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PostPosted: Wed Apr 06, 2016 5:38 am 
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Seems pretty solid 3B, I like flicker decks so will be one of my first decks to test.


Well since aggro decks are going to be a big thing (Izzet, Simic, Black Drazi etc) this should mess with them a lot, not a real game plan vs Ramp other than maybe using the warping wails to delay them.

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Last edited by BounceBurnBuff on Wed Apr 06, 2016 6:22 am, edited 1 time in total.

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PostPosted: Wed Apr 06, 2016 6:22 am 
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Azorius Eldrazi

CREATURES: 22

3 x Topplegeist
2 x Rattlechains
2 x Dimensional Infiltrator
2 x Eldrazi Mimic
2 x Matter Reshaper
2 x Eldrazi Displacer
2 x Bygone Bishop
3 x Reflector Mage
2 x Thought-knot Seer
2 x Reality Smasher

SPELLS: 14

3 x Essence Flux
3 x Horribly Awry
2 x Declaration in Stone
3 x Warping Wail
3 x Spatial Contortion

LANDS: 24

4 x Plains
4 x Island
6 x Wastes
2 x Prairie Stream
2 x Glacial Fortress
4 x Crumbling Vestige
2 x Ruins of Oran-Rief

This isn't going to be "THE" competitive version of this deck (I'll leave that to the number crunchers...), but Azorius Eldrazi is going to be one hell of a headache for the lower curve aggro decks including Izzet that we'll be seeing.

We all know the power of Reflector Mage's tempo and Displacer flickering, but we're running enough ETB effects to have some options in how we win. 9 creatures we can flash in, only 4 creatures that DON'T work for Matter Reshaper/Bygone Bishop which even then are Reality Smasher/TK Seer as curve toppers, and flickering to make Mimic more than the sum of it's parts multiple times over. Horribly Awry becomes a much more attractive counterspell in an aggressive meta, and since Ramp's lategame is too hard to consistently compete with, I can only see players turning to the aggro route more. Spatial Contortion can act as a finishing pump should we need it to, and the "Eldrazi Command" utility of Warping Wail helps us pick off Jace, walls, chumps and protect from sweepers. At worst, it gives us an additional bit of colourless mana ;) Declaration in Stone finishes off the spell package as the best tempo removal in Duels. The land base (as with most pre-tested decks) is just a wild guess. Ruins of Oran Rief can give us consistent pump, Crumbling Vestige is mandatory in X/C Eldrazi decks, and we'll lean heavier onto the Waste basic lands just to more consistently cast our colourless spells.

Ta da.

Looks very interesting, I will be trying this deck out tonight if I can get the cards. Ramp is very boring to me so I would rather lose than play it. Manabase looks a little awkward. If you can't tutor basics, Wastes are kind of weak.
How about:
-4 Waste, +2 Rogue's Passage, +2 Evolving Wilds
Or
-4 Waste, +2 Rogue's Passage, +2 Foundry


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PostPosted: Wed Apr 06, 2016 6:25 am 
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Actually that's a fair point, I'd go for the Rogues + Evolving Wilds route (that way you can still fix if you need another colour badly). The only concern I have is I've noticed Stainless shuffler seems to quantify "basic" lands and "non basic" lands as different things when randomising the deck/hand. That's something out of our control though, and I'm probably over compensating with those Wastes anyway, I'll swap them out thank you :)

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PostPosted: Wed Apr 06, 2016 8:15 am 
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Last edited by WeCoexist on Thu Apr 07, 2016 3:13 am, edited 1 time in total.

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PostPosted: Wed Apr 06, 2016 5:55 pm 
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I love this Azorius Eldrazi deck!

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PostPosted: Wed Apr 06, 2016 8:46 pm 
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Played three games with this pile. 2 wins 1 loss. As advertised, Reflector Mage + Displacer is a deadly combo. The one game I lost my opponent had that exact combo :-). Flickering with Essence Flux was very useful as a counter for tapping enchants and dodging burn.

There are a lot of interesting decision points and a lot of plays during my opponents turn. I will need some more practice to learn to play it properly.


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PostPosted: Wed Apr 06, 2016 11:40 pm 
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So... the entire set (both of them) costs 21,000 apparently, cause I had 31,000 and I just bought EVERYTHING XDXDXDXDXD

On Topic: This deck looks like it's going to be one of the better midrange decks out there. I'm still trying to piece together a good Simic ramp... but I've been running into issues (too many cards to choose from, need to watch the meta @_@).

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PostPosted: Thu Apr 07, 2016 12:54 am 
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Hey guys, thanks for trying this out so soon :)

I myself think it's too early to call without the meta defined, but there is little in the "active" part of the deck I'd change. Consistent turn 6 kill in midrange with a chance at turn 5 with a lot of decision points.

@Chile: I'm with what CGB said on stream. Simic got a lot of nice cards, but they don't get reflector mage which breaks its back in a mirror.

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PostPosted: Thu Apr 07, 2016 4:12 am 
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Deck's good. May want some permission in there somewhere. But I like it already. GJ 3b.

