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PostPosted: Sat Feb 20, 2016 3:32 pm 
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@ChadBrighton

Keep Gaea #2.. cut Kiora.

Glad you like it. What platform are you on?

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PostPosted: Sun Feb 21, 2016 2:17 am 
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Playing MtG for about 15 years with a long break here in GER. But I tried Magic Duels. My platform is PC/Steam.

Hm, ok. I will try it and cut Kiora. Maybe the better choice.

The most controlling card in this deck is Prism Array - my opinion. I like it so much. And here is the only way to use it effectivly. <3


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PostPosted: Sun Feb 21, 2016 3:11 am 
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I agree. Prism is so fun, and in THIS deck.. and JUST this deck.. it is amazing. I love how it's an enchantment that does great things the turn it comes into play.. the Scry 3 is just beautiful when you flooding out, or desperate and need an answer. I have ripped through the deck before looking for Planar Outburst or Ulamog. Prism is also ABSOLUTELY amazing at allowing you to setup planeswalker ultimates. It permits you to durdle away.. sweep, then durdle some more. Lately.. it's the only deck I want to play.

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PostPosted: Sun Feb 21, 2016 6:10 am 
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This enchantment can solve your life for several turns till striking back!


More Conflux decks please. :)


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PostPosted: Sun Feb 21, 2016 9:54 am 
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problem with 5 color is there are no combos and not enough goodstuff to validate anything other then 5CC, and well we all know the story about greedy mana bases and control


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PostPosted: Sun Feb 21, 2016 5:09 pm 
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So true!


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PostPosted: Mon Feb 22, 2016 1:28 pm 
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This is my Conflux Superfriends deck I've been messing around with. So far it has yet to lose though it's entirely possible it's a lot of luck.

Quick Notes: Many of the cards are just cards I like playing with, but seemingly have little synergy. No Gates or Basic Lands are included in this deck. I wanted to go with dual lands and since tango lands count as 2 basic land types I omitted Gates for the other rare dual lands. I run a LOT of land in this deck. I omitted cards that require 3 of 1 mana symbol as that becomes a stretch in the early game:

Planeswalkers: (3)
Kiora, Master of the Depths x1
Ob Nixilus, Reignited x1
Gideon, Ally of Zendikar x1

Creatures: (23)
Jace, Vyn's Prodigy x1
Liliana, Heretical Healer x1
Chandra, Fire of Kaladesh x1
Nissa, Vastwood Seer x1
Kytheon, Hero of Akros x1
Oblivion Sower x1
Ulamog, the Ceaseless Hunger x1
Perilous Myr x3
Knight of the White Orchid x2
Dauntless River Marshall x2
Skyrider Elf x3
Jorubai Murk Lurker x1
Drana's Emissary x2
Bounding Krasis x2
Woodland Wanderer x1

Sorcery: (5)
Radiant Flames x2
Rising Miasma x1
Languish x2

Lands: (29)
Smoldering Marsh x2
Sunken Hollow x2
Cinder Glade x2
Canopy Vista x2
Prairie Stream x2
Woodland Cemetary x2
Drowned Catacomb x2
Rootbound Crag x2
Clifftop Retreat x2
Hinterland Harbor x2
Isolated Chapel x2
Dragonskull Summit x2
Glacial Fortress x2
Sunpetal Grove x2
Sulfur Falls x1

Though I currently have only been running this against friends and AI it has not lost for me yet. I typically want to play a deck I feel more comfortable with in Ranked which is why I have yet to test this deck there. Any feedback and suggestions are great.


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PostPosted: Mon Feb 22, 2016 1:50 pm 
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Treinjo wrote:
This is my Conflux Superfriends deck I've been messing around with. So far it has yet to lose though it's entirely possible it's a lot of luck.

