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PostPosted: Sun Apr 24, 2016 10:42 am 
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1 x kytheon, hero of akros
2 x hanweir militia captain
2 x thalia's liutenant
3 x topan freeblade
3 x duskwatch recruiter
3 x reprisal
2 x declaration in stone
2 x vryn nightmare
2 x bygone bishop
3 x hermit of the natterknolls
2 x veteran warleader
3 x citadel castellan
3 x joraga auxiliary
2 x always watching
4 x wildsize
1 x gideon, ally of zendikar

2 x canopy vista
2 x sunpetal grove
2 x rogue's passage

9 x plains
7 x forest


Selesnya rush deck here. I was wondering if make a stand was better or if wildsize was better. Also I wanted to know if i should grab valeron wardens and what to cut for it exactly. Gonna go test out the deck.

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PostPosted: Sun Apr 24, 2016 11:12 am 
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PostPosted: Sun Apr 24, 2016 12:15 pm 
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Wondering if sunblade elf might be more valuable than the envoy as chances are he will be a 2/2 sooner rather than later and late game he adds more value as a top deck? Like the list tho!


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PostPosted: Sun Apr 24, 2016 12:39 pm 
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Envoy has 2 advantages over Sunblade Elf:

1) It's a Human, having better synergy with Thalia's Lieutenant.
2) It's easier on your mana. You can't go t1 Sunblade Elf into t2 Consul's Lieutenant; it's easily possible with Envoy.

The extra point of toughness does not make up for this.

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PostPosted: Sun Apr 24, 2016 2:05 pm 
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Good points, I think i would still rather top deck into the elf to utilize as potential finisher (the pump). I could see an argument for both.


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PostPosted: Sun Apr 24, 2016 2:10 pm 
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Modulo wrote:
Envoy has 2 advantages over Sunblade Elf:

1) It's a Human, having better synergy with Thalia's Lieutenant.
2) It's easier on your mana. You can't go t1 Sunblade Elf into t2 Consul's Lieutenant; it's easily possible with Envoy.

The extra point of toughness does not make up for this.


Plus its an ally, so it synergizes with Veteran Warleader. :D

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PostPosted: Mon Apr 25, 2016 1:17 pm 
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binderato wrote:


Thanks for sharing this list.
Here is my version:

3 x Expedition Envoy
1 x Kytheon, Hero of Akros
3 x Consul's Lieutenant
4 x Topan Freeblade
2 x Declaration in Stone
2 x Hanweir Militia Captain
2 x Thalia's Lieutenant
2 x Lantern Scout
2 x Always Watching
4 x Angelic Purge
2 x Bygone Bishop
1 x Gideon, Ally of Zendikar
3 x Duskwatch Recruiter
1 x Nissa, Vastwood Seer
2 x Hermit of the Natterknolls
2 x Tireless Tracker
3 x Ulvenwald Mysteries
10 x Plains
5 x Forest
2 x Canopy Vista
2 x Sunpetal Grove
2 x Westvale Abbey


I'm still grinding Oath, so no Make a stand in my build yet.
This has more non-creatures than your build. And it plays a little differently - it feels more mid-range than rush deck. I've been impressed with angelic purge - they play like copies 3 thru 6 of declaration in stone. And there always seems to be a clue or token weenie or extra land to sac. Ulvenwald mysteries has also been good. All the various cards that generate clues help this recover from board wipes which gives this more action late game than a weenie deck typically has.

I highly recommend testing westvale abbey in your build.

I can't let go of Nissa, so she makes it into my build. I'm surprised you don't have either version of Nissa. I look forward to testing the new version once I have it.
To eventually make room for the second Nissa and a couple Make a Stand, I'll probably drop the last copy of Ulvenwald Mysteries and either the Lantern Scouts (the lifegain has occasionally been important) or the Hermit of the Natterknolls (hasn't seemed to disrupt opponent's instants like I theorized.)


