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PostPosted: Mon Apr 11, 2016 10:15 am 
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Game freezes and crashes every time when playing last story battle for inistrad on ios. What a pile of garbage once again.

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PostPosted: Mon Apr 11, 2016 3:57 pm 
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The Xbone gold fix is being rolled out now: https://twitter.com/Magic_Duels/status/ ... 9919492096
Hopefully priority is fixed soon with that out of the way.

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PostPosted: Tue Apr 12, 2016 3:13 am 
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skypig wrote:
Okay, so in an intense fight between my disciple of the ring and my opponents eldrazi displacer, i discovered a few things.
First, Eldrazi displacer can target itself. I'm still kinda new to mtg but the ability seems to imply that it can't do this. I may be wrong, but i couldn't find any rulings for it. Basically, Eldrazi Displacer is extremely hard to kill, even with a control deck (which i had).
Second, lol, my disciple can't tap the displacer. The spell gets exiled and my mana is tapped but nothing happens. All other abilities work though, it became an intense battle of repeatedly being tapped/untapped until my graveyard ran out. Then it swung in and i died. The end. Was a fun game though.


Disciple's tap target creature ability simply does nothing. tried using it multiple times in different games without success


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PostPosted: Tue Apr 12, 2016 9:59 am 
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Some quest that wants me to cast green and white spells isn't registering green spells as being cast. I don't know why.


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PostPosted: Tue Apr 12, 2016 10:51 am 
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alphasquid wrote:
The worst bug ever: the game jumps to the next steps of the turn on its own when it shouldn't. For example, I had that red enchantment that when you pop it you gain RRRR and if I've had the chance to do so I would've been able to cast Ulamog but the games just **** skiped all the way to the end of the turn. The same annoying **** happens when the only playable cards in your hand are instants, it just presumes you should use it in your opponent's turn and passes the goddamn phases. Jesus F. Christ, that's annoying...


Yeah, they listed this in their known issues, it really sucks.


Where? I've been searching for where Wizards hid their actual support site. There are a few questions answered at the Support Home page, but this wasn't one of them, and searching the site a majority of results are for unrelated products (MTGOnline, DnD of all things, etc), or are just plain out of date.

Also, I came here ready to scream and shout about how frustrating this bug is, but realize now that apparently iOS (or maybe just I) was reasonably unfazed by bugs when compared to the X-Bone and Steam versions, so feel almost guilty I was so (rightfully) angry.

The only other bug I just had a rapid-fire run-in with is where they give virtually zero time to respond to some actions and was unable to tap creatures before my opponent's combat phase, wasn't allowed to counter a spell and didn't get to use my Origins-Jace's ability at end of turn (and then again, wasn't allowed to use it in time to flip him on my turn because I had no sorcery speed actions >:().


Oh, and a possible explanation for some people having unresponsive versus matches, my wifi isn't terribly reliable, but fortunately when I disconnect it just replaces my opponent with an AI (and if I'm lucky enough to reconnect after the battle, still get credit for the win or loss I earned vs the AI), but it can take a long time for this to happen. I don't know if the person on the other end of the table is also made to wait this extended time for me to disconnect before being replaced by an AI, but during this 'lagged out' state no actions can be made; I just sit watching the timer run out on whichever turn it is.


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PostPosted: Tue Apr 12, 2016 4:48 pm 
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Diregraft Colossus does not gain any +1/+1 counters when played from the graveyard regardless of the zombie creatures in the graveyard.

The ruling on this card is that it gains a counter whenever it's cast from the gy because it counts itself as well as all other zombies. I doubt it gets fixed though which is a shame since this is one of the strongest zombie cards and zombie decks need the help.


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PostPosted: Tue Apr 12, 2016 8:06 pm 
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Glitch showing a 120 gold quest?
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EDIT: Nevermind, quest gold is not only fixed but increased further yet again: https://www.facebook.com/magicduels/pos ... 2290685315

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PostPosted: Tue Apr 12, 2016 9:23 pm 
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Yay!!


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PostPosted: Tue Apr 12, 2016 11:46 pm 
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Diregraft Colossus does not gain any +1/+1 counters when played from the graveyard regardless of the zombie creatures in the graveyard.

The ruling on this card is that it gains a counter whenever it's cast from the gy because it counts itself as well as all other zombies. I doubt it gets fixed though which is a shame since this is one of the strongest zombie cards and zombie decks need the help.


