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 Post subject: Re: Rules Q&A
PostPosted: Sun Nov 17, 2013 2:52 pm 
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you get 1 white mana and 1 green mana


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 Post subject: Re: Rules Q&A
PostPosted: Sun Nov 17, 2013 3:09 pm 
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Thanks man.
I've not much experience with the way the mana pool works so it's good I got that one right.
This is fun little deck to play as I have those along with Gaea's Touch, Abundant Growth, Llanowar Elves, Fastbond and a couple of Summer Bloom.

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 Post subject: Re: Rules Q&A
PostPosted: Sun Nov 17, 2013 3:55 pm 
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As I was going through the above deck again and making some mods and I ran across some wording that has me perplexed.
For the first thing, when the wording on a card is changed from the original it trumps the old wording, correct?

I have an old copy of Monstrous Growth that reads, "Any one creature gets +4/+4 until the end of the turn."
Now, to me, that says you may use it on a creature with I own with Shroud but if I can't do that with that printing anymore I would like to know.
Thanks all.

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 Post subject: Re: Rules Q&A
PostPosted: Sun Nov 17, 2013 4:05 pm 
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the oracle text says "target creature gets +4/+4 until end of turn" so you can't use it on shroud creatures

always check gatherer first, and use the text you find online instead of the one on the card


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 Post subject: Re: Rules Q&A
PostPosted: Sun Nov 17, 2013 4:29 pm 
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If you're curious as to why the wording is different on that card, Portal was a starter set printed with simplified rules and wordings. One of the terminology changes was the removal of the word "target." If the card had been printed in any other set, it would have read "target creature," so they updated it when it was reprinted in Starter 1999.

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 Post subject: Re: Rules Q&A
PostPosted: Sun Nov 17, 2013 4:58 pm 
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Thanks for your help guys. As most of the cards I inherited are old I find a lot of different wordings. That one just jumped out at me.

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 Post subject: Re: Rules Q&A
PostPosted: Mon Nov 18, 2013 5:30 pm 
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One more that I think I have the answer on anyway but building these decks makes me want to know precisely.

I am using Goblin War Paint to enchant a creature. That creature GETS +2/+2.
Now, this is not +2/+2 counters, correct?

Reason for asking is to make sure I can't put a couple Volt Charge in for the Proliferate interaction.

Again, I'm 99% positive that I've already got it.
Just want to make sure.
Thanks All.

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 Post subject: Re: Rules Q&A
PostPosted: Mon Nov 18, 2013 5:31 pm 
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Correct. :) If something's using counters, it will say so.

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 Post subject: Re: Rules Q&A
PostPosted: Fri Nov 29, 2013 6:02 am 
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I am clearly rusty when rules are considered.

But this is my question:

How a card is worded for me to be able the break its effect into 2 pieces that I got to choose the order of resolution? And the contrary?


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 Post subject: Re: Rules Q&A
PostPosted: Fri Nov 29, 2013 8:17 am 
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In order for that to be true, the card has to have two separate abilities. Look at Smokestack.

"At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack."

At the beginning of YOUR upkeep, BOTH of these will trigger at the same moment - so you get to choose in which order they go onto the stack.

Otherwise, if it's one long sentence, you perform it in order. For that, look at Azor's Elocutors.

"At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game."

That ability triggers during the upkeep and puts a filibuster counter on it. THEN the ability checks to see if you win the game. If for some reason Azor's Elocutors already had 5 counters on it, you don't "win the game, then put on a counter".

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 Post subject: Re: Rules Q&A
PostPosted: Fri Nov 29, 2013 9:22 am 
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Thanks. Now for the second question, there is any way to create an effect as mencioned above (as smolestack), but force the order of resolution upon the player?


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 Post subject: Re: Rules Q&A
PostPosted: Fri Nov 29, 2013 9:37 am 
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Sure. Just have it all be part of the same ability. Put it in the same paragraph. Archdemon of Unx's ability:

"At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield."

