It is currently Sun Dec 01, 2024 5:21 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 812 posts ]  Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 41  Next
Author Message
PostPosted: Fri Jan 15, 2016 9:56 am 
Offline
Member
User avatar

Joined: Jul 27, 2014
Posts: 3782
Location: 3rd rock from the Sun, Milky Way
Identity: BAMF
Preferred Pronoun Set: Beep/Bop/Boop
Clutch is really, really good. Not worried about the regular man-lands, more the awakened man-lands. Plus, it gives you another pseudo-creature to push damage through. And if not, it is cheap, which is always good.

_________________
Magic Arena Discord Server: https://discord.gg/magic


Like this post
Top
 Profile  
 
PostPosted: Fri Jan 15, 2016 10:13 am 
Offline
Member
User avatar

Joined: Jan 30, 2015
Posts: 901
Location: London, England
I think Disperse is still better for Thopters as the instant speed makes it much more valuable. Thopters do not need more creatures they have loads already (although your list has less in favour of spells). While Disperse can't hit lands it can hit artifacts enchantments and planeswalkers so overall I think it's a better fit.

_________________
DARKSHOCK'S DUNGEON - http://forum.nogoblinsallowed.com/viewtopic.php?f=61&t=14407


Like this post
Top
 Profile  
 
PostPosted: Fri Jan 15, 2016 10:26 am 
Offline
Member
User avatar

Joined: Jul 27, 2014
Posts: 3782
Location: 3rd rock from the Sun, Milky Way
Identity: BAMF
Preferred Pronoun Set: Beep/Bop/Boop
I think Disperse is still better for Thopters as the instant speed makes it much more valuable. Thopters do not need more creatures they have loads already (although your list has less in favour of spells). While Disperse can't hit lands it can hit artifacts enchantments and planeswalkers so overall I think it's a better fit.


Hey, run what you like, that's what I say.

Clutch is really good in the list, though. Thopters really don't care about Enchants/Artifacts, and you have your flying monkeys to take care of Planeswalkers, if you even bother to look at them at all.

_________________
Magic Arena Discord Server: https://discord.gg/magic


Like this post
Top
 Profile  
 
PostPosted: Tue Jan 19, 2016 5:48 pm 
Offline
Member
User avatar

Joined: Nov 25, 2015
Posts: 1431
Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
Prowess BFZ

I took as a challenge to not have a single thopter there, I'm fed up of those...

3 x Goblin Glory Chaser
2 x Lavastep Raider
3 x Clutch of Currents
4 x Titan's Strength

2 x abbot of keral keep
4 x mage-ring bully
3 x Call of the Full Moon
2 x telling time
2 x twin bolt
2 x dragon fodder

3 x jhessian thief
2 x Exquisite firecraft
1 x Chandra, Fire of Kaladesh

2 x Brutal expulsion
1 x Akoum firebird

1 x Disciple of the ring

5 x island
10 x mountain
2 x sulfur falls
2 x Rogue's Passage
4 x izzet guildgate


Typical prowess deck, with some goodies from BFZ...at last I got to work, and really well, Brutal Expulsion...and Clutch is at its best here. CotFM isn't than usual in Izzet, but I love them particularly with the Jhessians...or early goblins...or late prowess critters, where they become Firecrafts 3-4-5...

Some mid-late game too, I always like some, in the form of Chandra, Firebird and Disciple, who fits like a glove in this deck, thing about I wasn't that sure.

Plays better than expected... in fact, one of my current best decks

Edited: lol, I somehow put there 4 GGC


Like this post
Top
 Profile  
 
PostPosted: Fri Mar 11, 2016 4:31 am 
Offline
Member
User avatar

Joined: Jan 08, 2016
Posts: 70
this is another deck originally taken from covert go blue thopter deck then I made some bad changes, works for me sometimes anyway

dwarfs standing on the shoulders of giants

2 x bonded construct
3 x runed servitor
3 x perilous myr
2 x tide drifter
3 x mist intruder
2 x sigil of valor
3 x pilgrim's eye
3 x chief of the foundry
3 x vile aggregate
2 x thopter engineer
3 x whirler rogue
2 x pia and kiran nalaar
2 x aligned hedron network
2 x thopter spy network
10 x island
8 x mountain
2 x sulfur falls
4 x izzet guildgate


Like this post
Top
 Profile  
 
PostPosted: Fri Apr 01, 2016 12:02 pm 
Offline
Member
User avatar

Joined: Feb 29, 2016
Posts: 2899
Location: Portugal
Prowess BFZ

I took as a challenge to not have a single thopter there, I'm fed up of those...

