Ask Brady ArchiveWhat follows are the collected questions and answers from the Ask Brady thread on the original Wizards of the Coast forums (now only available via the Wayback Machine here). Brady Dommermuth was the Creative Director for Magic: the Gathering for a number of years, and he started the Ask Brady thread on the official forums in April of 2012, where he promised to answer what questions he could regarding the flavor and story of Magic. It ran until his position was eliminated in April of 2013, at which point Brady had left Wizards of the Coast and could no longer operate in any official capacity.
The Ask Brady Archive was originally taken up by M:EMber Yxoque, and credit for original formatting goes to him.Quote:
Q: We know Ludevic is still out there, as are Olivia Voladren and Edgar Markov. We know Gisa is imprisoned. What about Geralf? Is his absence from Avacyn Restored intended to indicate that he died?
A: No. At first they were just fun flavor-text PoV characters, and Jenna took a shine to them and wrote about them more (and would have written more still if given the chance!). They became more prominent only after the card sets had long been in the can. That's a weird thing about Magic -- fans expect story and character elements to be reflected in card form, and often it doesn't work that cleanly on our end. It's more organic than that.
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Q: Has Sorin sired vampires on Innistrad?
A: Almost certainly but very few.
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Q: Has he [Sorin] tried to continue his own personal lineage even after he made Avacyn?
A: No; he's [Sorin] unconcerned with that
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Q: Would there be vampires willing to back him [Sorin] if he needed their help?
A: Unlikely -- they would be ostracized if they did.
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Q: And how did the deal with Liliana go down? We know she made a deal with four demons, but was it four different deals or all the deals at once with four demons involved? It's been sort of poked at before, but never really made clear. We just know there are four demons in on it.
A: She made four deals with four demons, but used results from one deal to broker another, etc.
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Q: What is the nature of summoning magic? Are they the real thing, some magical copy, or does it depend?
A: I have no good response for this. We've published both "answers" you suggest at various times. I think we need to continue to hand-wave it, because if they're aether-proxies or whatever, then combat seems like a kind of pantomime, and if they're the real thing, summoning could be seen as evil by nature.
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Q: My question is, Maro has seven(?) year plan on where he wants magic design to go. I was wondering if you had a similar plan for the storyline, what planes you wanted to visit or revisit, or what major character archs you want to touch on?
A: I had as much or more to do with the current long-term plan as Rosewater did. Many of the years have both mechanical and creative blueprints, some just one or the other. No, not tellin'.
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Q: [i]s the ruined landscape of the new Tinker art meant to depict anywhere in particular, or is just a nice quiet place Tezz found to improve himself?
A: Nonspecific, but in my head it might be the plane where Tezzeret's tower was located in Agents of Artifice.
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Q: My semi-canon Sorin deck continues to have such trouble finding a creature base. Any suggestions (besides Avacyn) for me, Brady?
A: He has no qualms at all about subjugating other vampires when it suits his purposes. Just think of poor Anowon.
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Q: Currently, and for the future, what is going to be the main medium for telling the great stories of Magic?
A: The main media now are the cards themselves, the promotional videos for each release, dailymtg.com content, and miscellaneous other things like the fat pack players' guides. The IDW comics will continue to tell Magic stories, of course, but they're tangential to the card sets to allow the author as much creative control as possible
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Q: I know we're all eagerly looking forward to Return to Ravnica and I know I would love to see a real detailed story play out with some major character development...do you see that being possible through online articles and monthly comics?
A: "Real detailed, with major character development"? Sounds like a novel. Probably not. But if that changes -- and things can always change -- I'll let you know as soon as I can.
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Q: And finally, Sorin came to Innistrad to find Avacyn but had nothing to do with her release and has been nowhere to be seen. Will he have more involvement on Innistrad or is that it?
A: You've correctly identified that Liliana unwittingly solves Sorin's main problem on Innistrad. Now that Avacyn has been reinstated, he can tend to his other obligations.
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Q: Have you guys considered translating any of your major storylines to the big screen, potentially creating an awesome cinematic experience for New Phyrexia or Rise of the Eldrazi?
A: I can't answer this question fully without (a) taking thousands of words and (b) violating nondisclosure policies. Short answer: Hasbro has its own entertainment division in Hollywood and I've talked with them plenty. I've also pitched Magic to some producers and directors whose names you'd know. But fantasy movies are expensive and therefore are a tough sell. Aside from Potter and LotR, two of the bestselling book series of all time, regardless of genre, most have not been successful. (Generally speaking a movie needs to earn twice its production budget to be considered a success.)
http://boxofficemojo.com/genres/chart/? ... antasy.htmQuote:
Q: Did Avacyn have a reason to have never tried the "soul combination" Spell on a Werewolf before Avacyn Restored?
A: There are some metaphysical subtleties about Avacyn's existence that we didn't publish/explore. She was created to keep the balance on Innistrad. Therefore the more dire things are for humanity, the more powerful she becomes. The cursemute wasn't possible when the balance was intact. It's also true that imprisonment in the Helvault likely altered her, but we haven't gone into the details about that.
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Q: [A]re Tibalt and Tamiyo going to have any storyline significance or are they our first placeholder Planeswalkers?
A: Cards and short videos require straightforward plots in order to come across to the average player. That means not every character can be integral or essential to the plot, because more characters means much more complexity. In terms of Planeswalkers, the Innistrad story is mainly about Liliana and secondarily about Garruk, with Sorin having a stake but minimal involvement. Tibalt and Tamiyo aren't very involved in this particular plot, but they might be central to other plots.
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Q: We got the distinct impression that villages were getting wiped every hour and all, in which respect I'd also like to mention a letter in one of the flavour articles that had a Cathar asking for aid after a formerly 700 people village had about a 100 living souls left. Where did all the holy armies of AVR come from?
A: They spread out from the safer areas of northern Gavony (Thraben and its surrounding villages) as well as from the isolated villages of Kessig (once they were relatively safe from the howlpacks)
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Q: What's the timeline between the major events in the 'strad block? Sometimes it feels like days pass between them, sometimes it feels like half a year.
A: Depends on what you mean by "major events." From Liliana's arrival to the destruction of the Helvault, I'd say less than a few months.
