One thing I don't see in Werewolves decks and that certainly is in mine is
Ulvenwald mysteries It gives you mad draw and let's you be more agressive without feeling bad
Clues are a nice subtheme to WW. Any time you have a clue, it's like you had a sorcery that says:
"2: transform your WWs at your end step. Draw a card" which is ok, or
"4: transform your WWs etc Draw two cards" (or the instant version
"4: draw two cards" which is the standar cost for that...) which is nice...or
"6: transform your WWs Draw three cards" which starts to be awesome...and to the infinite and beyond!!
Man, this is a REALLY smrt idea. I don't think I have the discipline to take a turn-off with lycans just to flip them. i got cards that need a-playin'! But if I had a way to spend all my mana and get a benefit, well...now we're talkin'! What a great idea.
The only problem is... how often does your opponent accidentally flip your lycans for you due to not having a spell? I love playing out that option as much as possible since i feel like it would be a rage-concede if he flipped an entire route of those toothy basterds.
Anyway, great idea on how to flip them efficiently. love it.
There, there...you got it
And with a Journal, it becomes silly, I tell you... I can tutor every couple turns, sometimes each turn...while making an army of cannon fodder...
Btw...is that problem you mention a problem? lol
I mean...my hand is full, I need a turn to cast 2- 3 spells every couple or so...next turn they will flip again while I refill...
In fact, the more I think about it, the more I believe WW and clues have been designed to go togheter...the best 2 clue cards in all the pool we got are tracker and mysteries, both green...and that's another free clue...wait, I'm becoming obssessed...