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PostPosted: Tue Apr 05, 2016 12:59 pm 
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Sure, but a way to bring up the upside more often might be welcome :P

Speaking of upside: What about trimming 3 Wastes for 3 Blighted Gorge? I spotted that, but forgot to write it into my first post.

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PostPosted: Tue Apr 05, 2016 1:03 pm 
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Yup, forgot we had Blighted Gorge, good call.

The upside is welcome, but the cards are playable without it; I think Ravenous Bloodseeker could replace Scourge Wolf; although the wolf is a better later topdeck. Still think it's a good call.

Wolf of Devil's breach may be ok for Endbringer, Although I consider Endbringer an actually good card, the wolf is only good if I got stuff to toss. I think it's close.


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PostPosted: Tue Apr 05, 2016 3:51 pm 
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Theorycraft Mono-R aggro with OGW/SOI


Creatures (19):
4 x Insolent Neonate
3 x Goblin Glory-Chaser

3 x Ravenous Bloodseeker
4 x Mage-Ring Bully
2 x Abbot of Keral Keep

1 x Chandra, Fire of Kaladesh

1 x Avaricious Dragon
1 x Akoum Firebird

Non-creature spells (20):
4 x Titan's Strength/Rush of Adrenaline
2 x Molten Vortex

4 x Infectious Bloodlust
4 x Senseless Rage

4 x Fiery Temper
2 x Exquisite Firecraft

Lands (21):
17 x Mountain
4 x Looming Spires


Insolent Neonate seems like the go-to-1-drop of choice after Foundry Street's departure. Hard to block early, replaces itself late (while enabling Fiery Temper).

Fiery Temper is an amazing burn spell when enabled and it works extremely well with Ravenous Bloodseeker, who can turn any card into 2 damage - except it's Fiery Temper granting 5 damage for 1, or Senseless Rage granting 4 damage for 2 mana while keeping a dude alive.

Senseless Rage is mainly in here to work with the Neonates and Bloodseekers, though I could definitely see myself being wrong to include it over Call of the Full Moon, because trample is such a relevant keyword. It's the only reason why Rush of Adrenaline is even a consideration - if you have enough evasion Titan's Strength is the better card by miles.

It's also easily possible this deck wants Makindi Sliderunner instead of the Mage-Ring Bully. While I feel like Prowess is easy enough to trigger and an extra point of health does matter, Trample again is just too great to pass up sometimes.

It's very unlikely this is the best build, as this mainly is a theorycraft; comments are more than welcome!

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PostPosted: Tue Apr 05, 2016 8:49 pm 
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I'llsee if I can test tomorrow whenI get home.

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PostPosted: Wed Apr 06, 2016 3:37 am 
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Quote:
Creatures (19):
4 x Insolent Neonate
3 x Goblin Glory-Chaser

3 x Ravenous Bloodseeker
4 x Mage-Ring Bully
2 x Abbot of Keral Keep

1 x Chandra, Fire of Kaladesh

1 x Avaricious Dragon
1 x Akoum Firebird

Non-creature spells (20):
4 x Titan's Strength/Rush of Adrenaline
2 x Molten Vortex

4 x Infectious Bloodlust
4 x Senseless Rage

4 x Fiery Temper
2 x Exquisite Firecraft

Lands (21):
17 x Mountain
4 x Looming Spires




Nice brew, in the most parts i agree with you.
What do you think of the cards Breakneckrider and Geiers Reach Bandit? The curve goes a bit up but i think its worth testing.
I'm not sure about the Looming Spires, because they slow the Deck down. Legends RDW won the Steamshowdown only with 20 Mountains. Perhaps 1 Blighted Gorge for a bit Reach.

Another idea is to go a bit Eldrazi with Crumbling Vestige and Matter Reshaper or that Eldrazi Obligator.


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PostPosted: Wed Apr 06, 2016 9:24 am 
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Breakneck Rider and Geier Reach Bandit don't really fit the deck in my mind. I believe you rarely have the luxury to take a turn off to flip them - and if your opponent takes a turn off, you're probably winning anyway. So, while their flip-sides are amazing (especially Breakneck's, +1/+0 and trample is great), I don't think they'll come up often enough to justify upping the curve.

Looming Spires is definitely a point of discussion. I generally like them, as they allow quite some attacks into early blockers; if you think they slow you down too much, feel free to cut some for basic Mountains.
I don't like adding in colorless utility lands like Blighted Gorge or Rogue's Passage; quite a lot of hands are easy keeps with two Mountains or even Mountain + Looming Spires, but become very shaky with Mountain plus colorless land. The upside late-game comes up too rarely to make up for that in my opinion.

An Eldrazi list seems possible seeing how one has been posted already; don't really know whether that's my cup of tea. I'll try it and maybe post my take on it when I have some experience with the cards.

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PostPosted: Sun Apr 10, 2016 10:10 pm 
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Burnzies

Y'all not posting any red burn lists, so here's mine. I won't claim this is Tier 1, but I will claim that it is fun if you like to burn stuff!

Note: dies to Gaea's Revenge :nod:

Creature(7)
3 x Ember Hauler
1 x Chandra, Fire of Kaladesh
2 x Pilgrim's Eye
1 x Akoum Firebird

Instant(20)
4 x Fiery Impulse
2 x Fall of the Titans
4 x Twin Bolt
1 x Kozilek's Return
4 x Fiery Temper
2 x Geistblast
3 x Lightning Axe

Sorcery(5)
2 x Exquisite Firecraft
3 x Devour in Flames

Enchantment(2):
2 x Molten Vortex

Planeswalker(1)
1 x Chandra, Flamecaller

Artifact(2)
2 x Tamiyo's Journal

Land(23)
12 x Mountain
2 x Wandering Fumarole
3 x Foundry of the Consuls
3 x Blighted Gorge
2 x Sulfur Falls
1 x Island


View to this deck go to: http://www.magicduelshelper.com/decklis ... 47a3883cfa

Created using Magic Duels Helper: http://www.magicduelshelper.com

Edit: replaced Avacyn's Judgment with Molten Vortex and a Pilgrim's Eye with Akoum Firebird.