Quick Notes: Many of the cards are just cards I like playing with, but seemingly have little synergy. No Gates or Basic Lands are included in this deck. I wanted to go with dual lands and since tango lands count as 2 basic land types I omitted Gates for the other rare dual lands. I run a LOT of land in this deck. I omitted cards that require 3 of 1 mana symbol as that becomes a stretch in the early game:

Planeswalkers: (3)
Kiora, Master of the Depths x1
Ob Nixilus, Reignited x1
Gideon, Ally of Zendikar x1

Creatures: (23)
Jace, Vyn's Prodigy x1
Liliana, Heretical Healer x1
Chandra, Fire of Kaladesh x1
Nissa, Vastwood Seer x1
Kytheon, Hero of Akros x1
Oblivion Sower x1
Ulamog, the Ceaseless Hunger x1
Perilous Myr x3
Knight of the White Orchid x2
Dauntless River Marshall x2
Skyrider Elf x3
Jorubai Murk Lurker x1
Drana's Emissary x2
Bounding Krasis x2
Woodland Wanderer x1

Sorcery: (5)
Radiant Flames x2
Rising Miasma x1
Languish x2

Lands: (29)
Smoldering Marsh x2
Sunken Hollow x2
Cinder Glade x2
Canopy Vista x2
Prairie Stream x2
Woodland Cemetary x2
Drowned Catacomb x2
Rootbound Crag x2
Clifftop Retreat x2
Hinterland Harbor x2
Isolated Chapel x2
Dragonskull Summit x2
Glacial Fortress x2
Sunpetal Grove x2
Sulfur Falls x1

Though I currently have only been running this against friends and AI it has not lost for me yet. I typically want to play a deck I feel more comfortable with in Ranked which is why I have yet to test this deck there. Any feedback and suggestions are great.


Hey there, Treinjo!

I've been playing 5 Color Control for a bit...you can look back to the last few pages for builds I've used. I like that you went the creature power route with this deck...not something I started with but it looks pretty interesting. I think you found something no one else has...Knight of the White Orchid can potentially get a Battle Land, which up to this point I hadn't realized. Not of huge value, since the Knight already costs and can only get a aligned Battle Land, but the more you know...

I have found that 5 Color decks tend to be a bit more powerful with more spells than creatures. Also, while basic lands are kind of blah in these decks, they are also pretty important. For instance, you have Nissa, who comes out for you and fetches a whole lot of nothing. I personally would retool this deck with more spells, drop the less-powerful creatures, and add in some basic lands (25 lands with some fetching is a must!). Run the Battle Lands, the Check Lands, basics and a full-playset of Evolving Wilds to correct your mana base...Pilgrim's Eye and possibly Gatecreeper Vine in some numbers would also not be a bad idea, and if you want to ramp a little, Natural Connection is also good. The deck literally has the most powerful spells available in there...your mana is the worst concern so spending the slots on it smooth out your biggest enemy.

Personally, Kiora usually sucks in this deck (although with your creature base, she looks pretty decent). If you go for a lower creature count, I'd drop her like she had the plague. Same thing with Chandra...quite possibly the worst Planeswalker we have (outside of RDW, where she lives).

Jace looks out of place with 5 non-creature spells. Upping the count of spells would make him more valuable than a Twin-Bolt catcher or Looter.

Anyways, I could go on and shoot you a decklist I'd use, but it would look like my last decklist when I got through most likely. Take a look at the last 2 pages of decklist...I know MegaBeast, Babs, and I have some pretty good lists up that are worth a try. You are playing 5 colors, look at some of the other converge cards, such as Brilliant Spectrum and Prism Array...I've heard good things about the Array, but XCOM 2 has me hooked right now so I have been unable to test as of yet.

Give all of that a go, see about building a deck based on others or keep your own, and let us know how you are doing.

Take it easy.

Kryder out.

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PostPosted: Mon Feb 22, 2016 2:17 pm 
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If you can't flip Chandra, don't play Chandra. In that list.. I'm not seeing how she ever flips, Radiant Flames is the only red spell. Not feeling Jace either.. what's he gonna bring back? Sweepers which wreck your board?

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PostPosted: Mon Feb 22, 2016 6:46 pm 
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But mega, you can't split up the super sentai


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PostPosted: Sun Feb 28, 2016 12:40 pm 
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Here's my 5 colour deck made ages ago but added some BFZ in it when that released.