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Q: Are there any plans to do anything with this language [Phyrexian]? Will we ever see "A Planeswalker's Guide to Phyrexian"?
A: Yes, eventually, and no.
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Q: Traditionally, we've been told that Planeswalkers are more deeply rooted in flavor than most cards. This makes sense, there are fewer of them and they largely are major players in storylines, similar to legendaries. Do you feel this is still the case? Given that sets in general have been given a much more flavorful foundation and we've seen more 'throw it in' type 'walkers, the most obvious being the two in AVR, I feel at this point planeswalkers are just as much a mechanical creation as a flavor one.
A: Mechanics and flavor are hand-in-hand to the greatest extent possible. Early on we wanted Planeswalkers to be "flavor first," but we found that the cards shape the metagame so greatly that mechanical concerns, as well as color distribution over a 2 - 3 year period, must be weighed. For example, if the story demanded a whole bunch of green Planeswalkers and no red ones, well, I'd have to change the story.
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Q: What are some of the processes for coming up with new Planeswalker characters?
A: The processes for creating new PW characters are messy, chaotic, and can't be described briefly.
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Q: How aware, if at all, are Liliana's demon masters of one another?
A: Liliana's demons are dimly aware that they're involved in the affairs of other demons, but Liliana was uncharacteristically careful in ensuring their ignorance of each other's identities and locations.
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Q: If vampires would not follow Sorin because they would be ostracised for supporting him, and he would not make many himself, how come the Sorin, Lord of Innistrad card has him creating vampire tokens?
A: Because mechanics need to be both more blunt and more elegant than story subtleties would demand. Also, Sorin's ability doesn't necessarily represent only siring, and certainly doesn't work only on Innistrad.
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Q: There are wurms in almost every set. Will we ever see an Elder Land Wurm again?
A: Very unlikely.
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Q: Hm, it seemed like you had a lot of the storyline for this block [Innistrad] planned out in great detail, but you also mentioned that Gisa and Geralf were late additions to the block's story. How much of the storyline for the block had you planned out? And, sort of going off of that, how was that planning changed by the novel line getting cancelled?
A: The fate of the novels was in Limbo during Innistrad's development; we never created a plot detailed enough to support a novel-length story. I can't figure out how to answer the first question briefly. A lot, but with fewer subplots than normal?
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Q: I have to ask, as I've been wondering: which planeswalker is your favourite, as a character? Are you more sympathetic to some than to others?
A: Tough one, because lots of stories have happened in my head that we either haven't published yet, or didn't get a chance to publish as fully as I would have liked. Liliana is my favorite because she's so damn short-sighted and so selfish, but just clever enough -- barely -- to play both ends against the middle. She might be random femme fatale to a passerby, but to me she's one of the most conflicted and interesting characters we've done. It's just a matter of time before she runs out of options, and she doesn't even realize that. And sure, I have an easier time writing for some than for others.
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Q: Wasn't [the mechanics of summoning] a major development point in Agents of Artifice? Tezzeret made the argument to Jace that summoning is no better or worse than his mind-manipulation, because it compels a sentient being to do what you command?
A: Yes. Like I said, we've represented it "definitively" in more than one way over the course of the game's history. Although Tezzeret might have been misrepresenting things to manipulate Jace. /handwave
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Q: Aside from that, I do have to question something I noticed. In The Wild Son, the Gorgon did some name drops. The thing is, the online and printed versions have different names now. Was "Belzenlok" part of the cancelled book?
A: For some but not all, and no.
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Q: So was there a point - plotwise - to even put him [Sorin] into the block?
A: No. As I've said, given cards' plot capacity, not all PWs in a block can be relevant to the block's main arc. Sorin is, from a story point of view, an interested bystander whose presence is justified by being native to the plane.
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Q: Would it really add too much complexity to have him [Sorin] do something more?
A: I believe yes.
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Q: Why not [publish a Rosetta Stone for the Phyrexian language]?
A: Far too esoteric, and too small an audience. Also, it would be used by fans mainly as a way to point out errors, nothing more (similar to why we don't publish maps).
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Q: Wasn't [Liliana] supposed to be still "young and stupid"?
A: Liliana lies when it suits her, as well as to obfuscate her true age. "Young and stupid" was one such lie.
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Q: The Curse of the Chain Veil. Can you tell us more about it now?
A: Nope, sorry.
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Q: I'm wondering if you guys were exploring both live action and animation as potential avenues? Do you have a preference of film style if there ever was a MTG Film?
A: Yes. I prefer animation because I believe live action is more limiting in terms of spellcasting and especially summoning. But it's really not up to me.
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Q: Will any of the original five die off soon?
A: Come on, I can't answer this.
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Q: Who controls character deaths? Do you have complete control, or could the marketing department, for example, mark a character untouchable due to their popularity/marketability?
A: I do not have complete control. Depressing fact: Our characters (and most characters in TV and film) are created using corporate resources, and thereafter become corporate revenue streams. Ending a revenue stream requires permission from the corporate entity to do so. Not impossible but not easy. Think of how casual and reversible death has become in comics, for example.
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Q: So Maro has expanded the keywords into secondary and tertiary colors for design reasons. I was wondering if Creative had thought of doing the same thing with creature types.
A: I'm more conservative with creature types than Rosewater is with keyword mechanics, but not by much. We bleed them into other colors when appropriate, such as black Goblins and Elves in Lorwyn.
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Q: I don't know if you can answerer this yet, but when making the original Ravnica block, did you guys have some idea of what Return to Ravnica's story would be?
A: In Ravnica's case, no, although in the case of other planes, yes.
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Q: And if [you guys had some idea of what Return to Ravnica's story would be], did you create Agents of Artifice to aid in that?
A: No, Agents of Artifice was the result of working with Ari and giving him as much info about what players cared about as possible.
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Q: [A]re possible sequels something you work into every block's story?
A: In the past, no, and in the future, likely yes. We've only recently learned that we really need to consider what the revisitation of a plane might be about.
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Q: I was wondering how the planeswakers compare to each other power wise.
E.g., if on a scale of 1 to 10 with 1 being your average mage and 10 being bloas, where do each of the other planewakers come in.?
