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 Post subject: Interest Check - Gods
PostPosted: Sat Nov 23, 2013 2:49 am 
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Cut and pasted from another forum, but I was wondering if players were interested in a game like this:

Rules

Secret Actions

Prayers

Immortals

Interventions

Servitor Species


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PostPosted: Sat Nov 23, 2013 8:51 pm 
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This looks really interesting. I just have a quick question (although since this was copied from another board I appreciate you may not have the answer).

The Passage of Time: The rules say a single turn is a 12 hour period representing 250 in-game years. However, it also mentions Ages and Aeons but has no definition on what an Age or Aeon consists off. This is something of an issue since some rules only come into effect during or after certain Ages and Aeons. Is this cleared up somewhere and I just missed it or are Ages and Aeons determined by the DM?

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PostPosted: Sat Nov 23, 2013 10:02 pm 
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I think it's all rules we could hammer out. Unless anyone knows how to get a hold of Jessica_Morgan from the mothership. She could answer all those questions since she originally sent me the links telling asking me to convert it into a YMtC game. I never did, but I remembered the links a little while ago and thought I'd throw it out there. Heck, I dunno if I'd even wanna DM it (or AO it in this case), but I thought it'd be neat to have some alternate game's rules up for people to look at and discuss.

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PostPosted: Sun Nov 24, 2013 12:36 am 
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Hehe, playing God huh?

Would like to see this as a YMTC game though, now that God is a valid creature type.


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PostPosted: Sun Nov 24, 2013 12:54 am 
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So I like this. I like this a lot in fact. I like it enough that I have taken the liberty of going through the rules and ironing out some parts to make it a little more viable. Also I think the DM should simply be the Over Deity (hereafter referred to as OD) as Ao is an actual entity specific the the Forgotten Realms.

The Passage of Time


The Flow of the Ages


The Death of Old Gods, the Birth of New


End Game


Edit: Oh yeah. Assuming we get enough interest I would be willing to OD this (on the condition that the update times are GMT so I don't have to get up at 05:00 to update things - he says posting this at 06:00). Scratch that. That's like mid-afternoon for most of y'all across the pond. You all prolly want to spend that time with families and things. I'll do it 24:00 (EST) since it's rare I'm not still up at that point.

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PostPosted: Sun Nov 24, 2013 3:29 pm 
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I'm interested. Since I'm just looking into getting into these types of games, starting with one that's new to everyone would have to help!
Specific time of the day is not too important to me...I'm usually on a number of times each day.

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PostPosted: Mon Nov 25, 2013 12:56 am 
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I don't see why AO has to become OD. Names can't overlap from different RPG systems?

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Mon Nov 25, 2013 10:45 am 
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I don't see why AO has to become OD. Names can't overlap from different RPG systems?


Now I didn't say it has to become anything. Just personal preference is all. Honestly it's not like Ao was even a character in the strictest sense (what with having no discernible character traits or even interacting with the world that much) so you could use it without any issue. Also after reading over my last post I can't help but read OD as Over Dose so there is that too.

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PostPosted: Sat Nov 30, 2013 2:38 am 
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So, the game JM showed me was called Cat's Cradle. The idea was that the world was empty except for a grid-like area in the style of a "Cat's Cardle" game of string. It was the players who spent their turns adding in the details of the world and it grew from there. Despite not needing much of a hook since the players will be adding aggressively to the world, I still find myself at a loss to come up with a good hook to begin a game like this with.

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