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PostPosted: Tue Apr 05, 2016 2:47 am 
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More to come. Despair as you deem appropriate.

Dimir Reanimator

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Abzan Control

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Azorius Eldrazi

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3B's Namesake Jeskai Control: The Sequal (AKA - You Can't Unmake Stone!)

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Boros Midrange/Eldrazi

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Naya Midrange

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Last edited by BounceBurnBuff on Mon Apr 18, 2016 4:47 pm, edited 9 times in total.

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PostPosted: Tue Apr 05, 2016 3:41 am 
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Oh, Reanimator... I love me some Reanimator...
Unfortunately, the idea of jumping through hoops to cast 5 mana reanimation spells on targets with on-cast triggers in a format where solitaire ramp will effortlessly cast Revenges and Crushers on turn 4 makes me want to boot up Cockatrice.

ETA: oh, you're actually using the same targets they'll be able to cast one turn earlier without even thinking about it. I need to cry.


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PostPosted: Tue Apr 05, 2016 3:50 am 
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Last edited by Goblin Rabblemaster on Wed Apr 06, 2016 6:06 am, edited 2 times in total.

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PostPosted: Tue Apr 05, 2016 4:23 am 
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@otrisk: well I could get them out turn 4 instead with that list if you'd prefer. Thrall>Fleshbag>Summons.

I'll have to test it Rabs, but I figure the more you go into pore over the pages the higher your curve, the less pressure you apply early. If we are competing with Ramp 2.0 we need to have things up and running that also help our decks game plan before turn 5. I think a 1 of pore will be ok until testing.

EDIT: I'll take the Visitor over Pieces for the reasons you stated. We need cards other than the fatsos that WANT to be discarded (Just the Wind is great here!) Didn't realise Ever After was rare, although I still think a flipped Liliana 2 turns (potentially ON turn 3 if I mindlessly sac a scion) earlier feels more impactful. We also have access to Graveblade Marauder too. Options options options, and that's more than I can say for most deck archetypes outside Ramp atm. It just depends on whether you want to go the more control/spell route until you re-animate (not advised for the reasons above) or apply pressure early with the threat of a much, MUCH earlier fatso (where we want to match Ramp).

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PostPosted: Tue Apr 05, 2016 4:45 am 
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Last edited by Goblin Rabblemaster on Wed Apr 06, 2016 6:06 am, edited 1 time in total.

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PostPosted: Tue Apr 05, 2016 4:46 am 
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You have your Dimir reanimation deck, I'll have mine ;)

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PostPosted: Tue Apr 05, 2016 6:35 am 
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Awesome, UB Reanimator!

I'm pretty sure there's a good deck some how there, but it's very, very tricky to build. Yours, 3B, is doing some very cool things, and the games it comes together I'm sure it will be just awesome. I am a bit suspicious of its consistency though. You're trying to find early pressure, discard outlets, re-animation, early interaction, and re-animation targets, and it just doesn't look like the deck has enough of any one of those to be reliable. I'm also a bit suspicious of any UB deck that isn't running Ob and five-drop Jace. I like the idea of hexproof re-animation targets, as we're getting some great bounce stuff, and getting your T5 Ulamog bounced back to your hand feels bad. Linvala might also be interesting. There's logic behind the Lilliana/Marauder package, but I'm not sure in this specific iteration that it's better than Artificer's Epiphany. The extra card selection and discard outlet could make the deck a lot more consistent.

GBR, I love the Call the Bloodline as a one-of concession to aggro and repeatable discard outlet. Good thinking.

Another great re-animation target is Greenwarden of Murasa, because it's a loop - you can get back the Summons with it's ETB ability.

Finally, I think there might be something good to do with Ghoulsteed. It's a discard target that's also a discard outlet, which is pretty cool.

On the Abzhan Control list: I respect the good early/good late goal with your two and three drops, but I don't think delirium is the way to go for Abzhan. Also, I think you want, maybe even need, 4x Sylvan Ranger and 4x Explosive Vegetation in the list. The power level has gone up a ton, and even Superfriends Control can easily kill you on turn 7 now, while Ramp is still insane and Reanimator could be a real threat also. I think it's critically important for three-color control decks to make their land drops and meet their colored mana requirements very consistently, because you won't have time to draw out of problems in this meta. I strongly suspect Abzan Control should be running all three of Greenwarden, Bellower, and Ulvenwald Hydra. Remember that the death-trigger bug on Greenwarden is getting fixed, making that a much better card, and Bellower can now fetch Sylvan Advocate to put 11 power and 11 toughness on the board while buffing any of the four creature lands you have in play. I've been really impressed with Ulvenwald Hyrdra in testing. It's huge, blocks anything, and gets you a Shambling Vent.

