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PostPosted: Sat Feb 06, 2016 5:41 pm 
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Wording Tip: When putting [number] +1/+1 counters on something, [number] is written as a word; so Size Up and Darkwood Beastmaster should both say "put two +1/+1 counters on target creature".


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PostPosted: Sat Feb 06, 2016 11:14 pm 
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Sorcerer's familiar trigger changed from shroud to hexproof

Processing Plant :4:
Artifact (R)
:t:, Sacrifice a permanent, discard a card, or pay 4 life: put a charge counter on ~.
Remove 2 charge counters from ~: Put a 6/6 black horror creature token onto the battlefield.

Yris of the Southern Garrison :1::w::w:
Legendary Creature - Human Soldier (M)
Whenever another creature you control with base power 2 or less attacks or blocks, that creature and ~ get +1/+1 until end of turn.
2/2
"Every soldier in the garrison stands behind me, and I stand behind every one of them."

Oszar, Citadel Counsel :1::b::b:
Legendary Creature - Human Advisor(M)
Whenever a creature dies, put a +1/+1 counter on target creature.
2/2
"The citadel could not have stood this long without cunning, diplomacy, and countless killings."

Pellium, Archmagus of the Isles :1::u::u:
Legendary Creature - Human Wizard (M)
Whenever you cast a noncreature spell, creatures you control gain flying and prowess until end of turn.
2/2
"The magics of the isles can decipher the secrets at the heart of the universe itself. When regrettably necessary, they can also be used to quickly resolve conflicts."

Darthos, Darkwood Druid :1::g::g:
Legendary Creature - Human Druid (M)
Whenever another creature with power 4 or greater you control attacks or blocks, ~ and that creature gets +2/+2 until end of turn.
2/2
"The beasts of the Darkwood can live for hundreds of years. I consider it a privilege to be their friend even for a few."

Tritia, Caller of Storms :1::r::r:
Legendary Creature - Human Shaman (M)
When ~ attacks, creatures you control gain first strike until end of turn.
Whenever another source you control deals damage to a player, ~ deals 1 damage to target creature or player.
2/2
"Many tribes believe that if they are wronged, the gods will smite their enemies with lightning. We prefer not to leave it to chance."

EDIT: Changed Tritia to give first strike only when she attacks, changed legend cycle to mythic, and took away tap cost for Processing Plant's 2nd ability.

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Last edited by Cato on Sun Jan 15, 2017 7:29 pm, edited 2 times in total.

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PostPosted: Sun Feb 07, 2016 2:06 pm 
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Making a new rare legend cycle. The first cycle represents the leaders of each of the factions, but this one will represent the "champions" of each faction, sort of like Ravnica's 2 legend cycles. Unlike the first cycle, these will not be synergy cards that are made to demonstrate and encourage the color's playstyle, but just general cool rares.

Joshua, Kappa of Mischief :3::u:
Legendary Creature - Turtle Goblin
:2::u:, :t:: Tap or untap target permanent. Draw a card.
1/4
"Had I his cunning, I could rule the continent, and yet he squanders it on his personal amusement."
-Oszar, Citadel Counsel

Brulgar, Darkwood Ancient :3::g:
Legendary Creature - Beast
~ has all activated, triggered, and keyword abilities of other creature cards on the battlefield.
4/4
"She'll maul you for breaking a twig within her forest, but she gives not a whit for any of the evils without."
-Yris, commander of the Southern garrison

Vogol the Dread :3::b:
Legendary Creature - Demon
Flying
At the beginning of each opponent's upkeep, that player puts a -1/-1 counter on a creature they control.
3/3
"She takes no pleasure in the kill, only in the death."
-Tritia, Caller of Storms

Naro, the Living Storm :3::r:
Legendary Creature - Elemental
Haste
When ~ enters the battlefield, each player sacrifices lands until they control three or fewer lands.
3/3
"A force of nature, turned back upon nature itself."
-Darthos, Darkwood druid

Eriel the Luminous :3::w:
Legendary Creature - Angel
Flying
Damage can't reduce your life total below 1.
As long as your life total is 1, ~ has defender, can block any number of creatures, and blocks each attacking creature each turn if able.
3/4
"His loyalty is not out of some especial devotion, but rather a failure to consider any alternative."
-Pellium, Archmagus of the Isles

Some blue uncommons:

Taskmage of the Isles :3::u:
Creature - Human Wizard
:u:: ~ gains prowess until end of turn.
3/3

Wall of Ideas :1::u:
Creature - Wall
Defender
When ~ enters the battlefield, draw a card.
~'s toughness is equal to the number of cards in your hand.
0/*

Meditation :1::u:
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, tap enchanted creature.
If enchanted creature would become untapped, its controller draws a card instead.

