It is currently Sun Dec 01, 2024 1:42 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 332 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 17  Next
Author Message
PostPosted: Wed Apr 06, 2016 3:29 pm 
Offline
Member
User avatar

Joined: Jul 11, 2015
Posts: 1082
Location: Somewhere in Time

_________________
My Decks:
Spoiler

'Where is the fighting man?
Am I he?
You would trade every truth
For hollow victories'.


Last edited by Sjokwaave on Thu Apr 07, 2016 1:44 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 1:19 pm 
Offline
Member
User avatar

Joined: Dec 19, 2015
Posts: 1855
Yup, Selesdrazi seems amazing. Here's what I'm at currently:

Drazi Ramp v1
Creatures (23):
4 x Sylvan Ranger
2 x Sylvan Advocate
1 x Deathcap Cultivator

2 x Eldrazi Displacer
1 x Nissa, Vastwood Seer
2 x Reclamation Sage

2 x Thought-Knot Seer

1 x Archangel Avacyn
2 x Reality Smasher

1 x Greenwarden of Murasa
1 x Oblivion Sower
1 x Ulvenwald Hydra
1 x Woodland Bellower

1 x Ulamog, the Ceaseless Hunger
1 x Kozilek, the Great Distortion

Non-creature Spells (13):
3 x Ruin In Their Wake

3 x Explosive Vegetation
2 x From Beyond
1 x Gideon, Ally of Zendikar

2 x Planar Outburst
2 x Tragic Arrogance

Lands (24):
8 x Forest
4 x Plains
6 x Wastes
2 x Canopy Vista
4 x Evolving Wilds


I'd kinda want to fit Explosive Vegetation; unsure what to cut for it, though. Maybe -2 Natural Connection, -1 Tragic Arrogance, +3 Vegetation is the way to go. I really like having 7 pre-4 ramp spells, though...

Once I open the following cards, I'm not sure what I should cut to add them into this list (if anything at all):
- 2 Tireless Tracker. Plus: Can be fetched with Woodland Bellower, gives me some card-draw for the late-game. Minus: Doesn't really help against aggro, which is this deck's weak point.
- 2 Declaration in Stone. Plus: Great removal against aggro and control alike. Minus: It's only single-target and probably does not help enough against aggro.
- Second Deathcap Cultivator. Plus: More ramping for turn 4. Minus: No fixing, kind of a dead draw later, the most unstable of the ramp options.

EDIT:
+4 Sylvan Ranger
+2 Reclamation Sage
+3 Explosive Vegetation
+1 Woodland Bellower
+1 Gideon, Ally of Zendikar
+1 Ulvenwald Hydra
+1 Nissa, Voice of Zendikar

-3 Jaddi Offshoot
-3 Warping Wail
-4 Natural Connection
-1 Linvala, the Preserver
-2 Gaea's Revenge

First 10 swaps happened so that the deck would not run out of steam that often after casting multiple ramp spells early; instead the spells have more impact (which the deck lacked).
Linvala got the axe; this deck was behing too rarely to make her worth it. Gideon took her place and so far he didn't disappoint.
Opened Hydra a bit later (3 mythics out of 7 packs w00t), which inspired me to experiment with Nissa and her instead of the Revenges (which I'm not as high on as some people here). This change is still unproven; hope it's good!

EDIT2: -1 Nissa, Voice of Zendikar, +1 Forest
Turned out that this Nissa was not what this deck was looking for. The 25th land does not seem like the worst idea considering the amount of land-fetching in the deck, a notable alternative might be adding the third Reclamation Sage.

EDIT3: -1 Forest, +1 Deathcap Cultivator
Opened one of these guys up, testing him atm.

_________________
My decks can be found in my deckbuilder archive. Enter here!


Last edited by Modulo on Fri Apr 15, 2016 2:11 am, edited 7 times in total.

Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 1:55 pm 
Offline
Member
User avatar

Joined: Jul 11, 2015
Posts: 1082
Location: Somewhere in Time
I think Wail is what gets cut. I tried it myself and just found that I'd rather be casting something else the vast majority of the time.

I also think with a decent creature count and some token generation at least one Abbey is called for. These decks may be threat dense, but can you ever really have too many win conditions? :D

You'll have to let me know how Tragic Arrogance works out for you. I went Bonds to shut down Walkers ASAP as there as so many of them now and paired it up with Declaration for spot removal.

_________________
My Decks:
Spoiler

'Where is the fighting man?
Am I he?
You would trade every truth
For hollow victories'.


Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 2:09 pm 
Offline
Member
User avatar

Joined: Jul 27, 2014
Posts: 3782
Location: 3rd rock from the Sun, Milky Way
Identity: BAMF
Preferred Pronoun Set: Beep/Bop/Boop
Sjokwaave wrote:
I think Wail is what gets cut. I tried it myself and just found that I'd rather be casting something else the vast majority of the time.

I also think with a decent creature count and some token generation at least one Abbey is called for. These decks may be threat dense, but can you ever really have too many win conditions? :D

You'll have to let me know how Tragic Arrogance works out for you. I went Bonds to shut down Walkers ASAP as there as so many of them now and paired it up with Declaration for spot removal.


I second the Westvale Abbey addition, even just 1. Just replace it 1 for 1 with a Wastes. I only used it twice last night, and both times I was going to win anyway, but it won the game quicker for me the second game. Another threat/creature producer is always nice.

I'll post the first game's pics when I get home...it really was living the dream. Poor chap.

_________________
Magic Arena Discord Server: https://discord.gg/magic


Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 3:17 pm 
Offline
Member
User avatar

Joined: Dec 19, 2015
Posts: 1855
Thanks for the responses!

I was lucky enough to open Avacyn in my 3rd SOI pack, haven't opened more yet (only had enough gold for OGW). Hence no Abbey yet; running 1 for a Wastes (or even a Plains maybe) seems like a good suggestion (even if this deck does care about Wastes specifically).

To me Wail seems like the flexible card you want for many match-ups - kill RDWs 1-drop before it gets enchanted, counter sorcery-speed removal or have an alternate way to ramp or a chump-blocker. Time will tell if this is correct; my replacement for Wail might be Deathcap Cultivator, though.

Arrogance is a metagame call I think as it kills Ulamog and isn't stopped by Avacyn; also it helps against multiple enchantments/PWs. It's a lot weaker vs. Crats though and it always leaves something on the battlefield. So far I felt like I could pressure opposing PWs just fine; we'll see if I can keep it up.

I feel like running Sylvan Advocate as well as Jaddi Offshoot might be good enough, so that I don't have to rely on Declaration in Stone. If I find I need spot removal, a black splash for Anguished Unmaking doesn't seem completely off (especially with Deathcap Cultivator).



EDIT: After some more testing, I came to the conclusion that my list is no good. Its main problem is running out of steam very quickly. I'll definitely have to modify it by quite a lot. I'll add a note to the list.

_________________
My decks can be found in my deckbuilder archive. Enter here!


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 3:20 am 
Offline
Member
User avatar

Joined: Nov 09, 2014
Posts: 24
I don't post here very often, but this deck warrants a rare share. I'm currently 17-0 on Xbox One with this list. Pretty close to what you guys are running but in my view, these are the correct numbers.