Last edited by Yondar on Mon Apr 11, 2016 3:49 am, edited 2 times in total.

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PostPosted: Mon Apr 11, 2016 2:41 am 
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I'm enjoying Red burn too atm Yondar. It's fun just doing nothing but throw face damage on the opponent's end step >:)

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PostPosted: Thu Apr 14, 2016 9:15 am 
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I build a deck today that took me from rank 15 to 28 with no losses at all.
I just had my first loss so I stopped playing. :D :D (13/1 atm)

Was able to win a game by keeping an Ulamog from attacking with Endbringer for 4 turns .. and win with the Rogue land(unblockable on Endbringer) for the last points of damage. ;)

It is Mono Red Eldrazi inspired by Tom Ross'es list created by Michael Mayor from the last VS Series with Brad Nelson.

If anyone is interested I can share my list later. <3

edit: its similar to Goblin Rabblemasters list.


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PostPosted: Mon Apr 25, 2016 6:49 am 
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PostPosted: Mon Apr 25, 2016 8:43 am 
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Rolling thunder no likey 18 mountains.

I think Ravaging Blaze MIGHT be better there, but i dunno. That Act of Treason can't be good there either. You don't like Mage Ring Bullies?


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PostPosted: Mon Apr 25, 2016 8:52 am 
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Rolling thunder no likey 18 mountains.

I think Ravaging Blaze MIGHT be better there, but i dunno. That Act of Treason can't be good there either. You don't like Mage Ring Bullies?


I like Mage-Ring Bully but I just don't know what I would swap out. I will try Ravaging Blaze over Rolling Thunder for sure and see if it works.

On the topic of Act of Treason, I like it to nab and high power creature but if I were to remove it from my deck I'm not sure what spell could replace it effectively in my curve.

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PostPosted: Mon Apr 25, 2016 9:18 am 
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because you're playing so many enchantments, I was thinking some evasion creatures might be nice? Like a full suite of Thopter Enginner and the Nalaars maybe?


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PostPosted: Mon Apr 25, 2016 9:25 am 
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because you're playing so many enchantments, I was thinking some evasion creatures might be nice? Like a full suite of Thopter Enginner and the Nalaars maybe?


Hmm I thought of of that too. I really like your suggestions Barney it's just I don't know how to make it work lol. I'm sure I'll figure it out.

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PostPosted: Mon Apr 25, 2016 9:28 am 
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yeah, just try the different ideas. Ideally do like 10 runs of each version and make sure to identify stuff that feels underwhelming to you. For instance, I think you still want to live the dream of the perfect curve of Glory into Call. Which means you need to be playing that 3rd copy of Call of the Full Moon.

I actually don't know some of your cards. What does that Wolf, Forgemaster and Hemmorage do?

For your lands, I don't know if Molten Vortex is any good or if you want to consider splashing a Rogue's Passage. OH! I almost forgot! You need an Akoum Firebird in here.


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PostPosted: Mon Apr 25, 2016 10:02 am 
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yeah, just try the different ideas. Ideally do like 10 runs of each version and make sure to identify stuff that feels underwhelming to you. For instance, I think you still want to live the dream of the perfect curve of Glory into Call. Which means you need to be playing that 3rd copy of Call of the Full Moon.

I actually don't know some of your cards. What does that Wolf, Forgemaster and Hemmorage do?

For your lands, I don't know if Molten Vortex is any good or if you want to consider splashing a Rogue's Passage. OH! I almost forgot! You need an Akoum Firebird in here.


I'll definitely review the changes and get a new list up based on how it all pans out.

As per your last question the following cards you asked about are here:

Card Name:
Scourge Wolf :r::r:
Creature — Wolf Horror
Card Text:
First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

Card Name:
Kessig Forgemaster 1 :r:
Creature — Human Shaman Werewolf
Card Text:
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Flameheart Werewolf
Creature — Werewolf
Card Text:
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

Card Name:
Reality Hemorrhage 1 :r:
Types:
Instant
Card Text:
Devoid (This card has no color.)
Reality Hemorrhage deals 2 damage to target creature or player.

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Last edited by AvalancheFan90 on Mon Apr 25, 2016 10:54 am, edited 1 time in total.

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PostPosted: Mon Apr 25, 2016 10:52 am 
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Last edited by AvalancheFan90 on Wed Apr 27, 2016 5:30 pm, edited 1 time in total.

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PostPosted: Wed Apr 27, 2016 1:43 pm 
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I'm not sure about those Wolves (both of them). I'd sooner have something with trample than double strike for mono-red. Also delirium seems really tricky to get for this deck.

That hemmorrhage spell looks like a bad twin bolt. I'd sooner play Fiery Temper, maybe with some Lightning Axes and perhaps Avacyn's Judgment for the trifecta of madness possibilities.


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PostPosted: Wed Apr 27, 2016 1:50 pm 
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You have a metric ton of prowess triggers. MR Bully would be a very good card


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PostPosted: Wed Apr 27, 2016 5:30 pm 
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joesenshu wrote:


You have a metric ton of prowess triggers. MR Bully would be a very good card


Ok but what would you swap him in for?

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