Okay, I have links and information for everyone. But first, a little "What's the BCP?" answer:
The BCP is a community made set. The purpose of this set is two-fold: the targeted purpose is to use the set for a multitude of contests held across the forum during UnCon (Unconventional Convention), form deck-building challenges, to art mock-ups, and so on. The other purpose is to... have fun making a set together.
The process takes A LONG TIME. The main hurdles are with keeping people involved and keeping the leads moving things forward. It's a internet project with a payoff that's small compared to the effort put in, hence the trouble with completing it. Still, BCP4 is one of my favorite experiences on the internet and hopefully we can do good to follow in its footsteps.
Cato wrote:
How does one go about running a BCP?
EDIT: I mean, what does the job entail? I'd be willing to run one if it's simple enough.
The way we've always chosen to run it (and note that completion has been unsuccessful many times) begins with a BCP coordinator. This person's sole task is to get things started and once that person does so, he/she can be melded into other parts of the project. From there we need two things initially: Design Leads and a set theme. Both get their own nomination threads. Anyone is allowed to suggest a general theme for us to build the set around and anyone is free to try out for Design Lead. The community votes on those people and we usually elect 4 or so people to coordinate the design portion of the project. Later on we do the same for Worldbuilding Lead and Development Lead. From there it's a series of contests and discussions to find cards and mold ideas into the set. Leads act mostly as guides, whereas the community as a whole makes the set.
When I find the link to my FAQ on the matter, I'll post it.
Confused wrote:
Hmm, YMTC had two unfinished BCPs? Isn't the last one about that idea of some set that only had one of each creature type?
Nah, that was just Detektor proposing an group set. It was similar to a BCP, but not really one. The two that were unfinished: BCP5 was set in an Australian-like wilderness and featured an invading force of steampunk explorers. The mechanical theme was Attachments vs. Counters, or "Mechanization vs. Evolution." It was pretty damn cool and featured a living weapon type mechanic before living weapon. BCP6 was a set based on alternative costs, sort of like Masques block, with the hope that it'd be much better.
LilyStorm wrote:
I might contribute. If you do worldbuilding I would like to help with that the most, I think you all have seen what I can bring to that.
There's definitely a thorough world-building process. The threads for #4 are still there and are quite the doozy to read through.
squinty_eyes wrote:
You know, I have never seen a finished product from one? Any links to completed BCPs? Admit-ably, I've never participated in one.
~SE++
Here's 1, 2, and 4!Libe wrote:
The Big Card Project 4 was completed (I think it was 4, at least. Wasn't that the one with the weird dreamworld and a vanilla matters theme?). Though I've searched and can't find any trace of it.
I provided the link above. A lot of the BCP4 stuff is still there.
I'll comment more later.