My thoughts across 5 drafts (11-4 in matches):
- There's plenty of fun to be had. It's not as great as original Innistrad (yet), but I've had a blast.
- My draft style is to hit themes hard, usually underutilized ones. As an example, in Oath I drafted BG self-mill/recur and mono-black colorless A LOT. So, keep that in mind. I draft like a Johnny, trying to take advantage of the cards others don't want.
- I've drafted self-mill twice, going 2-1 in each pod. Both decks were mostly blue, utilizing white's defensive cards for support. The decks both felt solid to me, but not overpowered by any means. Clues are a central theme and a lot of the unappreciated blue combat tricks with well to fuel the deck.
- GW Humans has seemed really solid, both the one time I played it and every time I've played against it. It was my one 3-0 deck, though having
Thalia's Lieutenant and
Declaration in Stone did more work than any theme.
- Delirium takes work. I've played against a ton of delirium decks that just never got there.
- Werewolves have been unimpressive, but I also feel that has a lot to do with play decisions. It's not the most straight-forward deck. I think you should prioritize instants and/or mana sinks to facilitate better transforming turns.
- People are bad at valuing
Call the Bloodline. Or it's not as good as it seems. Or you REALLY need to be dedicated to it. Probably the latter. I feel like I won't get to play with it enough because of how much it's overvalued.