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PostPosted: Fri Apr 22, 2016 11:31 am 
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Yep, the red removal is the main advantage over mono blue. I played a similar mono blue deck and sometimes you just need to wipe the board or remove something for good.


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PostPosted: Fri Apr 22, 2016 6:32 pm 
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Anvil wrote:
Hi everyone,

First time poster, picked up Magic Duels after a long time away (I played from Legends to Chronicles or so)

Just a mill deck that tries to bounce everything in order to get pressure from Fevered Visions and maybe even win with a flipped Thing. Took it online and went 4-2. Tried adding counters and it didn't seem to help. Maybe some burn?

Thanks for any advice.

2 x Thing in the Ice
2 x Jori En, Ruin Diver

4 x Disperse
4 x Just the Wind
2 x Grip of the Roil
3 x Sweep Away
4 x Comparative Analysis

4 x Clutch of Currents
3 x Anchor to the Aether
3 x Pore Over the Pages

3 x Sphinx's Tutelage
2 x Fevered Visions

16 x Island
6 x Mountain
2 x Sulfur Falls


nice plan ^^

fevered visions works with little bounce, too

my current list tries to make sweepers and cheap madness burn, bounce work. geistblasting turbos the deck. titi, tutelage and burn count as wincon for approx. 1/3 of the wins each :D

4 x Insolent Neonate

2 x Thing in the Ice
4 x Just the Wind
2 x Press for Answers

2 x Avacyn's Judgment
3 x Sphinx's Tutelage
2 x Fevered Visions
3 x Geistblast
4 x Fiery Temper
2 x Radiant Flames

2 x Talent of the Telepath
4 x Brilliant Spectrum

1 x Jace, Unraveler of Secrets

1 x Chandra, Flamecaller

8 x Island
8 x Mountain
2 x izzet lands
6 x splashlands radiant flames / brilliant spectrum


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PostPosted: Sat Apr 23, 2016 7:35 am 
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Anvil wrote:
Hi everyone,

First time poster, picked up Magic Duels after a long time away (I played from Legends to Chronicles or so)

Just a mill deck that tries to bounce everything in order to get pressure from Fevered Visions and maybe even win with a flipped Thing. Took it online and went 4-2. Tried adding counters and it didn't seem to help. Maybe some burn?

Thanks for any advice.

2 x Thing in the Ice
2 x Jori En, Ruin Diver

4 x Disperse
4 x Just the Wind
2 x Grip of the Roil
3 x Sweep Away
4 x Comparative Analysis

4 x Clutch of Currents
3 x Anchor to the Aether
3 x Pore Over the Pages

3 x Sphinx's Tutelage
2 x Fevered Visions

16 x Island
6 x Mountain
2 x Sulfur Falls


Thanks for the suggestions. Adding some sweepers was definitely smart.

Currently testing and liking what I see:

-3 Sweep Away
-3 Anchor to the Aether

+1 Grip of the Roil
+1 Kozilek's Return
+2 Radiant Flames
+2 Brutal Expulsion


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PostPosted: Sat Apr 23, 2016 9:58 am 
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Location: Montreal, Quebec, Canada
I like that Story of Anvil movie


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PostPosted: Sat Apr 23, 2016 11:37 pm 
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I like that Story of Anvil movie


I do too, even though the Anvil I was thinking of is from another Richard Garfield CCG

And this is my favorite scene from "Whose line is it anyway?"

http://www.dailymotion.com/video/x21pfu ... d-simm_fun


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PostPosted: Mon Apr 25, 2016 6:35 am 
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I look to improve wherever I can.

My other decks types I've made:
, , , , , ,


Last edited by AvalancheFan90 on Wed Apr 27, 2016 10:38 am, edited 1 time in total.

