Modulo - Honestly I find it really hard to know whether I have the right amount of land when it comes to deckbuilding. But I think it is somewhere around 26 or 27.
I played 12 games with the two
horribly awry, and I decided it isn't the card for me. I don't even want to splash it as a single copy.
I went 7-5 playing on Steam against mostly ranks 30-40. The biggest single factor in my losses? Not drawing
celestial flare.
Win vs garbage - I had a crap hand with no counters and only one blue mana, but ob nix and a board wipe. I wipe turn 5. He puts Jace in Bondage - you like that Jace don't you, you kinky anime-haired ****?
Didn't draw awry but bounce would have been useful vs bonds.
Win vs werewolves - On the draw, I accept a 4 land hand with decent mana and outburst. He drops turn 2
Kessig Forgemaster turn 3
Lambholt Pacifist and I am lacking in answers so I go for main phase
anguished unmaking on the forgemaster in order to keep the pacifist... pacified. Unfortunately he responds with
howlpack resurgence and his pacifist is soon attacking me as a 4/4, then flips into a 5/5. I have only 5 life by the time I drop my fifth land.
Fortunately Jace turns the tides by bouncing his only creature and drawing me cards. My opponent is stuck on 4-5 land for most of the game and drops his threats one at a time. Awry performed very well here, it hit some targets that reproach would not have.
I sure wish I had Awry in my opening hand! But I didn't.
Loss vs midrange - I start with a three land hand and shortly draw into 4 counters and ob nixilis. His turn 2
Sylvan Advocate goes completely uncontested and does serious damage to me. I miss 4 land drops and discard down to hand size twice. I finally take out the advocate with
anguished unmaking which takes me down to 3 life. My opponent kills me with
touch of the void. Sad face.
Awry would have done nothing here.
Win vs Vampires - On the draw, my opponent resolved
olivia, mobilized for war and she beats me for a few turns while I counter his next 3 vampires. Finally I reproach her. Ob Nix kills his last vampire and dies to burn, Gideon also eats two burn spells but basically I have the game locked down and eventually win.
Spot removal is better than awry in this matchup since vampires always have low toughness.
Loss v devoid aggro. My opponent opens with two
reaver drone and
flayer drone. I have the mana to counter the flayer drone but I fumble and fail to pause, instead I hit it with unmaking. Fortunately this doesn't matter because I have a board wipe. Unfortunately
Thought-Knot Seer exiles my languish and I am truly screwed. Unmaking was the only board interaction spell I drew the entire game.
Spot removal is better than awry in this matchup since devoid dudes have low toughness.
Win vs Vampires - my opponent gets an incredibly slow start but because my deck is slow it matters relatively little. I also had to mulligan down to 6 on the draw just to get 2 lands. My opponent just plays mountains the first 3 turns and no spells, I assume he is going for some sort of big red style burn deck. He eventually starts to discard down to hand size so he can start madnessing vampires out. He gave me a ton of time to set up so it is easy for me to stop his trickle of threats, Ob nix seals the deal.
Spot removal is better than awry in this matchup since vampires have low toughness.
Win vs tempo - This is the FIRST game where I get awry in my opening hand! And perfect mana. I counter his first 3 spells, then wait for him to commit 3 spells to the board before I wipe. After this I am in control and he resigns when he sees Sorin.
H.A. is awesome in the opening hand, I would have had to deal with
duskwatch recruiter flipping and ruining my day.
Loss vs ramp - I foolishly accept a 2 mana hand but luckily telling time finds me the mana I need. My opponent just durdles and ramps. Unfortunately for me, he ramps into
Gaea's Revenge. I try to deploy Gideon to create an endless stream of chump blockers. Unfortunately for me, my opponent also has
Altered Ego. I concede immediately.
HA would be bad in this matchup in general, but it especially hurts that one of my HAs would have been flare in an earlier build.
Win vs aggro/midrange - my opponent passes turn 2 without casting anything so I assume he is a ramp deck or something, I put a board wipe on the bottom of my deck with telling time. Doh. Due to his slow start I easily keep things under control and drop Ob Nix. In retrospect this was a mistake, my opponent resolves Gideon and proceeds to destroy my Ob Nix. I cast my own Gideon to slow the bleeding but he is slain as well. Fortunately my opponent makes a mistake, he does Gideon's -4 and leaves him exposed to my soldier token. Phew! He deploys avacyn but bounce helps me to put her back in his hand so I can counter her. I gradually outdraw him and Sorin ultimates with ~9 cards left in my library, although technically my manland would have killed him in the same turn. I never awakened my lands due to the declarations he was certainly holding on to.
HA would be OK here, but not amazing. Gideon was the biggest danger by far and I won due to my opponent's incompetence.
Loss vs aggro - Good deck, good player. I was on the draw with 2x reproach in hand, but it wasn't enough. He curved out perfectly with one drops and two drops. My mistake on turn 4 was to tap out and counter his renown bear guy when he had 1 card left in hand, because I didn't want him to flip his
hanweir militia captain. Unfortunately that last card was
Thalia's Lieutenant who prompty ran over me together with his/her friends.
HA would have been useful, I do recall on one turn I had 4 mana and I could have reproached and HAed but instead I had a 3 mana counter. HA is meaningfully better than a 3 mana counter on turns 2 and 4. I didn't draw them, but they wouldn't have made a difference.
Loss vs tempo - opening hand: 3 land and 4 counters. There is a bit of back and forth but his curve isn't aggressive enough to endanger me. Until he drops
lumbering falls. That's all she wrote folks. His land bends me over.
Lets analyze my losses:
Loss vs midrange I needed spot removal OR HA in my opening hand
Loss v devoid aggro I needed spot removal OR HA in my opening hand
Loss vs ramp needs more
celestial flareLoss vs aggro - god hand unwinnable without board wipe, but in general spot removal helps
Loss vs tempo needs more
celestial flare12 games is a small sample size. The revenge/lumbering falls show up less frequently than in this sample, and I face more decks with tokens / small creatures. If you take away the not enough flare losses I lost 3 games to early creatures.
I think I won every game where the board was clear around my 5th land drop. I only had one game where mana was a problem because I was stuck at 4 lands too long, but it really wasn't the mana that killed me. I only came close to losing lockdown in one of my games, vs. Gideon (great flare target).
I think HA is pushing the counterspell angle too far. 11 is already so many that I frequently get hands with 3+ counters. It has a slight edge in certain areas but overall I want spot removal in those spots (hah).
I think my deck's performance in the late game is good enough and I do want to focus on spells that serve as spot removal and/or are cheap.
So I will drop both
Horribly Awry and add 1
Celestial Flare and... something else. I am really tempted to slot in
suppression bonds but I think I should focus on aggro by adding a singleton
Grasp of Darkness.