A: Bleh, I don't know. This kind of quantification inevitably gets weaponized by the fan base.
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Q: Just curious how you approach the more quirky fantastic races you come up when designing. Do you guys comb through the list of peculiar races to see what fits into any giving setting, or does that really come later?
A: The popularity of tribal means we first search through established tribes to see if something will work. Only if the answer is no do we consider inventing tribes/races whole-cloth.
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Q: Is the [Phyrexian] oil nanomachines?
A: Uh . . . Will McDermott says yes. I'll decline to confirm.
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Q: How often do jobs in Creative open up?
A: Once every four years or so?
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Q: So how DOES creative establish what races are suitable in a plane?
A: Too complex to answer in brief. It's messy.
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Q: I recall reading somewhere that Sorin's creation of Avacyn was a once-in-a-lifetime thing that likely cost him something. I imagine there's a non-disclosure policy of some kind, but I'm wondering what exactly it costs a planeswalker to make what is basically a demi-god.
A: Because metaphysics vary from plane to plane, the cost differs greatly in each instance. Sounds like a cop-out answer but it's true.
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Q: What's [the meaning of the] expansion symbol for Dark Ascension?
A: Symbolically it's the Innistrad symbol "turned inward," in a way, which represents humanity hunkering down. The expansion symbol are not all literal and will be increasingly less so over time; the parameters for their creation are numerous and restrictive, and they're a nonrenewable resource.
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Q: Why were there so few Gryffs and Wolfir in AVR? Was there just not enough room for them to receive the prominence the style guide suggested they might?
A: This is a relatively new phenomenon we've encountered. The world guide attempts to anticipate cards' needs, and when those predictions are off, we end up with things that have more prominence in the guide than on cards, or more prominence on cards than in the guide. This is a side effect, in a way, of publishing the world guides as Planeswalker's Guides on the web; it's possible that we need to edit/amend the world-guide content to more accurately reflect card-set contents before it's seen by fans/players. In other words, we thought there might be more gryffs and wolfir among the Avacyn Restored cards than there ended up being, and so there's more material for them in the world guide than the cards seem to call for.
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Q: What are those skeletons of in the art for Killing Wave? 2 of the skeletons have no arms and have weird keels on their chests.
A: The arms have just been blown off by the killing magic; the chest-keels were an anatomical error we just didn't catch.
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Q: During the war that ended with the Guildpact, which sides fought for chaos, and which for order? Some of these are obvious, but others are a lot murkier. Mostly, I want to know where the Orzhov, Izzet, and Simic stood.
A: Unknown
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Q: Also, according to Cory Herndon, in a question answered aaaaaaages ago, the Simic Parun was named... Simic. Is that true?
A: Yes, but that's a surname, and the forename is unknown.
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Q: Will there be a lady Demon creature in the future? Is there any plans on releasing books with the various full on card arts or special editions like the "Ladies of Magic" which could have art of the various female creatures, Land book, Dragons book, or etc.?
A: Unlikely, but never say never
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Q: Will Jodah return or any plans on getting a card of him?
A: No. Remember that 99 of 100 players have no idea who Jodah is
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Q: Is there any plans to have a MTG game on PSVita, 3DS, or other handhelds?
A: I can't talk about that.
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Q: Will there be any Japanese art versions of the other Planeswalkers like Jace and Chandra were done?
A: No plans currently but it's not out of the question.
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Q: Has it crossed your mind in a funny way of a MTG version of Power Rangers? Mana Rangers
A: Sure, but it would actually happen over my dead body.
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Q: How willing would Avacyn be to fight alongside vampires against other threats? Would her first impulse be to slay whatever vamp came near her?
A: Avacyn would ally with vampires if it meant keeping Innistrad's balance; that's not "against the law" for her or anything.
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Q: [W]hat kind of relationship exists between Sorin and Avacyn? Does she have any special protocol when it comes to him or does she just view him as another vampire?
A: Avacyn doesn't regard Sorin in any special way, although he can command her in ways that work against her purpose if he needs to.
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Q: To what extent are non-planeswalkers aware of other planes? Tamiyo at least is willing to share her knowledge. I get that your average citizen of any given society is going to be completely unaware, but how often are planeswalkers willing to reveal their abilities and knowledge gained thereof?
A: Differs greatly from plane to plane. 90%+ of planes have no inkling of others and if it were claimed by someone they would think that person mad or on the take.
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Q: How often are people and societies made aware of other planes through other means, e.g. through scientific experimentation?
A: Very seldom, but it happens, as you'll see sometime soon.
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Q: What block/setting are you most proud of having worked on?
A: Ravnica. When I came up with the idea of doing a city world with ten guilds, one for each color pair, I told R&D VP Bill Rose at the time that he should just go ahead and fire me, because it was the best idea I'd ever have for Magic.
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Q: If you could go back and change a card for Flavor reasons, what card would you change and how would you change it?
A: A single card? Not sure. I've had this idea for a long time that Animate Dead is black, of course, but that Raise Dead should be green -- the idea that black subverts the natural cycle by putting things from the graveyard directly into play, whereas green maximizes the natural cycle by returning things to your hand instead. Too much history to enact that, though.
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Q: If you were to join a Guild, what guild would you join?
A: I'm pretty Boros. Not a fighter, but someone's got to do the strategic and tactical work.
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Q: Could Venser's Ambulator technology allow anything/anyone to planeswalk or was it a fancy placebo to subconsciously get Venser to use his spark?
A: It was a teleportation device whose function was enabled partially by Venser's nascent spark. No, others could not use it to planeswalk.
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Q: Will all new and future-new planeswalkers feature in stories and plots the way all established neowalkers are involved, or are some just simply flavourful and esoteric persona's whom are highly unlikely to matter in the larger scheme of things, now that there's a decent walkerpool to choose from? I'm not asking about spoilers or future content, mind you, but rather about design policies; though I'll certainly understand if you can't answer it.
A: All? Doubtful. Even very skilled writers' stories collapse under the weight of too many characters. Given players' demand for a steady supply of new Planeswalker cards, combined with the potential overexposure/fatigue of repeating characters too often as well as the limitations of story complexity, I can't imagine that every single Planeswalker character we introduce will be indispensable to some larger story.
