Most people are too busy grinding for those 20k+ coins needed for the new update or complaining about the moss/ramp dominated meta, but seeing as I just unlocked the last B4Z cards, I'm having fun building decks. Here's my take on nephilim reanimation/mill (Odd combination? I used to think so too, but wait and see...)
1 CMC
4x
Salvage Drone (draw for mill, discard for reanimation, chump to stay alive)
2 CMC
1x
Jace, Vryn's Prodigy (he draws/mills, he discards, he flips and reuses your sweepers and reanimators... awesome)
3 CMC
1x
Graveblade Marauder (used to be 2, since the idea is to put creatures into the graveyard and deathtouch can keep some pressure off in the early game, but he get replaced by something better)
1x
Nissa, Vastwood Seer (She's probably the best PW in duels. Super useful and easy to flip - practically flips herself)
2x
Sphinx's Tutelage (Mill, Mill, Mill... Don't forget the reanimation cards can target
any graveyard. So Mill his Ulamog and then reanimate him and save yours for a rainy day)
3x
Artificer's Epiphany (Who needs artifacts? I want to discard all those phatties into my graveyard)
2x
Radiant Flames (The deck used to be sultai, then I added red and white mana sources for Brilliant Spectrum to go to 4, but I also figured I needed more sweepers. So the white went and this came in and seems a keeper. Only Red splash in the deck)
4 CMC
2x
From Beyond (Ramp, tokens, eldrazi tutor... This is more broken than moss imo)
2x
Talent of the Telepath (Use your opponent's sweepers and save yours. Mills and can potentially put reanimatable phatties into the graveyard. Underplayed card...)
2x
Brilliant Spectrum (Just awesome in this deck)
2x
Languish (Essential aggro defence... Has saved me several times as you can imagine)
1x
Kiora, Master of the Depths (Utility PW. Her -2 works well here as you can opt to send cards to graveyard)
5 CMC
1x
Oracle of Dust (Utter crap in most other decks. I'm still testing this guy, but he may work here. Solid blocker, survives he sweepers and can mill/discard to graveyard since salvage drones have ingest)
3x
Necromantic Summons (MVP of the deck. Spell mastery condition nearly always viable)
2x
Rise from the Grave (Extra backup reanimation. Less powerful than Necromantic Summons, since it doesn't give the +2/+2 buff. The zombie and black color effects are irrelevant)
1x
Ob Nixilis, Reignited (The only spot removal in the deck. Draws cards and mills... All good. Awesome card)
6 CMC (Guys that you want to send to the graveyard)
1x
Greenwarden of Murasa (Had forgotten about this guy when I initially built this deck. Makes sense here, get an extra sweeper or reanimator sorcery... Also become better with +2/+2. Heaps of utility and don't bother exiling him...bug and all... he's more useful in the graveyard anyway)
1x
Sire of Stagnation (Pain in the ass for your opponent. If he gets killed, just bring him back... fatter)
1x
Deathless Behemoth (Reanimates himself with the tokens from From Beyond. Vigilance is useful when your low on life... That's one of the flaws of the deck, life gain... Could use something like Felidar Sovereign, like I did against the AI... Who says you can't play that card?)
2x
Plated Crusher (Currently playing these guys instead of Gaea's Revenge. Just seem less chumpable because of trample)
10 CMC
1x
Ulamog, the Ceaseless Hunger (Its a shame in this deck that the exile ability is only when he's cast. This deck can often play him turn 5, but he's less useful then. Have saved him to be cast for that reason. Also the reason why Oblivion Sower got cut from the original build of the deck. The deck can win without Ulamog, so don't worry too much if he gets killed or exiled or whatever...
24 Lands (always tricky with 4 colors and probably an acid moss liability...)
3x Swamp
4x Island
2x Forest
1x Mountain
1x
Lumbering Falls2x
Sunken Hollow2x
Drowned Catacomb2x
Hinterland Harbor2x
Woodland Cemetery2x
Sulfur Falls1x
Dragonskull Summit2 x
Evolving WildsLike most of my decks, needs to be tested. Has beaten Red Aggro, which I thought it couldn't (won with 1 life btw) This build is stronger than the initial version and I believe will get stronger with the delirium ability in SOI and if we get more quality, reanimation friendly big critters.
The fact that the deck has 2 viable win strategies that work well together really pleases me and gives you lots of flexibility. Has won more with mill in my tests, but that all depends on what cards you get.
The mana curve is a bit frightening, but since its crammed with draw, land hasn't been a problem.
Comments, suggestions, enraged flames, thoughts about how crap the deck is... All are welcome, give me your opinion.