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PostPosted: Wed Apr 13, 2016 7:26 am 
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Yea...Planar Outburst and Tragic Arrogance were the sweepers I considered. Welcome to the Fold has been great so far. Sometimes it sits in your hand for way too long... But cards in control decks tend to do so. Well... Mostly I get run over by insane bugs. Like just now, I was forced to discard a card and the "System is busy" error didn't let me choose... And guess what, it discarded the answer I needed.


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PostPosted: Wed Apr 13, 2016 7:36 am 
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"System is busy" comes up a lot for changing Wandering Fumarole's power and toughness I find. Annoying.

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PostPosted: Wed Apr 13, 2016 8:21 am 
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Honestly... Not even the mana tapping makes any sense.... I have nothing to cast with triple white... Yet the system keeps trying to make me tap blue, when I have counter in hand... They messed it up on so many levels.


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PostPosted: Wed Apr 13, 2016 8:57 am 
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I was tinkering around with this yesterday. I still haven't landed, but I'm trying to make the whole Skeletons/Madness thing work. I suspect that plan is more fun than good--between the discard engine, removal, draw, and wincons, you pretty much have to give short shrift to one of them.

Of note, however, I think Aligned Hedron Network does fantastically in place of Languish in such a shell, and Westvale Abbey is an auto-include with all the Skeletons and tokens running around.

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PostPosted: Wed Apr 13, 2016 9:09 am 
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"System is busy" comes up a lot for changing Wandering Fumarole's power and toughness I find. Annoying.

you gotta zoom in on the card for some reason


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PostPosted: Wed Apr 13, 2016 9:23 am 
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But that Skeleton is just...I dunno man. I think there's something to be said for going the Kalitas/Call the Bloodline token generator route to use Angelic Purge and the like more reliably, but there's gotta be something else we can use early on. I just find the idea of reliably using Purge in a next to creatureless deck early on is hard.


The skeleton is an engine, and it turns on the second and fourth best removal in the deck, it's also a blocker that allows you to be slightly less concerned with non-trample threats. All it costs is mana, and this is a control deck - we've got mana. It let's me trade dead weight for destroy target creature, and murderous compulsion for exile target creature, enchantment, or artifact. The most important thing though, is it completely eliminates concerns about whether or not I have a card in hand that can take out their threat.

@Babs: cutting thing in the ice in that version makes sense. There aren't enough instants and sorceries to flip it - which don't kill it.


Last edited by DJ0045 on Wed Apr 13, 2016 9:27 am, edited 1 time in total.

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PostPosted: Wed Apr 13, 2016 9:25 am 
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Of note, however, I think Aligned Hedron Network does fantastically in place of Languish in such a shell, and Westvale Abbey is an auto-include with all the Skeletons and tokens running around.


Darn... How could I forget about that one? That card is fantastic for that shell... You can deal with small stuff while this just exiles everything too big for tokens to handle. + I just tried some aggro decks... And damn they are fast. the 4 mana artifact should do the job.


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PostPosted: Wed Apr 13, 2016 12:03 pm 
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The skeleton is so good you guys, I tried making an orzhov version of DJ's first deck attempt based on the call the bloodline+skeleton engine: throw out everything blue and the sweepers, add call the bloodline, abbey and more removal. The result is that you remove everything, starting mid-game make 1 vampire token per turn (your opponent's turn too!) while using your plainswalkers/pumping kalitas and flipping abbeys. It's cute! Makes the otherwise hard to cast removal like angelic purge,murderous compulsion,sinister concoction easy too :)


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PostPosted: Wed Apr 13, 2016 3:03 pm 
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What's the win condition anyway


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PostPosted: Wed Apr 13, 2016 3:14 pm 
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Most of the decks in here: resolve an uncontested planeswalker. Tbh, I'm not sure it's consistent enough as a win con.


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PostPosted: Wed Apr 13, 2016 4:27 pm 
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Oh. That's fine, but games might take longer than usual.


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PostPosted: Thu Apr 14, 2016 7:22 am 
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DJ0045 wrote:
Most of the decks in here: resolve an uncontested planeswalker. Tbh, I'm not sure it's consistent enough as a win con.


Sadly... That's what 95% of Magic Duels is about. Feels like you have to keep your Anguished Unmakings for them, otherwise you lose.


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