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PostPosted: Tue Apr 26, 2016 1:20 am 
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everyone's been playing all their fancy new cards but here's what i've been doing

Creatures (18)
3x Sylvan Ranger
3x Elvish Visionary
3x Reclamation Sage (nice Sphinx's Tutelage you got there, would be a shame if something happened to it :plot: )
1x Nissa, Vastwood Seer
1x Archangel of Tithes
1x Archangel Avacyn
1x Oblivion Sower (5/8 for 6 + four card exile? yes pls, not to mention it's hilarious to plop down after an Ulamog swing)
1x Greenwarden of Murasa (1st piece of the power duo)
1x Emeria Shepherd (2nd piece of the power duo)
1x Desolation Twin (two for the price of one)
1x Kozilek, the Great Distortion
1x Ulamog, the Ceaseless Hunger

Spells (15)
3x Explosive Vegetation
2x Gideon's Reproach
2x Celestial Flare (why this over Reprisal? cause sometimes you gotta get rid of a pesky indestructible/untargetable creature)
2x Nissa's Pilgrimage
2x Planar Outburst
2x Tragic Arrogance
2x Nissa's Renewal

Permanents (5)
1x Gideon, Ally of Zendikar
2x From Beyond
2x Suppression Bonds (why this over Declaration in Stone? sometimes you just gotta get rid of a pesky Planeswalker)

Lands (22) (used to be about 26 or so but i kept getting flooded & losing so i just kept removing till it stopped happening. 22 seems like the sweet spot)
2x Blighted Steppe
2x Tranquil Expanse
2x Sunpetal Grove
2x Canopy Vista
9x Forest
5x Plains

performance has been really good so far vs an assortment of decks, here are some highlight matches:
(win) Prowess - was a pretty scary match but once i took care of Stormchaser Mage it was a walk in the park as they don't run many creatures
(loss) Humans - best deck in the game??
(win) Aggro - these are scary & always down to the wire
(win) Bant - ez pz for the most part
(win) Vamps - haven't had a problem with these or Bant even from before finalizing the deck
(win) Superfriends - deck has plenty of tools to deal with this but you can still lose
(loss) Ramp/Burn - the burn to the face hurts when it's hitting for 30+ damage
(loss) Control - only lost cause i made a mistake, i let him counter my Ulamog without thinking to take his only 2 blue lands & he quickly plucked it from my graveyard for the win
(win) Auras/Enchants - take the already OP white weenies & throw in buffs Nimbus Wings very hard matchup but the deck being so balanced to handle almost anything can pull you through

control is without a doubt the hardest matchup, all the removal at least gives you a chance against the aggro decks. other cards i've been considering; Thought-knot Seer and Westvale Abbey
i think we'll see a meta shift soon enough, a lot of people are running removal now & control is still, well...in control, wouldn't surprise me if it reclaims it's top spot in Duels


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PostPosted: Wed Apr 27, 2016 11:03 am 
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everyone's been playing all their fancy new cards but here's what i've been doing

Creatures (18)
3x Sylvan Ranger
3x Elvish Visionary
3x Reclamation Sage (nice Sphinx's Tutelage you got there, would be a shame if something happened to it :plot: )
1x Nissa, Vastwood Seer
1x Archangel of Tithes
1x Archangel Avacyn
1x Oblivion Sower (5/8 for 6 + four card exile? yes pls, not to mention it's hilarious to plop down after an Ulamog swing)
1x Greenwarden of Murasa (1st piece of the power duo)
1x Emeria Shepherd (2nd piece of the power duo)
1x Desolation Twin (two for the price of one)
1x Kozilek, the Great Distortion
1x Ulamog, the Ceaseless Hunger

Spells (15)
3x Explosive Vegetation
2x Gideon's Reproach
2x Celestial Flare (why this over Reprisal? cause sometimes you gotta get rid of a pesky indestructible/untargetable creature)
2x Nissa's Pilgrimage
2x Planar Outburst
2x Tragic Arrogance
2x Nissa's Renewal

Permanents (5)
1x Gideon, Ally of Zendikar
2x From Beyond
2x Suppression Bonds (why this over Declaration in Stone? sometimes you just gotta get rid of a pesky Planeswalker)