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Q: [How did Venser's death get arranged?]
A: The Scars of Mirrodin story had lots of moving parts and required lots of continuity knowledge (and yes, some problem-solving related to where the original Mirrodin trilogy left things), so the team designed the plot skeleton ourselves, with me running point. We didn't think it was reasonable to ask a novelist to become an expert in the details of 12+ novels before beginning the writing process -- not given our timelines and the novelist's advance. Because the plot was hatched internally, it was possible to plan a Planeswalker's death.
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Q: [A]re gryffs exclusive to Innistrad because they are linked to the moon and Avacyn, or might we see more of these griffin variants on other planes in the future?
A: Gryffs are probably Innistrad-only, but you never know.
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Q: Also, I know Arcanis is against us asking, but.....what is this guy, where's he from, and how did he end up in the Pits ? He seems above mere gladiatorial combat for money and sport. He feels like a post-Mending proto-Planeswalker in a pre-Mending world.
A: Those details aren't known.
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Q: Do you have a personally preferred race that you tend to like to see in most blocks
A: I have stronger preferences about what to exclude than what to include. I don't think I have a go-to race, although I think we need to include humans almost every time.
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Q: [A]nd what colour do you enjoy playing most?
A: I guess I my decks include red most often.
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Q: Was Innistrad very different (and in which ways) when Avacyn was still present, compared to when Avacyn actually got back? And how many years approximately was she gone?
A: Gavony was quite different -- more serene, more confident, and far safer. Kessig was much quieter, although its inhabitants have always been insular. Nephalia and Stensia were less different. Avacyn was gone for a little over a year.
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Q: [D]oes this mean that there's a possibility that we will see the "Lorwyn 5" for the next 10 and more years?
A: Sure, it's possible. Depends on how long those characters continue to appeal to players. Planeswalkers must use magic to slow aging or to regain youth now, as opposed to agelessness being part of the "spark package" (along with shapeshifting, instantaneous teleportation, no need for food, water, or air, etc.) I know the old guard made a Big Deal out of this when I first published it, but in my opinion that's because they/you were angry about my GRAVE MISTAKE and every detail fueled that fire. I don't think it's important, frankly. Fictional characters age only when it serves the story for them to do so; compare comics, for example.
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Q: How is Avacyn as a leader of her church? Does she actively interact with the humans or the flights? Is she more along the lines of Serra (e.g. goes around the people she leads and interacts with them) or Razia (e.g. I inspire you, I smite elements that poses a threat to our way of living). The way you answer things about her, she seems to be like a robot that has "Human threatening EVIL = Exterminate" on automatic. The only semblance of interaction we were given of her was the tidbit about Gisela.
A: Avacyn interacts with the flights' heralds and with the upper Avacynian clergy, but rarely with other angels or other humans. She is neither nurturing like Serra nor totalitarian like Radiant. Her personality lacks depth and nuance, as you'd expect of a vampire's creation.
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Q: How aware of her origins is Avacyn?
A: That's not known.
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Q: Do you feel that guns could be present in Magic if they were sufficiently, how to say, really really old?
A: We got a lot of negative feedback about the guns in Portal Second Age. So never say never, etc., but Magic fans seem less tolerant of guns in their fantasy game than, say, World of Warcraft fans.
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Q: What is the geography like on New Alara? How were the shards split? Beyer told us that it could have either been a refraction type deal or they were all split like orange slices, but we didn't get a satisfactory answer.
A: Just after the Conflux it was like a very messy patchwork quilt. It's not known how things shook out in the weeks and months after.
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Q: How often is magic used as a tool by people who might not otherwise dabble in it? For example, a blacksmith might use a working knowledge of red magic to prep her forge, or a farmer use Ye Olde Green Magic to help grow high-yield crops. Or is the use of magic something that requires a career choice made out of it?
A: Varies wildly from plane to plane, but in the average plane, the average person knows between zero and one spells. The town lamplighter might be a lamplighter, for example, because s/he knows a simple ignition spell.
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Q: What’s the approximate timeline for these event in Innistrad: Avacyn imprisoned, Avacyn freed, the arrival of Sorin, Liliana and Garruk, the deaths of Mikeaus and grislebrand, the wolfir being created and when INN, AVR and DAK beings and how long was Avacyn imprisoned?
A: A little over a year. Let's say a little over an Innistrad year to give me a little elbow room.
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Q: So each Innistrad race that races different by their colors, white spirit were protective spirits, blue where ghost, black zombie where classic zombies and the blue zombies where frankenstien like. So what were the other difference between the rest of the races? vampires (black, red) Werewolves (green, red) Humans (green, white)?
A: Not each tribe on Innistrad cleaves neatly along color lines. I know Magic players are prone to compulsive pattern completion, but I try to design things with a little more nuance than that.
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Q: I know that this kind of pushes on the no spoilers line, but while being as vague as is necessary, are there any -active- plans for white villains in upcoming blocks of unspecified date/time/name/gender?
A: Can't answer that. We have done plenty of white-aligned villains, though -- Radiant, Konda, Elesh Norn -- in fact, I've been criticized on these forums for picking on white and vilifying it too often.
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Q: Planeswalkers (even modern ones) are supposed to be immune to Phyrexian Oil Compleation. Why is this so?
A: No they're not.
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Q: Compleation can (or at least could) be achieved by means other than the Oil (seeing as the oil didn't exist way back when) -- are modern planeswalkers unable to be compleated by any means (Surgical, etc)?
A: Yes.
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Q: Do planeswalkers have any other notable resistances or Immunities (Say, to diseases, poisons, or maladies physical or spiritual) other than to Oil and/or means of Compleation?
A: Not that we've established, no.
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Q: If Magic was turned into an animated series/film (as there seems to be a general agreement that animated would be best) who would your ideal people be to voice the Lorwyn 5 and also Bolas? If you could pick anyone in the entire multiverse to do it.
A: Big question to which I don't have six awesome answers. Joseph Gordon Levitt would have made a great Jace back when the character debuted. Camilla Belle looks the part for Liliana but I haven't seen her enough to know whether she has the acting chops. Diana Agron has the right demeanor. Emma Watson and AnnaSophia Robb come to mind for Chandra, but Chandra might be younger in my head than she is in players' minds at this point. The others are tougher.