Aether Edict :1::u:
Instant
Target player puts a creature they control on top of their library
"That damn turtle. There's nothing more unnerving that suddenly finding yourself in yesterday."
-Tritia, Caller of Storms

Funcommon :4::u:
Instant
Choose one --
-Return two target creatures to their owners' hands.
-Draw two cards.

Recurrence :2::u:
Instant
Target instant or sorcery card in your graveyard gains flashback until end. Its flashback cost is equal to its mana cost.
Rebound
"This spell is simple: you turn the present into the past, then the future into the present, and when the present becomes the future, then it also becomes the past again."
-Pellium, Archmagus of the Isles

Beeble Spell-Swallower :1::u::u:
Creature - Beeble
Flash
When ~ enters the battlefield, exile target spell.
When ~ leaves the battlefield, that spell's controller casts it without paying its mana cost.
2/2
"I've devised many puzzles and games to amuse myself over the years, but none of them can measure up to the simple joy of popping beebles."
-Joshua, Kappa of mischief

Some blue rares:

Cat Burglary :2::u:
Sorcery
Gain control of target nonland, noncreature permanent. If that permanent is attached to a permanent, you may attach it to another permanent.

Beeble Spell-Swallower :1::u::u:
Creature - Beeble
Flash
When ~ enters the battlefield, exile target spell.
When ~ leaves the battlefield, that spell's controller casts it without paying its mana cost.
2/2
"I've devised many puzzles and games to amuse myself over the years, but none of them can measure up to the simple joy of popping beebles."
-Joshua, Kappa of mischief

Chameleon :2::u:
Creature - Lizard
You may have ~ enter the battlefield as a copy of any creature, except its base power and toughness are still 2/2.
2/2

Misdirector :3::u:
Creature - Illusion
Flying, flash
When ~ enters the battlefield, you may choose new targets for target spell or ability.
2/2

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Last edited by Cato on Fri Feb 19, 2016 11:41 am, edited 6 times in total.

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PostPosted: Sun Feb 07, 2016 6:17 pm 
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Changes:
Removed Deny:
Spoiler

for Frost Breath

Bolt of Thunder now prevents regeneration.

Red, Green, and white Uncommons/Rares:
Spoiler


Now only mythics, and black/colorless/multicolored uncommons and rares remain.

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Last edited by Cato on Sat Feb 20, 2016 12:18 pm, edited 5 times in total.

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PostPosted: Mon Feb 08, 2016 1:56 pm 
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Black uncommons/rares:
Spoiler

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Last edited by Cato on Sat Feb 20, 2016 12:20 pm, edited 3 times in total.

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PostPosted: Mon Feb 08, 2016 5:25 pm 
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A cycle of 2 color uncommons and rares:

Uncommons:

Cremation Fiend :4::b::r:
Creature - Devil
When ~ enters the battlefield, sacrifice a creature. ~ deals 4 damage divided as you choose among any number of target creatures and/or players.
Better to burn out than fade away.
4/4

Unstoppable Charge :u::g:
Instant
Target creature gets +2/+2 and gains trample until end of turn. You may return any number of creatures blocked by or blocking it to their owners' hands.

Feral Hunting :g::b:
Instant
Put 2 2/2 green wolf creature tokens onto the battlefield, then sacrifice a creature.

Oracle's Flames :g::r:
Instant
Put 2 +1/+1 counters on target creature. ~ deals 5 damage to that creature.

Dwarven Sniper :r::w:
Creature - Dwarf Soldier
:t:: ~ deals 2 damage to target blocked or blocking creature.
2/2

Avatar of the Many :6::g::w:
Creature - Avatar
Convoke
When ~ enters the battlefield, put a +1/+1 counter on each other creature you control. Untap those creatures.
4/4

Altruistic Suicide :b::w:
Instant
Destroy target creature. Other creatures its controller controls get +1/+1 until end of turn.

Manipulate :u::w:
Enchantment - Aura
Enchant Creature
At the beginning of combat, choose one --
Enchanted creature can't attack or block this turn.
Enchanted creature blocks target creature or attacks this turn if able.