Selesnya Ramp

CREATURES (16)
2 Sylvan Advocate - a 4/5 vigilance on turn 4 is good.
3 Sylvan Ranger - Early mana fixing because we're basically 3 colors
3 Elvish Visonary - Early body that replaces itself and is a fine top deck late game
1 Nissa, Vastwood Seer - Card advantage is cool I heard from a guy
1 Archangel Avacyn - Because we have Plains in our deck and she is bonkers
2 Reality Smasher - Valuetown
1 Greenwarden of Murasa - Yay, they fixed you!
1 Oblivion Sower - Casting after an Ulamog swing is bananas
1 Kozilek, the Great Distortion - Dude #1
1 Ulamog, the Ceaseless Hunger - Dude #2

SPELLS (20)
2 Fog - Basically a Time Walk. Very underplayed.
3 Ruin in Their Wake - Strictly worse than Rampant Growth, but it tries it's best
4 Nissa's Pilgrimage - Ramp
2 From Beyond - Go get'em
3 Explosive Vegetation - Miss your butt, Mwonvuli Acid-Moss
1 Gideon, Ally of Zendikar - Again, we have Plains in our deck. Duh.
2 Planar Outburst - Reset, drop bombs.
1 Tragic Arrogance - Because there's only 2 Planar Outburt
2 Nissa's Renewal - Curves right into our 10 drops

LAND (24)
4 Evolving Wilds
2 Canopy Vista
2 Sunpetal Grove
5 Wastes
8 Forest
3 Plains

Certain cards from the last meta I omitted altogether:
Jaddi Offshoot is fine but the amount of midrange, control and mirror decks that are flooding in while people are trying to figure out what they want to play makes incidental life gain irrelevant as all we're trying to do is get to our bombs. 1/1 chumps and sylvan advocate do fine to hold off early aggression from vampire decks and the like.

Gaea's Revenge is just weak now in my view. Sure he sticks but getting chump blocked by scion and cleric tokens is just frustrating. Plus with all the new toys we have now, there's just no reason to play cards like this and Plated Crusher as so many of us did before the update.

Natural Connection is bad. I've been saying this since it was released. In a landfall deck, sure, but Ruin in Their Wake is just so much better if you can consistently hit it on turn 2 right into Explosive Vegetation on turn 3.

Westvale Abbey feel win-more to me and having a critical mass of dudes is not what we're doing. If you find yourself making cleric tokens because you have nothing else to spend your mana on with this kind of deck, you've probably lost already.

I would hate to have to go up against this thing. On second thought, it's terrible, don't build it. No really, don't do it. ;)

On a final note, I do believe Izzet Prowess and Rakdos Vampire madness are just as good, if not better than this deck, but until they fix the priority passing thing that's going on, I'm not venturing into Versus with those decks which so often are going to get hosed into combat before they finish setting up. "BUT WAIT, I WANT TO EXPEDITE MY ABBOTT! NOOOO!"


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 4:22 am 
Offline
Member
User avatar

Joined: Jul 11, 2015
Posts: 1082
Location: Somewhere in Time
In any deck running three or more colours, Natural Connection is what I'm playing: I'm not running enough Wastes to make Ruin a consistent T2 play, so it's out. There are decks where Pilgrimage is the better card, but I don't think it's this deck.

Regardless of anything else, Abbey produces :c: and doesn't enter tapped, that alone is enough to consider inclusion in Eldrazi decks. Then it has massive potential upside. It is absolutely an auto-include.

Gaea is nice insurance against control. I actually think it's stock went up with the update due to the spike in removal power. I still think haste is incredibly relevant too: he can make a nice finisher.

The Fog inclusion is just, well... I don't even know what to say. You have a deck that has access to Linvala, Hydra, Thought-Knot etc and you run Fog instead? I actually LOLed when you said it was basically a Time Walk.

_________________
My Decks:
Spoiler

'Where is the fighting man?
Am I he?
You would trade every truth
For hollow victories'.


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 4:56 am 
Offline
Member
User avatar

Joined: Nov 09, 2014
Posts: 24
This is why I don't post on here. People spend like 30 minutes to put something up that they're proud of and some jamoke just craps on them for no reason. Besides the fact that absolutely nowhere did I ask for any sort of pompous, dickheaded opinion from a random dude about a deck I've been decimating people with, do you feel better about your life now that you LOLd at my card choices? Cool, guy. Cool.


