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 Post subject: OGW Draft
PostPosted: Tue Feb 02, 2016 10:14 pm 
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I thought this deck was the nuts.

2 x Loam Larva
1 x Oran-Rief Invoker
1 x Scion Summoner
1 x Flayer Drone
1 x Vampire Envoy
1 x Undergrowth Champion
2 x Saddleback Lagac
1 x Tajuru Warcaller
1 x Embodiment of Insight
1 x Kozilek’s Translator
1 x Tajuru Beastmaster
1 x Baloth Null

1 x Vines of the Recluse
1 x Tar Snare
3 x Oblivion Strike
1 x Boulder Salvo
1 x Grip of Desolation

1 x Hedron Archive

2 x Smoldering Marsh
1 x Timber Gorge
1 x Mountain
1 x Evolving Wilds
1 x Mortuary Mire
7 x Forest
5 x Swamp

Side
1 x Scythe Leopard
2 x Harvester Troll
1 x Territorial Baloth
1 x Bone Splinters

1 x Holdout Settlement
1 x Wastes
1 x Warden of Geometries
1 x Matter Reshaper


I P1P1 Matter Reshaper, picked up the Red lands on spec. I crushed it in my first 2 games, and got stone cold mana screwed in each of my next 4 games. Magic! (Match 2 after 2 quick losses we played 3 more, I won the first 2, and was behind in a 3rd).

The ironic thing was that in my first 3 games I played the colorless cards! (Cutting Swamp/Forest/Vines and I think Flayer Drone). But it was clear that I didn't need them and wanted more consistency. I would have cut the red altogether but I refused to play Harvester Troll (or Leopard) and while the T. Baloth is fine, I did NOT need another 5. I guess I maybe it's just better than Kozilek's Translator given that I don't want colorless.

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 Post subject: Re: OGW Draft
PostPosted: Wed Feb 03, 2016 8:09 am 
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I'm not really sure that playing matter reshaper is a good idea, card seems so underwelming in limited,at least on paper, I agree changing the manabase for it is wrong.
The deck does look pretty good.


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 Post subject: Re: OGW Draft
PostPosted: Wed Feb 03, 2016 9:07 am 
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Flayer Drone looks like it should be replaced by something. Probably Baloth, since there seem to be no other options. Maybe Reshaper, mostly as a support target, but that makes your mana worse instead of better. So yes, Baloth.

BTW, I heard something about GW support doing good at the pro tour. Did you play against one of those?

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 Post subject: Re: OGW Draft
PostPosted: Wed Feb 03, 2016 3:22 pm 
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Flayer Drone was clearly the last card given 4 red sources. But eh.

I crushed UR prowess, I lost to BW (although beat him games 3-4) and lost to UG on a mull to 5 and because I kept a no forest hand and drew only green spells.

The BW games were the most interesting, against the best player (who managed to come in 3rd despite being cut from black and white). He had like 4 Vampire Envoys and He drained someone for 18 with Defiant Bloodlord and Blighted Steppe. Also Pathway arrows on a vampire envoy is annoying.

I think support WG, GR or even RW is fine, but you have to run 6-7 2-drops. Most of the cards are support 2 at cmc 4, you can't take T2 off. That's why you can play red, Zada's Commando wears support very well, plus the surge menace guy is great with 2 drops. You need either Relief Captians or Saddleback Legacs. I guess the sorcery card is OK too? But I'd rather chain Legacs.

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 Post subject: Re: OGW Draft
PostPosted: Wed Feb 03, 2016 3:26 pm 
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I originally built the deck as BG cutting the Colorless altogether. But I only had 13 creatures I wanted to play. I counted my mana I realized I could squeeze in matter reshaper and warden. But I think this was incorrect because the red splash (although meh) was basically free with the 3 duals and evolving wilds.

I would have literally played any green or black 3 drop creature over Flayer (well, maybe not Voracious Null... but maybe)

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 Post subject: Re: OGW Draft
PostPosted: Fri Feb 05, 2016 4:41 pm 
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Man it's probably just weird variance but I am noticing an abnormal number of "non games" in this format.

This deck above had 4/6 non-magic games and I had another UR deck (9-8-1 mana base) that me or my opponent had mana or curve issues in 5/7 games (7/7 if you count "mull to 5" as an issue). The 3 games I played where someone mull'd to 5 were the BETTER games.

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 Post subject: Re: OGW Draft
PostPosted: Fri Feb 05, 2016 6:14 pm 
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Opened a Wasteland and got so giddy looking up prices that I forgot to submit a deck. :/

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 Post subject: Re: OGW Draft
PostPosted: Fri Feb 05, 2016 7:22 pm 
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Value?

