Hello to all the lifegain lovers!
It's my first post in the Orzhov thread and first (ever) try at building an Orzhov deck. It's not based on a lifegain (not a fan of this theme, although I can see its capabilities) but rather is a re-invention of my
mono-b deck which was
advised to me by our fellow Frayer. It adds the stuff I lacked in MBC (enchantment and PW hate, reliable removal and sweepers, additional finishers) and feels more suitable for current meta, at least on Steam.
Things I've decided to cut are:
Vampiric Rites and
Shadows of the Past - cut due to low number of creatures. They were good with 18 but I'm not so sure about 13
Sludge Crawlers – they served as enablers for
Ruin Processor but since we have more interesting finishers in W now, they’re both gone
Graveblade Marauder – he was one of the last additions to the deck and allowed a few easy wins but I don’t see him working here
Carrier Thrall – still not sure about this one. They were cut because 1)
Bone Splinters are gone too and 2) deck heavily relies on a color of mana so colorless source were often irrelevant during my testing
Erebos's Titan – I love this dude but he was the first thing I’ve decided to cut because of BBB in mana cost, that’s too unreliable for a two-colored deck
All the other cuts were made due to include more important control stuff or because of a superior choices in W.
Also, a small note regarding sticking to 2 colors instead of 3 (abzan, esper) – I’ve decided to do it because of Moss currently ruining my mana base every other game. Two-colored variant is more resilient to this and due on Moss’ popularity in current meta, I’ve decided to use a BW variant for now.
So, after about a week of testing my decklist looks like this:
Creatures x 13
2 x
Felidar Cub3 x
Perilous Myr1 x
Liliana, Heretical Healer3 x
Fleshbag Marauder1 x
Oblivion Sower1 x
Kothophed, Soul Hoarder1 x
Emeria Shepherd1 x
Ulamog, The Ceaseless HungerSpells x 22
1 x
Gideon’s Reproach2 x
Celestial Flare2 x
Reprisal1 x
Complete Disregard2 x
Read the Bones1 x
Rising Miasma1 x
Bitter Revelation2 x
Languish2 x
Suppression Bonds1 x
Gideon, Ally of Zendikar2 x
Angelic Edict2 x
Planar Outburst1 x
Ob Nixilis Reignited1 x
Cruel Revival1 x
Necromantic SummonsLands x 25
8 x
Swamp8 x
Plains2 x
Evolving Wilds2 x
Orzhov Guildgate2 x
Isolated Chapel2 x
Shambling Vent1 x
Mortuary MireCard choices except the obvious ones:
1 x
Rising Miasma is not only to deal with tokens, but also to awaken more lands
1 x Sower because a) of Ulamog and b) in my experience this deck needs lots of mana late game. Manlands love to have lots of mana
1 x Kothoped to finish off Planeswalkers. Yeah, I hate them.
2 x Cubs because they are useful 90% of a time. Good bye Leaps, Roils, From Beyonds and Retreats! If you're running against aggro with no enchantments, they're still bears
I feel that right removal suite will be the hardest to calibrate, so I’m open to your advices regarding that. Not having enough instant speed removal to deal with un-flipped Planeswalkers concerned me so that’s why 1 x
Complete Disregard is here. Not consistent enough but I like it so far. Also, sometimes I want 1 more
Celestial Flare to deal with Gideon, Ulamog and GR.
Initially I run 2 x
Mire's Malice (perfect late game move vs control decks, great when awakened) but it was cut due to the addition of 1 more bomb. Still considering to swap it back.
I considered
Retreat to Emeria but without any ramp I'm not sure about its usefullness.
All in all, that's a fun build to play with, and that's what important for me.
As always, any critics and suggestion are more than welcome!
PS. I’ve checked last 5 pages of this thread and stumbled upon Nighthawk’s version of control build that we share a lot of cards with
Cool build, Nighthawk! I’ve seen you piloting it on YT and winning