Shadow Market Informant :1::u::b:
Creature - Vedalken Advisor
When ~ enters the battlefield, for each player, starting with you, look at the top 3 cards of their library. Put one of those cards into that player's hand, and the rest on the bottom of their library in any order.
2/3

Catalytic Converter :u::r:
Creature - Goblin Wizard
:t:, discard a card: choose one--
-Draw a card
-~ deals 1 damage to target creature or player.
2/2

And rares:
All-Out Brawl :2::g::r:
Instant
Until end of turn, creatures you control gain ":t:: This creature fights target creature."

Doctrine of Nonviolence :1::u::w:
Enchantment - Aura
Enchant Creature
You control enchanted creature
Enchanted creature can't attack or block.

Chromophore :3::u::g:
Creature - Ooze
When ~ enters the battlefield, draw a card for each color among creatures you control.
3/3

Voice of Unity :3::g::w:
Creature - Elemental
~ and other creatures you control have power equal to the number of creatures you control.
*/*

Mindwipe :u::u::b:
Instant
Return target spell to its owner's hand, then that player reveals their hand. You choose a nonland card from it. That player discards that card.

Shadow Razes :2::b::r:
Instant
Choose one, two or three:
-Destroy target attacking or blocking creature.
-Destroy target tapped, non-attacking, non-blocking creature.
-Destroy target untapped, non-attacking, non-blocking creature.

Edict of Eradiction :1::b::w:
Instant
Target opponent chooses a creature they control. You may destroy that creature. If you don't, destroy all other creatures.

Multicast :4::u::r:
Enchantment
Whenever you cast an instant or sorcery spell, flip a coin. If you win the flip, copy that spell, and you may choose new targets for the copy, then repeat this process.

Blinding Glare :x::r::w:
Instant
~ deals x damage divided as you choose between any number of creatures or players. Prevent all damage that would be dealt this turn by creatures dealt damage this way.

Sewage Sifter :3::g::b:
Creature - Troll
At the beginning of your upkeep, put the top card of your library into your graveyard, then return a card from your graveyard to your hand.
4/4

Almost done!

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Last edited by Cato on Sat Feb 20, 2016 9:50 am, edited 3 times in total.

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PostPosted: Mon Feb 08, 2016 8:43 pm 
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Now for some colorless uncommons:

Boxing Gloves :3:
Artifact - Equipment
Enchanted creature has ":t:: This creature fights target creature."
Equip :3:

Eul's Scepter of Divinity :2:
Artifact - Equipment
Equipped creature has ":2:, :t:: Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step."
Equip :2:

Armillary Sphere reprint

Icy Manipulator reprint

Jayemdae Tome reprint

Millstone reprint

Crystal Ball reprint

Time Bomb reprint

Erratic Portal reprint

Rare:

Cursed Blade :3:
Artifact - Equipment
Equipped creature gets +3/+3
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
Equip :2:

Antique Cannon :4:
Artifact
:x::x::x::t:: ~ deals x damage to target creature or player.

Sunlit Golem :5:
Artifact Creature - Golem
:u::w::g::r::b:: ~ gains protection from all colors until end of turn.
4/4

Nevinyrral's Disk reprint

Fertile Field
Land
~ enters the battlefield with 2 depletion counters on it.
At the beginning of your upkeep, remove a depletion counter from ~.
:t:: Add :1: to your mana pool. If ~ has no depletion counters on it, add one mana of any color to your mana pool instead.

Lodestone Statue
Land
:t:: Add :1: to your mana pool.
:4:: Until end of turn, ~ becomes a 3/3 colorless golem artifact creature, and gains ":t:: Add :w::u::b::r::g: to your mana pool."

Mirror Isles
Land
~ enters the battlefield tapped
:t:: Add :u: to your mana pool.
:3::u:: Until end of turn, ~ becomes a copy of target creature.

Fortified Garrison
Land
~ enters the battlefield tapped.
:t:: Add :w: to your mana pool.
:3::w:: Until end of turn, ~ becomes a 2/4 white knight creature with battle cry.

Shadowy Citadel
Land
~ enters the battlefield tapped
:t:: Add :b: to your mana pool.
:3::b:: Until end of turn, ~ becomes a copy of target creature card in a graveyard.

Stormstruck Peak
Land
~ enters the battlefield tapped
:t:: Add :r: to your mana pool.
:3::r:: Until end of turn, ~ becomes a 4/2 red elemental creature with menace

Dark Woods
Land
~ enters the battlefield tapped.
:t:: Add :g: to your mana pool.
:3::g:: Until end of turn, ~ becomes a 4/4 green beast creature.

Almost there!