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 Post subject: Re: OGW Draft
PostPosted: Sat Feb 06, 2016 4:09 am 
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Selling at something over 66 ATM. MTGOTraders aren't buying right now. Unless it was paper, that's 250.

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 Post subject: Re: OGW Draft
PostPosted: Sat Feb 06, 2016 3:29 pm 
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I did draft a GW support deck on 'trice. It was pretty sick. But it almost train wrecked due to lack of 2-drops (got 2 bears and 2 1/1s in BFZ)

1 x Cliffside Lookout
1 x Kitesail Scout
2 x Felidar Cub
1 x Stalking Drone
1 x Makindi Aeronaut
1 x Netcaster Spider
3 x Scion Summoner
1 x Kor Scythemaster
1 x Joraga Auxiliary
1 x Shadow Glider
1 x Saddleback Lagac
1 x Giant Mantis
1 x Tajuru Warcaller
1 x Brood Monitor

1 x Searing Light
3 x Shoulder to Shoulder
1 x Inspired Charge
1 x Nissa's Judgment

1 x Spawning Bed
8 x Forest
8 x Plains
SB: 1 Sparkmage's Gambit
SB: 2 Akoum Flameseeker
SB: 2 Kozilek's Pathfinder
SB: 1 Chitinous Cloak
SB: 1 Warden of Geometries
SB: 1 Boulder Salvo
SB: 1 Maw of Kozilek
SB: 1 Kazuul's Toll Collector
SB: 1 Natural State
SB: 1 Forest
SB: 1 Plains
SB: 1 Holdout Settlement
SB: 2 Vestige of Emrakul
SB: 1 Skyrider Elf
SB: 1 Reclaiming Vines
SB: 1 Searing Light
SB: 1 Kor Scythemaster

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"Something that does not look good when your opponent does nothing is not a thing" -- me


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 Post subject: Re: OGW Draft
PostPosted: Sun Feb 07, 2016 5:05 am 
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My first draft in the new format:
Image
Sometimes, all you can do is forget your control heart and go where the cards guide you.

Draft

Pack one went Devour in Flames, Oblivion Strike, Kozilek's Shrieker over Walker of the Wastes (wheeled), Slaughter Drone over Immobilizer Eldrazi (wheeled), pick 8 Visions of Brutality (which is absurdly late), p13 Witness the End. Pack two started with the third Sky Scourer, which was a bit disappointing, but p2 was my best card, Ruins of Oran-Rief. Pick 15 was Slaughter Drone, again just wrong for one of the best black commons to go last.

After the first two packs, I was almost mono black, with only two playable red cards, Devour and Immobilizer. So when pack three offered up some very good blue cards, I tried to switch. And then ... pick five Vile Aggregate; pick ten Forerunner of Slaughter; pick 15 Sure Strike.

Deck Building

You can't really see it from the picture, but the choice of second color was really close. My blue included Blinding Drone, Eldrazi Skyspawner, Adverse Conditions, Cryptic Cruiser, Thought Harvester, Windrider Patrol, Unity of Purpose, Cloud Manta. But for the Aggregate ... I built both decks, the first time in a long while I did that in draft, and actually boarded into the blue version against GW support.

The deck I played has a few issues too. First, Bane of Bala Ged, while a great finisher, is just too expensive. Other than that, my curve tops at five. I should have played either Tar Snare, Witness the End, Mire's Malice, or even Goblin War Paint over it, depending on matchup. I always boarded out the Bane. Maybe go to 16 lands, play two of those. And speaking of lands, I had a single land capable of producing colorless mana! Never mind that it was a bomb, this deck would function a whole level better with, say, three colorless lands. There were two Walker of the Wastes in sideboard, for example. And both Drone and Shrieker get a lot better with (threat of) activation.

Matches

Nothing much to say there. There usually isn't, with an aggro build. I rolled somebody whose curve started at three (I seem to remember attacking for five on turn three, and then for seven on four, with no blocks.), had a close win against UG, and a very close loss against GW (they were at one life in the decider when they topdecked the winning removal spell). The most interesting was probably a race against a turn four Embodiment of Fury, which I enchanted with Visions of Brutality. He got the land trigger four turns in a row, but not much in the way of blockers, so I was able to race.

