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PostPosted: Wed Apr 27, 2016 8:20 pm 
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joesenshu wrote:


You have a metric ton of prowess triggers. MR Bully would be a very good card


Ok but what would you swap him in for?

-2 reality Hemorrhage (weak card does not trigger Chandra)
-1 ravaging blaze (not enough lands for this)
-1 twin bolt
+4 bully


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PostPosted: Wed Apr 27, 2016 10:09 pm 
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joesenshu wrote:
joesenshu wrote:

You have a metric ton of prowess triggers. MR Bully would be a very good card


Ok but what would you swap him in for?

-2 reality Hemorrhage (weak card does not trigger Chandra)
-1 ravaging blaze (not enough lands for this)
-1 twin bolt
+4 bully


Alright I'll try that.

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PostPosted: Thu Apr 28, 2016 4:59 am 
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And then I'd also remove the other 2 copies of Twin Bolt for a Molten Vortex to turn excess land draws into fiery impulse draws and enable the Wolf's Delirium a bit easier/sooner and an Expedite or Avaricious Dragon for some card draw which mono-red desperately needs.


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PostPosted: Sun May 01, 2016 2:58 pm 
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Mono Red Goblin Tribal

Description
Giving some love back to the poor goblins and RDW aggro.
With 12 Red pump instants... Go wide...

Creature(20)
4x Goblin Balloon Brigade It's no Foundry Denizen but evasion is actually useful here.
2x Goblin Arsonist usually 1 damage garanteed. My original idea was to use Neonate for Menace, but for some reason I haven't unlocked any and then I got the Tribal idea.
3x Goblin Glory Chaser T1 drop... Renoun... Menace.
3x Ember Hauler Mr shock.
4x Zada's Commando first Strike is useful with the pumps.
2x Scourge Wolf delirium is not easy to achieve but first Strike makes them worthwhile. With Neonate and some changes who knows. I know they aren't goblins, think of them as worgs or something.
1x Chandra, Fire of Kaladesh This deck needs Chandra.
1x Akoum Firebird curve topper. Also gives a little presence in the sky.

Instant(8)
3x Titan's Strength pump 1
3x Rush of Adrenaline pump 2
2x Brute Strength pump 3

Sorcery(6)
3x Dragon Fodder never liked this card, but it makes sente here.
1x Sparkmage's Gambit testing this as a blocker removal tool.
2x Exquisite Firecraft finisher.

Enchantment(4)
1x Molten Vortex don't need any more lands
3x Infectious Bloodlust for the Tribal vibe this should be Goblin war point but Bloodlust is better.

Artifact(3)
1x Bone Saw This is my tech card. Totally under used but imo super useful. Basically for 1 mana it makes a creature a little better and if the creature is kills or you draw a better one just reequip it.
2x Stoneforge Masterwork This is a powerful Tribal tool. It easier makes a 1/1 Goblin into a huge threat
especially good with a trample pump.
Land(19) I was forces to cut a land because I keep getting flooded. The curve is ultra low, may even go looser.
3x Looming Spires have worked well and haven't really slowed down the deck.
16x Mountain

To view this deck go to: http://www.magicduelshelper.com/decklis ... affb33ec4f

Created using Magic Duels Helper: http://www.magicduelshelper.com

Rdw was punished with the soi update. It went from the deck that won tournaments to a deck that hardly anyone is playing. It didn't get a whole lot of good cards to add and lost Denizen. But it did get 2 instants that pump your guys and give trample.
After playing lots with izzet Prowess and hoping to top deck Titan's strength, I got the idea to make a very agressive weenie deck with loads of pumps, going wide and using them like Lighting bolts. Ended up cutting the prowess guys and though why not go Tribal? So here it is.

Any ideas or suggestions? Try the deck out, especially the Bone Saw. I've found myself wanting to throw it into all my aggro decks.

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Last edited by Haven_pt on Sun May 01, 2016 3:03 pm, edited 1 time in total.

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PostPosted: Sun May 01, 2016 3:00 pm 
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This thread makes me want to cry. Mono red is the Prussian Empire


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PostPosted: Sun May 01, 2016 3:22 pm 
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This thread makes me want to cry. Mono red is the Prussian Empire


What makes you say that? Glorious past, no future?

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PostPosted: Mon May 02, 2016 4:27 am 
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Mono Red isn't dead... It just didn't really get any knew tricks... Which is a shame.
That bushwacker would have been nice, and its in the story mode and all... Damn you wizards for not giving us new toys!
Nowadays aggro seems to be all about white. Still, my Goblin deck isn't half bad. Probably far from tier 1, but with some testing could maybe be tier 2.

