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PostPosted: Sun Apr 10, 2016 5:29 pm 
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I think ya'll are doing it wrong. Like, completely wrong direction.

My Rank 40 Izzet Prowess List:

Chiang's Rank 40 Izzet Prowess Deck


Off the bat, Lighting Axe, any sort of Counterspell, and any CMC=3+ instants/sorceries should be discarded.Remove any Abbot of Keral Keeps from your deck, as the update makes them irreverent. For now, just tech a Scryfish.

This deck is bonkers; all you have to do is learn to mulligan properly.

Scrouge wolf is amazing, idk why you guys don't play him. Easy AF to trigger his delirum, w/ Instants, Sorceries, Artifacts, and Lands. This + Jace is a big threat.

Fevered visions is nuts.

The 1CMC cantrips (Expedite and Slip) are amazing too.

The only fragile thing is "Thing in the Ice, who might not flip due to Priority and not being able to cast spells prior to battle. Disperse and Scryfish are the first to leave once I find better cards.


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PostPosted: Sun Apr 10, 2016 5:37 pm 
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This deck makes a ton of sense to me... Gets rid of almost all the questionable creatures, etc... I like it, good job LoC. I'll give it a try, once I stop testing all my current concepts.


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PostPosted: Sun Apr 10, 2016 5:54 pm 
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Update, forgot about Fall of the Titan.


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PostPosted: Sun Apr 10, 2016 6:14 pm 
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So I was playing a game with my IzzetMill? deck today and the game glitched when I tried to read my opponent's grave after he lost. Then after getting a fatal error, I re-load the game and although it counted my win, my Magic Origins rank has been wiped (my BFZ and Shadows ranks are fine). Has anyone else had this problem?

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PostPosted: Sun Apr 10, 2016 6:16 pm 
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Update, forgot about Fall of the Titan.

How do you get lands in the grave? Lucky Jace?

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PostPosted: Sun Apr 10, 2016 6:27 pm 
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I think ya'll are doing it wrong. Like, completely wrong direction.

My Rank 40 Izzet Prowess List:

Chiang's Rank 40 Izzet Prowess Deck


Off the bat, Lighting Axe, any sort of Counterspell, and any CMC=3+ instants/sorceries should be discarded.Remove any Abbot of Keral Keeps from your deck, as the update makes them irreverent. For now, just tech a Scryfish.

This deck is bonkers; all you have to do is learn to mulligan properly.

Scrouge wolf is amazing, idk why you guys don't play him. Easy AF to trigger his delirum, w/ Instants, Sorceries, Artifacts, and Lands. This + Jace is a big threat.

Fevered visions is nuts.

The 1CMC cantrips (Expedite and Slip) are amazing too.

The only fragile thing is "Thing in the Ice, who might not flip due to Priority and not being able to cast spells prior to battle. Disperse and Scryfish are the first to leave once I find better cards.


It says 15 creatures but I only count 14...
I'd try your version but... I've got 0 SOI cards, so maybe in 2 months I'll give it a spin.
On another note... With only Stormchaser and Jhessians, Its about as much a prowess deck as Rdw...
Needs a different name imo. Something like Izzet turbo draw or Izzet Instant death or maybe I should just shut-up.

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PostPosted: Sun Apr 10, 2016 6:32 pm 
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chile125 wrote:
So I was playing a game with my IzzetMill? deck today and the game glitched when I tried to read my opponent's grave after he lost. Then after getting a fatal error, I re-load the game and although it counted my win, my Magic Origins rank has been wiped (my BFZ and Shadows ranks are fine). Has anyone else had this problem?


Mine got wiped with the update... Was only 26 or something anyway...

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PostPosted: Sun Apr 10, 2016 6:49 pm 
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Derp Missing a Scryfish (Normally these would be Abbots but not w/ the glitch).

Anyway, yea Delirium trigger off of Jace when he pitches a land.

Slip thru time is Blue, and so is Disperse. And Jace is there, so def not RDW.

Also, I wouldnt throw in Lightning Axe just to try to trigger the wolf faster. I also don't recommend building it without all the cards; the SOI cards are crucial (Fevered Visions is normally a 6 turn clock).


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PostPosted: Sun Apr 10, 2016 10:18 pm 
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Maybe try grip of the roil over disperse?