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PostPosted: Mon Apr 25, 2016 8:40 am 
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also my favourite town in Oblivion was Anvil. That's the one where I'd want to live. The one that was in the forest/mountain was really cool save for the vampire mayor (spoiler)


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PostPosted: Thu Apr 28, 2016 11:52 am 
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Izzet prowess https://www.youtube.com/watch?v=mlk7u2a ... e=youtu.be

3 x goblin glory chaser
3 x fiery impulse
4 x titan's strength
3 x expedite
3 x clutch of currents
1 x Jace, Vryn's prodigy
2 x abbot of Keral keep
4 x mage-ring bully
3 x stormchaser mage
4 x infectious bloodlust
1 x Jhessian thief
1 x Chandra, fire of Kaladesh
2 x Jori En, ruin diver
2 x fevered visions
2 x exquisite firecraft
7 x island
11 x mountain
2 x wandering fumarole
2 x sulfur falls


Compared to other versions I have seen around, this one has less 1 mana cantrips (3 expedite, no slip through space) since, as I say in the video, I don't want to play a lot of cantrips just for the sake of getting prowess triggers; instead I have the infectious bloodlusts which I still like despite the exile-based removal that has been added to the game.
Fevered visions has really impressed me, I think it single-handedly wins against slower decks.


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PostPosted: Fri Apr 29, 2016 11:51 pm 
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Gegliosch wrote:


Decided to give this deck a try because it looked fun and this happened:
Spoiler


Played Confirm Suspicions the turn before and sac'd the clues to draw up to 8 cards. Then activated Chandra's 0 ability to get 8 triggers on each Tutelage. Sweet deck, Gegliosch!

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PostPosted: Tue May 03, 2016 11:26 am 
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Gegliosch's deck is sweet indeed. I modified it a little bit and it's shining:

-1 Part the Waterveil
-1 Artificer's Epiphany
-1 Comparative Analysis
+1 Pore Over Pages
+2 Fiery Temper
-1 Island
+1 Wandering Fumarole

I felt like it needs more burn control for aggro and madness cards for Lightning Axe.

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PostPosted: Wed May 04, 2016 3:18 am 
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I really really want to love this deck and I'm having a lot of fun with it even if sometimes i loose badly
I know there are several improvement i can do but, so far I've no cards from OTG so i can't use some cards I would like

Instant(20):
2x Fiery Impulse
2x Disperse
3x Horribly Awry
2x Just the Wind
2x Scatter to the Winds
3x Spell Shrivel
2x Broken Concentration
2x Inner Struggle
2x Confirm Suspicions
Sorcery(7):
2x Rolling Thunder
2x Radiant Flames
3x Touch of the Void
Enchantment(8):
3x Claustrophobia
3x Sphinx's Tutlelage
2x Fevered Visions
Planeswalker(1):
1x Jace, Unraveler of Secrets
Artifacts(2):
2x Tamiyo's Journal
Lands(23):
9x Island
9x Mountain
2x Sulfur Falls
3x Highland Lake

The idea behind this deck is to block my opponent in any possible way until i start dropping cards like Sphinx's Tutlelage and Fevered Visions and those two cards are awesome when they kick in. Also Tamiyo's Journal is a great add on in this deck.
just i'm not very happy about the "red" side, i think I could improve it a bit
I was thinking to add Brain in a Jar but I'm not sure if it's going to help or not

best moment i had so far with this deck : cast disperse on an attacking Mage-Ring Bully with 2 Titan's Strength and a Infectious Bloodlust. He quit after that :D

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PostPosted: Wed May 11, 2016 9:18 am 
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Identity: The Dance Commander
Well, my Prowess deck didn't do so well in the tourney, but like I said on reddit, I wasn't expecting to go very far since I'm rather new to Magic. I just wasn't expecting the colossal amount of removal I faced, and when the decklists went up I instantly regretted half the decisions I made for my deck. But Prowess is still super fun for me. It's also very different from the current meta and a nice change of pace from what I usually see in the wild. People usually don't expect it in versus, but I didn't have that advantage here.

