Well, it goes form the traditional Thief is a thief is a thief thinking that 3.0/3.5 had and instead went with a class and be used for any idea with in the game rules which are limited.
I'm sorry, but this is not an actual sentence.
I disagree since it made sense in my head...with D&D at least 3.0/3.5 a fighter was well a fighter..he couldn't steal things or talk people down very well...
I mainly stick to it cuz it's what I know and I enjoy it. It's also easy to pick up since it's based on the 3.0/3.5 rules set.
But aren't new things fuuun? This might just be the cynic of /tg/ in me talking, but it feels like d20 players have such problems trying new things, despite how many cool systems there are out there. d20 modern just punctuates this, despite how the 3.5 ruleset really doesn't translate well to a modern setting. It hinges too much of magic and fantasy. I mean, I'm sure it's "ok", but I don't see why you would hack a high-fantasy class based rpg about dungeon crawling into the modern world. The conflict resolution system of d20 has never been its strong point, so where exactly is the appeal?
Well d20 modern striped away the magic and dungeon crawling from D&D, which is what i was looking for at the time and I knew D&D since that's what i had been playing. I'm sure if i had cut my teeth on GURPS i'd be all over it, but i didn't. I'm also still not 80% comfy with GURPS either mainly due to a lack of premade stuff and support like d20 Modern got.
I personally don't have a problem with trying new things, I just have to get comfy with them before I chose to run them myself. Honestly, If i had the time, i'd more totally willing to run a GURPS IW game..but with me getting ready to move and such, and finding people to play it on here.
I've ran a number of different settings IRL and played in different ones as well......but simply due to reasons already stated I enjoy running and playing D20 Modern.