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Q: What is the true fate of Zhalfir?
A: We haven't established that.
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Q: Of the five existing Praetors, (Elesh Norn, Grand Cenobite, Urabrask the Hidden, Sheoldred, Whispering One, Vorinclex, Voice of Hunger, and Jin-Gitaxias, Core Augur ) I'd like your personal opinion on who you believe should be or would like to see as the ultimate leader of the current New Phyrexia (if it's possible to answer this question without revealing spoilers of course)?
A: I don't think it's possible for a response not to seem like a spoiler. I think the only answer I can give you is "not Urabrask."
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Q: This may be too much of a spoiler but gonna try: I know MaRo has said to him the Nephalim are not from Ravnica, what are your thoughts on that?
A: We haven't established any additional detail about the Nephilim.
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Q: Will we ever see the planeswalker worshipers from [Agents of Artifice] again?
A: I don't know. Maybe?
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Q: What creature types do you wish you had a chance to expand on?
A: Well, none, really, because I get to actually do so when I want to. Each block has its own creature-type needs, and new needs arise every time. We just meet them; nothing's really keeping me from doing so.
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Q: I guess what I'm actually asking is, how do spells come to exist beyond learnéd mages actively researching them? I can imagine that coming up with new spells would be easier once you already know how to do 'em anyways.
A: A variety of ways. Some are innate among naturally talented mages, others are created through shamanic channeling, still others through arcane research. It's one of those cases in which codifying would create needless restrictions.
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Q: Karn Liberated shows a slightly redesigned Karn. And Bolas has been redesigned from his original artwork. What goes into redesigning established characters?
A: Too involved an answer for this venue.
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Q: Also Nicol Bolas has many slight differences from Nicol Bolas, Planeswalker mostly the horns and the thing
floating between his horns. Was this intentional to show an age difference or was that just artisti drawing the same character differently?
A: Different artist.
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Q: What effect did the mending have on planeswalkers who were in other forms?
A: They were stuck in whatever form they were in at the time (although it wasn't instantaneous -- it happened gradually over a period of time, so it's not like anyone was stuck in gazebo form or whatever).
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Q: What is that thing between Bolas's horns?
A: We haven't said yet, but it's not a big, plot-crucial thing. Originally it was simply a design touch that the artist liked; it helps make him seem sentient at first glance.
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Q: I've got another Teferi question: Since he's virtually an immortal time mage now that he has been de-sparked, is there a chance we'll see him out and about in the future? Planeswalker Sparks seem quite the commodity these days in the world of post-Mending 'Walkers. Radha never wanted to use her Spark. Any chance Teferi may someday talk her out of it so that he can go back to being the coolest blue 'Walker you guys have ever had?
A: I know it's a little disappointing, but I'm pretty much gonna answer all questions like this with, "Sure, there's a chance." How much of a chance? Can't say. But it would be dumb of me to say there's no chance -- why would I needlessly restrict our options that way?
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Q: So technically they [the original Lorwyn Five] can pretty much be with MTG until most of the posters here are dead in real life. Then how come remove the agelessness clause with the post-Mending spark?
A: Maybe I shouldn't have, but it's done now.
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Q: Hmmn, the way you have been referencing moves and habits by the comic industry for quite some time now does this mean that such decisions will be more prominent with how Creative deals with things?
A: We can learn a lot from comics, including a bunch of things not to do.
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Q: If the spark does not make planeswalker immune to the oil then is Karn still infected with oil? What information are we missing about the end of the Scars storyline since we were basing our understanding of it off the sparking making walkers immune?
A: I guess I need to answer a question with a question: Was it made clear in the Quest for Karn novel that Koth, Elspeth, and Venser were all recipients of Melira's immunity, and that Venser's last act transferred that immunity to Karn? That was our intention, but judging from the way y'all are discussing it, sounds like the answer is "nope."
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Q: In regards to another answer, what do you prefer to see excluded from planes/storylines, and why?
A: What I prefer is not always what we end up doing. I dislike what is in my opinion childish or goofy humor, and I dislike some tropes that rely too heavily on what I think are silly or worn-out cliches. For example, I dislike dwarves because I think it's dumb that they must all have braided beards, Scottish accents, and alcoholism. (If they don't, then fans of dwarves are usually dissatisfied, as with the duergar.)
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Q: Did anyone in Marketing or another such department have reservations about losing Venser from the roster? I know Venser was popular among some players, but I don't know how that affects those sorts of decisions, especially since a lot of the people that liked him became aware of him during that particular block.
A: No, mainly because I never gave them the chance to have reservations. We just did it.
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Q: From the initial responses gathered, how well have Tamiyo and Tibalt gone over amongst the fans?
A: We don't know yet but we will soon. Forum response must be treated as "anecdata" almost always; it's too small of a sample size for statistical stability. The anecdata suggest that Tibalt is liked as a character and that Tamiyo is polarizing -- her fans love her greatly, but they might be in the minority. Once some market research comes in, we'll see the extent of the polarization.
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Q: Is there a possibility of us seeing Norin the Wary again?
A: Sure.
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Q: Is there any reason Iona, Shield of Emeria WASN'T typed as Giant Angel? Because... I mean, look at her. She's massive.
A: She's not a Giant for the same reason Giant Spider isn't.
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Q: Maro said on his tumblr that in the original Future Sight design file that there were three walkers; a blue one, a green one, and a black one. He went on to say that the blue one was to be Venser. What about the black and green? Where they pre-existing characters we knew of? Or whole new characters that will never be/yet to be? Or precursors for Garruk and Liliana?
A: I don't know of any, but I wasn't intimately involved in that early design process.
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Q: What happened to the inhabitants of both planes after Maralen brought Lorwyn and Shadowmoor together? How has the population adapted and changed, did the memories of both lives blur together or are people either completely as they were in Lorwyn or completely as they were in Shadowmoor?
A: We haven't established that.
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Q: Does Creative ever plan to create epilogues for the blocks?
A: No. Every story has loose ends, and ours probably have more than most, because we need them as opportunities to revisit those stories when it's appropriate to do so. Tying everything up with a bow wouldn't gain us anything.
