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PostPosted: Sat Apr 16, 2016 5:00 pm 
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No I was talking about Faerie Miscreant. They don't fit the spirit theme, and it's all 4 or none, but it's a 1 mana flier that can cantrip, that really helps you get ready for invocation, make a stand etc; I find it hard to swallow that they shouldn't have a place.

EDIT: Yes edit my stuff alot, since I'm not natively English speaking, and I make enough of an ass of myself posting decks as it is; trying to limit the horrible errors that are omnipresent seems like the least I can do to not cause people like Hakeem aneurisms.


Last edited by Goblin Rabblemaster on Sat Apr 16, 2016 5:11 pm, edited 1 time in total.

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PostPosted: Sat Apr 16, 2016 5:10 pm 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase

Bygone Bishop is still in, mainly because he is a decently costed flier. The clues end up mattering sometimes. He's not nearly as good as tireless tracker, but if noone suggests a better card to play in this slot, he stays.


Have you considered Reality Smasher or Stitched Mangler (or linx, if you mind less the 3T)? I count the first between the good eldrazi per se, tho he screws your mana...and the second is vainilla, but can become good with the Displacers and Flux

Oh, that Sprite...nope, no Suntails :P for me, not withe Stoneforges and the rest of the synergies

Edit: Ey, let's go in an edit spree, fellow non native english speaker!!! FTW!!!


Last edited by callmemaggit on Sat Apr 16, 2016 8:17 pm, edited 4 times in total.

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PostPosted: Sat Apr 16, 2016 5:14 pm 
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Reality smasher has always been in the list and is the best curve in the deck. T2 dude, t3 spawner t4 smasher is Borat Approved.

Stitched Mangler is another good card, but I already have alot of small dudes (read: languishable/flamesable) and I prefer the flexibility spout gives me in that slot. Between the 3 mages , the fluxes and the spouts, the displacer, and to a lesser extent drowner, I think we got the 'you dont get to block' part covered :p

EDIT: Yes Stoneforge masterwork kinda forces the issue. If you really want that card, then the sprites are less optimal. Maybe you should go up on Make a Stand and miscreants and cut some chaff instead of running the masterwork though.... just an idea.


Last edited by Goblin Rabblemaster on Sat Apr 16, 2016 5:19 pm, edited 1 time in total.

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PostPosted: Sat Apr 16, 2016 5:18 pm 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
Reality smasher has always been in the list and is one of the best curves in the deck. T2 dude, t3 spawner t4 smasher is Borat Approved.

Stitched Mangler is another good card, but I already have alot of small dudes (read: languishable/flamesable) and I prefer the flexibility spout gives me in that slot. Between the 3 mages , the fluxes and the spouts, the displacer, and to a lesser extent drowner, I think we got the 'you dont get to block' part covered :p


I meant in exchange of Bishops...but it's probably too much tapping, true

Smasher would be my personal choice...but I'd put at least 1-2 more Wastes there, just 1 is too risky, imagine if milled or something...and probably more generic mana...as said, he somewhat changes all the mana requiremnts, so maybe is too much of a pita

edit: i have found that the artifacts give much needed persistent punch, the deck can be weak if you not draw your enchantment buffers or they are destroyed...and nobody plays artifact hate, lol


Last edited by callmemaggit on Sat Apr 16, 2016 5:23 pm, edited 1 time in total.

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PostPosted: Sat Apr 16, 2016 5:23 pm 
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could run a 1 off abbey just for the GOTCHA games :p

I'm still unsure about the mana tbh.

I'm counting the Crumbling Vestige as 1/3d colored (although, because of priority bug, it's probably less), and Eldrazi Skyspawner as 1/4th diamond, and it still feels like I'm stretching, although so far I've been able to curve very often.

I know I bitch alot about manabases, but it feels like the nr 1 debating topic of the deck. If someone could just pull a Karsten on me here I'd be much obliged. I'd love to support Abbeys without it impacting plan A. What I don't want, is a hand full of evolving wilds; abbey and vestiges.


