I would love to hear more experiences of anyone else who has played the deck.
Did some testing.
(this is more aimed at anyone else whou would give it a shot)
The deck did good at about rank 40. I didn't keep track of the score, but I remember 4 losses out of about 15-20 matches, of which one was due to Duels refusing to -20pause the timer when I ask for it, so most of my counters missed timing and the deck was useless (but I would've won, I literally had them hang on one card and had 8 counter Jace backed up by counters. But since the game denied me counters...). 2 games I've lost to bad tempo against PW midrange/control and White aggro. Couldn't clean the board and/or establish control early enough. As you put it " You can have all the answers you need in hand and still lose the game if your opponent is one threat ahead of you."; exactly that. 1 game I've lost to out of nowhere Ulamog (they had 10+ lands and passed turn or two before, it was a topdeck) for which I didn't have a Celestial left in hand.
Do I like the deck? Very
I understand the inclusion of
Celestial flare now. Playing around
isn't as much of a problem as I thought it would be (but is something to be considered when deciding on keeping a hand, tutoring lands or scrying) and most of the time I can control their field to the point of forcing them to attack me with that one creature I can't reach with my other removals. With good planning,
Declaration in stone isn't needed, and its sorcery speed becomes a big drawback. However, depending on the meta, it still is a potential inclusion in the future.
Adding Ob and Jace was on spot. At first it seemed to me that loss of Linvala would hurt, but with these 2 on board you get instant tempo. All our walkers can use their - abilities to net some significant advantage, enough to justify (almost) tapping out, therefore giving us constant card advantage and/or field control on each turn. I've ended games using only Vent backed up by Walkers, after a few turns of 2 Walkers and a Vent, opponent can usually just sit back and watch as we draw into more counters and win step by step.
Complete disregard is neat. Isn't auto-include, but helps using opponents' end phases to the maximum, capitalizing on their fear of us having the counter for their bomb, therefore helps us a lot in the long run.
The only change about the deck I dislike is addding
Island instead of adding
Swamp.
Math says that it is the right call, but often, much more often than I'm ready to, I've been lacking black source.
Why?
Languish and
Shambling vent. Both good cards, both important in certain matchups, both significant factor in keeping hands. And both require double swamp (counting Vent as one spent because we can't use it for its transformation). Sure, we can tutor it via
Evolving wilds, but sometimes it's too slow. Languish on t4 against aggro is often worth to tap out, and the only problem is that
. That being said, I'm probably testing
-1 Island
+1 Swamp
Maybe it's only me being subjective, but that's the only real problem I've had when piloting the deck.
Thank you for the great list to play and work with!
P.S.
Sorry for the long write-up, I tend to be exact and extensive while writing. Some people like it, some don't . ^^'
P.P.S.
I've just seen your log;
Avacyn has been...so so. Good, sometimes great. Good field control with significant board presence packed in one card, but far from a decent finisher.
Comparative analysis - I love it. It is poor early game, but it's one of the cards that supports our transition into late game the most. Fresh batch of cards helps a lot, and when paired with a Telling time, it's a blast. I have a feeling that drawing into bigger cards and sustainable lockdown hands would become more difficult.
Journal is sometimes neat, but doesn't pack the punch of a walker to justify the same horrible tap out...at least I feel that way, and felt so while testing it. But it's just me.
I've found
Calculated dismissal to be great. Early to mid game it's instant counter (even so most of the late game if timed well), and scrying helps a lot, especially combined with Telling time or Analysis.