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Q: Avacyn was mortally wounded before she went into the Helvault, but when she came out she was perfectly healthy. How did that happen?
A: Magic.
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Q: Is there active effort to find a White characteristic race (like Green's elves, Red's goblins, etc.) or is it canonically human?
A: No. I don't want an unchanging set of nonhuman races, one for each color. That would get dull really fast.
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Q: Twilight Shepherd is an angel. Angels basically look like humans with wings on. Except Lorwyn/Shadowmoor has no humans. So is Twilight Shepherd a winged elf instead? Or what? The details are obscured.
A: Angels aren't human, so it doesn't matter. An angel with a pointy ear would be a weird Angel, not an Angel Elf.
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Q: [A]re you qualified to answer questions about pre-revisionist story archs?
A: Probably not but I do anyway.
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Q: Will we ever see thrulls again?
A: Probably so.
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Q: Are there any plans to include the long lost Sandruu in a story arch (I would love to see the minotaur walker return).
A: No, but never say never.
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Q: Who is Korlash, does this mean Dakkon is dead?
A: We haven't established any further information about Korlash or about Dakkon's fate.
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Q: What is the current state of Ulgrotha?
A: Too involved an answer for this venue, nor would I want to divulge it.
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Q: Is there really going to be a Shandalar story arch?
A: Huh? Not that I know of.
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Q: What is the state of Old Phyrexia?
A: All that's known about it is in the published material.
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Q: What ever happened to Gerrard after he became a part of Karn?
A: Dead.
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Q: Why isn't Karn an artifact?
A: Planeswalker overrides other types and subtypes, partially because it's cool for Planeswalkers to transcend those classifications, and partially because additional types/subtypes won't fit on the cards.
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Q: Can we finally get an answer about who Fiers was?
A: Nope.
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Q: What happens when a new Planeswalker spark ignites?
A: Differs wildly from Planeswalker to Planeswalker.
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Q: Since Innistrad vampires are alive, how do they age?
A: They're quasi-alive; we purposely wanted ambiguity there. They age at a glacial pace, much more slowly than the average elf, for example.
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Q: Since there are many variations on resurrection magic, why isn't resurrection magic rampant in the multiverse? What is there to stop Sorin from casting Unburial Rites on Mikaeus for instance (not canon, I know)?
A: Because casual resurrection ruins stories. As I've said before, magic is inherently deus ex machina. The stories can't line up with the game mechanics 100% and still be reasonable stories.
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Q: If some random demon had been mortally wounded and fell in the Helvault, would it have healed?
A: Yes.
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Q: If Avacyn had been mortally wounded and fell in a block of ice while the state of the planet's humans got worse and worse around her, would she have healed?
A: No.
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Q: Are hellions biological in nature? Are they born? Or are they something more akin to angel and demons-being of mana manifestation?
A: Hellions are biological.
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Q: Are demons and Angels mana manifestations?
A: Angels and demons are not [biological].
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Q: [D]id the fanbase ever affected the decisions of the Creative flavor-wise?
A: Too many times to enumerate.
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Q: [W]hy do angels look like humans anyway? Is it just because that's what people expect?
A: More or less, yes. I don't think angels would resonate with players if they were spinning spheres made of wings, for example. We've found that the further we get away from the human face and form, the smaller the subset of players who find that particular thing appealing or exciting.
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Q: Why is it always elves and goblins?
A: For most players, expectation, familiarity, and appeal are one in the same, or at least overlap tremendously.
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Q: [W]hat was the reaction to Duergar?
A: Lukewarm. I don't think anyone who wanted more dwarves in Magic felt satisfied by the duergar.
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Q: Plane chase is pretty sweet. But what [i] noticed is that alot of plane cards are for planes and locations that no longer exist. Was this done to appeal to older players? Might we see this philosophy extended to other products like Commander? (there are plenty of characters in magic's history who never got a card).
A: Using existing places is both easier than inventing them from scratch and gives us a chance to capitalize on familiarity and maybe do a little fan service for long-time fans of the story (by referencing an obscure place that players have generally never heard of, such as Equilor). For Commander, maybe? Most of the novel characters that readers love but players don't know wouldn't make for visually exciting cards.
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Q: Why did you kill Venser? What were the reasons behind his death?
A: We felt it was narratively right for Venser to sacrifice himself to save Karn. Because Venser was from Urborg, grew up amid Phyrexian wreckage, and became a Planeswalker as the nature of the spark was changing, it felt like the closing of a circle. In a pragmatic sense, we also feel that Karn has more of a future as an enemy of Phyrexia than Venser would have.
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Q: Is that [appearing to be more sentient] also why he [Nicol Bolas] chooses to stand on his hind legs and wear clothes?
A: Yes. And reads books, etc.
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Q: Has there ever been any serious thought to giving Knights the creature types of both the rider and the mount?
A: No. I don't think "Horse Knight" makes anyone happy.
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Q: Koth is a ferromancer, right? He bends earth by moving the metal impurities in it, right?
A: Koth wields earth-magic. I'm kind uninterested in the pseudoscientific distinctions between geomancy and ferromancy.
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Q: I've been going through some very old archived information, and I found some statements from Storyline staff at the time (around 2000-2001) that the novel line was doing well, to the point where they were talking about publishing novels for Mirage, Homelands, The Dark and a whole slew of other stuff. Before it was finally cancelled, it was apparently doing pretty poorly. Out of curiosity, when did things start losing steam? Was it a gradual process, or was there a steep drop at some point? Any thoughts as to what might have happened?
A: That decade-old statement was... inaccurate. I'm sure it was rooted in optimism but it was not supported by data.
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Q: Why is Thraximundar an Assassin?
A: He probably shouldn't be, but it's not worth errata.
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Q: What is 'Xathrid'? A Place, a person/being, a god, an organization, a concept?
A: It's a place, although we haven't detailed it much yet.
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Q: How is it possible for demons to have children, when they're beings of pure mana? Can angels have children?
A: Neither angels nor demons can become parents biologically.
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Q: Is it possible for a planeswalker to get pregnant?
A: Yes.
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Q: If a pregnant planeswalker would planeswalk, would the baby be safe and sound or would the planeswalker abort the baby?
