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 Post subject: Re: YMtC Rarity Game
PostPosted: Mon Mar 14, 2016 11:25 pm 
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Vanguard of Argus |
Warrior Minion (c)
Taunt
Battlecry: Gains health equal to your armor.
5/1

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 Post subject: Re: YMtC Rarity Game
PostPosted: Mon Mar 14, 2016 11:30 pm 
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Preferred Pronoun Set: she
Double Down |
Warrior Spell (r)
Gain armor equal to your armor.


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 Post subject: Re: YMtC Rarity Game
PostPosted: Tue Mar 15, 2016 1:06 am 
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Crazed Berserker
Warrior Minion (E)
Charge
Battlecry: Your Hero Power becomes '+2 Attack this turn and take 1 damage.'
2/1

Frenzy
Hero Power
+2 Attack this turn and take 1 damage.

I don't feel like the minion is too strong, but I may be wrong. Building around the Hero Power is not consistent and multiples are usually redundant.


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 Post subject: Re: YMtC Rarity Game
PostPosted: Tue Mar 15, 2016 4:11 am 
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neru wrote:
Crazed Berserker
Warrior Minion (E)
Charge
Battlecry: Your Hero Power becomes '+2 Attack this turn and take 1 damage.'
2/1

Frenzy
Hero Power
+2 Attack this turn and take 1 damage.

I don't feel like the minion is too strong, but I may be wrong. Building around the Hero Power is not consistent and multiples are usually redundant.

how does this work with Justicar

:duel:

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 Post subject: Re: YMtC Rarity Game
PostPosted: Tue Mar 15, 2016 4:15 am 
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It doesn't.

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 Post subject: Re: YMtC Rarity Game
PostPosted: Tue Mar 15, 2016 5:42 am 
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Samuro (9)
Warrior Minion (Legendary)
7/7
Taunt
Battlecry: Change all the cards in your hand to Samuro.
He had Mirror Image before it was cool.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: YMtC Rarity Game
PostPosted: Tue Mar 15, 2016 1:49 pm 
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razorborne wrote:
how does this work with Justicar

Yeah, as with any other non-standard Hero Power, Justicar does nothing to it.

Wind Rager
Neutral Minion (C)
Windfury
3/1


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 Post subject: Re: YMtC Rarity Game
PostPosted: Tue Mar 15, 2016 5:44 pm 
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Lesser Rager (2)
Neutral Minion (R)
4/1
No, this running joke isn't going to end any time soon.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: YMtC Rarity Game
PostPosted: Tue Mar 15, 2016 5:54 pm 
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Talented Finagler
Neutral Minion (E)
Battlecry: Spare Parts in your hand become 2/1 Damaged Golems.
3/3


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 Post subject: Re: YMtC Rarity Game
PostPosted: Wed Mar 16, 2016 8:56 am 
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Yu'lon (7)
Minion (L)
Spellpower +2
Deathrattle: Summon a Jade Pillar.
{Beast}
7/5
Jade Pillar (7)
Minion
At the start of your turn, this transforms into Yu'lon.
0/5

Yes he's a beast.

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 Post subject: Re: YMtC Rarity Game
PostPosted: Wed Mar 16, 2016 9:41 am 
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Call to Ysera (0)
Druid Spell (C)
Choose One - Put a 2/1 Emerald Whelp into your hand; or put an 8/7 Emerald Wyrm into your hand.

Emerald Whelp (1)
Druid Minion
2/1

Emerald Wyrm (7)
Druid Minion
8/7

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: YMtC Rarity Game
PostPosted: Wed Mar 16, 2016 9:47 am 
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Call to Ysera (0)
Druid Spell (C)
Choose One - Put a 2/1 Emerald Whelp into your hand; or put an 8/7 Emerald Wyrm into your hand.

Emerald Whelp (1)
Druid Minion
2/1

Emerald Wyrm (7)
Druid Minion
8/7

I think this'd be more interesting if it cost 1 and put the whelp directly into play.

