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PostPosted: Thu Mar 10, 2016 8:54 pm 
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I considered upping the cost of mine and letting them Deathrattle into the other, just because legendaries need either immediate effect or stickiness to be good, but I decided to let mine be not another mandatory legendary.


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PostPosted: Thu Mar 10, 2016 9:20 pm 
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i like neru's better


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PostPosted: Thu Mar 10, 2016 10:07 pm 
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Shippo wrote:
i like neru's better


We already debunked your opinion.

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PostPosted: Fri Mar 11, 2016 2:40 am 
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LilyStorm wrote:
Ursoc 10
Legendary Druid Minion
Charge
Battlecry - Summon a 4/5 Ursol
5/4

Ursol
As long as you control both Ursoc and Ursol, both are immune
4/5

Both beasts of course

These just seem impossible to deal with. The requirement to control both of them doesn't help much, since getting rid of just one is so difficult. You either need an untargeted destroy effect or untargeted bounce, and most decks don't have either.

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PostPosted: Fri Mar 11, 2016 2:41 am 
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LilyStorm wrote:
Ursoc 10
Legendary Druid Minion
Charge
Battlecry - Summon a 4/5 Ursol
5/4

Ursol
As long as you control both Ursoc and Ursol, both are immune
4/5

Both beasts of course

These just seem impossible to deal with. The requirement to control both of them doesn't help much, since getting rid of just one is so difficult. You either need an untargeted destroy effect or untargeted bounce, and most decks don't have either.

doesn't have to be untargeted, just non-damaging. assassinate works just fine.

:duel:

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PostPosted: Fri Mar 11, 2016 2:50 am 
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razorborne wrote:
doesn't have to be untargeted, just non-damaging. assassinate works just fine.

:duel:

That's a reasonable interpretation of the in-game rules text, but not how immune is actually implemented.

"Players cannot target immune enemy characters. Immune effects therefore prevent all specifically targeted enemy interaction, including combat, damage, destroy effects and healing. This means Immune works in the same manner as Stealth does."

Secrets, random effects, and global effects are the only things that work.

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PostPosted: Fri Mar 11, 2016 4:35 am 
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I was thinking about something similar for an Anzu card:
Spoiler

Druid could give it Taunt with Mark of Nature / Mark of the Wild and make it quite good.


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PostPosted: Fri Mar 11, 2016 9:26 am 
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razorborne wrote:
doesn't have to be untargeted, just non-damaging. assassinate works just fine.

:duel:

That's a reasonable interpretation of the in-game rules text, but not how immune is actually implemented.

"Players cannot target immune enemy characters. Immune effects therefore prevent all specifically targeted enemy interaction, including combat, damage, destroy effects and healing. This means Immune works in the same manner as Stealth does."

Secrets, random effects, and global effects are the only things that work.


Then just fix the way immune works. Or Ursol heals both to full health each turn.

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PostPosted: Fri Mar 11, 2016 9:41 am 
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healing both to full health each turn makes it pretty weak but with reduced mana cost it would be more interesting than the current implementation


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PostPosted: Fri Mar 11, 2016 9:54 am 
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It's not supposed to be interesting it's supposed to be bear gods.

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PostPosted: Fri Mar 11, 2016 10:21 am 
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i tend to like interesting cards more than uninteresting cards


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PostPosted: Fri Mar 11, 2016 10:22 am 
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Rawr.

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PostPosted: Fri Mar 11, 2016 11:42 pm 
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LilyStorm wrote:
At the very least, I'd rather it didn't replace the cards in your hand.

Best slowroll ever though: One card left in deck (Map to the Golden Monkey). Soulfire in hand. Opponent @ 3 life. Life Tap into the Map, play the Map for the Monkey, Soulfire discarding the Monkey for the win. And my friend was spectating me too!

Seriously though I crafted a golden Elise and I wish that investment had been better spent. #noregrets because it's basically my favorite card, but I think it could have been even better.

You don't need a card in hand to play soulfire though so that's silly.

Yeah but if I'd played the Monkey it would have turned the Soulfire into a Legendary and I would have lost. That's why I wish it only affected the cards in your library. Unless by silly you mean unecessary in which case yeah, that's why it was a slowroll.

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PostPosted: Sat Mar 12, 2016 11:18 am 
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Hidden Ancient (5)
Druid Minion (C)
Choose One - 3/6 or 6/3.
Shadowmeld (This minion's Attack and Health start off hidden.)

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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Sat Mar 12, 2016 11:47 am 
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Sneaky.

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PostPosted: Sat Mar 12, 2016 11:59 am 
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a keyword exclusively for a specific implementation of a class exclusive keyword.
nice

I read about someone tinkering with Secret minions, which was kind of the same. Except you had different cards looking like the same thing.

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PostPosted: Mon Mar 14, 2016 6:30 pm 
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Pandaren Sentinel (4)
Minion
Whenever this minion attacks, summon a 2/2 Sha-ling for your opponent.
6/7

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PostPosted: Mon Mar 21, 2016 10:04 am 
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The world is in need of more disruption.

Sway Minds (2)
Priest Spell
Look at your opponent's hand and shuffle a card they're holding back into their deck.

Defias Sapper (3)
Rogue Minion
Combo: The first card your opponent plays on their next turn costs (2) more.
2/2

Feign Death (3)
Hunter Spell
You are Immune until your next turn.

Wildkin Lunatic (5)
Druid Minion
Battlecry: Each player shuffles a random spell from their hand into their deck.
{Beast}
5/5

Legion Defiler (4)
Warlock Minion
Battlecry: Look at your opponent's hand and increase the cost of a card they're holding by (2) (but not above (10))
{Demon}
4/2

Voicerender (2)
Priest Minion
Battlecry: Silence all minions played until your next turn.
3/2

Murmur (6)
Neutral Minion (L)
Battlecry: Look at your opponent's hand and Silence a minion they're holding.
4/7

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PostPosted: Tue Mar 22, 2016 3:31 am 
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Feign Death is already a card fyi

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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Wed Mar 30, 2016 8:36 pm 
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Magma Raver 3
Neutral Minion E
Switch ~'s attack and health every 30 seconds
Nobody tell him he's actually slow-dancing
5/1

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