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 5:02 am 
Offline
Member
User avatar

Joined: Dec 22, 2015
Posts: 68
Well, if you don't want criticism on your deck, why the heck are you posting here? Kek.


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 5:07 am 
Offline
Member
User avatar

Joined: Nov 09, 2014
Posts: 24
There's criticism then there's "my deck is better than your deck" presented in the crudest and rudest possible way. Like, what the hell happened to constructive criticism and not just basically telling someone they should feel bad about themselves for playing fog? People are savage and dumb online, I get it. But christ, it's a Magic the Gathering deck board, go be a jerk on a political board or something.


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 5:10 am 
Offline
Member
User avatar

Joined: Dec 22, 2015
Posts: 68
If you think that post is being rude, you have the thinnest internet skin I've ever seen.

The points raised on Abbey, Gaea and Natural Connections are fair and well presented. If anything, the only "rude" thing is the Fog thing, and let us be real, it absolutely isn't a Time Walk lol.


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 5:13 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
Calm it down folks, none of this is needed.

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 5:20 am 
Offline
Member
User avatar

Joined: Jul 21, 2014
Posts: 528
I'd compare Fog to lifegain, rather than Time Walk, it's not quite as good. On the bright side, you'd probably fool me with it - nobody expects Fog in a ramp deck. Maybe that's the key to it's success :D

I don't wanna get involved in this "discussion" too deeply, but there is one piece of advice you should take to heart: Natural Connection trumps Nissa's Pilgrimage in 3-coloured decks (let's call colourless a colour for argument's sake).


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 11:46 am 
Offline
Member

Joined: Apr 09, 2016
Posts: 132
Don't have all the cards for it yet and i am still trying stuff out for it but this got me to rank 40:

1xKytheon, Hero of Akros
3xExpedition Envoy
3xSunblade Elf

1xHanweir Militia Captain (missing the second)
1xUndercity Troll (replacement)
3xConsul's Lieutenant
3xTopan Freeblade

2xEvolutionary Leap
2xDeclaration in Stone

2xBygone Bishop
2xTireless Tracker
3xCitadel Castellan

2xAlways Watching
4xWildsize

1xArchangel of Tithes
2xKytheon's Irregulars
1xGideon, Ally of Zendikar

13xPlain
6xForest
2xCanopy Vista
2xSunpetal Grove

Cards I have been thinking about:

Thalia's Lieutenant: tried it, was allright, cut it for more land. Maybe better with a second Hanweir Militia Captain and Ulvenwald Mysteries
Lantern Scout: should be an absolute beast but I feel like with all that vigilance I got enough against aggro.
Vryn Wingmare: never really tried this
Archangel Avacyn: great card but if it flips is usally clears my remaining board.
Nissa, Voice of Zendikar: doublegreen...
Ulvenwald Mysteries: perhaps as are replacement for 2xEvolutionary Leap so i don't have to hold green mana open all the time in case of a sweeper.
Sylvan Advocat: hard to tell if he would be better then Topan Freeblade and i don't have him

_________________
Steam: http://steamcommunity.com/profiles/76561197986052940/
Youtube: https://www.youtube.com/channel/UC0b4JN ... 5-2lcVDjnw


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 12:05 pm 
Offline
Member

Joined: Dec 16, 2015
Posts: 16
Modulo wrote:
Yup, Selesdrazi seems amazing. Here's what I'm at currently:

Drazi Ramp v1
Creatures (22):
4 x Sylvan Ranger
2 x Sylvan Advocate

2 x Eldrazi Displacer
1 x Nissa, Vastwood Seer
2 x Reclamation Sage

2 x Thought-Knot Seer

1 x Archangel Avacyn
2 x Reality Smasher

1 x Greenwarden of Murasa
1 x Oblivion Sower
1 x Ulvenwald Hydra
1 x Woodland Bellower

1 x Ulamog, the Ceaseless Hunger
1 x Kozilek, the Great Distortion

Non-creature Spells (14):
3 x Ruin In Their Wake

1 x Nissa, Voice of Zendikar

3 x Explosive Vegetation
2 x From Beyond
1 x Gideon, Ally of Zendikar

2 x Planar Outburst
2 x Tragic Arrogance

Lands (24):
8 x Forest
4 x Plains
6 x Wastes
2 x Canopy Vista
4 x Evolving Wilds


I'd kinda want to fit Explosive Vegetation; unsure what to cut for it, though. Maybe -2 Natural Connection, -1 Tragic Arrogance, +3 Vegetation is the way to go. I really like having 7 pre-4 ramp spells, though...



