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PostPosted: Wed May 11, 2016 11:51 am 
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3CM fans would like this one.
But really...Ice Block + Fireball makes it just no fun.

My first one, I assumed they would build a deck for you around the 2 cards you choose...but, it's just that those are the only 2 in your deck.

Had some good success with Deadly Poison + Eviscerate as well, and Innervate + Emperor Thaurissan a bit less so. But interesting brawl.

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PostPosted: Wed May 11, 2016 12:25 pm 
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I decided to build tech against fireblock with darkshire alchemist and kezan mystic, then wound up against novice engineer and rockbiter weapon, which is a pretty easy steamroll anyway.

:duel:

PS: or it would've been if I'd planned ahead further. whoops. don't get cocky, kids.

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PostPosted: Wed May 11, 2016 1:44 pm 
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I am enjoying this one a lot.

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PostPosted: Wed May 11, 2016 1:53 pm 
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Other viable options:

Naturalize + Coldlight Oracle
Soulfire + Fist of Jaraxxus (hard counters the previous one)
Mechwarper + Metaltooth Leaper
Mana Wyrm + Frostbolt
Bloodmage Thalnos + Arcane Missiles
Stonetusk Boar + Cold Blood

Less viable but more fun options:

Mechwarper + Mimiron's Head
Innervate + Yogg-Saron

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PostPosted: Wed May 11, 2016 2:00 pm 
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It seems they desynchronized the starting times again: in Europe it will start the same time as before (in 2 hours from now). Anyway I already tried it on the American server and there's something sad about this brawl. After looking at "so many possibilities" (as Gul'dan would say :P), it seems just a matter of luck: you win if you are paired with a deck that can lose against yours.

An idea that proved to work for me is Webspinner + Kill Command. I won with it against a Druid with Naturalize + Coldlight Oracle (I would have fatigued to death the next turn so it was a close match).

EDIT: I also saw Living Roots + Power of the Wild. It gets dangerous pretty quickly.
EDIT 2: Since I don't have Living Roots, I tried to follow this idea by substituting Roots with Haunted Creeper. It worked fairly well.


Last edited by thefiremind on Wed May 11, 2016 4:14 pm, edited 1 time in total.

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PostPosted: Wed May 11, 2016 4:05 pm 
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I played Ice Block/Ice Lance to win a game, and then I tried to be creative, which I evidently shouldn't have, facing nearly nothing but mechwarpers. Renounce Darkness was not any good, which was expected.

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PostPosted: Wed May 11, 2016 4:12 pm 
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Someone on Reddit was running Humility + Forbidden Healing as the ultimate "never die" deck. Apparently it worked pretty well until Loatheb showed up.

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PostPosted: Wed May 11, 2016 9:02 pm 
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I did Possessed Villager and Sea Giant, partly because I had a warlock quest.


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PostPosted: Thu May 12, 2016 12:20 am 
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Great brawl. I got my pack with Frostbolt/Ice Lance, but it's cool to see all the varied strategies that pop up. My favorite is Preparation/Beneath the Grounds.

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PostPosted: Thu May 12, 2016 12:25 am 
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Great brawl. I got my pack with Frostbolt/Ice Lance, but it's cool to see all the varied strategies that pop up. My favorite is Preparation/Beneath the Grounds.

agreed, although I think probably Warper ruins things a bit.

:duel:

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PostPosted: Thu May 12, 2016 12:42 am 
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it seems just a matter of luck: you win if you are paired with a deck that can lose against yours

At least this one is over very quickly, win or lose (unlike the webspinner one, which took ages to escalate).

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PostPosted: Thu May 12, 2016 6:07 am 
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did some research: Beckoner of Evil (and presumably other C'Thun dorks) affect all your C'Thuns.

did some more research: you can't cast C'Thun in time.

:duel:

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PostPosted: Thu May 12, 2016 7:35 am 
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Ice Block-based (and, indeed, most spell-based) decks fall very easily to Innervate+Loatheb.
(However, that, in turn loses to Mechwarper-based aggro, so it's very much rock-paper-scissors)

razorborne wrote:
did some more research: you can't cast C'Thun in time.


Try Wild Growth + Yogg. You can't cast Yogg in time 85% of the time and it will do nothing to save you the remaining 15%, but hey, at least it's something.

If you want to just troll people, Naturalize + Lorewalker Cho and Innervate + Mana Wraith are pretty good for that.

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PostPosted: Thu May 12, 2016 8:43 am 
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Eph wrote:
Try Wild Growth + Yogg. You can't cast Yogg in time 85% of the time and it will do nothing to save you the remaining 15%, but hey, at least it's something.
I would but I don't have Yogg. Innervate-Yogg might be better, though. you get your first Yogg faster.

:duel:

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PostPosted: Thu May 12, 2016 6:29 pm 
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I won a match with every class on my first or second try. Here's what I used:

Upgrade + heroic strike
Evolve + target dummy
Innervate + yogg
Molten giant + holy wrath
Cold blood + young dragonhawk
Renounce darkness + whatever
Timber wolf + unleash
Mage apprentice whatever + unstable portal (I tried various ice block decks but lost every time. Probably got unlucky or played them wrong)
Priest is the least fun class so I just ran Mechwarper gorilla.

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PostPosted: Thu May 12, 2016 7:59 pm 
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I have a priest quest so I came up with Forbidden Shaping + Thoughtsteal. Haven't lost yet!


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PostPosted: Thu May 12, 2016 11:37 pm 
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How did you not lose that deck is awful :V

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PostPosted: Fri May 13, 2016 12:31 am 
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Haha yeah turns out its pretty bad. I just got lucky for a few games until I ran into mechwarpers.


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PostPosted: Fri May 13, 2016 9:22 am 
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I found it fun for about 10 games and then it got old.

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PostPosted: Fri May 13, 2016 3:11 pm 
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fun fact: if you look at the picture, the deck it recommend is Acidic Swamp Ooze-Hellfire which seems unoptimal but possibly a savage tech deck, who knows.

:duel:

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