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PostPosted: Sat Apr 16, 2016 5:31 pm 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
I checked the maths, and you need 13 generic mana to cast it t3 reliabily...which is impossible without changing all the base

BUT...as a t4 play, you are just 1 mana down (still counting Spawners as 1/4 mana...which is pessimistic), and I'm talking about 90%...so you are already there, if you don't mind lessening the chance a bit, to mid 80's which is still ok...or with just another Waste ( I really hate having just 1 target for my EW...but that's me, lol) to go to the ideal 90%

EDITTTTTT: Looks doable indeed


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PostPosted: Sat Apr 16, 2016 7:35 pm 
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Updated my flash deck. Gideon's Reproach is better than Celestial Flare most of the time. Easier on the mana and you get to target. I have counters for bigger stuff. Also testing Make a Stand as additional protection and a finisher. The plan is simple: Get some flyers out, draw go and counter your way to victory. When there's nothing to counter, you can add more fuel. Sweepers don't do anything against this deck.

Creatures (19)
3x Topplegeist
4x Faerie Miscreant
2x Rattlechains
2x Dimensional Infiltrator
2x Bygone Bishop
3x Thunderclap Wyvern
2x Hixus, Prison Warden
1x Archangel Avacyn

Instants & Sorceries (17)
3x Horribly Awry
4x Gideon's Reproach
3x Make a Stand
2x Scatter to the Winds
3x Broken Concentration
2x Confirm Suspicion

Land (24)
8x Plains
12x Island
2x Prairie Stream
2x Glacial Fortress


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PostPosted: Sat Apr 16, 2016 11:19 pm 
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Gegliosch wrote:
Updated my flash deck. Gideon's Reproach is better than Celestial Flare most of the time. Easier on the mana and you get to target. I have counters for bigger stuff. Also testing Make a Stand as additional protection and a finisher. The plan is simple: Get some flyers out, draw go and counter your way to victory. When there's nothing to counter, you can add more fuel. Sweepers don't do anything against this deck.

Creatures (19)
3x Topplegeist
4x Faerie Miscreant
2x Rattlechains
2x Dimensional Infiltrator
2x Bygone Bishop
3x Thunderclap Wyvern
2x Hixus, Prison Warden
1x Archangel Avacyn

Instants & Sorceries (17)
3x Horribly Awry
4x Gideon's Reproach
3x Make a Stand
2x Scatter to the Winds
3x Broken Concentration
2x Confirm Suspicion

Land (24)
8x Plains
12x Island
2x Prairie Stream
2x Glacial Fortress


This is a really cool deck idea. I will deff be giving this deck a fair run. I like Make a Stand here as well, it's been AMAZING in my playing with the card and it looks like it fits REAL nice here.

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PostPosted: Mon Apr 18, 2016 4:01 pm 
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oh MAN, Hakeem's azorius deck no longer has the skyspawner into reality dream :(

can't wait to try these tweaks


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PostPosted: Mon Apr 18, 2016 4:11 pm 
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Oh man... I came back to this thread to find Hakeem's updated build and I just now ran across this...

DJ0045 wrote:

:thumbsup:

btw, you should actually try out that deck, also the fliers one I posted. Both seem very good in early testing.



ah crap, i've totally missed this. How are these two decks now? I imagine you're past the point of early testing? Either of them top tier stuffs?


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PostPosted: Mon Apr 18, 2016 4:25 pm 
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That was a nice dream, I had it a few times, but the colored mana requirements were too steep so now we just use :c: for Displacer activations.

I've been trying to splash :c: as a third "color" into a lot of decks and the lack of dual land support really hurts things. It is a really steep cost.

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PostPosted: Mon Apr 18, 2016 5:49 pm 
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I have a deck I am working on.... It basically would take advantage of the change stainless implemented to where you get win after someone leaves because no way in hell people going to play games out with this. Essentially it's going to be blue white wastes with the usual aggravating suspects. Reflector Mage Thot Knot etc, but Im going for a bit of a twist based on a card I used to exploit in my old land destroy deck Ulamog's Reclaimer. Key card, and why it's slow, is Thought Harvester I play bone saw, Alchemist's Vial Esperoza package... Haven't got it quite tuned yet. Just tried a version where i used Tamiyo's journal with one ofs of key cards but i got down to 13 cards remaining in deck without seeing one single journal. Shuffler really blows sometimes. I did have the 1/4 unblockable colorless guy, but the more I got comboey with deck more certain things had to get cut. Anyways, it'd be cool if anyone interested in exiling someone's library without the obvious ulamog. Reclaimer can be infinite get back sorcery/instants with displacer btw.


