Here's the Abzan deck I've been using.
Creature (18)
2x
Bearer of Silence - This is useful as both removal and as an evasive beater. I notice many Abzan lists leave him out, but I think that's a mistake.
2x
Deathcap Cultivator2x
Sylvan Advocate2x
Ayli, Eternal Pilgrim2x
Eldrazi Displacer - Super fun card that can do all sorts of tricks. Prevents Ulamog from attacking, destroys tokens, gives your creatures immunity to spot removal, resets an enemy Westvale Abbey, and can flicker Avacyn and Greenwarden for indestructible/GY fetch.
2x
Bygone Bishop - Evasive and helps fuel the deck. I'd like two more
Tireless Tracker, but sometimes you have to work with what you get.
1x
Liliana, Heretical Healer - With Ayli being able to sac on demand to flip her, her lifelink, and her 3 cost (for Bishop) she fits in extremely well in the deck when I had problems finding her a good home previously. She also plays nice with
Kalitas, Traitor of Ghet by giving him that nommy zombie.
2x
Tireless Tracker1x
Kalitas, Traitor of Ghet1x
Archangel Avacyn1x
Greenwarden of MurasaInstant (5)
3x
Grasp of Darkness - This could be a number of removal spells, but I like the flexibility of this over
Reprisal,
Gideon's Reproach, or
Spatial Contortion. Yes, the
hurts, but it's usually not a problem.
2x
Anguished UnmakingSorcery (3)
2x
Declaration in Stone1x
Tragic Arrogance - I played with
Languish and
Planar Outburst previously. There are never very many times I wish I had a wipe and I was caught in some situations where I did want one, but I didn't want or need to wipe everything. I think playing the single copy here is fine. Also worth saying that this is much better against Superfriends.
Enchantment (4)
2x
Oath of Nissa - Digs for key creatures, finds land when I need it, and fills out some awkward starting curves due to tapped land.
2x
Always Watching - While not completely optimized for the deck, it's still a very strong card that stabilizes the board in many situations
Planeswalker (4)
1x
Nissa, Voice of Zendikar - I'm not sure whether I like this Nissa more than
Nissa, Vastwood Seer, but I'm going with it for now. Seer probably wins out in the end though. I don't see these things on curve as much as I'd like to know for certain one way or the other.
1x
Gideon, Ally of Zendikar1x
Ob Nixilis Reignited1x
Sorin, Grim NemesisLand (26)
3x
Plains3x
Swamp3x
Forest2x
Hissing Quagmire2x
Shambling Vent2x
Canopy Vista2x
Westvale Abbey2x
Woodland Cemetery2x
Isolated Chapel2x
Sunpetal Grove3x
Warped LandscapeOther random notes
I was playing
Lantern Scout for the longest time. While there's only the 2nd Scout, the two Sylvan Advocates, and Gideon, Scout was able to stabilize against aggro decks a considerable amount of times. It might have been a mistake taking it out.
Thought-Knot Seer and
Reality Smasher in theory look like things this deck wants, but they tested poorly and were often either dead cards or not enough to flip a game around. Casted on curve, they can be quite deadly and make for a fast match, but there isn't enough colorless land worth playing right now. If only we had
Gavony Township.
The Gitrog Monster is something I used for almost the entire climb to rank 40, but took it out after getting to about rank 36. While it has a nice body and a pretty strong effect, I found that even when I drew it, I always preferred playing something else if I could. I eventually cut it to make room for
Oath of Nissa.
A consideration could be made for
Veteran Warleader. It plays at the 3 cost, there's usually at least two other creatures on your side and the allies that are in the deck don't mind being tapped (due to vigilance or being tokens). If I played it, I'd likely drop the Bearers of Silence and two Oaths for two of this and two Lantern Scout.