Lands (22) (used to be about 26 or so but i kept getting flooded & losing so i just kept removing till it stopped happening. 22 seems like the sweet spot)
2x Blighted Steppe
2x Tranquil Expanse
2x Sunpetal Grove
2x Canopy Vista
9x Forest
5x Plains

performance has been really good so far vs an assortment of decks, here are some highlight matches:
(win) Prowess - was a pretty scary match but once i took care of Stormchaser Mage it was a walk in the park as they don't run many creatures
(loss) Humans - best deck in the game??
(win) Aggro - these are scary & always down to the wire
(win) Bant - ez pz for the most part
(win) Vamps - haven't had a problem with these or Bant even from before finalizing the deck
(win) Superfriends - deck has plenty of tools to deal with this but you can still lose
(loss) Ramp/Burn - the burn to the face hurts when it's hitting for 30+ damage
(loss) Control - only lost cause i made a mistake, i let him counter my Ulamog without thinking to take his only 2 blue lands & he quickly plucked it from my graveyard for the win
(win) Auras/Enchants - take the already OP white weenies & throw in buffs Nimbus Wings very hard matchup but the deck being so balanced to handle almost anything can pull you through

control is without a doubt the hardest matchup, all the removal at least gives you a chance against the aggro decks. other cards i've been considering; Thought-knot Seer and Westvale Abbey
i think we'll see a meta shift soon enough, a lot of people are running removal now & control is still, well...in control, wouldn't surprise me if it reclaims it's top spot in Duels


I may have played you yesterday on steam. If not you, it looked like this deck. Great game and great deck. I was playing Abzan and made a few mistakes (like letting Thought knot time out and didn't take the right card. Kids can be distracting :p) Very impressed w/ the deck though. It seemed like I would have an answer for a threat, and then another one would pop up.

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PostPosted: Wed Apr 27, 2016 8:46 pm 
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Wintervoid wrote:
I may have played you yesterday on steam. If not you, it looked like this deck. Great game and great deck. I was playing Abzan and made a few mistakes (like letting Thought knot time out and didn't take the right card. Kids can be distracting :p) Very impressed w/ the deck though. It seemed like I would have an answer for a threat, and then another one would pop up.

i do play on steam but i think you played someone else, i've faced similar decks (my own deck just being a reworked netdeck) that run Linvala, the Preserver Declaration in Stone they leave out Celestial Flare & have more lands, they don't play as many threats as my deck either, they don't throw in Kozilek since they don't run waste lands. i've never lost to the other similar decks, Gruul & Control are the scariest matches, still thinking about how to deal with the direct burn...basically my goal was to build a deck that has an answer for everything, you don't get a second chance in Duels, you either have the answer in your deck or you get rolled by the counter match every time, it's why i run Celestial Flare, has saved me plenty of times from Ulamog's, Gaea's, Crusher's & other nasties that think they can swing indiscriminately


Last edited by DeathDealer on Sun May 01, 2016 4:48 am, edited 1 time in total.

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PostPosted: Thu Apr 28, 2016 5:19 am 
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everyone's been playing all their fancy new cards but here's what i've been doing

Creatures (18)
3x Sylvan Ranger
3x Elvish Visionary
3x Reclamation Sage (nice Sphinx's Tutelage you got there, would be a shame if something happened to it :plot: )
1x Nissa, Vastwood Seer
1x Archangel of Tithes
1x Archangel Avacyn
1x Oblivion Sower (5/8 for 6 + four card exile? yes pls, not to mention it's hilarious to plop down after an Ulamog swing)
1x Greenwarden of Murasa (1st piece of the power duo)
1x Emeria Shepherd (2nd piece of the power duo)
1x Desolation Twin (two for the price of one)
1x Kozilek, the Great Distortion
1x Ulamog, the Ceaseless Hunger

Spells (15)
3x Explosive Vegetation
2x Gideon's Reproach
2x Celestial Flare (why this over Reprisal? cause sometimes you gotta get rid of a pesky indestructible/untargetable creature)
2x Nissa's Pilgrimage
2x Planar Outburst
2x Tragic Arrogance
2x Nissa's Renewal

Permanents (5)
1x Gideon, Ally of Zendikar
2x From Beyond
2x Suppression Bonds (why this over Declaration in Stone? sometimes you just gotta get rid of a pesky Planeswalker)

Lands (22) (used to be about 26 or so but i kept getting flooded & losing so i just kept removing till it stopped happening. 22 seems like the sweet spot)
2x Blighted Steppe
2x Tranquil Expanse
2x Sunpetal Grove
2x Canopy Vista
9x Forest
5x Plains


This deck just screams for an Eldrazi Displacer in my opinion: Oh, you got a 2nd Tutelage, let me just blink my Rec Sage instant speed. Or you can bring back your entire graveyard blinking Greenwarden, or you can make your side of the board Indestructible by blinking Avacyn (for absolute giggles follow up with an Outburst). From Beyond will provide you with one blink per turn if you don't have the Blighted Steppes yet, but isn't an issue for you apparently as you've included Big boy Kozz in your list. Displacer could replace the much more expensive Emeria Shepherd as 2nd piece of the power duo in case you're wondering what to throw out with the added advantage that From Beyond can tutor Displacer, but not the Shepherd.