Conclusion

Board stall? What board stall. Just smash them clerics :)

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 Post subject: Re: OGW Draft
PostPosted: Sun Feb 07, 2016 5:54 pm 
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Fired my first OGW draft at FNM on Friday. First pack had a Deceiver of Form, which was by no means great so I searched the rest of the pack for a competent P1P1, and found no such card, so I took the Deceiver, expecting it to be exactly what it turned out to be: an 8/8 for 7 that gave me an effective "Scry 1" before each of my attack phases (including the turn it was played).

Picks 2 thru 5 included Kozilek's Pathfinder and 3 colorless mana producers - I hadn't committed to a color yet but knew I'd be playing some big creatures and require colorless, so I was sucking up colorless lands and ramp. Eventually a pack couldn't help me on that front so I took a decent green card (can't even remember which one now) and I was set to play green-colorless ramp. Then a green-useless pack comes and I take a Maw of Kozilek, thinking I may do red-green-colorless. Next pack is a Relentless Hunter and I figure, why not? Deck fills out with more ramp (Stalking Drone, Hedron Crawler, a second Seer's Lantern...

In the second pack, Hedron Alignment in the rare slot, nah - I take a second Relentless Hunter. Shortly after get passed a Sylvan Advocate and Reality Hemorrhage and Boulder Salvo and Timber Gorge, and my deck is coming together. I take some more colorless mana production too (By the end of pack 2 I have 3 Seer's Lanterns, Crumbling Vestige, Holdout Settlement, Wastes, Unknown Shores, Warden of Geometries...)

Pack 3 - well, what better way to follow up the useless blue rare enchantment in pack 2 with another one: Prism Array! Pass it, take Unnatural Aggression, take Outnumber and Scour from Existence and 2x Call the Scions and Kozilek's Channeler in the rest of the pack (and a few things I didn't use).

Wound up piloting the deck to an undefeated 2-0-1, though my final opponent (who I drew) was ahead of me on tiebreak so he claimed the #1 place. I opened the final match with a triple mulligan (one land, zero land, zero land, followed by keeping the 4-card one-lander)... and it took 30 minutes to play out but I won that game! My opponent didn't mull his 2-land hand and didn't see his third til about five turns in, while I actually drew the land I needed.


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 Post subject: Re: OGW Draft
PostPosted: Mon Feb 08, 2016 4:28 am 
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And here is the second one:

Image

This is less of an aggro deck, a bit more midrange, but it definitely can deliver the beats, and it wants to end games quickly. A lot of the power is in the five-mana slot, but the curve is very solid overall. And the green burn spell was an all-star. It fits the deck, removes blockers, enables surge, and flashing it back with Dwellers was usually game.

Draft

draft record

Pack one went Goblin Dark-Dwellers, Boulder Salvo, Relentless Hunter, Reckless Bushwhacker, Elemental Uprising, ... . Full draft file is in the spoiler. Not a very hard seat to draft this time, pretty easy picks, with great payoff in the landfall beaters in pack three. Deck building was quite easy too, the only real dilemma being Baloth over Hulk. In the end, Hulk power level is so much greater I decided to go with the seven drop.

Deck in action
I was hoping to look at some replays, but I got disconnected and only round three is available. So, from memory:

Match one, game one, on the draw.

Opponent: Island, go.
Me: Forest, go
O2: Mountain, go.
M2: Forest, Gnarlid, go.
O3: Wastes, go.
M3: Forest, attack them to 17, Predator, go.
O4: Island, go.
M4: Well, he's got all his colors, four mana available, full grip of cards; either he's going to counter something, or kill something. But hey, that's life. Forest, Saddleback, attack for 9. They go to 9. Go.

After that shock (I mean, talk about goldfishing!) I can't really remember how the game ended, but I guess it could have been a turn five Elemental Uprising to kill a blocker and drop them to one. There was a game like that, and it probably was this one.

In general, I was the agresor, and the deck was made to punish opponents who had to tap out to deploy blockers. There were two games where I was unable to deal enough damage early and I lost, but mostly it worked. With good draws, and a bit of luck, I managed to win the draft. Sideboarding was Baloth and Sparkmage's Gambit, for Pulse of Murasa and Hulk, not necessarily both or in that order. Pulse is a great card, for a bit slower deck. Also, I never drew it, so it might have been great, since Saddlebacks usually die.

Conclusion

Board stall? What board stall. Hulk smash :) Or Gnarlid, really.