Anyway, I made some changes based on the games I had in the tourney. I'm really conflicted on which way to go with the deck... I'm still not totally sure which cards are **** and which cards are auto-include, so any input is helpful.

2 x Dispel
4 x Fiery Impulse
4 x Titan's Strength
3 x Expedite
3 x Slip Through Space
2 x Thing in the Ice
4 x Umara Entangler
3 x Stormchaser Mage
3 x Telling Time
3 x Disperse
1 x Displacement Wave
3 x Jhessian Thief
2 x Jori En, Ruin Diver
2 x Fevered Visions
1 x Talent of the Telepath
10 x Island
6 x Mountain
2 x Wandering Bunghole
2 x Sulfur Falls


The 1x cards are there as curiosities while I continually test and refine the deck, so they aren't in there for serious.


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PostPosted: Wed May 11, 2016 9:30 am 
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I lol'ed :)


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PostPosted: Wed May 11, 2016 1:09 pm 
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You maindeck some sideboard material. Dispel is good against instant removal, but many decks rely on sorcery removal and you end up with a dead card.

Displacement Wave and Talent of the Telepath must've gone astray and ended up in the wrong deck.


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PostPosted: Wed May 11, 2016 1:54 pm 
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Gegliosch wrote:
You maindeck some sideboard material. Dispel is good against instant removal, but many decks rely on sorcery removal and you end up with a dead card.

Displacement Wave and Talent of the Telepath must've gone astray and ended up in the wrong deck.

Displacement Wave was drunk, wandered into my deck.

Talent of the Telepath is having an interesting effect... procs prowess 3x for 4 mana IF I manage to draw sorceries (spell mastery is easy to get), and if I do, I get possible bonus removal.


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PostPosted: Wed May 11, 2016 2:27 pm 
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From the top of my head:

Slip Through Space is an absolute 4-off.

Telling Time's space could be better used by actual disruption or bounce.

Grip of the Roil invalidates a blocker for two turns and draws a card. Run it.

Disperse is meh. Run the one mana bounce spell, you want to use spells on your turn anyways so sorcery speed is irrelevant.

Displacement Wave conflicts with your own deck more than theirs. You don't need disruption, you need to kill them fast.

Telepath is kekworthy. Also terribad.

You really should be running Excquisite Firecraft.


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PostPosted: Wed May 11, 2016 4:21 pm 
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From the top of my head:

Slip Through Space is an absolute 4-off.

Telling Time's space could be better used by actual disruption or bounce.

Grip of the Roil invalidates a blocker for two turns and draws a card. Run it.

Disperse is meh. Run the one mana bounce spell, you want to use spells on your turn anyways so sorcery speed is irrelevant.

Displacement Wave conflicts with your own deck more than theirs. You don't need disruption, you need to kill them fast.

Telepath is kekworthy. Also terribad.

You really should be running Excquisite Firecraft.

So by that you mean keep Slip Through Space or toss it? I hope you mean keep it because it has been very useful every time I play it. It sounds like you're suggesting I do something sexual with the card which is both impossible and undesirable.

Telling Time has proven its worth so far, but only just. I'd feel comfortable knocking it down to 2 cards though.

Was considering Grip of the Roil along with Containment Membrane and Press for Answers. I'm not a big fan of clues though, and Membrane needs an opponent to tap a creature which is something I'm hoping doesn't happen often.

Disperse is really for planeswalkers, its a little expensive, but I feel like when its used on the right target its invaluable.

I added Displacement Wave as a sort of panic button. I'm starting to realize though that I just can't round out every deck so I'm ready for every situation. Better to stick with a strategy and go with it hard. Part of being a newbie, I suppose.

Talent of the Telepath is mostly there for the lulz, but after not drawing any sorceries after using the card several times the laughs died out fast.

Why Exquisite Firecraft in particular? Seems expensive for a single target burn. I definitely feel like I should have more burn than I currently do.