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PostPosted: Sun Apr 10, 2016 11:30 pm 
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Scourge Wolf is a card I tried and didn't like, but I could see it work, if you go all the way and add Evolving Wilds and Alchemist's Vial. I just think that is a lot of trouble for a 2-of creature.

First problem is that it forces you heavily into Mountains. Usually I'd keep a hand with a Tapland and a Mountain, if I have good plays. Now I imagine a hand with Evolving Wilds, a Mountain and Scourge Wolf and that already raises the question whether I should get the Mountain or the Island, as I could get screwed either way.

Alchemist's Vial may be a decent card to trigger prowess, but it would never be your first choice without delirium. So all this, only to make the Wolf better than Entangler? Because without delirium he really isn't. And it's not THAT easy to get it online. Sorcery and Instant can be taken for granted, but for a creature you need the help of your opponent and the removal also needs to hit something other than our big boy himself, which is unlikely if he's already on the board. Then you still have to draw into Wilds or Vial. And you need the time to cast the latter. I mean, I'm not completely discarding the concept, as he IS a powerhouse with delirium and evasion, but these are a lot of drawbacks for a creature you won't even see in every game, let alone in its powered up version.

I still question Thing in the Ice with that many creature buffs, but it has a huge target on it's head, that's for sure. Maybe I give it another try tonight. However, Scryfish is certainly not better than Abbot, not even with the autoskip bug, as I would take Entangler over it any day of the week. The Prowess decks are already kinda low on creatures. What are you gonna do with your spells, if they have some spot removal? Buff your Scryfish to do the job?


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PostPosted: Mon Apr 11, 2016 12:24 am 
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This is what I'm at right now with UR prowess:

Creature(15)
2 x Umara Entangler
2 x Thing in the Ice
2 x Abbot of Keral Keep
3 x Stormchaser Mage
1 x Jace, Vryn's Prodigy
3 x Jhessian Thief
2 x Jori En, Ruin Diver


Instant(15)
3 x Lightning Axe
4 x Expedite
4 x Titan's Strength
4 x Just the Wind


Sorcery(6)
4 x Slip Through Space
2 x Avacyn's Judgment


Enchantment(2)
2x Fevered Visions

Land(22)
8 x Island
2 x Wandering Fumarole
7 x Mountain
2 x Sulfur Falls
3 x Evolving Wilds



I think Lightning Axe is just too good of a removal spell to pass up, so I went with a slight madness subtheme.

Thing in the Ice can indeed be kind of anti-synergistic with your other creatures, but it still gets buffed by a Titan's Strength. I think if you arrange to have 1 counter left and keep like a Titan's Strength for the turn after to flip it, it's very worth it.
Not always possible of course but this card seems so appealing in the Prowess shell that I can't see myself replacing it by a mere Umara Entangler or Mage-Ring Bully. In the end it may be the right thing to do but I still want to believe.
Also the haste on Stormchaser Mage and thanks to Expedite makes it not so bad to replay your creatures after you bounce them.

Also Abbot of Keral Keep has not annoyed me too much with the bug so far, but if it starts doing so I'll just bring in more Umara Entanglers I think.

EDIT: Somehow forgot to put Jace and Jori En in the list, so added them in.

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Last edited by Dream Maker on Mon Apr 11, 2016 3:26 am, edited 4 times in total.

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PostPosted: Mon Apr 11, 2016 1:48 am 
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I think ya'll are doing it wrong. Like, completely wrong direction.

My Rank 40 Izzet Prowess List:

Chiang's Rank 40 Izzet Prowess Deck


Off the bat, Lighting Axe, any sort of Counterspell, and any CMC=3+ instants/sorceries should be discarded.Remove any Abbot of Keral Keeps from your deck, as the update makes them irreverent. For now, just tech a Scryfish.

This deck is bonkers; all you have to do is learn to mulligan properly.

Scrouge wolf is amazing, idk why you guys don't play him. Easy AF to trigger his delirum, w/ Instants, Sorceries, Artifacts, and Lands. This + Jace is a big threat.

Fevered visions is nuts.

The 1CMC cantrips (Expedite and Slip) are amazing too.

The only fragile thing is "Thing in the Ice, who might not flip due to Priority and not being able to cast spells prior to battle. Disperse and Scryfish are the first to leave once I find better cards.

