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PostPosted: Fri Feb 19, 2016 11:32 am 
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Hakeem928 wrote:
I'm carving your name into an ostrakon. Blasphemer.


Get a Richard Simmons voodoo doll, dress it in a leprechaun outfit.. then burn it's crotch with a lighter.

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PostPosted: Mon Mar 14, 2016 3:23 pm 
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Hi,

Why none of you use Mire's malice with Deadbridge Shaman ?

Mire's malice isn't as fun as hymn to tourach but our choice is very limited to discard.


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PostPosted: Mon Mar 14, 2016 6:10 pm 
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Don't offend the Hymn. Mind rot would be barely playable in this format. Malice only does something good rarely. it's ok as a 1 off; but meh generally. I tried a black aggro deck that did the ingest you, Skinrender you, ingest you, discard you, but it was pretty bad :p


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PostPosted: Tue Mar 15, 2016 12:27 am 
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So, a discard deck isn't ready to be played now ?

Because it's was my first deck when I played Magic a long time ago, in a galaxy far, far away...


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PostPosted: Wed Mar 16, 2016 12:36 am 
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Kryder wrote:
to take it that route you'd might as well add in Nantuko Husk and go mono-black Aristocrats.


What's Aristocrats deck ?

I found the origin of this deck: Aristocrats


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PostPosted: Wed Mar 16, 2016 7:02 am 
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Mire's malice would be a way for a control deck to beat ramp if it wasn't for acid-moss and the fact that malice costs 4. Maybe when moss is gone malice will become good.


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PostPosted: Mon Apr 04, 2016 3:35 pm 
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PostPosted: Mon Apr 18, 2016 4:18 am 
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Time to pump this thread up. So here we go Mono Black Control 3.0 after some serious testing with different builds. Current record with this build 9-0 and it feels pretty solid.

https://www.youtube.com/watch?v=6EOfxcQ8ksQ some gameplay action.

Deck list:
2 x Sanitarium Skeleton
2 x Vampiric Rites
2 x Bearer of Silence
2 x Shadows of the Past
3 x Call the Bloodline
3 x Grasp of Darkness
1 x Murderous Compulsion
1 x Liliana
3 x Fleshbag Marauder
4 x Read the Bones
1 x Kalitas, Traitor of Ghet
2 x Thought-Knot Seer
2 x Languish
2 x Biting Rain
1 x Gilt-Leaf Winnower
2 x From Under the Floorboards
1 x Ob Nixilis
1 x Ever After

14 x Swamp
3 x Wastes
2 x Westvale Abbey
1 x Ruins of Oran-Rief
1 x Rogue's Passage
4 x Evolving Wilds


Strategy: Keep game in control with removals until u can unleash From Under the Floorboards with lethal amount of tokens instantly with Call the Bloodline. Deck has nice tools to combo Sanitarium Skeleton with enchantment to make 1/1 tokens or card draw / lifegain effects. Since we don't have tools to kill planeswalkers i added Thought-Knot Seer which is good for removing key cards from opponent hand such as Chandra or Sorim.

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PostPosted: Mon Apr 25, 2016 7:43 am 
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PostPosted: Thu Jun 02, 2016 6:50 am 
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Something I threw together as an experiment that turned out to be fairly viable.

Grey Aggro

3 x Bonded Construct
3 x Reaver Drone
1 x Sinister Concoction
2 x Despoiler of Souls
2 x Asylum Visitor
2 x Bearer of Silence
3 x Heir of Falkenrath
4 x Sky Scourer
2 x Grasp of Darkness
3 x Warping Wail
2 x Slaughter Drone
4 x Dominator Drone
2 x Matter Reshaper
1 x Kalitas, Traitor of Ghet
1 x Sifter of Skulls
2 x Thought-Knot Seer
1 x Reality Smasher

7 x Swamp
3 x Wastes
2 x Westvale Abbey
2 x Ruins of Oran-Rief
4 x Crumbling Vestige
4 x Evolving Wilds


This deck is a slightly different take on aggro than the dominant White humans. The lynchpin of the strategy is Sky Scourer, a flier that is easy to grow, and Dominator Drone, providing extra damage on a stable body. It also has strong finishers in Kalitas and Smasher. So far the deck has performed admirably but I'd like suggestions for tuning it. The vampires in particular are very hit and miss.

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PostPosted: Fri Jul 08, 2016 5:55 am 
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Got bored triying to make a reanimator deck work (HenWen, I'm now using Jorubai Murk Lurker) and waiting for the moon to rise I tried this that is doing surprisingly well...

3x Indulgent Aristocrat
3x Sanitarium Skeleton
2x Despoiler of souls
2x Asylum visitor
2x Carrier Thrall
2x Heir of Falkenrath
2x Call the Bloodline
3x Grasp of Darkness
3x Reave Soul
2x Murderous Compulsion
1x Liliana, Heretical Heale
4x Nantuko Husk
3x Alms of the Vein
1x Kalitas, Traitor of Ghet
1x Elusive Tormentor
2x Languish
1x Ob Nixilis Reignited

16x Swamp
2x Westvale Abbey
2x Rogue Passage
2x Mortuary Mire

I tested with more lands but I think that for low curve and monocolor it's enough.