3 x Goblin Glory Chaser
2 x Lavastep Raider
3 x Clutch of Currents
4 x Titan's Strength

2 x abbot of keral keep
4 x mage-ring bully
3 x Call of the Full Moon
2 x telling time
2 x twin bolt
2 x dragon fodder

3 x jhessian thief
2 x Exquisite firecraft
1 x Chandra, Fire of Kaladesh

2 x Brutal expulsion
1 x Akoum firebird

1 x Disciple of the ring

5 x island
10 x mountain
2 x sulfur falls
2 x Rogue's Passage
4 x izzet guildgate


Typical prowess deck, with some goodies from BFZ...at last I got to work, and really well, Brutal Expulsion...and Clutch is at its best here. CotFM isn't than usual in Izzet, but I love them particularly with the Jhessians...or early goblins...or late prowess critters, where they become Firecrafts 3-4-5...

Some mid-late game too, I always like some, in the form of Chandra, Firebird and Disciple, who fits like a glove in this deck, thing about I wasn't that sure.

Plays better than expected... in fact, one of my current best decks

Edited: lol, I somehow put there 4 GGC


Inspired by an idea I got in another thread, here goes my take on Izzet prowess already thinking about possible improvements post-update:

3 x Goblin Glory Chaser
4 x Fairy Miscreant (You'd be surprised how often she goes under the radar and is essential for the kill...)
2 x Clutch of Currents
2 x Titan's Strength
2 x Fiery Impulse

1 x Jace, Vryn's Prodigy (not sure about jace, but he may be good for recycling instants and sorceries)
2 x abbot of keral keep
4 x mage-ring bully
1 x Call of the Full Moon
3 x twin bolt
3 x Infectious Bloodlust
1 x Disperse

3 x jhessian thief
2 x Exquisite firecraft

1 x Akoum firebird
2 x Pia and Kiran Nalaar

2 x Soulblade Djinn (big evasive hitter who gives everyone prowess? Why not?)

8 x island
9 x mountain
2 x sulfur falls
1 x Looming Spires
2 x Evolving Wilds


The whole bounce/burn/aura balance can be totally changed as this is a test version, that seems to work as is but probably has room for improvement. Main strength of the deck is its low curve and cheap removal that 2-for-1s with the prowess. It has a built-in draw engine with jessian thief to keep the threats coming and is pretty versatile already and can only get better with the new cards.
The differences to Callmemaggit's version are obvious. Lavasteprider is an ok mana sink, but I prefer the evasion and ocasional draw from the fairies, which also makes them prime candidates for auras. I have been unimpressed with telling time... its no impulse, so that got the axe. Infectuous bloodlust was left out of his version and its a great card... Without foundry denizen, dragon fodder is just bad here... Chandra is a possibility though.... Brutal expulsion, good utility but just too expensive IMO. I threw in a couple of Nalaars because they are good finishers and alround good value. The Djinns have yet to prove themselves but seem to fit in the theme of the deck.
Just goes to show that Izzet isn't just thopters....

_________________
Give me land, Give me fire, Give me that which I desire! :mage:
My Duels Youtube Channel


Like this post
Top
 Profile  
 
PostPosted: Mon Apr 04, 2016 9:41 pm 
Offline
Member
User avatar

Joined: Feb 13, 2015
Posts: 4303
Izzet Control anyone?