So you add a +1 Fall of the Titan or not? Please update the list so slow people like me can understand why there is 59 cards T_T

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PostPosted: Mon Apr 11, 2016 2:31 am 
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Just seen the top 8 of SCG Baltimore included a U/R Control deck, and it made me wish we had Pyromancer's Goggles instead of Brain in a Jar :(

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PostPosted: Mon Apr 11, 2016 2:41 am 
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Isn't that too expensive for a deck that prefers to stay below 22 land?


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PostPosted: Mon Apr 11, 2016 4:18 am 
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Just seen the top 8 of SCG Baltimore included a U/R Control deck, and it made me wish we had Pyromancer's Goggles instead of Brain in a Jar :(

yeah I'm sure that mythic rare would totally help


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PostPosted: Mon Apr 11, 2016 4:32 am 
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Speaking of Baltimore, did anyone catch the G/B tokens vs Naya Midrange game with the 34 loyalty Nahiri?

One of the most clutch wins I've seen.

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PostPosted: Mon Apr 11, 2016 4:45 am 
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Just seen the top 8 of SCG Baltimore included a U/R Control deck, and it made me wish we had Pyromancer's Goggles instead of Brain in a Jar :(

yeah I'm sure that mythic rare would totally help


A better mythic for the deck over the rare? I'd take it!

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PostPosted: Mon Apr 11, 2016 5:41 am 
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Why are a bunch of these Izzet Prowess decks not including Mage Ring Bully?

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PostPosted: Mon Apr 11, 2016 7:09 am 
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Personally I don't like that I'm being forced to attack with it. Since we have Umara Entangler now to choose from as another prowess 2 drop now I'll gladly trade that one toughness for the ability to control my attacks. Can't speak for the other people but I think this is the main reason for not including him.

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PostPosted: Mon Apr 11, 2016 8:44 am 
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Yep, that is the reason. Sometimes I don't wanna swing and that happes far more often than the 1 toughness matters.

I've been testing a prowess version similar to LoC's with Thing in the Ice, Scourge Wolf, Alchemist's Vial and Evolving Wilds instead of taplands to trigger delirium reliably.

Good things first: For some reason I didn't have mana issues with 5 Islands, 8 Mountains, 2 Sulfur, 2 Furmarole and 4 Wilds. Even the untapped double red on turn 2 was usually no problem.

Unfortunately everything else felt much slower than usual. In order to get delirium, I always had to sac a Wilds and a Vial. However, this is way too slow for what the deck wants to do. Vial eats 3 mana and does basically nothing, if you just wanna get it into the yard and don't wait until it can disable something important. This might not sound like much, but wasting 3 mana in an aggro deck is huge.

Of course you don't have to rush it, but without delirium I always wished my Scourge Wolf was any prowess creature for a few extra damage here and there. This adds up to the point where a single buffed delirium Wolf attack won't even make up for it anymore. Also, the longer this Vial sits in your hand, the more you wish it was something else instead.

Next problem: He eats removal like a boss. Don't confuse this with the old "dies to removal" argument. What I mean is that if all the effort is worthless 90% of the time, I see no reason to cripple the rest of my deck for this guy. Expedite doesn't help much either, because that's already 3 red mana, add another one or two for the buff and possibly some to get him through. Yes, when the stars align it's possible, but usually not. This means he sits on the board for a turn, asking to get shot.

Let's move on to my experience with Thing in the Ice: The first thing I noticed is that I like it even less in the Scourge Wolf version, because Alchemist's Vial doesn't trigger it and once again, I always wished the Vial was something else. After I was certain that Scourge Wolf isn't worth the effort, I went back to Entanglers and added Thing in the Ice in there. Played for multiple hours straight and it transformed 3 times. It was never required for the win.

This card gives me headaches. When I play it early, so that it profits from future spells, it just sits there for a few turns and finally gets removed before it's too late. That's still a 1 for 1 trade (unless it was a sweeper), but any other creature would've dealt some damage in the meantime. However, when I save it for later, I often don't have enough instants left to flip it immediately, either. The worst case scenario is when I sit on Expedite in topdeck mode and could swing for the win, but draw a wall...

It looks incredible on paper and you'd expect it to be right at home in a deck full of cheap spells, but it's not an aggressive card and not even a Prowess deck is able to turn it into one. It's a card for spellheavy decks that want to stall into lategame - a defender that needs to be dealt with. What this deck needs is an attacker that needs to be dealt with.


Last edited by Gegliosch on Mon Apr 11, 2016 9:21 am, edited 4 times in total.

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