The worst bug ever: the game jumps to the next steps of the turn on its own when it shouldn't. For example, I had that red enchantment that when you pop it you gain RRRR and if I've had the chance to do so I would've been able to cast Ulamog but the games just **** skiped all the way to the end of the turn. The same annoying **** happens when the only playable cards in your hand are instants, it just presumes you should use it in your opponent's turn and passes the goddamn phases. Jesus F. Christ, that's annoying...
Yeah, they listed this in their known issues, it really sucks.
Where? I've been searching for where Wizards hid their actual support site. There are a few questions answered at the Support Home page, but this wasn't one of them, and searching the site a majority of results are for unrelated products (MTGOnline, DnD of all things, etc), or are just plain out of date.
Also, I came here ready to scream and shout about how frustrating this bug is, but realize now that apparently iOS (or maybe just I) was reasonably unfazed by bugs when compared to the X-Bone and Steam versions, so feel almost guilty I was so (rightfully) angry.
The only other bug I just had a rapid-fire run-in with is where they give virtually zero time to respond to some actions and was unable to tap creatures before my opponent's combat phase, wasn't allowed to counter a spell and didn't get to use my Origins-Jace's ability at end of turn (and then again, wasn't allowed to use it in time to flip him on my turn because I had no sorcery speed actions
).
Oh, and a possible explanation for some people having unresponsive versus matches, my wifi isn't terribly reliable, but fortunately when I disconnect it just replaces my opponent with an AI (and if I'm lucky enough to reconnect after the battle, still get credit for the win or loss I earned vs the AI), but it can take a long time for this to happen. I don't know if the person on the other end of the table is also made to wait this extended time for me to disconnect before being replaced by an AI, but during this 'lagged out' state no actions can be made; I just sit watching the timer run out on whichever turn it is.