Didn't know i would count itself. Good to know.


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PostPosted: Wed Apr 13, 2016 3:39 am 
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Glitch showing a 120 gold quest?
Image

EDIT: Nevermind, quest gold is not only fixed but increased further yet again: https://www.facebook.com/magicduels/pos ... 2290685315


nope, got 120 gold catacombs today myself. So I doubt it's a glitch.


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PostPosted: Wed Apr 13, 2016 3:48 am 
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Game is crashing when I try to start a match vs. AI. :(
(I get the 'windows is trying to find a solution to this problem' thing until it only gives me an option to close the program)
Uninstalled and trying to re-install hoping that will help.

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PostPosted: Wed Apr 13, 2016 4:44 am 
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Not sure if it is a bug,a visual bug or working as intended, but targeting a token with altered ego turns it in a token (token creature-angel, for example), I don't remember if it triggered urdenwald's mysteries upon dying, however.

Found time to test it:it's just a visual bug.
Still amusing.
Not sure we should let stainless know.


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PostPosted: Wed Apr 13, 2016 5:38 am 
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I think the bug may have been related to trying to play decks made before the update (I deleted those), possibly related to old replaced D-cards not being implemented right? Whatever it was, reinstalling as well was also was done, and I didn't have more crashes after that, so not sure what the problem was for sure.

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PostPosted: Thu Apr 14, 2016 3:55 am 
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Invocation of Saint Traft doesn't work as intended. According to Gatherer:
"You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn’t have to be the same player or planeswalker the enchanted creature is attacking."
Instead, the game doesn't ask anything, it just attacks the opponent with the token even when the enchanted creature attacks a Planeswalker.

EDIT: Another bug: AI with 2 lands, no spells cast before that and nothing on the board... on my turn it launches a Fall of the Titans to my face for 0 damage tapping both lands. Shouldn't it be not even possible to do? with = 1/2? :ookay:


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PostPosted: Thu Apr 14, 2016 12:49 pm 
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Playing Sultai crats and its not counting towards the "win 2 games where you cast a green or red spell" quest.

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PostPosted: Thu Apr 14, 2016 1:41 pm 
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Invocation of Saint Traft doesn't work as intended. According to Gatherer:
"You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn’t have to be the same player or planeswalker the enchanted creature is attacking."
Instead, the game doesn't ask anything, it just attacks the opponent with the token even when the enchanted creature attacks a Planeswalker.

EDIT: Another bug: AI with 2 lands, no spells cast before that and nothing on the board... on my turn it launches a Fall of the Titans to my face for 0 damage tapping both lands. Shouldn't it be not even possible to do? with = 1/2? :ookay:


If X is ANY number, why wouldn't 0/zero count?


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PostPosted: Thu Apr 14, 2016 2:45 pm 
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Empo wrote:
Invocation of Saint Traft doesn't work as intended. According to Gatherer:
"You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn’t have to be the same player or planeswalker the enchanted creature is attacking."
Instead, the game doesn't ask anything, it just attacks the opponent with the token even when the enchanted creature attacks a Planeswalker.

EDIT: Another bug: AI with 2 lands, no spells cast before that and nothing on the board... on my turn it launches a Fall of the Titans to my face for 0 damage tapping both lands. Shouldn't it be not even possible to do? with = 1/2? :ookay:


If X is ANY number, why wouldn't 0/zero count?


Yes, it should. I've played several or cards, where X=0 just to get the prowess pump for my creatures. Works fine.


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PostPosted: Thu Apr 14, 2016 3:19 pm 
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The AI just loves to do it for no reason sometimes. I have seen AI cast Fall for just :r: many a time already, like if it just has a mountain untapped at the end of my turn or something.

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PostPosted: Thu Apr 14, 2016 10:39 pm 
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Don't use Arlinn's Emblem w/ Gideon.

Activated Arlinn's Ulti.

Went to finish off a kid, +1 Gideon, activate Declaration of Stone, target Gideon.

Turns out, I cant tap gideon for Arlinn. And then Gideon exiled. Good thing is my opponent countered the Declaration and promptly lost. But 4 reals this is an issue.


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PostPosted: Fri Apr 15, 2016 4:08 am 
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Empo wrote:
If X is ANY number, why wouldn't 0/zero count?
Zero would be fine, but in order to pay with X=0 you should tap one land (for the red mana). What kind of combination makes you tap 2 lands to pay ?


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