A: Ew. I don't know and I wouldn't want to establish a canonical answer here anyway.
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Q: Zendikar has a huge number of named locations, more than we typically see on a plane. (Well, barring Alara, but that's kind of an odd example.) I'm certainly not complaining, but what inspired you guys to create so many locales for Zendikar?
A: Zendikar is meant to feel like an infinitely explorable place, so it needs tons of locations. Also, land theme.
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Q: Were the Slith passed over on the return to Mirrodin because they dealt with +1/+1 counters? If so, why was no mention made of them at all, despite being Mirrodin's first naturally born race?
A: I don't think it ever even occurred to anyone that we should try to make a place for more slith, honestly.
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Q: Almost every Planeswalker so far has a specialty, like Jace who's a mind-mage, Liliana is a necromancer, Sorin uses sangromancy, and so on. We know Tibalt "thing" is pain, but what about Tamiyo?
A: As I've said elsewhere, Tamiyo is an experiment. She's a rather passive character who lacks flashy magic (as of yet), and she clearly feels out of place in Innistrad. We wanted to see how players reacted to a character like that. The answer is "not super-positively." She's the least favorite Planeswalker character in the block by a significant margin. Her fans like her a whole lot, it seems to me, but there aren't many of them. Time will tell whether she sees further development.
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Q: Since Innistrad vampires are alive and aging, does that mean they can die of old age?
A: We haven't established that. Probably not, though.
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Q: Have any of the Planeswalker characters, or really any characters, surprised you by being much more popular than anticipated? Much more maligned than anticipated?
A: Not yet, honestly. Nissa was a little more hated than I thought she'd be.
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Q: When is Bloodhill Bastion set? In the distant past of Equilor, or... when?
A: We haven't established that.
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Q: Without revealing any specifics, how much internal information do you have prepared on yet-unvisited Planes, like the ones depicted in the Planeshift cards?
A: Depends on the plane. For many, there's no detail beyond what you see on the card.
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Q: Is Slobad dead?
A: As a doornail.
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Q: What motivated R&D to put Legendaries back into core sets? Can we expect reprints going forward, or will it only be new cards as to not give the impression that certain characters are still relevant in the current storylines?
A: (1) Not sure where the idea came from; you'll probably see an article or two about that on dailymtg.com, I'd guess. (2) I can't talk about what we might or might not do in the future.
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Q: [W]hy does Liliana want her soul back?
A: I don't think she does, necessarily. She just doesn't want to be beholden to demons.
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Q: What's the results of the Planeswalker War?
A: No one knows.
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Q: What’s your opinion on Legends now that they aren't the main focus of the story?
A: I think legendary creatures can be and have been as much the focus of the story as some Planeswalkers. Avacyn, for example.
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Q: Where do beings go when they die in magic?
A: Differs from plane to plane; there are no Multiverse-wide physics or metaphysics.
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Q: [E]veryone I've spoken to (admittedly anecdotal data) has liked her card and were annoyed because she [Tamiyo] didn't have a larger role. So it seems like what people don't like isn't the character so much as how little she has to do with anything.
A: There's tension between the need for around ten Planeswalker cards per year and having all of them be integral and/or critical to a plot. Too many characters can dilute and even ruin a story -- especially a story that must be straightforward enough to be told via short videos and cards. I believe trying to force Tibalt and Tamiyo to have been directly involved in the mystery of Avacyn's disappearance would have felt, well, forced.
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Q: Has Avacyn named a new Lunarch?
A: No new lunarch is known at this time.
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Q: Did Sorin create Sigarda, Gisela, and Bruna in addition to Avacyn? If not, and if the creation of her lieutenants was up to Avacyn, how did she go about creating them?
A: No, each other angel either existed before Avacyn or came about after. Sorin chose to make an angel because of their preexisting status as beacons of hope of protection on Innistrad.
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Q: Based on the webcomics, Garruk does not seem to like Ravnica at all. Is it because it is a plane-wide city with no real wild places left? Or does his ex just live there?
A: Yeah, it's pretty much the most anti-Garruk place in the Multiverse.
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Q: That said, how do you figure out what the broad fan reaction to a specific character or race is? And, to build onto that question: Do you have country-specific data? Are certain countries more fond of some characters than others?
A: We compile a number of data sets, some robust and some semi-anecdotal. There are the so-called "godbook studies" that we do for most sets, plus feedback from players and fans on forums and at events, plus other, proprietary means. No, we don't have data for creative elements at the national level.
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Q: Do you all still actively try to reference the future-shifted cards from Future Sight?
A: We look to see if there's anything we can work in, but if we don't find anything, we don't agonize over it. Take Sarcomite Myr, for example, which was meant to preview Phyrexianized Mirrodin. Colored artifacts turned out to be a better fit for Esper, so when the Scars of Mirrodin block came along, Sarcomite Myr didn't make sense to include.
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Q: What are the chances we'll get a re-release of the old MTG computer game set in Shandalar?
A: Next to nil.
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Q: [A]ny chance we may see some off-shoot games that delve a bit deeper into Magic's rich storylines?
A: Sure, there's a chance, but nothing definite right now.
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Q: Flavorwise, what exactly keeps all of these (creature/permanent) (destroy/exile) spells and abilities from being used on the player instead and kill them?
A: There's no real flavor justification for why "destroy target Planeswalker" doesn't equate to "target player loses." The game and its flavor just can't line up that tightly.
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Q: In the universe, can anyone that dies be brought back to life in perfect condition?
A: With enough magic, anything is possible. Again, the story can't realistically take into account that Resurrection is a four-mana
uncommon white spell.
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Q: What's the deal with Archons? Are they mana constructs? If so, how do they differ in origin from Angels? Do they represent different facets of white's whiteness?
A: We haven't established the "ecology" of archons yet. It likely differs from plane to plane.
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Q: [W]hat relationship is there between archons and spectres, if any?
A: The fact that both are faceless, flying riders is, disappointingly, coincidental. If we were to start over with Magic, I believe specters would be semicorporeal, flying ghosts rather than corporeal, hooded riders of flying beasts. My memory sucks, but I have a dim recollection that we went with the hooded-rider direction to differentiate them clearly from Shades.