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PostPosted: Mon May 02, 2016 7:20 am 
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Does anyone fear the T1 mountain anymore ? I sure don't. I'd sooner see a Mountain than a Plains


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PostPosted: Mon May 02, 2016 9:46 am 
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Does anyone fear the T1 mountain anymore ? I sure don't. I'd sooner see a Mountain than a Plains


They should if it comes with a T2 Island...

Izzet, the new Mono Red. :)

Don't lose faith just yet Barney. Red will have its day again, it always does. Especially when the dust settles.

Wanna start a petition to bring back foundry denizen?

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PostPosted: Mon May 02, 2016 2:29 pm 
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i hated Foundry. It's not the stuff that got taken away that makes mono-red unplayable, it's the stuff that everyone else got. How am I supposed to deal with T2 Advocate or Pacifist and T3 something even worse? This stuff is brutal.


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PostPosted: Mon May 02, 2016 3:39 pm 
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Thats a good point, you're right. Red got the short end of the stick in this update.
What good stuff Red did get, is not for mono red. Red is now a splash color.
Even the 1/1 haste guy got cut. It got some burn, but most of it is meh or not adapted to mono-red. Maybe wizards felt mono-red was over powered and should be neutered.
Congrats, they succeeded.
What do you think Red lacks to be a power again? Better burn, better creatures, draw (White got it, why not Red? Wheel of fortune anyone?), Tribal perks, less meh cards?

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PostPosted: Wed May 25, 2016 11:27 am 
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PostPosted: Wed May 25, 2016 11:59 am 
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I'd settle for shock...

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PostPosted: Fri Jun 10, 2016 8:34 am 
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I wanted to bump this list for comparison to BR devoid aggro... one card that I think could find a home here is Juggernaut - turn 2 mimic, turn 3 thopter engineer, turn 4 swing for 12 is a real beating. In general I like a lot more than mono because there are more efficient bodies and you rely on fewer pump spells / auras to be good.


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PostPosted: Fri Jun 10, 2016 8:38 am 
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This seems like a great place for Flameshadow Conjuring.

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PostPosted: Fri Jun 10, 2016 8:51 am 
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GFTL - I disagree. Only 6 good EtB effects here.

On a side note, I know you are working in Jund, but consider trying . Essence Flux could act as Flameshadow Conjuring #3-5. In particular I think Reflector Mage would be brutal with Flameshadow.


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PostPosted: Fri Jun 10, 2016 8:52 am 
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Some dude rekt my face yesterday with a bunch of early Goblin Arsonists, Ember Haulers, burn spells on all my stuff.. then he plays Devil's Playground.. into Ormendahl. Just brutal, brutal burn damage. I sent him a message expressing my admiration.

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PostPosted: Fri Jun 10, 2016 9:01 am 
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Some dude rekt my face yesterday with a bunch of early Goblin Arsonists, Ember Haulers, burn spells on all my stuff.. then he plays Devil's Playground.. into Ormendahl. Just brutal, brutal burn damage. I sent him a message expressing my admiration.


That guy was like, "Holy crap, 1st time in 10 games that worked!".

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PostPosted: Fri Jun 10, 2016 9:02 am 
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HenWen wrote:
GFTL - I disagree. Only 6 good EtB effects here.


Sure, but those effects are very high-impact. 2x Thought-Knot Seer cripples the opponent, for instance. But you have a point, there's too few ETB creatures. Adding 2x Abbot of Keral Keep would increase the amount of targets, but it's probably not enough still.

HenWen wrote:
On a side note, I know you are working in Jund, but consider trying . Essence Flux could act as Flameshadow Conjuring #3-5. In particular I think Reflector Mage would be brutal with Flameshadow.


Jeskai Flameshadow is an intriguing build, because there's also Eldrazi Displacer to act as Conjuring 6-7. That would, however, require dipping into colorless mana. There's also Nahiri's -8 enabling Flameshadow activation on the creature she brings into play. There's definitely a deck there worth looking at.

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PostPosted: Fri Jun 10, 2016 9:06 am 
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Some dude rekt my face yesterday with a bunch of early Goblin Arsonists, Ember Haulers, burn spells on all my stuff.. then he plays Devil's Playground.. into Ormendahl. Just brutal, brutal burn damage. I sent him a message expressing my admiration.


Not good in a mono R list. I think Playground is entirely playable in a Jund crats list. Sure enough, Darkshock has already brewed a decent list: http://forum.nogoblinsallowed.com/viewtopic.php?p=438800#p438800 although I will add the caveat that I am always suspicious of Darkshock's manabases.

GFTL: I think the problem with Jeskai is not the bounce/flicker sources, I think the EtBs might not be good enough. But go ahead and start a brewing post I will add my input!


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