5 drop jace feels good too, can bounce your own dudes :D

Testing with -4 wastes +2 evolging wilds +1 Rogue's passage +1 Foundry of the Consuls

-1 Horribly awry -2 Warping Wail +3 Spell Shrivel

-1 warpng wail +1 Jace, Unraveler of Secrets.


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PostPosted: Thu Apr 07, 2016 5:11 am 
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Yea...warping wail has been less than impressive so far. I think Shrivel may be the right call, and I'm feeling like draw can be an issue sometimes later on so I might try big Jace now.

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PostPosted: Thu Apr 07, 2016 6:41 am 
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WeCoexist's Azorius Control deck is sweet! Thought I was genuinlly going to lose to 6/6 Doublestrike Trample lands for a minute there...

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PostPosted: Thu Apr 07, 2016 9:07 am 
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WeCoexist's Azorius Control deck is sweet! Thought I was genuinlly going to lose to 6/6 Doublestrike Trample lands for a minute there...

Spoiler


Thanks a lot 3B's :cloud9:

Here's an updated list based on suggestions from 3B's that he came up with while testing the deck.

1 x Jace, Unraveler of Secrets
1 x Gideon, Ally of Zendikar

1 x Jace, Vryn's Prodigy
2 x Thing in the Ice
3 x Reflector Mage
1 x Archangel Avacyn
1 x Linvala, the Preserver


2 x Declaration in Stone
2 x Horribly Awry
2 x Telling Time
4 x Just the Wind
4 x Catalog
3 x Broken Concentration
2 x Scatter to the Winds
1 x Confirm Suspicions
2 x Pore over the pages
2 x Planar Outburst
1 x Tragic Arrogance
1 x Crush of Tentacles

9 x Island
5 x Plains
2 x Prairie Stream
2 x Glacial Fortress
4 x Meandering River
2 x Foundry of the Consuls

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PostPosted: Thu Apr 07, 2016 9:13 am 
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Much better. you have an answer to PW.dec now, and those two 7 mana birdies don't sit uselessly on the board with no permanent to fetch.

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PostPosted: Thu Apr 07, 2016 11:11 am 
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Tee hee

Azorius Fliers

Creatures (24)
3 x Topplegeist
1 x Jace, Vryn's Prodigy
2 x Dimensional Infiltrator
2 x Harbinger of the Tides
2 x Rattlechains
3 x Dauntless River Marshal
2 x Bygone Bishop
2 x Eldrazi Displacer
3 x Reflector Mage
3 x Spectral Shepherd
1 x Archangel Avacyn

Spells (12)
3 x Essence Flux
2 x Declaration in Stone
3 x Horribly Awry
2 x Always Watching
1 x Gideon, Ally of Zendikar
1 x Jace, Unraveler of Secrets

Lands (24)
2 x Glacial Fortress
2 x Prairie Stream
4 x Warped Landscape
6 x Plains
10 x Island


So this is my favorite aggro control deck thus far in early testing. I might want a bit more removal (although I doubt it), but this just feels really powerful to me. Disclaimer: the power level is so much higher now this might not even tier 3, lol. Anyway, this is an early build. I feel like the deck makes sense as is, but it could still use some work, and it's not tested in VS yet. Comments are totally welcome.


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PostPosted: Thu Apr 07, 2016 11:19 am 
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This is similar to what I want to build starting out if I ever get to play the game. Why Spectral Shepherd over Thunderclap Wyvern? I also don't like Horribly Awry at all, I think you need to worry about countering non-creature spells (sweepers, PWers, etc.).

I also wouldn't play either Jace here.

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PostPosted: Thu Apr 07, 2016 11:57 am 
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Spectral shepherd + rattlechains blanks removal, + topplegeist taps down creature, can save itself in a pinch... And any of those give me an investigate if the game goes long + bygone bishop. Also, fwiw, I've never liked Wyvern... That's a ton of mana to pay for a creature that can't do anything on its own.

I agree on horribly awry, but I haven't decided on the replacement yet, and I really don't want to add any three drops. I really wish I could run the sorcery counterspell instead - Warping Wail, but the mana is a serious problem already (working on it still). I'm not worried about PWs at all (all creatures are evasive), sweepers on the other hand will completely wreck this deck.

Which Jace? Flip Jace or the other?


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PostPosted: Thu Apr 07, 2016 12:13 pm 
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I'm going to ask a really stupid question now, so, sorry, but what exactly makes Dimensional Infiltrator so good? I mean I get that 2/1 Flash, Flying for 1U is pretty good but it there's more to it than that? The activated ability doesn't seem great.

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PostPosted: Thu Apr 07, 2016 12:15 pm 
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The activated ability means on 4 mana (i.e when sweepers hit) You effectively cloudshift it. That's better than most other 2 drops bar Rattlechains.

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PostPosted: Thu Apr 07, 2016 12:17 pm 
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It's also a nice early evasive threat. Very nice card, IMO. It will be in a ton of decks, unless thopters figure out a way to recover from the loss of myr.


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PostPosted: Thu Apr 07, 2016 12:19 pm 
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Both 2/1 flash fliers will see a lot of play if Twin Bolt does not.

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