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PostPosted: Thu Apr 28, 2016 1:16 pm 
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GNiels wrote:
This deck just screams for an Eldrazi Displacer in my opinion: Oh, you got a 2nd Tutelage, let me just blink my Rec Sage instant speed. Or you can bring back your entire graveyard blinking Greenwarden, or you can make your side of the board Indestructible by blinking Avacyn (for absolute giggles follow up with an Outburst). From Beyond will provide you with one blink per turn if you don't have the Blighted Steppes yet, but isn't an issue for you apparently as you've included Big boy Kozz in your list. Displacer could replace the much more expensive Emeria Shepherd as 2nd piece of the power duo in case you're wondering what to throw out with the added advantage that From Beyond can tutor Displacer, but not the Shepherd.

i did give Eldrazi Displacer some thought but not enough it seems, being able to bounce the smaller creatures would be a huge benefit in the early game as usually what decides if you win vs most of the aggro decks is if you landed any of your early removal or board wipes. the issue is the mana as you mentioned though, ideally you'd want to hit one in your opening hand along with the Displacer & the 2 Steppe's isn't enough to guarantee that, you can play Kozilek cause by the time you're able to cast him you already have From Beyond or Steppe's in play

i'll play around with it and see how it works out


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PostPosted: Fri Apr 29, 2016 1:20 am 
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Just add one or two basic wastes that you can fetch with your Sylvan Ranger, Explosive Vegetation or Renewal.
BTW, Sylvan Ranger and Elvish Visionary are also very good targets to blink. Chump block one of the opponents attacking creatures with the Ranger or Visionary, blink it so it doesn't die, you don't get damage if attacking creature doesn't trample, but instead you get to draw a card again, or fetch another land again ;)
Trust me, you won't regret switching Emeria Shepherd for that Displacer :D


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PostPosted: Sun May 01, 2016 4:43 am 
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GNiels wrote:
Just add one or two basic wastes that you can fetch with your Sylvan Ranger, Explosive Vegetation or Renewal.
BTW, Sylvan Ranger and Elvish Visionary are also very good targets to blink. Chump block one of the opponents attacking creatures with the Ranger or Visionary, blink it so it doesn't die, you don't get damage if attacking creature doesn't trample, but instead you get to draw a card again, or fetch another land again ;)
Trust me, you won't regret switching Emeria Shepherd for that Displacer :D

messed around with Displacer for a while but it just didn't work out with only 1 copy, i found a much better solution though, swapped out Nissa's Renewal for Pulse of Murasa holy crap did this elevate the deck, now you can stop early bumrushes & fetch any creature from your graveyard essentially doing the same thing Displacer would have done, might even add more copies of it after further testing. also took out 2 more lands to add Reprisal, this deck really doesn't suffer from mana issues


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PostPosted: Sun May 01, 2016 6:53 am 
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It has been some time since I updated Selesniya Tokens. The main reason for that is that I was lacking a lot of the key cards for quite some time, and after I obtained enough to really try stuff out, I was not convinced in whatever direction I wanted to go.
Finally though, I think I found the build I'm going to stick with.
This list is almost completed; the only change I'm definitely going to make is to cut Reprisal for the second Declaration In Stone.

Small dudes, Big deal
Creatures (23):
4 x Blisterpod

2 x Hanweir Militia Captain
2 x Sylvan Advocate
3 x Duskwatch Recruiter
4 x Elvish Visionary

2 x Bygone Bishop
1 x Nissa, Vastwood Seer
2 x Tireless Tracker
2 x Veteran Warleader

1 x Archangel Avacyn

Non-creature spells (13):

2 x Evolutionary Leap
2 x Declaration In Stone

3 x Ulvenwald Mysteries
4 x Angelic Purge
1 x Nissa, Voice of Zendikar

1 x Gideon, Ally of Zendikar

Lands (24):
4 x Plains
6 x Forest
2 x Canopy Vista
2 x Westvale Abbey
2 x Sunpetal Grove
4 x Evolving Wilds
4 x Tranquil Expanse


Basically, I was not happy with the deck until I made the decision to just scratch each and every card with CMC 4 or greater that wasn't named Gideon or Avacyn; that ended up being amazing for the deck. Between all the card-draw mechanics, you have enough cards to stabilize after a sweeper, which is key to the deck.