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PostPosted: Mon Apr 18, 2016 5:53 pm 
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cool happy note is esperoza can return Aligned Hedron Network One game was rather hilarious. guy would play more fatties and id return it and just replay it. Stuff like this is going to make reclamation sages run wild. Sucks blue white wastes dont have a way to get back cards unless you wanna run emmeria..... ooo lol


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PostPosted: Mon Apr 18, 2016 5:59 pm 
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Hakeem928 wrote:
That was a nice dream, I had it a few times, but the colored mana requirements were too steep so now we just use :c: for Displacer activations.

I've been trying to splash :c: as a third "color" into a lot of decks and the lack of dual land support really hurts things. It is a really steep cost.

I think most 3-colour decks (wastes included) are simply better when you cut one colour. I don't even wanna touch dual colour with Eldrazi. Every exception I can think of runs green for the fixing.


Last edited by Gegliosch on Mon Apr 18, 2016 10:40 pm, edited 1 time in total.

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PostPosted: Mon Apr 18, 2016 6:51 pm 
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PostPosted: Mon Apr 18, 2016 11:33 pm 
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Check out the 27-minute mark.

https://www.twitch.tv/hakeem928/v/61468584

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PostPosted: Tue Apr 19, 2016 12:11 am 
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Hakeem928 wrote:
Check out the 27-minute mark.

https://www.twitch.tv/hakeem928/v/61468584

and it's followed by the 28:13 mark.

The card can be decent at times but the removal now makes this guy so much worse.


On a completely different tangent, you seem to be creature heavy and just wondered if you considered Vryn Wingmare?


elk


edit: awww man....now I'm watching the recording of the stream.... Thanks Obam...I mean Hakeem.

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PostPosted: Tue Apr 19, 2016 9:43 pm 
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If someone makes a manabase that can handle this AND avacyn AND colorless flickering AND Gideon, please correct me.

I think it can be done if you go up to 26 lands. I've been testing out something like this:

3 x Essence flux

3 x Dauntless River Marshal
2 x Hanweir Militia Captain
1 x Jace, Vryn's Prodigy
2 x Declaration in Stone

2 x Eldrazi Displacer
4 x Eldrazi Skyspawner
2 x Bygone Bishop
3 x Reflector Mage
2 x Make a Stand

2 x Thought-Knot Seer
3 x Whirler Rogue
1 x Gideon, Ally of Zendikar

1 x Archangel Avacyn
2 x Reality Smasher
1 x Jace, Unraveler of Secrets

6 x Plains
6 x Island
1 x Wastes
2 x Prairie Stream
2 x Glacial Fortress
4 x Crumbling Vestige
4 x Evolving Wilds
1 x Meandering River


I ran it through a hypergeometric calculator and came up with acceptable numbers for the mana curve. In practice I have not had much trouble with mana including the double blue. If you can handle double white for Gideon, you can handle double blue for Whirler.

Thing is, this is really a mid-range build rather than an aggro build; as far as creatures go you don't have a lot of power or good options at the 2-drop spot since you aren't able to run the double white or renown creatures and 1-drop creatures/spells that help them get in for their first hit. Sure you can toss in rattlechains and/or dimensional intruder, but TBH I don't really find them that impressive in a deck that's not built around flash creatures. Is it better to give up the 2-drop spot entirely to removal and mana fixing, and run 8 tap lands in order to get more power at the top end to handle ramp/superfriends, or is that too much invitation to get run over by aggro?


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PostPosted: Tue Apr 19, 2016 10:23 pm 
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ZedF wrote:
DJ0045 wrote:
Big humans is good in UW or WG. But I think UW is actually better, I just haven't got it 100% finished yet - because I'm trying tons of new things and optimizing nothing, lol. (That's said, the 2 drop spot in WG is fantastic. You can put tons of pressure with just 2 drops, leaving the deck open for all kinds of shenaningan switch later cards. My only concern in those colors is removal/board control.)

UW Big Humans certainly deserves a deck built around it, I agree. I just am thinking it's more a mid-ramge deck and not so much an aggro-control deck.

Well, maybe not either midrange or aggro-control but mostly straight aggro? Here's another deck I've been trying, mainly white humans with blue and colourless splashes for reflector mage and displacer.