Eldrazi Displacer has quickly become one of my favorite cards, especially when he's used to trigger Thought-Knot Seer repeatedly. His potential for abuse is pretty large. Too bad the big Eldrazi effects are on cast.


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 1:16 pm 
Offline
Member
User avatar

Joined: Dec 19, 2015
Posts: 1855
madwren wrote:
Eldrazi Displacer has quickly become one of my favorite cards, especially when he's used to trigger Thought-Knot Seer repeatedly. His potential for abuse is pretty large. Too bad the big Eldrazi effects are on cast.


Yeah, that dude is cool; main reason I'm playing Selesdrazi>Gruuldrazi.
To be honest, I initially thought he would perform a lot better than he actually does, but he still is very good.

JoeVoigt wrote:
I don't post here very often, but this deck warrants a rare share. I'm currently 17-0 on Xbox One with this list. Pretty close to what you guys are running but in my view, these are the correct numbers.

Selesnya Ramp

CREATURES (16)
2 Sylvan Advocate - a 4/5 vigilance on turn 4 is good.
3 Sylvan Ranger - Early mana fixing because we're basically 3 colors
3 Elvish Visonary - Early body that replaces itself and is a fine top deck late game
1 Nissa, Vastwood Seer - Card advantage is cool I heard from a guy
1 Archangel Avacyn - Because we have Plains in our deck and she is bonkers
2 Reality Smasher - Valuetown
1 Greenwarden of Murasa - Yay, they fixed you!
1 Oblivion Sower - Casting after an Ulamog swing is bananas
1 Kozilek, the Great Distortion - Dude #1
1 Ulamog, the Ceaseless Hunger - Dude #2

SPELLS (20)
2 Fog - Basically a Time Walk. Very underplayed.
3 Ruin in Their Wake - Strictly worse than Rampant Growth, but it tries it's best
4 Nissa's Pilgrimage - Ramp
2 From Beyond - Go get'em
3 Explosive Vegetation - Miss your butt, Mwonvuli Acid-Moss
1 Gideon, Ally of Zendikar - Again, we have Plains in our deck. Duh.
2 Planar Outburst - Reset, drop bombs.
1 Tragic Arrogance - Because there's only 2 Planar Outburt
2 Nissa's Renewal - Curves right into our 10 drops

LAND (24)
4 Evolving Wilds
2 Canopy Vista
2 Sunpetal Grove
5 Wastes
8 Forest
3 Plains


That list looks cool as well, it has some interesting twists.
I think every card you don't want to run explicitly has its reasons. The omissions I'm more curious about are Woodland Bellower (6/5 that either draws a card or adds a 4/5 vigilant trampler) and Thought-Knot Seer (I personally found this card to be incredibly good, probably even better than Reality Smasher).
Sylvan Ranger IMO is almost strictly better than Elvish Visionary. Basically, instead of carddraw, you get a tutor; amazing early, still good later.
I am not a big fan of running 4 Pilgrimages in a 3-color list; basically because you will run out of Forests after casting 2 of them; making the other 2 dead draws.
Fog is a bit odd, but not actively bad in my mind; I'm with Gegliosch in comparing it to lifegain. This can be a Time Walk against burn and some mid-range decks, but it's a dead card against control strategies. It comes down to a metagame call.