Not 100% sold of Languish but Nantuko and even vampires can survive it and I got tired of white aggro. Alms is not a great card but in Mono Black is a good finisher and discard value.

Recent additions / testing is Elusive Tormentor. Used only his big body and vampireness so far, no tranformations.

Is fun how when Aristocrat and Husk are out and the opponent can destroy one almost always chooses Husk and you can pump vampires blasting the poor insect yourself. Husk really scares people...

Suggestions?


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PostPosted: Sat Jul 16, 2016 3:16 am 
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Post subject: Re: Magic Duels - Mono-Black Decklists Reply with quote
Got bored triying to make a reanimator deck work (HenWen, I'm now using Jorubai Murk Lurker) and waiting for the moon to rise I tried this that is doing surprisingly well...

3x Indulgent Aristocrat
3x Sanitarium Skeleton
2x Despoiler of souls
2x Asylum visitor
2x Carrier Thrall
2x Heir of Falkenrath
2x Call the Bloodline
3x Grasp of Darkness
3x Reave Soul
2x Murderous Compulsion
1x Liliana, Heretical Heale
4x Nantuko Husk
3x Alms of the Vein
1x Kalitas, Traitor of Ghet
1x Elusive Tormentor
2x Languish
1x Ob Nixilis Reignited

16x Swamp
2x Westvale Abbey
2x Rogue Passage
2x Mortuary Mire


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PostPosted: Fri Jul 22, 2016 6:00 am 
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Post Eldritch Moon release in duels, I wanted to see the viability of a Mono Black Control deck, below is my current list:

2 x Bearer of Silence
2 x Thought-Knot Seer
2 x Reality Smasher
2 x Despoiler of souls
2 x Asylum visitor
2 x Fleshbag Marauder
2 x Gilt-Leaf Winnower
1 x Kalitas, Traitor of Ghet
2 x Elusive Tormentor
2 x Heir of Falkenrath
1 x Liliana, Heretical Healer

3 x Read the Bones
3 x Grasp of Darkness
3 x Whispers of Emrakul
1 x Liliana, the Last Hope
3 x Murder
2 x Languish
1 x Ob Nixilis Reignited

16 x Swamp
1 x Geier Reach Sanitarium
2 x Westvale Abbey
2 x Rogue's Passage
3 x Mortuary Mire


Want to know how it plays? Check out the latest video on my YouTube channel below:


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PostPosted: Sun Jul 24, 2016 4:39 pm 
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You have 4 creatures that need colorless to cast, and 2 more that need it to use the casting ability, but you only have 5 of your 24 land producing colorless mana. Does that work out often enough?


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PostPosted: Sun Jul 24, 2016 4:59 pm 
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Adding some Wastes and 4 Evolving Wilds would help a lot.


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PostPosted: Tue Jul 26, 2016 1:47 am 
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You have 4 creatures that need colorless to cast, and 2 more that need it to use the casting ability, but you only have 5 of your 24 land producing colorless mana. Does that work out often enough?


Hi there Spaceknight.
I am wondering if you happened to check out the video I posted above. I would highly suggest you do to see how the deck performed and if there was a colourless mana problem. The deck won 3 games in a row that I would say is a good starting basis for saying how consistent the deck is.

Have you built the deck? Have you tested this setup? From your reply it would suggest you probably haven't. I didn't have problems accessing my 5 colourless mana sources, I believe I may of even over compensated as usually when doing land counts you can add roughly half the amount of total mana symbols as a starting mana base, which as my colourless requirement is 6 in total which would equate to roughly 3 colourless mana sources.

Eriatarka wrote:
Adding some Wastes and 4 Evolving Wilds would help a lot.

Hello there Eriatarka,
I personally am not a fan of running evolving wilds just to fetch a wastes when those 5 slots (4 x wilds 1 x wastes) could be assigned to cards that produce colourless mana but are good verstatile cards like the ones on my deck. Hey why don't you build the list and post your results with wilds and wastes I am intrguied to hear your findings.

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PostPosted: Tue Jul 26, 2016 7:56 am 
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One-life: Just an FYI.. that 'You don't know how my deck does unless you build it!' line is rather off-putting to a lot of folks. We've heard this line from some folks that have made some pretty god awful decks.. but they swear by them and tell us we're wrong and don't know what we're talking about. For instance: one guy on here was super proud of his 5 color allies deck that only ran 20 land. He told us he never had mana issues and that we're shouldn't make comments about his deck without trying it. So finally.. after much arguing.. people tried it, and the worries about the mana base were confirmed.. but the dude still stood by his list then.. insisting that we are morons who don't know how to mulligan.

So basically.. you can't use that line around here and expect a positive response.