3 x Lightning Axe

3 x Vessel of Volatility
1 x Jace, Vryn's Prodigy
3 x Telling Time
2 x Avacyn's Judgment

4 x Fiery Temper
4 x Catalog
3 x Geistblast
2 x Scatter to the Winds
3 x Broken Concentration
3 x Artificer's Epiphany

2 x Confirm Suspicions

1 x Chandra, Flamecaller

2 x Fall of the Titans

5 x Mountain
10 x Island
3 x Highland Lake
2 x Sulfur Falls
4 x Evolving Wilds


The concept here is pretty simple, you burn out early minions then when something big you can't stop gets dropped you counter it. Only ting else thats worth noting is that you sould never be casting geistblast the card exists to be discarded, then you can cast it from the grave to twin one of your other spells

control the board, build up tons of mana, burn the face

side note: Fall of the Titans is seriously OP in 2HG

I think Vessel of Volatility's flavor text puts it best "To be honest, I'm not quite sure what's going to happen."


Like this post
Top
 Profile  
 
PostPosted: Tue Apr 05, 2016 10:30 am 
Offline
Member
User avatar

Joined: Jul 29, 2015
Posts: 713
My first edition of a burn deck I put together with the new OtG/SoI cards coming out. Originally I had blue in it for Geistblast and Brutal Expulsion then I figured if I'm going that direction, why not use what else blue has available. Namely Thing in the Ice and blue all-star Telling Time. I plan to keep working on it for the foreseeable future, as burn is one of my favorite archetypes along with aggro. Unfortunately we don't seem to have gotten many of the cards that would have been great in here such as Tormenting Voice or Sin Prodder Feel free to chime in with any suggestions or ideas along the way.

Burn v1.0
Link: http://www.magicduelshelper.com/decklist/details/f44a16c0-1de0-44f9-a10b-251859c52004
Creature(11)
2x Thing in the Ice
1x Jace, Vryn's Prodigy
2x Ember Hauler
2x Abbot of Keral Keep
1x Chandra, Fire of Kaladesh
1x Avaricious Dragon
2x Jori En, Ruin Diver

Instant(22)
3x Telling Time
3x Fiery Impulse
1x Lightning Axe
2x Fall of the Titans
4x Twin Bolt
4x Fiery Temper
3x Geistblast
2x Brutal Expulsion

Sorcery(2)
2x Exquisite Firecraft

Planeswalker(1)
1x Chandra, Flamecaller

Land(24)
15x Mountain
3x Highland Lake
2x Island
2x Wandering Fumarole
2x Sulfur Falls

_________________
Some mages just want to watch the world burn:
Spoiler


Like this post
Top
 Profile  
 
PostPosted: Tue Apr 05, 2016 10:52 am 
Offline
Member
User avatar

Joined: Jan 30, 2015
Posts: 901
Location: London, England
Quick question with regards to Geistblast if you cast a variable :x::r: card for :x:=5 and then copy it will the copy also be X=5 allowing you to do 10 face damage for 9 CMC?

_________________
DARKSHOCK'S DUNGEON - http://forum.nogoblinsallowed.com/viewtopic.php?f=61&t=14407


Like this post
Top
 Profile  
 
PostPosted: Tue Apr 05, 2016 11:11 am 
Offline
Member
User avatar

Joined: Jul 29, 2015
Posts: 713
Quick question with regards to Geistblast if you cast a variable :x::r: card for :x:=5 and then copy it will the copy also be X=5 allowing you to do 10 face damage for 9 CMC?

yes, it will

"If the spell being copied has an X whose value was determined as it was cast (like Avacyn’s Judgment’s madness cost has), the copy will have the same value of X"

_________________
Some mages just want to watch the world burn:
Spoiler


Like this post
Top
 Profile  
 
PostPosted: Tue Apr 05, 2016 11:12 am 
Offline
Member
User avatar

Joined: Jan 30, 2015
Posts: 901
Location: London, England
Sweet so 14 CMC needed for 20 damage burn :)

_________________
DARKSHOCK'S DUNGEON - http://forum.nogoblinsallowed.com/viewtopic.php?f=61&t=14407


Like this post
Top
 Profile  
 
PostPosted: Tue Apr 05, 2016 3:38 pm 
Offline
Member
User avatar

Joined: Feb 29, 2016
Posts: 2899
Location: Portugal
Izzet Prowess

Description
First build of the prowess deck

How to Play

Creature(23)
4 x Faerie Miscreant
3 x Jhessian Thief
3 x Goblin Glory Chaser
2 x Abbot of Keral Keep
2 x Mage-Ring Bully
1 x Embodiment of Fury
1 x Akoum Firebird
3 x Stormchaser Mage

