So by that you mean keep
Slip Through Space or toss it? I hope you mean keep it because it has been very useful every time I play it. It sounds like you're suggesting I do something sexual with the card which is both impossible and undesirable.
Telling Time has proven its worth so far, but only just. I'd feel comfortable knocking it down to 2 cards though.
Was considering
Grip of the Roil along with
Containment Membrane and
Press for Answers. I'm not a big fan of clues though, and Membrane needs an opponent to tap a creature which is something I'm hoping doesn't happen often.
Disperse is really for planeswalkers, its a little expensive, but I feel like when its used on the right target its invaluable.
I added
Displacement Wave as a sort of panic button. I'm starting to realize though that I just can't round out every deck so I'm ready for every situation. Better to stick with a strategy and go with it hard. Part of being a newbie, I suppose.
Talent of the Telepath is mostly there for the lulz, but after not drawing any sorceries after using the card several times the laughs died out fast.
Why
Exquisite Firecraft in particular? Seems expensive for a single target burn. I definitely feel like I should have more burn than I currently do.
Thank you for taking the time to give me some feedback though! I super appreciate it
I meant you should run four Slip Through Space. It's one of the deck's best cantrips (cantrips are spells that do something and also draw you a card, which is key for a deck that needs to keep a hand full of spells).
Still don't like Telling Time. It doesn't really provide any offensive push. You're better of swapping it for something else. You have to bear in mind this is a 100% aggro deck. If it isn't helping you kill them faster, toss it.
Grip of the Roil, unlike those two, will usually cost two mana and also draws you a card, which is super-important in this deck. As I said, you NEED to keep your hand full of spells to use.
You really don't care much about Planeswalkers. The one mana bounce spell can give you a 3/3 land, which can be important to close out a game.
Displacement Wave just conflicts a lot with your own Deck. You're running cheap creatures, and bouncing them is not something you want.
This being an aggro deck, some quick, easy, direct burn to da face can be absolutely key for finishing off an opponent, and Exquisite Firecraft is among the best direct burn spells in the game right now.
Some good cards you may want to consider:
Jace, Vryn's Prodigy is pretty good in this deck. You fill the graveyard fast, and recurring spells can be very important.
I say, drop Umara Entangler for Mage-Ring Bully. He's a perfect mind-game card: since he always has to attack, your opponent will be pretty afraid to block him because they won't know if you have combat tricks or not. Abbot of Keral Keep can also be good, since it has an upside besides Prowess, buggy as it may be.