_________________
My decks can be found in my deckbuilder archive. Enter here!


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 2:08 pm 
Offline
Member
User avatar

Joined: Sep 03, 2015
Posts: 1662
Gegliosch wrote:
I'd compare Fog to lifegain, rather than Time Walk, it's not quite as good. On the bright side, you'd probably fool me with it - nobody expects Fog in a ramp deck. Maybe that's the key to it's success :D

I don't wanna get involved in this "discussion" too deeply, but there is one piece of advice you should take to heart: Natural Connection trumps Nissa's Pilgrimage in 3-coloured decks (let's call colourless a colour for argument's sake).


yes, cut forests for more plains and play natural connection in that deck. Can also cut at least 1 waste, maybe 2


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 2:27 pm 
Offline
Member
User avatar

Joined: Sep 19, 2015
Posts: 56
Hey everyone! I've posted a few things here and there, but mostly just been lurking. Figured I'd share a deck I'm trying out. It's a midrange Aggro deck that tries to abuse Eldrazi Displacer along with the many green creatures that have ETB triggers.

Selesnya Beats

Creatures:
2x Knight of the White Orchid
2x Sylvan Advocate
4x Sylvan Ranger
2x Elvish Visionary
2x Eldrazi Displacer
1x Nissa, Vastwood Seer
1x Vile Redeemer
2x Reclamation Sage
3x Pack Guardian
2x Thought-Knot Seer
1x Sage of Ancient Lore
2x Reality Smasher
1x Linvala, the Preserver
1x Greenwarden of Murasa
1x Woodland Bellower
1x Ulvenwald Hydra

Planeswalkers:
1x Nissa, Voice of Zendikar
1x Gideon, Ally of Zendikar

Other Spells:
2x Oath of Nissa
2x Evolutionary Leap
2x Declaration in Stone

Lands:
6x Plains
7x Forest
2x Wastes
2x Canopy Vista
2x Westvale Abbey
2x Sunpetal Grove
3x Evolving Wilds

_________________
Super Twonky on XBox 1
Twonky on Steam
supertwonky on Twitch: https://www.twitch.tv/supertwonky


Last edited by Super Twonky on Sat Apr 09, 2016 3:33 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 3:03 pm 
Offline
Member
User avatar

Joined: Mar 11, 2016
Posts: 1081
Hey everyone! I've posted a few things here and there, but mostly just been lurking. Figured I'd share a deck I'm trying out. It's a midrange Aggro deck that tries to abuse Eldrazi Displacer along with the many green creatures that have ETB triggers.

Selesnya Beats

Creatures:
2x Knight of the White Orchid
2x Sylvan Advocate
4x Sylvan Ranger
2x Elvish Visionary
2x Eldrazi Displacer
1x Nissa, Vastwood Seer
1x Vile Redeemer
2x Reclamation Sage
3x Pack Guardian
2x Thought-Knot Seer
1x Sage of Ancient Lore
2x Reality Smasher
1x Linvala, the Preserver
1x Greenwarden of Murasa
1x Woodland Bellower
1x Ulvenwald Hydra

Planeswalkers:
1x Nissa, Voice of Zendikar
1x Gideon, Ally of Zendikar

Other Spells:
2x Oath of Nissa
2x Evolutionary Leap
2x Declaration in Stone

Lands:
6x Plains
7x Forest
2x Wastes
2x Canopy Vista
2x Westvale Abbey
2x Sunpetal Grove


Looks good but I would add some Evolving Wilds so you can draw Wastes.

_________________
Quarterfinal Match https://www.twitch.tv/immortalreborn/v/72290353


Like this post
Top
 Profile  
 
PostPosted: Sat Apr 09, 2016 3:31 pm 
Offline
Member
User avatar

Joined: Sep 19, 2015
Posts: 56
Whoops! Forgot to include those in the list.

_________________
Super Twonky on XBox 1
Twonky on Steam
supertwonky on Twitch: https://www.twitch.tv/supertwonky


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 332 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 17  Next

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group