Instant(9)
3 x Titan's Strength
3 x Expedite
3 x Rush of Adrenaline

Sorcery(3)
3 x Clutch of Currents

Enchantment(3)
3 x Infectious Bloodlust

Artifact(2)
2 x Bone Saw

Land(20)
6 x Island
2 x Wandering Fumarole
8 x Mountain
2 x Sulfur Falls
2 x Highland Lake

View to this deck go to: http://www.magicduelshelper.com/decklis ... 4c24020f82

Created using Magic Duels Helper: http://www.magicduelshelper.com

Trying out this deck building tool and it works pretty well. Congrats for the hard work!

As for the deck, I had already posted a prototype before the confirmation, but a few key cards got cut and didn't make it to duels. Luckily the essential cards did, so this should be the speed deck to beat in the new meta. It can win turn 4 with a perfect draw, but it can deal 20+ damage consistently by turn 6-7. So can ramp on steroids beat that? We'll see...
Big question here is if the instants/sorceries should be pumps or burn or a mix of both? I went with pumps in this build because of the greater damage potential.
As always, comments, criticisms and suggestion are always welcome.

_________________
Give me land, Give me fire, Give me that which I desire! :mage:
My Duels Youtube Channel


Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 4:45 pm 
Offline
Member

Joined: Dec 16, 2015
Posts: 16
Hi, infrequent poster, but really enjoying the early performance of this Prowess build:

Creature (14)
1 x Jace, Vryn's Prodigy
2 x Thing in the Ice
2 x Umara Entangler
2 x Abbot of Keral Keep
3 x Stormchaser Mage
3 x Jhessian Thief
1 x Jori En, Ruin Diver

Instants (15)
2 x Fall of the Titans
3 x Fiery Impulse
3 x Titan's Strength
3 x Telling Time
4 x Disperse

Sorceries (6)
2 x Clutch of Currents
2 x Press for Answers
2 x Exquisite Firecraft
2 x Devour in Flames

Land (23)
10 x Island
9 x Mountain
2 x Wandering Fumarole
2 x Sulfur Falls

It's a slightly more midrange than some, but it's still fast. Firecraft and Flames are answers to a lot of dangerous critters, whether offense or defense, and I'm finding Thing in the Ice is incredibly easy to trigger.

Fall of the Titans, via Surge, is awesome. Tempting to look for more Surge cards, but didn't really find any that looked an improvement,


Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 5:13 pm 
Offline
Member
User avatar

Joined: Jul 21, 2014
Posts: 528
I have my doubts about Thing in the Ice in a Prowess deck. I love the card and the deck has a lot of instant/sorcery backup, but you don't wanna cast them without creatures on the board, so you're kinda hurting yourself with the global bounce. It's also rather slow, despite the fact that you can trigger it turn 4. I think it fits defensive decks a lot better than offensive ones.

I also don't like Jace very much in aggressive decks. I know the loot mechanic helps a lot and he'll eventually get you another spell or two unanswered, but I'd rather spend my second turn to set up some Prowess action - that's what the deck does, isn't it? If you delay that with Jace, you start your 4th turn with a single creature out and your spells waste potential without multiple Prowess triggers. The longer you set up your plays, the more likely they are to have something prepared or simply win the race.

Long story short: You have no time to Jace. For more draw power, choose Fevered Visions, awesome card. I know, I just told you that you have no time for a timeout, but this one triggers prowess and can rack up quite a bit of damage unless they curve out at 2 cmc. Well, I guess you could make a case for Jace as a backup plan later on, when you can flip him next turn. I'll give it another try.


Last edited by Gegliosch on Thu Apr 07, 2016 7:12 pm, edited 2 times in total.

Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 5:28 pm 
Offline
Member
User avatar

Joined: Sep 06, 2014
Posts: 11033
Identity: ItsreallyDJ0045
Preferred Pronoun Set: I'm male, lol!
I spent quite a bit of time today, and I'm becoming pretty convinced that a dedicated prowess deck will not be high tier. I'm not saying give up the effort, but I'm totally unimpressed. You can do some cute things, but it's just asking too much. I don't care if it's a possible t4 kill, when it's also highly likely to be take 10 turns to kill. Not enough evasion in the cards to justify the trouble, and very little internal synergy. We need something that glues the concept together, and we don't have it yet, IMO.


Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 6:41 pm 
Offline
Member
User avatar

Joined: Jul 21, 2014
Posts: 528
Slip Through Space is your evasion.


Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 7:35 pm 
Offline
Member
User avatar

Joined: Jul 21, 2014
Posts: 528
Here's what I settled on for my Izzet Prowess. Giving Jace another shot, but he might go for another Clutch.

Creatures (15)
1x Jace, Vryn's Prodigy
3x Umara Entangler
2x Abbot of Keral Keep
3x Stormchaser Mage
3x Jhessian Thief
2x Jori En, Ruin Diver
1x Chandra, Fire of Kaladesh

Instants & Sorceries (22)
2x Fall of the Titans
2x Clutch of Currents
4x Fiery Impulse
4x Titan's Strength
4x Slip Through Space
3x Expedite
3x Geistblast

Enchantments (2)
2x Fevered Visions

Land (21)
7x Mountain
6x Island
4x Highland Lake
2x Sulfur Falls
2x Wandering Fumarole

Slip Through Space are essential for the triggers and evasion, while the Haste on Expedite isn't always useful, but the cheap cantrip still makes it a superb Prowess trigger.
Titan's Strength is there for the oomph.
Geistblast and Fall of the Titans synergize well with all the 1-mana spells.
Clutch of Currents can be useful as a tempo play against slower decks, while Fiery Impulse deals with the fast ones.
The 3-mana stuff is there to refill your hand. An early Fevered Visions can also do some work to their life total.

Edit: Chandra replaced an Entangler. Playtesting also revealed that 4 more taplands are healthy and don't hurt much due to the lack of 1-drop creatures.


Last edited by Gegliosch on Fri Apr 08, 2016 6:09 pm, edited 2 times in total.

Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 8:43 pm 
Offline
Member
User avatar

Joined: Sep 29, 2015
Posts: 156
I'm still testing IzzetMill? without Fevered Visions and I think you can make a very strong case for it, once you have Tutelage out. But when Tutelage isn't out, I wonder if it might be a bit too useful for my opponent for my taste, especially once they have enough mana, like vs a ramp deck or something.

_________________
Hakeem928 wrote:
Never tell a hungry person that you're yummy.

Image


Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 9:33 pm 
Offline
Member
User avatar

Joined: Sep 06, 2014
Posts: 11033
Identity: ItsreallyDJ0045
Preferred Pronoun Set: I'm male, lol!
Gegliosch wrote:
Slip Through Space is your evasion.


It's not enough. I'd run slip through space in a deck where the creature does something major when it slips through, I'm not seeing this in prowess at all. I'm mean, there's just almost no way Umara Entanglers are playable. Give me a ton of flashback cards and I'd consider it - think twice for instance - without that, I could be running a card that deals 3 damage on its own for 1 mana.


Like this post
Top
 Profile  
 
PostPosted: Thu Apr 07, 2016 9:36 pm 
Offline
Member
User avatar

Joined: Jul 21, 2014
Posts: 528
chile125 wrote:
I'm still testing IzzetMill? without Fevered Visions and I think you can make a very strong case for it, once you have Tutelage out. But when Tutelage isn't out, I wonder if it might be a bit too useful for my opponent for my taste, especially once they have enough mana, like vs a ramp deck or something.


In my experience, it's good in both cases. If you don't have tutelage, you need to find it asap and drawing 2 cards a turn helps. Your deck should be full of control and therefore able to fend off an opponent curving out. Visions helps them find the best play per turn, but just because they have more cards, their best play doesn't have to be much stronger. They just get the stronger plays more consistently. The bigger problem is that Izzet can't hope to stall the late game, so you better get digging for that Tutelage fast ;)


Last edited by Gegliosch on Thu Apr 07, 2016 9:43 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 812 posts ]  Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 41  Next

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group