This says they HAVE to sacrifice a non-Zombie creature, then they get a 2/2 black Zombie. If for some reason the Archdemon of Unx was also a Zombie (Conspiracy set to zombie), they'd be unable to sacrifice a non-Zombie, but would still then put a 2/2 black Zombie onto the battlefield. If you, the designer, reversed the wording; "At the beginning of your upkeep, put a 2/2 black Zombie creature token onto the battlefield, then sacrifice a non-Zombie creature." you'd do it in THAT order instead.

If you're designing a card, I'd suggest going to the You Make the Card subforum, and post your concept in the Card Clinic - conveniently stickied to the top of the forum. There they can help you fix up the card to do what you want.

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 Post subject: Re: Rules Q&A
PostPosted: Fri Nov 29, 2013 10:08 am 
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I was thinking about that, but I want to get the rules right first.

Last question, I promise. Can I respond to a card that used "then" in the middle of its effect, just before the "then" part.


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 Post subject: Re: Rules Q&A
PostPosted: Fri Nov 29, 2013 10:39 am 
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I was thinking about that, but I want to get the rules right first.

Last question, I promise. Can I respond to a card that used "then" in the middle of its effect, just before the "then" part.

No. Once a spell or ability starts resolving, it cannot be responded to.


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 Post subject: Re: Rules Q&A
PostPosted: Mon Dec 02, 2013 8:41 pm 
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I'm lazy and don't feel like looking it up:

Does Mana Flare count as a triggered ability?
Does Mana Reflection count as a triggered ability?
Does Nykthos, Shrine to Nyx count as a triggered ability?

My gut tells me no, but if not I might try to build a wonky Strionic Resonator deck.

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 Post subject: Re: Rules Q&A
PostPosted: Mon Dec 02, 2013 10:08 pm 
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Mana Flare has a triggered mana ability which doesn't use the stack and can't be responded to.
Mana Reflection has a replacement effect.
Nykthos, Shrine to Nyx has two activated mana abilities, which don't use the stack and can't be responded to.

So no, none of these cards have abilities that can be targeted with Strionic Resonator's ability.

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 Post subject: Re: Rules Q&A
PostPosted: Tue Dec 03, 2013 2:21 pm 
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Mana Flare has a triggered mana ability which doesn't use the stack and can't be responded to.
Mana Reflection has a replacement effect.
Nykthos, Shrine to Nyx has two activated mana abilities, which don't use the stack and can't be responded to.

So no, none of these cards have abilities that can be targeted with Strionic Resonator's ability.


That's what I thought. thanks

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 Post subject: Re: Rules Q&A
PostPosted: Wed Dec 11, 2013 3:38 pm 
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Making sure I understand this interaction right before I attempt to build a deck around it

Does this work as described?
I control Storm Cauldron and Price of Glory. If an opponent taps one or more lands for mana on my turn, as I am the active player, I decide how the Cauldron/Price triggers stack, and can put Cauldron's on the stack first, so the land will be destroyed by Price of Glory before it's returned to hand by Storm Cauldron. (Thus, when I cast Armageddon, only I can save lands by using the Cauldron to bounce them)

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 Post subject: Re: Rules Q&A
PostPosted: Wed Dec 11, 2013 3:45 pm 
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Same result, but for a slightly different reason. You choose how those two triggers stack because you control them, not because you're the active player. You always get to choose the order of your own triggered abilities.

Now, if abilities controlled by different players are being triggered simultaneously, first the active player puts all of his triggers on the stack in whatever order he chooses, then the nonactive player puts all of her triggers on top of the stack in whatever order she chooses.

In short, yes, your combo works.

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 Post subject: Re: Rules Q&A
PostPosted: Wed Dec 11, 2013 3:56 pm 
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As CommanderJim said, you are the only one who puts triggers you own onto the stack. It's just that the active player always puts theirs on first. The important thing to note is that this also applies if you tap your lands on your opponent's turn. As the active player, your opponent will put on any triggers they own onto the stack first, then you'll put on yours (choosing for whether the Storm Cauldron or Price of Glory resolves first).

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