yeah, just try the different ideas. Ideally do like 10 runs of each version and make sure to identify stuff that feels underwhelming to you. For instance, I think you still want to live the dream of the perfect curve of Glory into Call. Which means you need to be playing that 3rd copy of Call of the Full Moon.
I actually don't know some of your cards. What does that Wolf, Forgemaster and Hemmorage do?
For your lands, I don't know if Molten Vortex is any good or if you want to consider splashing a Rogue's Passage. OH! I almost forgot! You need an Akoum Firebird in here.
I'll definitely review the changes and get a new list up based on how it all pans out.
As per your last question the following cards you asked about are here:
Card Name:
Scourge Wolf
Creature — Wolf Horror
Card Text:
First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
Card Name:
Kessig Forgemaster 1
Creature — Human Shaman Werewolf
Card Text:
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
Flameheart Werewolf
Creature — Werewolf
Card Text:
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
Card Name:
Reality Hemorrhage 1
Types:
Instant
Card Text:
Devoid (This card has no color.)
Reality Hemorrhage deals 2 damage to target creature or player.