Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Arthas Menethil, Death Knight
The death knight is a grindy value-oriented class that revolves around powerful removal and token generation. It's intended to have a midrange and a control build. The death knight's weakness is vulnerability to AOE and poor early game.
Hero Power: Death Pact (2) Destroy a friendly minion and draw a card.
Sample Quotes
Intro: "Frostmourne hungers!" "Bow before the Lich King!"
Hello: "So it begins."
Oops: "A foolish mistake."
Threaten: "I will show you the meaning of fear!"
Concede: "You have triumphed... for now..."
Basic cards
Rune Tap (0) Death Knight Spell (B) Restore 5 Health to your hero.
Death Strike (1) Death Knight Spell (B) Your hero gains +2 Attack and Immune this turn.
Death Coil (2) Death Knight Spell (B) Deal 3 damage to an enemy or restore 3 Health to a friendly character.
Risen Ghoul (2) Death Knight Minion (B) 2/3 Taunt
Runed Soulblade (3) Death Knight Weapon (B) 2/2 Whenever your hero deals damage, restore that much Health to your hero.
Joined: Jun 04, 2014 Posts: 15598 Location: Freedom
Preferred Pronoun Set: they
I feel like that hero power is too specialized.
also how does Dark Command even work, given that attacks don't happen all at the same time? what happens if I try to end my turn or even just time out without attacking?
Well, yeah. There isn't that much design space left in Hero Powers. I think it worked out though, and it's flavorful. Just assume Naxxramas doesn't exist when it comes to balancing the ability.
also how does Dark Command even work, given that attacks don't happen all at the same time? what happens if I try to end my turn or even just time out without attacking?
Renamed to Death Grip, changed it to destroy the minions if they don't attack.
Goblin Convention Center 3 Neutral Minion E Battlecry: Shuffle a Boomcon * ticket into your deck 0/6
* displays the current year Boomcon Ticket 1 Spell Join an EXPLOSIVE convention!
Replaces your deck with many goblins and goblin themed cards and spells especially mad bomber and madder bomber. The last card in your deck will always be explosive finish Explosive finish 0 Spell When drawn, ~ deals 10 damage randomly split among all other characters.
Sounds like Amaz. It's a hero power I really like for DK, even if his Requiem thing is a dumb keyword. Morbid could be a cool mechanic for DKs though. Hero Power fails the "empty board" test, if that is a legitimate thing. also undead tribal where
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
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