21 Spells, 15 Creatures

1x Jace, Vryn's Prodigy
4x Gatecreeper Vine
2x Reprisal
2x Telling Time
2x Twin Bolt
1x Liliana, Heretical Healer
1x Nissa, Vastwood Seer
3x Natural Connection
2x Gravedigger
1x Zendikar Incarnate
2x Brilliant Spectrum
2x Languish
1x Gideon, Ally of Zendikar
1x Kiora, Master of the Depths
1x Prism Array
1x Planar Outburst
1x Chandra's Ignition
1x Ob Nixilis Reignited
1x Greenwarden of Murasa
1x Oblivion Sower
1x Nissa's Renewal
2x Gaea's Revenge
1x Nissa's Revelation
1x Ulamog, the Ceaseless Hunger

Lands 24
2x Plains
2x Mountain
2x Island
2x Swamp
5x Forest
1x Azorius Guildgate
1x Boros Guildgate
1x Dimir Guildgate
1x Golgari Guildgate
1x Gruul Guildgate
1x Izzet Guildgate
1x Orzhov Guildgate
1x Rakdos Guildgate
1x Selesnya Guildgate
2x Simic Guildgate


Last edited by MagicMaster on Mon Feb 29, 2016 2:44 pm, edited 1 time in total.

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PostPosted: Sun Feb 28, 2016 10:31 pm 
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Replace inspiration with brilliant spectrum


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PostPosted: Mon Feb 29, 2016 6:14 am 
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I am loving Prism Array as well, I will post my deck later which is actually just a R/G/U deck with white and black land added for converge power. It is really strong if it can survive the early turns and very fun to play.

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PostPosted: Mon Feb 29, 2016 6:23 am 
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Array is such a difficult card to evaluate. I've lost games vs it. I've also won games when opponent playing conflux control landed 2 Arrays because it doesn't actually DO anything unless they have a clock going on you.

All in all to avoid being results oriented I'm still saying it's a **** card :p


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PostPosted: Mon Feb 29, 2016 6:37 am 
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That's why your deck needs to have players on the field before array hits the board, I would never use it as pure defense while I wait for sweepers etc. My deck has a lot of T3/4 creatures that I expect to be in play. However it can stall if needed for example allowing you to tap down their board for a turn or two while you cast Brilliant Spectrum to dig, the only cases where it is a bad card are against wide decks and of course the ramp hexproof team.

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PostPosted: Mon Feb 29, 2016 9:46 am 
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Or you could a array into GR, sweet sweet GR


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PostPosted: Mon Feb 29, 2016 9:57 am 
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That's the sneaky backup play if they deal with your earlier threats :)

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PostPosted: Mon Feb 29, 2016 12:25 pm 
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Replace inspiration with brilliant spectrum


I would but to many good cards to discard really.


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PostPosted: Mon Feb 29, 2016 1:35 pm 
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Replace inspiration with brilliant spectrum


I would but to many good cards to discard really.


So, let me get this straight; you'd rather just draw 2 cards at instant speed (not that it matter in a Conflux deck, but whatevs) instead of drawing up to 4 cards, and discarding 2?

I don't think you've actually played with Brilliant Spectrum. If you can consistently get 4 different colors of mana, it is SO much better than any other draw we have available in Duels. Even having to discard 2, it gets you to what you need faster. If you win the game, you don't need those cards you discard (and since you usually have 4-8 cards to choose from, it usually is an easy choice).

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PostPosted: Mon Feb 29, 2016 2:42 pm 
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Kryder wrote:
Replace inspiration with brilliant spectrum


I would but to many good cards to discard really.


So, let me get this straight; you'd rather just draw 2 cards at instant speed (not that it matter in a Conflux deck, but whatevs) instead of drawing up to 4 cards, and discarding 2?

I don't think you've actually played with Brilliant Spectrum. If you can consistently get 4 different colors of mana, it is SO much better than any other draw we have available in Duels. Even having to discard 2, it gets you to what you need faster. If you win the game, you don't need those cards you discard (and since you usually have 4-8 cards to choose from, it usually is an easy choice).


Ive changed the Inspiration to Brilliant Spectrum lets see how it goes.


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