Thank you for taking the time to give me some feedback though! I super appreciate it :D


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PostPosted: Wed May 11, 2016 6:32 pm 
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So by that you mean keep Slip Through Space or toss it? I hope you mean keep it because it has been very useful every time I play it. It sounds like you're suggesting I do something sexual with the card which is both impossible and undesirable.

Telling Time has proven its worth so far, but only just. I'd feel comfortable knocking it down to 2 cards though.

Was considering Grip of the Roil along with Containment Membrane and Press for Answers. I'm not a big fan of clues though, and Membrane needs an opponent to tap a creature which is something I'm hoping doesn't happen often.

Disperse is really for planeswalkers, its a little expensive, but I feel like when its used on the right target its invaluable.

I added Displacement Wave as a sort of panic button. I'm starting to realize though that I just can't round out every deck so I'm ready for every situation. Better to stick with a strategy and go with it hard. Part of being a newbie, I suppose.

Talent of the Telepath is mostly there for the lulz, but after not drawing any sorceries after using the card several times the laughs died out fast.

Why Exquisite Firecraft in particular? Seems expensive for a single target burn. I definitely feel like I should have more burn than I currently do.

Thank you for taking the time to give me some feedback though! I super appreciate it :D


I meant you should run four Slip Through Space. It's one of the deck's best cantrips (cantrips are spells that do something and also draw you a card, which is key for a deck that needs to keep a hand full of spells).

Still don't like Telling Time. It doesn't really provide any offensive push. You're better of swapping it for something else. You have to bear in mind this is a 100% aggro deck. If it isn't helping you kill them faster, toss it.

Grip of the Roil, unlike those two, will usually cost two mana and also draws you a card, which is super-important in this deck. As I said, you NEED to keep your hand full of spells to use.

You really don't care much about Planeswalkers. The one mana bounce spell can give you a 3/3 land, which can be important to close out a game.

Displacement Wave just conflicts a lot with your own Deck. You're running cheap creatures, and bouncing them is not something you want.

This being an aggro deck, some quick, easy, direct burn to da face can be absolutely key for finishing off an opponent, and Exquisite Firecraft is among the best direct burn spells in the game right now.

Some good cards you may want to consider:

Jace, Vryn's Prodigy is pretty good in this deck. You fill the graveyard fast, and recurring spells can be very important.

I say, drop Umara Entangler for Mage-Ring Bully. He's a perfect mind-game card: since he always has to attack, your opponent will be pretty afraid to block him because they won't know if you have combat tricks or not. Abbot of Keral Keep can also be good, since it has an upside besides Prowess, buggy as it may be.


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PostPosted: Wed May 11, 2016 7:14 pm 
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Alright, I replaced Entangler with Mage-Ring Bully. Jayce seems like a card I should've included in the first place. Got 3 Grip of the Roils, some additional burn with Firecraft, and my only bounce card is a single Clutch of Currents. I also got rid of Telling Time... I didn't really want to, but I figure you know way more about this game than I do so I'll go with your recommendation and test it this way to see how it works without the extra draw.

How do you feel about Sparkmage's Gambit? I'm gonna test it with a couple of them and see how it goes. Might drop them for Abbot if it doesn't work out, even though that card is buggy as hell in most of my games I see him.


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PostPosted: Thu May 12, 2016 12:01 am 
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Blinckx wrote:
I really really want to love this deck and I'm having a lot of fun with it even if sometimes i loose badly
I know there are several improvement i can do but, so far I've no cards from OTG so i can't use some cards I would like

Spoiler

once you unlock OTG all you gotta do is add Pyromancer's Assault


How do you feel about Sparkmage's Gambit? I'm gonna test it with a couple of them and see how it goes. Might drop them for Abbot if it doesn't work out, even though that card is buggy as hell in most of my games I see him.

i removed all the Abbot's in my deck for Umara Entangler, until they fix the priority bug it's more hassle than benefit to play that card & all it's gonna do is piss you off


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