Azorius Eldrazi
CREATURES: 22
3 x
Topplegeist2 x
Rattlechains2 x
Dimensional Infiltrator2 x
Eldrazi Mimic2 x
Matter Reshaper2 x
Eldrazi Displacer2 x
Bygone Bishop3 x
Reflector Mage2 x
Thought-knot Seer2 x
Reality SmasherSPELLS: 14
3 x
Essence Flux3 x
Horribly Awry2 x
Declaration in Stone3 x
Warping Wail3 x
Spatial ContortionLANDS: 24
4 x Plains
4 x Island
6 x Wastes
2 x
Prairie Stream2 x
Glacial Fortress4 x
Crumbling Vestige2 x
Ruins of Oran-RiefThis isn't going to be "THE" competitive version of this deck (I'll leave that to the number crunchers...), but Azorius Eldrazi is going to be one hell of a headache for the lower curve aggro decks including Izzet that we'll be seeing.
We all know the power of Reflector Mage's tempo and Displacer flickering, but we're running enough ETB effects to have some options in how we win. 9 creatures we can flash in, only 4 creatures that DON'T work for Matter Reshaper/Bygone Bishop which even then are Reality Smasher/TK Seer as curve toppers, and flickering to make Mimic more than the sum of it's parts multiple times over. Horribly Awry becomes a much more attractive counterspell in an aggressive meta, and since Ramp's lategame is too hard to consistently compete with, I can only see players turning to the aggro route more. Spatial Contortion can act as a finishing pump should we need it to, and the "Eldrazi Command" utility of Warping Wail helps us pick off Jace, walls, chumps and protect from sweepers. At worst, it gives us an additional bit of colourless mana
Declaration in Stone finishes off the spell package as the best tempo removal in Duels. The land base (as with most pre-tested decks) is just a wild guess. Ruins of Oran Rief can give us consistent pump, Crumbling Vestige is mandatory in X/C Eldrazi decks, and we'll lean heavier onto the Waste basic lands just to more consistently cast our colourless spells.
Ta da.
Looks very interesting, I will be trying this deck out tonight if I can get the cards. Ramp is very boring to me so I would rather lose than play it. Manabase looks a little awkward. If you can't tutor basics, Wastes are kind of weak.
How about:
-4 Waste, +2 Rogue's Passage, +2 Evolving Wilds
Or
-4 Waste, +2 Rogue's Passage, +2 Foundry