I haven't unlocked any SOI boosters at all and am at 83% of OGW, so I am limited in the decks I can brew. Which is a bummer and its gonna take forever to grind all those damn boosters and get back to deck building proper which is what I like. I basically have 2 options with the cards I have, one is what I believe will be the strongest aggro deck in the meta (Izzet Prowess) or Eldrazi aggro which is something I'm still working on.
Izzet Prowess 2.0
Description
Updated version, still missing cards
Creature(18)
3 x
Goblin Glory Chaser1 x
Umara Entangler2 x
Abbot of Keral Keep2 x
Mage-Ring Bully1 x
Jace, Vryn's Prodigy2 x
Stormchaser Mage2 x
Jori En, Ruin Diver1 x
Chandra, Fire of Kaladesh3 x
Jhessian Thief1 x
Akoum FirebirdInstant(8)
2 x
Fall of the Titans3 x
Titan's Strength3 x
ExpediteSorcery(8)
4 x
Slip Through Space2 x
Clutch of Currents2 x
Exquisite FirecraftEnchantment(3)
3 x
Infectious BloodlustArtifact(3)
3 x
Alchemist's VialLand(20)
7 x
Island2 x
Wandering Fumarole9 x
Mountain2 x
Sulfur Falls View to this deck go to:
http://www.magicduelshelper.com/decklis ... 2001f0cb5b Created using Magic Duels Helper:
http://www.magicduelshelper.com So this is the update to the earlier version I posted. Main changes/differences with other builds posted here are:
- Fairies are gone - the ocasional draw was okayish as was the evasion but mid-game they were terrible draws if there wasn't another one on the board(kept the glory chasers, because 1 drops are essential for early beatdown and with slip through space they are much better draws later on)
- Added
Fall of the Titans - Play testing confirmed that this card is just awesome in this deck, since its is very easy to trigger the surge. The perfect X spell to finish the game.
- The firebird stays. Not a whole lot of synergy, but the bird is still awesome by itself.
-
Infectious bloodlust stays. +3 hasting tools, prowess activator, card advantage, +2/+1... Come on, if it rocks in RDW why not here? especially good to put on non-prowess guys or the 1/3s.
-
Umara Entangler is good enough as a 2-drop to be in the deck (could even be more copies if you want more creature density) She's an Abbot without the extra card...
-
Alchemist's Vial - This card seems to have been overlooked by everyone else and in my tests, I can say it works very well here. It activates prowess, its a cantrip to keep feeding the draw and the Joris, its cheap, its evasion in the sense that it removes a blocker for the final blow calculations... So its all good. With this in the deck, I haven't yet run out of steam/cards. It just keeps drawing, drawing, drawing... I actually believe there is no need for
fevered visions at all.
-
Exquisite Firecraft came in because burn just puts you that much closer to winning, especially if Jace lets you play it again.
- Jace and Chandra are still in, but they haven't exactly overwhelmed me in this deck. They work more like back-up plans. Jace is better than chandra because he can help ditch lands before he flips and then -3 for an extra card and more prowess shenanigans. Chandra is a win-con by herself and can magically make opponents concede, but she gets in the way of the rest of the deck to be able to flip her.
- Afterthoughts:
Embodiment of Fury could be nice as a 4/3 trampling body who makes land drops stronger (although deck should win by the time it becomes relevant) or
Pyromancer's assault (If your feeding 2 spells a turn to Jori, why not to this enchantment as well? Activates prowess the turn you cast it too... Probably the same issue with Fury, relevant too late)
So how does it play? Quite different to RDW. It starts off slower, setting up the board and not doing much damage in the first 3-4 turns, then all of a sudden on turn 5-6-7 hits for huge amounts and finishes the game then and there. Its the kind of deck the has to develop a critical-mass to work, because you get scale economies if you have more prowess creatures on the board. It works like this: if you have 1 critter an instant gets you +1/+1, if you have 2, and 2 instants, +4/+4, if you have 3 of each, +9/+9, and so on... So its exponential. Boom, your dead. The card drawing is also sweet, because it lets you cycle through a huge chunk of your deck very fast and consistently. All this, even with the priority bug that should cripple this deck, but not entirely. It can still kick-ass even with the abbot and Jace being severely wounded.
Let me know your thoughts (especially on the vial, which I urge other prowess players to try out), its nice to have feedback as I try to motivate myself for the megalithic task of unlocking all the cards I'm still missing.
BTW, I'm missing a
stormchaser mage, thats why there are only 2.