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Last edited by Cato on Fri Feb 12, 2016 5:05 pm, edited 3 times in total.

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PostPosted: Mon Feb 08, 2016 10:53 pm 
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And finally, the last 8 cards of the set:

7 Mythics

Isaac the Transmuter :x::u:
Planeswalker - Isaac
[+1] Discard a card
[-1] Draw a card
[x]

Farlow the Myriad :2::g:
Planeswalker - Farlow
[+1] Add one mana of any color to your mana pool
[-3] Search your library for a multicolored card, reveal it, and put it into your hand, then shuffle your library.
[-7] For each color, search your library for a card of that color. Reveal those cards and put them into your hand, then shuffle your library.
[3]

Golden Dawn :4::w::w:
Sorcery
Destroy all nonland permanents. Each player's life total becomes 20.
"I can never repay Eriel for what he did that day, nor forgive him."
-Yris, Commander of the Southern garrison

Enter the Inferno :5::r::r:
Sorcery
~ deals damage to target player equal to 20 minus their life total.
"I don't know what could fill me with enough rage that I would inflict that upon someone. I hope I never find out."
-Tritia, Caller of Storms

Citadel Regent :5::b::b:
Creature - Demon
Flying
Sacrifice 2 creatures: Destroy target creature other than Citadel Regent. Any player may activate this ability.
Whenever a creature dies, put 2 +1/+1 counters on Citadel Regent
4/4
"I hear whispers in the dungeons sometimes. I try not to stay there too long or too often, lest I suffer the same fate as my predecessors."
-Oszar, Citadel Counsel

Mechanical Overseer :6:
Artifact Creature - Construct
When ~ enters the battlefield, if you cast it from your hand, but 2 colorless relic artifact tokens onto the battlefield.
Each artifact you control has all activated and triggered abilities of each artifact card on the battlefield.
4/4

Continental Conflict :u::w::g::r::b:
Enchantment
Creatures you control get +1/+1 for each color among creatures you control.

1 rare:
Polychromic Prism :5:
Artifact
:2:, :t:: Add :u::w::g::r::b: to your mana pool.
:u::w::g::r::b:, :t:, sacrifice Polychromic Prism: Draw 5 cards.

Set is now complete.

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Last edited by Cato on Sat Feb 20, 2016 12:18 am, edited 3 times in total.

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PostPosted: Thu Feb 11, 2016 12:36 am 
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Set is named "Catarinia"

Making the following changes:

-Changing Kami of Ancient Law's name to Koala
-Replacing Pacifism with:
Flashcifism :2::w:
Enchantment - Aura
Enchant Creature
Flash
When ~ enters the battlefield, remove enchanted creature from combat.
Enchanted creature can't attack or block.

-Replacing Yoked Ox with Seller of Songbirds reprint
-renaming Siegemaster of Don to Siegemaster of Dawn
-Changing Darkwood Basilisk's cost from :3::g: to :2::g::g:
-Changing Molting Wurm's cost from :4::g: to :3::g::g:
-Changing Avatar of the Forest to 3/3 and etb with counters
-Removing Bear Familiar, which was still in the card list
-Changing Stormcaller Adept cost from :3::r: to :2::r::r:
-Replacing Volcanic Hammer with Shock
-Changing Corpse-Cart Ox to a may ability
-Adding back tap to cost of 2nd ability on Processing Plant, but reducing counter cost to 2
-Changing Darthos not to trigger off of himself.
-Adding Naro's p/t (3/3)
-Rewording meditation to correctly give the creature's controller a card instead of you.
-Replacing Tenured Professor with:
Funcommon :4::u:
Instant
Choose one --
-Return two target creatures to their owners' hands.
-Draw two cards.

-Changing cost of Meltdown Elemental from :2::r: to :1::r::r:
-Searing meteors reworded to "and/or"
-Changing Darkwood Spider from a 4/4 for :3::g::g: 5/5 for :4::g::g:
-Changing Celestial Cataclysm to a sorcery
-Correcting wording on raise the fallen from "this game" to "this turn"
-Adding Cremation Fiend's p/t (4/4)


-Renaming Scion of the Conclave to "Avatar of the Many", and added creature type "avatar"
-Renamed Duskmantle Informant to "Shadow Market Informant"
-Replaced Frostburn with:
Catalytic Converter :u::r:
Creature - Goblin Wizard
:t:, discard a card: choose one--
-Draw a card
-~ deals 1 damage to target creature or player.
2/2

-Adding a new white rare:
A Cute Angel :4::w::w:
Creature - Angel
Flying
If ~ attacked or blocked this turn, other creatures you control have lifelink and indestructible.
5/5
Under a cutie pie, over, too.

