This is my take on Elemental Bond in Jund. Too much Johnny for Spike, I think - but it's fun vs AI, or other JFF decks.
Juhnny-Bond-Lately:Creatures = 252x
Akoum Stonewaker3x
Forerunner of Slaughter2x
Wasteland Strangler2x
Fleshbag Marauder4x
Dominator Drone3x
Vile Aggregate2x
Smothering Abomination1x
Akoum Firebird2x
Dust Stalker1x
Barrage Tyrant1x
Brood Butcher2x
Gilt-Leaf WinnowerOther Spells = 112x
Slab Hammer3x
Elemental Bond4x
Touch of the Void1x
From Beyond1x
Chandra's IgnitionLand = 246x Swamp
3x Mountain
3x Forrest
2x
Smoldering Marsh2x
Rootbound Crag2x
Woodland Cemetery2x
Looming Spires2x
Mortuary Mire2x
Evolving WildsThe Deck wants you to be aggressive and constantly throwing creatures at your opponent. Trading is always a good option, because if the game goes long, you'll find ways to keep refilling your hand and pulling creatures back from your graveyard (Bond/Slab/Mire).
Barrage Tyrant is a recent addition, and I haven't actually drawn him yet in a game so I'm not positive how he feels on the board. I believe the sac for damage ability will work very well here though. I was running a pair
Priest of the Blood Rites in the deck, but the sacrifice options I had in weren't consistent enough and he ended up hurting me more than he helped, so I replaced him with a second Winnower and the Tyrant. I like
Gilt-Leaf Winnower so much in this deck that I'm considering finding a way to work
Retreat to Hagra in just so I can broaden the range of creatures I can kill with her (deathtouch would benefit me too with aggressive creature trading, and the life swap could help swing close games...).
Originally I only had 1 copy of
From Beyond unlocked, which made it in just to feed
Smothering Abomination or swell
Vile Aggregate. I now have the second copy available, but frequently end games with Beyond still in my hand because I keep having better plays and not really needing it... Could be one to cut altogether. Not sure it's worth the odd occasions I don't have Bond out already and am not just willing to trade Abomination with another creature or have him magnet some removal.
Chandra's Ignition is another one I don't feel 100% about.
Radiant Flames might be a better play here. I like the ability to hit the player, and still keep a creature of mine on the board, but since most of my creatures are 3 power - Flames might work just as effectively, at a cheaper cost.
Brood Butcher is also on the question block. She's good here in theory, but like Beyond, she ends in hand quite often. Bond tends to give me better aggressive plays.
Dust Stalker is an all-pro in this deck; I welcome a board wipe when I'm holding him. He'll wreck out the gates with the board clean, and with an
Elemental Bond in play - the opponent's board wiper is your card to victory. Feel free to yell Seppuku! at your opponent through the aether when this happens.
The deck does tend to fight itself a little bit with the blend of devoid/colored creatures, but haven't found better colorless fits.
Akoum Stonewaker is too good in this deck, as is
Fleshbag Marauder.
Nettle Drone, maybe, but on the surface I don't like him better than the waker or the bag; same with
Juggernaut, who might be a smarter Spike play. When you get
Slab Hammer recurring
Mortuary Mire with a Marauder in your graveyard, it's muy bueno. Stonewaker just
loves the Hammer too.
Vile Aggregate doesn't usually get too big for me in this deck (though sometimes is aided by my favorite Hammer-to-get-Johnny-with), but I don't find it too difficult to get his ingest to hit a few times. That coupled with
Touch of the Void allows
Wasteland Strangler to work. If the situation asks you to play the Strangler before you can get an exiled card, the Mire and the Hammer can get him back later for you.
Let me know what you think. Suggestions are welcome.