Snapping Gnarlid was great, as was the Valakut Predator. I expected a bit more from Nissa's Judgement, and it's solid, but not quite bomb level. Press into Service, on the other hand, wins games out of nowhere. And Elemental Uprising is first-pickable. I know it has a lot of surprise value right now, but then, what are you going to do? Not play a blocker, and take damage from landfall beaters? Or play that 3/3, and have it die to an animated land? I guess the answer is, take damage early and keep back a lot of blockers, and I'm sure there is a BW deck that can do just that, but there's a lot of competition for that one right now.

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 Post subject: Re: OGW Draft
PostPosted: Mon Feb 08, 2016 2:50 pm 
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Quote:
The deck I played has a few issues too. First, Bane of Bala Ged, while a great finisher, is just too expensive.


Yeah, I hate the 7 drop in your deck! Tar Snare is really good! Especially when someone will try to haplessly block you.

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 Post subject: Re: OGW Draft
PostPosted: Mon Feb 08, 2016 2:56 pm 
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And Elemental Uprising is first-pickable. I know it has a lot of surprise value right now, but then, what are you going to do? Not play a blocker, and take damage from landfall beaters?


Interesting, because that card I don't like. I guess a 2 mana lava axe is still something? Aside from that, I like both Scion Summoner (very good with Legac) and Tajuru Beastmaster over Birthing Hulk @ 7. I would maybe cut Pulse of Murasa, which is probably only good in a race.

As for board stalls --- this format seems very bimodal. You can bring the beats (both your decks) but there are some good stalling cards as well, especially if your starting hand does't have a 2 drop (you are only running 4).

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"Something that does not look good when your opponent does nothing is not a thing" -- me


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 Post subject: Re: OGW Draft
PostPosted: Mon Feb 08, 2016 11:38 pm 
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Zenbitz wrote:
Interesting, because that card I don't like. I guess a 2 mana lava axe is still something?


The one I ran on Friday was anything but a 2-mana Lava Axe. It was creature removal. In early game (t3 or t4) it forces the creature they just played (that they thought was big enough to keep your earlier smaller drops at bay) to block when it doesn't want to, while your other creatures hit unopposed. Late in the game it still forces a blocker, so when you play it in something like a 2-fatties-vs-2-fatties stalemate it forces one of their fatties to block your hasty land while one of your fatties now goes unblocked for the win.

It was a real all-star for me, taking down T3 Kozilek's Shriekers and Kor Sky Climbers and Vampire Envoys and the like by forcing them to block the turn after they land - acting as a makeshift Cradle to Grave (in that it generaly takes down their most-recently-played creature because it's their only untapped creature and thus must block). I'm not quite so sure it's first-pickable, but it's a solid early-mid-pack at least and should be a lock to make the 23.


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 Post subject: Re: OGW Draft
PostPosted: Tue Feb 09, 2016 11:09 am 
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Just to clarify, I don't have any GOOD reason for disliking the card... in fact, I am probably just wrong. I just find the thing kind of baroque and tricky to play.

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"Something that does not look good when your opponent does nothing is not a thing" -- me


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 Post subject: Re: OGW Draft
PostPosted: Wed Feb 10, 2016 2:35 am 
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It's a good card in aggro, where it acts as removal. Mark described that perfectly. The only thing I would add is that in the early game, they are also likely to be tapped out from playing the blocker, so it's very low-risk play. It could be a surprise blocker, but that is riskier. Not that risky, since at worst you will trade a card and a land for their trick, but less reliable. And at worst, it's a 4/4 with haste for two mana. That can win races.

It did make me play 18 lands in a fast deck.

I like new cards, more so if they are tricky.

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 Post subject: Re: OGW Draft
PostPosted: Sun Feb 14, 2016 2:28 am 
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After about 30 drafts, my conclusion is to draft aggro. The support cards are just too good. I think Saddleback Lagac is possibly the best common in the set.

In a completely different story, I tried to force a 5-color deck by taking all the uncommons and rare duallands and somehow ended up drafting mono-blue.

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 Post subject: Re: OGW Draft
PostPosted: Tue Feb 16, 2016 2:49 pm 
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After about 30 drafts, my conclusion is to draft aggro. The support cards are just too good. I think Saddleback Lagac is possibly the best common in the set.


I think this is pretty close to correct. I actually think the format is reasonably balanced. Support is very good but there are so few bears that there is alot of competition. It's not Origins.

It's probably the best common CREATURE in the set. RBC aggro is also pretty solid with zero support cards. It's also true that white (and to some extent black) are highly overdrafted so once you rule THAT out it's pretty clear that you want to be playing some form of aggro/green support.

I took a P2P3 Stalking Drone over Birthing Hulk yesterday.

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