Reprisal currently fills in for the missing second Declaration in Stone.
Went up to 25 lands with the advent of Westvale Abbey. I definitely think going up to 25 lands was a good call for this deck, but meanwhile I'm not sure if keeping Foundries was correct. It's easily possible they should just get replaced with Basics (or 2 Basics while re-adding Nissa, Vastwood Seer).

EDIT:
-1 Nissa, Vastwood Seer
-1 Reprisal
-1 Plains

+1 Bygone Bishop
+2 Westvale Abbey

Finally opened the two Westvale Abbeys; and unsurprisingly they are amazing fits winning games by themselves (Also they synergize extremely well with Ulvenwald Mysteries)

EDIT2:
-1 Reprisal
-1 Forest
-1 Plains
-3 Foundry of the Consules

+1 Nissa, Vastwood Seer
+1 Declaration in Stone
+4 Tranquil Expanse

Declaration > Reprisal was a change I wanted to make long ago.
Deciding between Nissa and the 25th land is very tough; I currently tend to err towards Nissa because she doubles down as 25th land.
Tranquil Expanse makes the mana a lot better, but it comes at the cost of being a bit slower and being prone to flood at times. Will probably re-add Foundries over Basics (2 Plains, 1 Forest).

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Last edited by Modulo on Thu May 19, 2016 2:41 am, edited 2 times in total.

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PostPosted: Sun May 01, 2016 12:46 pm 
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Modulo wrote:
It has been some time since I updated Selesniya Tokens. The main reason for that is that I was lacking a lot of the key cards for quite some time, and after I obtained enough to really try stuff out, I was not convinced in whatever direction I wanted to go.
Finally though, I think I found the build I'm going to stick with.
Please note this is still Work In Progress, as some cards still haven't shown up in my boosters (Westvale Abbey, second Declaration In Stone, second Bygone Bishop).

Small dudes, Big deal
Creatures (22):
4 x Blisterpod

2 x Hanweir Militia Captain
2 x Sylvan Advocate
3 x Duskwatch Recruiter
4 x Elvish Visionary

1 x Bygone Bishop
1 x Nissa, Vastwood Seer
2 x Tireless Tracker
2 x Veteran Warleader

1 x Archangel Avacyn

Non-creature spells (14):

2 x Evolutionary Leap
2 x Reprisal
1 x Declaration In Stone

3 x Ulvenwald Mysteries
4 x Angelic Purge
1 x Nissa, Voice of Zendikar

1 x Gideon, Ally of Zendikar

Lands (24):
6 x Plains
7 x Forest
2 x Canopy Vista
2 x Sunpetal Grove
3 x Foundry of the Consules
4 x Evolving Wilds


Basically, I was not happy with the deck until I made the decision to just scratch each and every card with CMC 4 or greater that wasn't named Gideon or Avacyn; that ended up being amazing for the deck. Between all the card-draw mechanics, you have enough cards to stabilize after a sweeper, which is key to the deck.

Reprisal currently fills in for the missing second Declaration in Stone and Bygone Bishop. I'm not 100% sure what to cut for Westvale Abbeys. Basically, I see 3 options:

A) Just cut Basics. This is probably my least favourite option, as this deck loves its coloured mana.
B) Cut Foundries. This would makemy mana better, as I open one more spot for a Basic (most likely a Forest). However, Foundries (more specifically the Thopters) have proven incredibly useful for the deck; and with Abbey in the deck, they might prove even more useful.
C) Go up to 25 lands. Likely my preferred option, as we have quite some landsthat sac themselves; leaving the deck with fewer lands late (and sometimes you want some lands to crack some clues). Makes the mana a bit worse, but doesn't corrupt it too badly I hope. The cut would be one of Nissa, Vastwood Seer and Archangel Avacyn; very likely the former as she doesn't necessarily fit the deck too well.

Do you have some strategy tips or game examples for how this deck is working for you?

I tried a similar deck and got completely destroyed. If you don't hit one of the walkers early, it is tough to generate tokens in the early game. There are no creatures that generate tokens on ETB. You need to generate a clue first, then play a Mysteries enchant (IF you have one), then pay two mana to pop the clue, and all you get after all that is one lousy token. Or you can generate them with the Captain, but you need four creatures in play to flip him.


