DELIRIUM TREMENS 2.02x
Sinister Concoction2x
Vessel of Nascency2x
Deathcap Cultivator2x
Sylvan Advocate 2x
Gather the Pack1x
Liliana, Heretical Healer3x
Fleshbag Marauder2x
Kindly Stranger2x
Inexorable Blob2x
Reclamation Sage2x
Merciless Resolve3x
Pulse of Murasa1x
Nissa, Voice of Zendikar1x
Mindwrack Demon1x
Kalitas, Traitor of Ghet2x
Languish1x
The Gitrog Monster1x
Ob Nixilis Reignited1x
Greenwarden of Murasa1x
Woodland Bellower2x
Ever After7x
swamp5x
forest1x
Westvale Abbey2x
Woodland Cemetery2x
Drownyard Temple1x
Rogue's Passage2x
Mortuary Mire2x
Hissing Quagmire2x
Foul Orchard-1x
Nissa, Vastwood Seer and kept
Nissa, Voice of Zendikar.
Nissa, Vastwood Seer may be useful, but don't serve us in the graveyard cause it's still a creature instead of
Nissa, Voice of Zendikar which is a planeswalker type
-2 x
Moldgraf Scavenger-3x
Necromantic Summons-1x
Baloth Null+2x
Sylvan Advocate +1x
Liliana, Heretical Healer+2x
Languish+1x
Greenwarden of Murasa+1x
Woodland BellowerN.I.BI'm on the fence about Merciless Resolve. I often end up discarding it because in the early game I want to keep my blockers and lands. Complete Disregard is also an instant, and adds some nice targeted control.I agree. this card is one i'm not sure about
Nissa, Voice of Zendikar feels kind of odd in this deck. The only synergy effects she adds with the deck is when she's dead, but you can't pick her up again. I'll probably add a Tireless Tracker instead, for creature based card draw. Or keep her for more testing. I agree too, the main interest is when she's dead (one more different type as I said instead of
Nissa, Vastwood Seer) but it's not the only one for me.
Her tokens can block during first time
She is the perfect bait, people love to kill her and that's great cause it gives me more time to develop my game as I don't care at all if opponents kills her. If they don't, her last abilty can make me draw more card and gain lifepoints (not so bad for me)
Greenwarden of Murasa can bring her back if needed ((but I never used him for that card)
I'm starting to doubt the Gitrog Monster though, I do like to have 6 mana in this deck, and he kind of says 'no'. Thing in the Ice is kind of popular though and it comes as a surprise to some that he's immune to being returned to hand (it did to me!). But it's not enough to stay in the deck I feel. He's cool though.The Gitrog Monster do his effect, but I'm not sure to keep it too. Maybe, gonna try
Kothophed, Soul HoarderRenko A Delirium deck should run 4 Evolving Wilds I think, just to get that land in the GY a bit more consistent. Or else Fork in the Road.Not wrong, but with
Sinister Concoction,
Vessel of Nascency,
Gather the Pack,
Liliana, Heretical Healer,
Merciless Resolve, IMO you have enough cards to put a land in your graveyard
Mowie 666You were so right with Kevin, I really feel like that too when the delirium ability activate, the only problem is that sometimes, it was too late (especially against monored and monowhite decks), so
Pulse Of Murasa was not so bad for staying alive long enough.
Plus, I use
Pulse Of Murasa more for his reanimate function
The fact that it can take yourself out of delirium is one of the negative effects, but I'm sure that with 2-3 more games you will not make this mistake again (or you still can do it willingly)
Has it already been discussed if Thraben Gargoyle makes sense in a Delirium motif?Thraben Gargoyle can give you one more type, but apart form that, i'm not sure it makes sens in this deck (I may have miss something)