I'm suggesting eleven different cards that I think you should add, so what should you cut? I'd suggest removing the entire delirium package of 3x vessel (Explosive Vegetation only costs one mana more and is so much more powerful), 2x dead weight, and 3x Moldgraf Scavenger, and get the other three from trimming visionaries and/or celestial flare. I'm skeptical of celestial flare in this list. You've got 15 white sources, and that isn't enough to reliably cast it early, and it's been pretty darn hit and miss in general. CGB and I both tested it in WB Control and were quite disappointed with the card. Grasp of Darkness would almost certainly be an upgrade.

Switching to the 4x Sylvan Ranger and 4x Explosive Vegetation would both allow and require you to improve your lands too, going with a lot more basics while actually improving the number of sources you have for each color. The land base you've got will often have you playing a turn behind as so many come into play tapped.

Also, Kalitas is bustedly strong and if you're playing more than a couple spells that kill rather than exile, he should be in any deck that can consistently cast him on curve. Seriously, he's one of the best cards in Standard. We should play him.

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Last edited by randomname on Tue Apr 05, 2016 7:04 am, edited 2 times in total.

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PostPosted: Tue Apr 05, 2016 6:42 am 
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Last edited by Goblin Rabblemaster on Wed Apr 06, 2016 6:07 am, edited 2 times in total.

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PostPosted: Tue Apr 05, 2016 7:21 am 
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GBR, I really like the direction of that. I think the synergy could be turned up even further though. This list is begging for Lilliana, and Oath of Jace is quite likely just better than Nagging Thoughts. Discard one is a much better effect than put one of the top two into the graveyard. I also think it should have Ob Nixilis just on sheer power level, as well as being an answer to Kozilek. My suspicion is that Forgotten Creation will be a frustrating disappointment and that the third steed would be better. IMHO From Under the Floorboards is better than Rise from the Tides here. Finally, this deck is perfect for Cruel Revival, though you would probably have to cut Rise to make room for it.

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Last edited by randomname on Tue Apr 05, 2016 7:50 am, edited 1 time in total.

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PostPosted: Tue Apr 05, 2016 7:37 am 
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Last edited by Goblin Rabblemaster on Wed Apr 06, 2016 6:07 am, edited 4 times in total.

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PostPosted: Tue Apr 05, 2016 7:44 am 
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Can somebody explain the madness cost? I understand if it's less than the casting cost, but what if it's the same? Like with murderous compulsion?

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PostPosted: Tue Apr 05, 2016 7:47 am 
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Last edited by Goblin Rabblemaster on Wed Apr 06, 2016 6:07 am, edited 6 times in total.

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PostPosted: Tue Apr 05, 2016 7:51 am 
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madness allows the card to be used for a discard cost of another spell/ability AND be cast itself, effectively negating the drawback of having to discard for said ability

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PostPosted: Tue Apr 05, 2016 9:20 am 
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And it allows you to get around timing restrictions.....

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PostPosted: Wed Apr 06, 2016 6:07 am 
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I apologize for the intrusion, allow me to remove my input.


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PostPosted: Wed Apr 06, 2016 6:10 am 
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Like I told you over Steam, I don't mind :p also these are posted in their respective colour sections on the decklist subforum, that's the place for mean comments Rabs ;)

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PostPosted: Wed Apr 06, 2016 6:38 am 
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At first I thought Sylvan Advocate would give all creatures +2/+2. Turns out it's ONLY FOR LANDS and himself. So it's basically another Herald of the Pantheon. A niche card that's only good and powerful in it's own type of deck....But you only get 2 of him... I've yet to be able to think of a good way to build with him in my thread.


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PostPosted: Wed Apr 06, 2016 6:42 am 
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You don't build with him (at least in my mind) he's a good blocker as a 2/3 for 2cmc with the upside, and he isn't a bad topdeck late game as a 4/5 swinger is nothing to sniff at when both players start running out of options. In terms of his ideal archetype, yes he is Herald 2.0, but he's got great value by himself.

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