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PostPosted: Sun May 01, 2016 1:55 pm 
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joesenshu wrote:
Do you have some strategy tips or game examples for how this deck is working for you?

I tried a similar deck and got completely destroyed. If you don't hit one of the walkers early, it is tough to generate tokens in the early game. There are no creatures that generate tokens on ETB. You need to generate a clue first, then play a Mysteries enchant (IF you have one), then pay two mana to pop the clue, and all you get after all that is one lousy token. Or you can generate them with the Captain, but you need four creatures in play to flip him.


I find it hard to give strategy tips for this deck, as I found it easy to play. I'll try my best, though.

-Early on, you just need to have a solid board presence. Drop some creatures, but beware to not over-extend just to run into a sweeper.
-If you are ahead on board, focus more towards gaining card advantage than towards developing you board. Ulvenwald Mysteries is one of the premiere cards to drop when ahead, as you will get some clues out of your creatures on board, either through trading for opposing creatures or through Evolutionary Leap. EvoLeap also helps you find Bygone Bishop and Tireless Tracker; as does Duskwatch Recruiter (though that fella is a bit more expensive).
-On Bygone Bishop and Tireless Tracker: If possible at all, try to get at least 1 clue out of them, preferably two (Tracker + Evolving Wilds is amazing in that regard). Sometimes it's correct to drop the Bishop t3; this is almost never true for the Tracker.
-Don't be too greedy with Hanweir Militia Captain and Veteran Warleader; sometimes you just want to get them out there as 2/2 (or 3/3) creatures. Speaking of the Warleader: You don't have too many Allies in the deck to activate her effect (in fact, it's only the Sylvan Advocates and Gideons tokens), but when you do, it's awesome (especially the Advocates, who can attack AND afterwards tap for First strike or Trample)
-You're not running a ton of removal, so use it sparingly; especially since both spells have a drawback you'll want to work around (though this deck is designed to do just that). Angelic Purge sacrifices can be tricky at times, sometimes you need everything bar that EvoLeap. On the other hand, they get a lot funnier if Ulvenwald Mysteries are in play (get a dude for sacing a clue; get a clue for sacing a (nontoken) dude).

I hope this helps a bit.

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PostPosted: Sun May 01, 2016 7:53 pm 
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GNiels wrote:
...


This deck just screams for an Eldrazi Displacer in my opinion:
...


Based on this idea from GNiels, I present:

Green Flicker

A good deck that gets better when Eldrazi Displacer hits the battlefield. As long as you have 2 and C available, you can counter any targeted removal and get an ETB as a bonus (including Displacer itself, thank you Stainless).

UPDATE#3: made some changes based on feedback from GNiels and Deathdealer (thanks, guys). Dropped the token theme, added Hydra. Added Flip Nissa in place of Gideon. Added Warping Wail to protect my Displacer from sorcery sweepers like Languish and Outburst. Fixed manabase using this guideline. Added Tragic Arrogance/Suppression Bonds combo as a defense against weenies, tokens, and walkers. I have won ~70% of may games while moving up from rank 21 to rank 26. The Displacer combo is very powerful, but I don't need to draw it to win.

Creature(22)
3 x Elvish Visionary
3 x Sylvan Ranger
2 x Eldrazi Displacer
1 x Reclamation Sage
2 x Tireless Tracker
1 x Nissa, Vastwood Seer
2 x Thought-Knot Seer
2 x Reality Smasher
1 x Archangel Avacyn
1 x Woodland Bellower
1 x Greenwarden of Murasa
1 x Ulvenwald Hydra
1 x Oblivion Sower
1 x Ulamog, the Ceaseless Hunger

Instant(2)
2 x Warping Wail

Sorcery(9)
2 x Declaration in Stone
2 x Nissa's Pilgrimage
3 x Explosive Vegetation
2 x Tragic Arrogance

Enchantment(4)
2 x Suppression Bonds
2 x From Beyond

Land(23)
6 x Plains
7 x Forest
2 x Canopy Vista
2 x Sunpetal Grove
2 x Rogue's Passage
2 x Wastes
2 x Crumbling Vestige

To view this deck go to: http://www.magicduelshelper.com/decklis ... a02aeb4004

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Last edited by joesenshu on Wed May 04, 2016 8:44 pm, edited 6 times in total.