1 x Kytheon, Hero of Akros
3 x Topplegeist
3 x Anointer of Champions
2 x Enshrouding Mist

2 x Hanweir Militia Captain
2 x Thalia's Lieutenant
2 x Knight of the White Orchid
3 x Consul's Lieutenant
3 x Topan Freeblade
2 x Declaration in Stone

2 x Eldrazi Displaver
2 x Bygone Bishop
3 x Reflector Mage
2 x Always Watching
2 x Make a Stand

1 x Archangel of Tithes
1 x Gideon, Ally of Zendikar

1 x Archangel Avacyn

11 x Plains
1 x Island
1 x Wastes
2 x Prairie Stream
2 x Glacial Fortress
2 x Crumbling Vestige
4 x Evolving Wilds


Mana has not been a big problem. That said, it would be nice to have another colourless in there for Displacer, but I am leery of compromising double white on 2-drops too much. Getting the early creatures out on 1-2 is more important than getting mana for displacing things on 4.


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PostPosted: Wed Apr 20, 2016 1:46 am 
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ZedF wrote:
If someone makes a manabase that can handle this AND avacyn AND colorless flickering AND Gideon, please correct me.

I think it can be done if you go up to 26 lands. I've been testing out something like this:

3 x Essence flux

3 x Dauntless River Marshal
2 x Hanweir Militia Captain
1 x Jace, Vryn's Prodigy
2 x Declaration in Stone

2 x Eldrazi Displacer
4 x Eldrazi Skyspawner
2 x Bygone Bishop
3 x Reflector Mage
2 x Make a Stand

2 x Thought-Knot Seer
3 x Whirler Rogue
1 x Gideon, Ally of Zendikar

1 x Archangel Avacyn
2 x Reality Smasher
1 x Jace, Unraveler of Secrets

6 x Plains
6 x Island
1 x Wastes
2 x Prairie Stream
2 x Glacial Fortress
4 x Crumbling Vestige
4 x Evolving Wilds
1 x Meandering River


I ran it through a hypergeometric calculator and came up with acceptable numbers for the mana curve. In practice I have not had much trouble with mana including the double blue. If you can handle double white for Gideon, you can handle double blue for Whirler.

Thing is, this is really a mid-range build rather than an aggro build; as far as creatures go you don't have a lot of power or good options at the 2-drop spot since you aren't able to run the double white or renown creatures and 1-drop creatures/spells that help them get in for their first hit. Sure you can toss in rattlechains and/or dimensional intruder, but TBH I don't really find them that impressive in a deck that's not built around flash creatures. Is it better to give up the 2-drop spot entirely to removal and mana fixing, and run 8 tap lands in order to get more power at the top end to handle ramp/superfriends, or is that too much invitation to get run over by aggro?



Thanks for having a look, yes it seems your analysis is correct. This is no longer an agressive deck, more of a mid range deck. It should be fun to play, and handle aggro well enough, but might run into trouble vs bigger decks. This is why my original build tried to get the 4 flash fliers early. They put out alot of early damage, shorten your clock significantly AND allow you to have board presence at eot of your opponent if you feel a whipe coming, although Make a Stand helps with that too. If you go for this slower build, they make less sense, I agree.
At 26 land I feel you really want the drowners though. The smashers make less sense (they are still very good, don't get me wrong) here since there's less early flier pressure. Am I nuts for suggesting to sub em with drowner?
I personally went up to 25 land in my build, cutting 1 drowner, and swapping in 2 make a stand with the roil spouts.

Your second list is what I was expecting to do first when doing azorius, and is likely a very strong list. I Would probably try to fit in 2 Rattlechains, since topplegeists with flash is pretty nice :).... -1 plains +1 Island -1 Anointer -1 Freeblade +2 Rattlechains ?

Lol just tried to play some games with your second list. over 4 hands, the 1 waste appeared 3 times, EAT IT HYPERGEOMETRIC CALCULATOR :D Rattlechains to help flip Kytheon and later flashed topplegeists already won me a game even through an on curve gideon into emblem killing my kytheon :thumbsup: Make a Stand is really good with flash fliers too. Since you can afford to keep mana up sometimes. Yes it wants to be used agressively, but this gives you more options... I like options.


Last edited by Goblin Rabblemaster on Wed Apr 20, 2016 2:30 am, edited 6 times in total.

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