Hunter Killer is a 1v1 competitive card game about submarine combat. The design ethos is that information is both danger and opportunity, and the game is designed to simulate the suspense of a real underwater battle.
I haven't playtested this yet, but I'm eager to hear your thoughts. I would love it if anyone tried playing it with friends; the suits can be easily represented with the ranks 1-6 of a poker deck.
My wife and I just played a quick game, and we both enjoyed it. I won 2-1. Her round win was clever, she used her first turn to seek, and her second to strike with two copies of the card she had just found out I didn't have.
None of the rounds went more than four turns, but that's not necessarily a bad thing. I don't know if we were just reckless and got lucky, or if it was the luck of the draw, or if that's just how the game will play out in most cases. Either way we had fun! Thanks for sharing the design!
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
That's great to hear, Aaarrrgh! Thanks for sharing your experience. Four turns is a little shorter than I expected but that's probably the consequence of a small sample size. Either way, as you said, it's still plenty of time for an interesting back-and-forth.
I don't have the time to build this on Cockatrice and test it, but maybe some other enterprising soul can? I'm going to see if I can squeeze out some games with my own playgroup the next time I meet them.
What are your thoughts on the flavor? Aaarrrgh, did you feel like the mechanics captured the feeling they were going for?
I don't have the time to build this on Cockatrice and test it, but maybe some other enterprising soul can? I'm going to see if I can squeeze out some games with my own playgroup the next time I meet them.
you really don't have to build anything. the card suits have no mechanical implications, so you can just use the five basic lands and an extra card.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Cool. We might play another game or two this weekend. Having a fast-paced simple game like this is a nice break from Dominion, which is our usual game of choice.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Updated with new rules after an intensive playtesting session:
The starting and maximum hand size is now 7 cards. This makes turn 1 Strikes much more risky and leads to more skill-testing games.
To Seek, you now discard a card. Your opponent must either discard a card of the same suit or discard two cards. This neuters the previously possible strategy of chaining Seeks for the same card until your opponent draws into it, which was boring to play and unfun to play against. It also gives the game natural inertia as both players run out of cards.
Surfacing no longer requires you to discard a card. We felt that the opportunity cost of Time Walking yourself was harsh enough.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
New version v0.1.5, thanks to playtesting input from Huey Nomure. It can be found at the usual link.
Changelog
Sights/Island: Icon changes to Radar. "Discard: Draw a card. If your opponent has more than two cards in hand, they reveal cards from their hand equal to the difference." Torpedo/Mountain: Icon changes to Sights. "When you Seek with a Sights and your opponent discards a Sights, they also discard the top card of their draw pile." Radiation/Forest: "Discard: Look at the top three cards of your draw pile. Discard one and put the rest into your hand." Sickle/Wastes: Icon changes to Danger.
Command Card Rules: Your command card starts face-down and inactive. You can't Strike, Surface, or use the abilities of your command card while it's face-down. You may turn your command card face up at any time.
Lorelei/Siren Song: "Your opponent discards the top two cards of their draw pile." Orpheus/From the Abyss: "Discard a card. If you do, return two cards from your discard pile to your hand."
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