Also.. I have a pretty similar deck, but I added Evolving Wilds and 3 Crumbling Vestiges, two Shambling Vents (mitigate lifeloss) and 1 plains for a small white splash so I could cast Sorin and Anguished Unmaking. You can't have control without planeswalker hate.

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PostPosted: Tue Jul 26, 2016 12:01 pm 
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I really do love people who post a deck or a video, but is it possible to have two things at least?
1- Accept criticism (specially when it is constructive)
2- Post a video where the opponents are stronger than the IA or where they have no problems with mana

The deck won 3 games in a row that I would say is a good starting basis for saying how consistent the deck is.
You know, a great man says once "To win without risk is to triumph without glory".
I'm not saying that your deck sucks, but I had to admit that you video has not convinced me given the little adversity in front


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PostPosted: Tue Jul 26, 2016 8:03 pm 
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Your math is incorrect, and thus your deck should mathematically not do as well as the three rounds you played in which you achieved victory has allowed.
You only have 3 out of 60 cards in your deck that give you a "waste" mana and
4 creatures that need a waste to be able to use. Two of which seem to be punishing cards or wincons if left unchecked and one that has an ability you can't even use without the wastes in play. They may not be an integral part of your winning strategy but what is the point of having cards in your deck that you are unable to play without the mana?

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PostPosted: Wed Jul 27, 2016 2:18 am 
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One-life: Just an FYI.. that 'You don't know how my deck does unless you build it!' line is rather off-putting to a lot of folks. We've heard this line from some folks that have made some pretty god awful decks.. but they swear by them and tell us we're wrong and don't know what we're talking about. For instance: one guy on here was super proud of his 5 color allies deck that only ran 20 land. He told us he never had mana issues and that we're shouldn't make comments about his deck without trying it. So finally.. after much arguing.. people tried it, and the worries about the mana base were confirmed.. but the dude still stood by his list then.. insisting that we are morons who don't know how to mulligan.

So basically.. you can't use that line around here and expect a positive response.

Also.. I have a pretty similar deck, but I added Evolving Wilds and 3 Crumbling Vestiges, two Shambling Vents (mitigate lifeloss) and 1 plains for a small white splash so I could cast Sorin and Anguished Unmaking. You can't have control without planeswalker hate.


I'm afraid I have to disagree here megabeast, these are merely opinions and are not constructive criticism, a constructive criticism would be based on actually playing the deck and from thier experience of playing that deck, imagine me giving constructive criticism of a film I hadn't watched or a book I hadn't read it would be an opinion as opinions don't necessarily have to be true. As for saying people should build the deck, I can see how this statement can come over negative but it is a question, I am questing why they believe X is true what basis do they have or indeed is this a opinion based on no actually fact finding at all. I was looking and inviting a discussion.

I really do love people who post a deck or a video, but is it possible to have two things at least?
1- Accept criticism (specially when it is constructive)
2- Post a video where the opponents are stronger than the IA or where they have no problems with mana

The deck won 3 games in a row that I would say is a good starting basis for saying how consistent the deck is.
You know, a great man says once "To win without risk is to triumph without glory".
I'm not saying that your deck sucks, but I had to admit that you video has not convinced me given the little adversity in front


Thanks for your feedback, I do accept constructive criticism I am not dismissing any idea I am merely offering a discussion on what or why they believe that the land base would be X way, as this information was omitted by the responses. So I am left to believe that they aren't constructive cronyism but an opinion which we are all entitled too it doesn't mean it's necessarily true.

My videos are not cherry picked at all, I sit down, hit record and play 3 straight matches. Wether I play good or bad players, it is a honest representation of my experience with the deck. I have other responsibilities outside of making duels content, I record both of my usual video slots in the same day and then edit them the next day. I don't have the time to play 30 odd games to cherry pick the best 3 I'm afraid.


Your math is incorrect, and thus your deck should mathematically not do as well as the three rounds you played in which you achieved victory has allowed.
You only have 3 out of 60 cards in your deck that give you a "waste" mana and
4 creatures that need a waste to be able to use. Two of which seem to be punishing cards or wincons if left unchecked and one that has an ability you can't even use without the wastes in play. They may not be an integral part of your winning strategy but what is the point of having cards in your deck that you are unable to play without the mana?
Your math is incorrect, and thus your deck should mathematically not do as well as the three rounds you played in which you achieved victory has allowed.
You only have 3 out of 60 cards in your deck that give you a "waste" mana and
4 creatures that need a waste to be able to use. Two of which seem to be punishing cards or wincons if left unchecked and one that has an ability you can't even use without the wastes in play. They may not be an integral part of your winning strategy but what is the point of having cards in your deck that you are unable to play without the mana?


Thank you for your feedback. I have checked many mana fix apps and they do agree that my land count is roughly right most are coming out at 20 black sources and 4 colourless I added extra colourless to over compensate the fact that 4 cards are uncastable without it. You do make an interesting point about these cards but in duels at the moment there is nothing in black that is the same power level of Thought-Knot and Reality Smasher.

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