Abo into drowner is so good you should probably drop languish for another drowner. 1 random languish does not fix your thopter matchup; it's just naturally poor by default. What you can fix is your rdw matchup. If they go wide you can outlast em. If they go tall you want disperse/clutch to tempo em (better than myr perhaps) . I'd fix that over trying to beat thopters outside of comboing out.
I think this wants a few copies of Eyeless watcher too; but not sure how many.
Jace can bring you to roguehusk; but he's really mediocre otherwise. If I could run visionaries over creepers i'd cut him. This may seem crazy but hitting for 20 with husk rarely happens, visionaries plinking in matters.
Gatecreepers or visionaries.... Honestly I hate running creepers here; but double black and double blue almost make it mandatory. Such a pitty though. Jund crats doesn't have this issue
If you do run creepers you can probably shave a land, so that's a flex slot.
Drowner in this deck that generates scions non-stop is gaga, true...I have never played him to his full potential until this, me thinks. With the couple FB I think one is enough, but maybe you are right and the second has a place there too
Yeah, I have to decide between 0 or 2 Languish, I know, I know
...I had one because of playtesting, mainly
Eyeless was in the first draft, sure...problem is, as you already noticed, I have many 4 CC already...and this deck wants to play cards, so I try to maintain to a reasonable size the >3 CC cards...9-11 is a good number, imho
Jace is there for playtesting too...he's more for fixing mana than anything, tho recurring the Splinters can give you some games...maybe he'll go out, I'll see. Although is a win-con in himself, crats can easily stall for some turns and let him ultimate, and I love to have different ways to win...
Myrs for me are a must with Splinters, Languish, Husks, Abos...I think I really need that bit of direct damage, I lack removal...in fact I'd love 3 of them, but...
Gates are sub-optimal too, sure...but as you said, it's them or Eyes, and I prefer turn 3 for the Husks or the Spawners...I'll see with the 23 lands, but if I did the maths ok, I think I need those 24+3 for the UU/BB turn 4 consistency issue, I'll check again
So cards that can change are: 1 vine-1 land, Jace and Languish... and if in dire need, 1 pod and/or 1 spawner too, I guess
DJ, have you played something similar? I guess so...
Edit: I did the maths again, and yep, I can cut one land and I still almost have the 13 G + 18 U/ 18 B I need for that t2 Vine, t4 UU/BB 90% crap... just 1 B short of,and Abo isn't as critical on t4 as Whirler...so -1 Island and that makes the count
And the Languish and Jace go out, for the moment...I'll put a 2º Drowner, as per your sugesstion. And I have to try 1 or 2 Watchers...1 for starters
I'll actualize the list
I must say...this thing rocks, definetely better than Dimir, I believe
Yeah, my opponent quit after I cast Ulamog on T7 and exiled his Jace and Gideon. So then I decided to have some fun. I wish I knew how many lands I had in play, it must be an obscene number.
I count 27 plus the one in your hand, Ula is such a greedy landowner...