-Correcting Farlow's rules text to say "a card of that color"
-Replaced Size Up with Feral Invocation
-Searing meteors reworded to "up to x" and "and/or"

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PostPosted: Fri Feb 12, 2016 3:05 pm 
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Changes:

-Frontline reinforcements now has support 2, instead of letting you choose how to distribute counters.
-Cemetery Guardian now lets you have the zombified guy block another creature.
-Lodestone Statue now taps for :w::u::b::r::g: in creature form instead of :6:
-Corrected Dark Woods to etb tapped.
-Continental Conflict changed to give your creatures +1/+1 for each color among creatures you control.

Rarity:
-Cat Burglary moved to rare, Beeble Spell-Swallower moved to Uncommon
-Cursed Blade moved to rare, Erratic Portal moved to uncommon.

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PostPosted: Wed Feb 17, 2016 10:33 pm 
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Now that I'm done with my set, I've decided to start making singles again:

Call Down :3::w::w:
Sorcery
Destroy all creatures
Rebound

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Last edited by Cato on Sun Feb 28, 2016 8:21 pm, edited 1 time in total.

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PostPosted: Fri Feb 19, 2016 11:42 am 
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Making the following changes:

-Mindscar now shocks them if they had fewer than two cards in hand, instead of two or fewer.
-Darkwood Beastmaster now only triggers on your upkeep.
-Brulgar now only copies activated, triggered, and keyword abilities, because I think that might actually work within the comprehensive rules
-Informant explicitly says that it starts with you. I think this works better with rules.
-Molting Wurm now makes a 3/3 token instead of a 4/4 because balance.

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PostPosted: Fri Feb 19, 2016 8:46 pm 
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Another single:

Mortal Hubris :x::w::w:
Instant
Put x +1/+1 counters on target creature, then destroy that creature if its power is 6 or greater.

Patches:
-Changed Mechanical Overseer to only give activated and triggered abilities.

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PostPosted: Sat Feb 20, 2016 9:49 am 
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Making the following changes:
-Voice of Unity now specifies that both other creatures you control and itself have p/t equal to the number of creatures you control.
-Midnight Warlock changed from a 2/2 for :2::b: to a 2/1 for :1::b:
-Explosive Vegetation replaced with Krosan Tusker
-Packmate Baloth moved to common, cost changed to :3::g::g:
-Molting Wurm moved to uncommon, token reverted to 4/4

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PostPosted: Mon Feb 29, 2016 12:40 am 
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Class Consciousness :w:
Enchantment
Creatures you control have banding.

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PostPosted: Tue Mar 01, 2016 9:06 pm 
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Replacing Darkwood Basilisk with a Nettle Swine reprint to enable the "power 4 or greater" theme.

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PostPosted: Sat Mar 05, 2016 6:29 pm 
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Auramancer's Blade :x:
Artifact - Equipment
When ~ enters the battlefield, search your library for an aura card with enchant creature and converted mana cost x, exile it, then shuffle your library.
~ has all abilities of the exiled aura, except with all instances of "enchanted creature" replaced with "equipped creature".
Equip :x:

Throne Toppler :b::r::w:
Legendary Creature - Human Rebel
Creatures have deathtouch
:t:: Target creature you control fights target creature.
3/3
"As soon as a man ceases to see his fellows as threats to his life, he begins to think of ways to tyrannize them."

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PostPosted: Mon Mar 07, 2016 12:10 am 
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Polymorphling :2::u::r:
Creature - Elemental Shapeshifter
:ur:: Target creature you control gets +1/-1 until end of turn.
:ur:: Target creature you control gets -1/+1 until end of turn.
4/4

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PostPosted: Fri Mar 11, 2016 8:41 pm 
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Culling Blade :1::b::r:
Instant
Split second
Choose one-
-Remove target creature with toughness 4 or less from the game.
-Target player with 4 or less life loses the game.

Allied Hydra :x::g::g:
Creature - Hydra Ally
~ enters the battlefield with x +1/+1 counters on it.
When ~ enters the battlefield, support x.
0/0

Enrage :g::r:
Instant
Target creature gets +1/+1 and gains double strike until end of turn.

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PostPosted: Wed Mar 23, 2016 10:36 pm 
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Touch of Madness :b:
Instant
Target creature gets +1/-1 until end of turn. If you control that creature, draw a card.

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