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PostPosted: Mon May 02, 2016 1:19 am 
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Posts: 77
Quote:
Based on this idea from GNiels, I present:

Green Flicker

This is kind of a blah white green ramp/midrange deck until you get Displacer on the battlefield. As long as you have 2 and C available, you can counter any targeted removal and get an ETB as a bonus (including Displacer itself, thank you Stainless). Kind of a Johnny deck since you can only have two Displacers and you can't count on seeing one every game unless you are tutoring it with From Beyond. I have played two games with it mid 20s rank, one massive win and one close loss. Not bad.

Is there a real deck in here somewhere? Maybe if I swap out Titans Presence with Always Watching, or Make a Stand, or even Warping Wail...? Let me know what your think.


if you can find a way to get Evolutionary Leap in there it'll allow you to go digging for your combo creatures, equally exchanging Nissa, Voice of Zendikar in place of Gideon will produce creatures for digging adding to her -7 which will also dig & her -2 pumps all. i still feel the mana is the hugest issue, if you go through all the trouble of setting this up you'd wanna be able to bounce Thought-Knot at least 3 times...one waste just doesn't cut it. you'd also probably want Westvale Abbey in there too seeing as there's a lot of token creation in the deck


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PostPosted: Mon May 02, 2016 3:19 am 
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Posts: 76
GNiels wrote:
Just add one or two basic wastes that you can fetch with your Sylvan Ranger, Explosive Vegetation or Renewal.
BTW, Sylvan Ranger and Elvish Visionary are also very good targets to blink. Chump block one of the opponents attacking creatures with the Ranger or Visionary, blink it so it doesn't die, you don't get damage if attacking creature doesn't trample, but instead you get to draw a card again, or fetch another land again ;)
Trust me, you won't regret switching Emeria Shepherd for that Displacer :D

messed around with Displacer for a while but it just didn't work out with only 1 copy, i found a much better solution though, swapped out Nissa's Renewal for Pulse of Murasa holy crap did this elevate the deck, now you can stop early bumrushes & fetch any creature from your graveyard essentially doing the same thing Displacer would have done, might even add more copies of it after further testing. also took out 2 more lands to add Reprisal, this deck really doesn't suffer from mana issues


I'm still very much on the fence about Nissa's Renewal or Pulse of Murasa. Sometimes I need my Desolation Twin, Kozilek or Ulamog out on the field asap, and Nissa's Renewal is what I need then. But Pulse is cheaper to cast + instant speed and if you're unlucky against aggro, you'll need that 6 life gain a lot faster.. For now I've chosen for the Renewals over the Pulses, mainly because I want lots of mana to do lots of blinking per turn and I want the lands out of my library for future draws, but I've gotten to 1 or 2 life a few times with just one land short to cast the Renewal. If that happens too often, I might make the switch.

And you took out 2 more lands, so you're at 20 only?
I have 22 lands now and I need to mulligan down too much just to ensure my ramp engine will start off.

if you can find a way to get Evolutionary Leap in there it'll allow you to go digging for your combo creatures, equally exchanging Nissa, Voice of Zendikar in place of Gideon will produce creatures for digging adding to her -7 which will also dig & her -2 pumps all. i still feel the mana is the hugest issue, if you go through all the trouble of setting this up you'd wanna be able to bounce Thought-Knot at least 3 times...one waste just doesn't cut it. you'd also probably want Westvale Abbey in there too seeing as there's a lot of token creation in the deck


This just shifts the problem where you'd need to find the EvoLeap first in my opinion, but I agree that this deck needs the Voice more than the Ally (more valuable ultimate). As for the mana issues: All you need is two forests in fact, but the problem is you'll need at least one in your opening hand to get going. Crumbling Vestige is an answer for me here. It allows you to cut back on your in favor of while still providing (or a 2nd ) for a turn if needed. As sources I have 2 copies of Crumbling Vestige and Rogue's Passage and 2 wastes to fetch. Ulvenwald Hydra will always fetch a Rogue's Passage if I don't have them both yet and can be blinked to fetch both of them. Nothing like being pummeled in early game while ramping, being at 1 life, smacking a Desolation Twin on the board and make both 10/10s unblockable next turn :)

So my manabase of 22 lands is:
2 x Crumbling Vestige
2 x Rogue's Passage
2 x Wastes
5 x Plains
2 x Sunpetal Grove
2 x Canopy Vista
7 x Forest


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