:duel:

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I tend to agree with Razor.

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I'll never again complain about raz's criteria.


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 Post subject: Re: YMtC Rarity Game
PostPosted: Wed Mar 16, 2016 5:28 pm 
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Sunfire
Druid Spell (C)
Deal one damage. Gain 1 Mana Crystal this turn only.
The other races appreciate learning druidism from the night elves, but they also agree the whole creeping around at night, totally still, is kind of creepy.


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 Post subject: Re: YMtC Rarity Game
PostPosted: Wed Mar 16, 2016 5:32 pm 
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razorborne wrote:
Call to Ysera (0)
Druid Spell (C)
Choose One - Put a 2/1 Emerald Whelp into your hand; or put an 8/7 Emerald Wyrm into your hand.

Emerald Whelp (1)
Druid Minion
2/1

Emerald Wyrm (7)
Druid Minion
8/7

I think this'd be more interesting if it cost 1 and put the whelp directly into play.

:duel:


is there a significant difference? you could use the coin on it instead of the whelp or wyrm, its harder to abuse spellcasting procs with it, its a little less versatile because you can't hold the whelp, idk. Seems pretty much the same in most scenarios.


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 Post subject: Re: YMtC Rarity Game
PostPosted: Wed Mar 16, 2016 5:37 pm 
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Shippo wrote:
razorborne wrote:
Call to Ysera (0)
Druid Spell (C)
Choose One - Put a 2/1 Emerald Whelp into your hand; or put an 8/7 Emerald Wyrm into your hand.

Emerald Whelp (1)
Druid Minion
2/1

Emerald Wyrm (7)
Druid Minion
8/7

I think this'd be more interesting if it cost 1 and put the whelp directly into play.

:duel:


is there a significant difference? you could use the coin on it instead of the whelp or wyrm, its harder to abuse spellcasting procs with it, its a little less versatile because you can't hold the whelp, idk. Seems pretty much the same in most scenarios.

flavver

it gives you a clear "now vs. later" dichotomy

:duel:

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 Post subject: Re: YMtC Rarity Game
PostPosted: Wed Mar 16, 2016 5:43 pm 
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neru wrote:
Sunfire
Druid Spell (C)
Deal one damage. Gain 1 Mana Crystal this turn only.
The other races appreciate learning druidism from the night elves, but they also agree the whole creeping around at night, totally still, is kind of creepy.

I completely missed that Call to Ysera was the druid common.

Dash
Druid Spell (R)
Draw a number of cards equal to your Attack.
Druids are good at jogging, but they need to shift to the right form for it.


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 Post subject: Re: YMtC Rarity Game
PostPosted: Wed Mar 16, 2016 6:44 pm 
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Location: Singapore
Tranquility (5)
Druid Spell (E)
Restore all Health to all friendly characters.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: YMtC Rarity Game
PostPosted: Wed Mar 16, 2016 7:54 pm 
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Isn't that a one-sided Tree of Life?

Agamaggan
Druid Minion (L)
Charge. Deathrattle: Fill both boards with Razorfen Thorns.
[Beast]
8/4

Razorfen Thorns
Druid Minion
Taunt. Can't attack.
1/2

Edit: It was too strong as a King Krush+ for cheaper, so I upped the cost and made it symmetrical, which possibly stalls out the game forever.


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 Post subject: Re: YMtC Rarity Game
PostPosted: Fri Mar 18, 2016 7:37 am 
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Nice.

Hunting Raptor (1)
Hunter Minion (C)
Inspire: Gain Charge.
{Beast}
2/1

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 Post subject: Re: YMtC Rarity Game
PostPosted: Fri Mar 18, 2016 3:23 pm 
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Orb Weaver
Hunter Minion (R)
Battlecry: Summon two 0/1 Webs.
[Beast]
2/4

Web
Hunter Minion (R)
Taunt. Freeze any character that deals damage to Web.
0/1


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