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Q: Does a planeswalker know another planeswalker on sight or can two planewalkers spend time with eachother without realising what the other is?
A: The latter, although adept Planeswalkers will recognize each other the same way tourists do while abroad.
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Q: What is the temperature to damage ratio for Fire flavored sources and the ratio of Amps to damage with Electric flavored sources?
A: I tried to answer this question but my narcolepsy kept kicking in.
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Q: A couple pages back, you said that planeswalkers are capable of being compleated. Can you elaborate on this? We on the forums have accepted as canon for a long time that the spark grants immunity to Phyrexian corruption. Did that change interest mending?
A: Tezzeret immunized himself against the compleating effects of the oil by infusing his own etherium with Melira's essence. He could still be compleated ... forcefully. That same essence was later transferred to Elspeth and Koth by the same means used to protect Mirrans. My understanding from storyline fans is that these intentions weren't clear from the Quest for Karn novel, and I apologize for that. As for Test of Metal, I believe it to be a good read and I believe Stover to be a strong writer. The discontinuities (yes, there are some) are the result of multiple storytelling efforts proceeding simultaneously, combined with an inability to significantly change the novel's final draft once complete (because we'd then miss its release date and destroy the intended sequence of story events).
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Q: What causes a card to get new art outside of an expert level expansion?
A: A number of factors, including (1) we think we can do better, (2) we feel players have gotten tired of a particular illustration, (3) we want to "reskin" a card to make it less dissonant in the context in which it will appear, etc.
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Q: Was the new art of Dark Hatchling inspired by the chest burster from Aliens?
A: Nah. Not intentionally, anyway. I believe this kind of imagery predates Alien by, oh, a few millennia. (Extra credit: Consider the Alien film franchise vis-a-vis pregnancy and motherhood.)
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Q: When the core sets were revamped back in M10, one of the big pushes was for plane neutral, generic fantasy trope cards. M13 has alot of plane-specific cards. Is M13 an experiment to see how players will react to plane specific cards?
A: No. The Core Sets seek to contain resonant, familiar fantasy tropes such as dragons, cloaks of invisibility, magical swords, etc., but the intention has never been to represent those tropes generically or neutrally. Also, as the years pass in the Core Sets, cards will necessarily become ever so slightly more specific over time, simply because once you've done Cloak of Invisibility, for example, you can't ever use that card name again.
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Q: Story/Flavor-wise, do you have any theories on what each of the colors could do at their pinnacle? Also any chance of a set where the some of the Legends are Superheros and Supervillians?
A: I don't really get your question. You mean like what's the awesomest possible Awesome Mode for each color? I don't know, honestly. And Planeswalkers are our superheroes, so doing modern-day flights-and-tights stuff is highly unlikely.
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Q: [W]hat do you see as your biggest mistake, or to put it another way, the decision that you think (either through market research or just your gut) that was the biggest disappointment to the playerbase in terms of flavor?
A: It's difficult to identify my creative mistakes because almost everything we do at Wizards is subject to approval and review by lots of people. I guess I'd say that I wanted Lorwyn to be more Arthur Rackham/Edmund Dulac and less cartoony.
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Q: How do you feel being the figurehead of all of Magic: The Gathering's flavor and creative workforce?
A: I think I'm kind of the opposite of a figurehead. I have low visibility to the Magic community at large (present company excepted) but I have a lot of influence over Magic's creative identity and direction.
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Q: Are there any flavor decisions behind the From the Vault sets?
A: Not really. If we can add flavor we do, but the basic direction is determined by trying to find a theme that will enable us to put together a box that players really want.
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Q: Does Creative choose which cards get new art, or is that a decision made by marketing after doing research?
A: The creative team, Jeremy Jarvis especially, chooses which cards get new art, and those decisions are informed -- but not dictated -- by market research.
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Q: Does creative try to maintain a balance of walkers who are heroic or villainous?
A: No. I've come to believe we probably need more foils and villains than heroes.
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Q: Which color is hardest to write characters for? Easiest?
A: [1]. For me, green. [2]. For me, red and/or white.
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Q: Is Wizards using the writings of philosophers and philosophical schools as a basis for the colour pie?
A: We talk about philosophy, sure. I studied lit crit, and Doug has a philosophy degree. We don't assign colors to Heidegger and Santayana or anything, but we're aware.
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Q: Is Sarkhan Vol from Mongseng?
A: We haven't established Sarkhan's native plane yet.
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Q: Has the Umezawa-line ended somehow before Bolas return? Did Bolas defeat the Umezawa-line off-screen like he did the black myojin? Or are there still Umezawas around?
A: We haven't established any of that
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Q: Will we ever be given a concrete or semi concrete timeline? Or will we be left we a vague inconsistent timeline that doesn't really match up?
A: Not while the creative team has only four writers for all products, stories, and web content. As I've said, I don't believe a Super-Detailed, Official Chronology of Story Events serves much purpose beyond enabling hardcore fans to find errors and discontinuities and complain about them. No continuity is perfect -- not even single-creator properties such as Potter or Song of Ice and Fire.
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Q: So what has Jodah and Jhoira been up to? Did their romance go anywhere? Any kids?
A: We haven't established that (which by now you likely understand means, "no one knows, and no one will ever know unless our products and stories find occasion to reengage those plot threads").
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Q: Say tomorrow, your planeswalker spark ignites. What plane would you want to go to first? Which one not at all? Also, what color(s) of Magic would you utilize and why?
A: I would first invent a plane (woo, power!), then go to it. And although I wish I were blue-green-red-white-black, if I'm honest I'd have to admit that I'm actually white-red-blue-black-green (all real people are actually WUBRG).
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Q: [D]id Sorin just up and leave once the Helvault shattered or was there any interaction between him and his creation? Edgar Markov wasn't even aware his grandson was on the plane, was he?
A: We haven't established that.
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Q: [D]id [Sorin] stick around long enough to see the imbalance Avacyn was causing by making the werewolves into wolfir with the Cursemute? Did he he even say 'wassup?' to her? Also, what's with the 'lands beyond the great seas' in Innistrad?
A: We haven't established any of that. As I've said previously, we need to create lots more plot threads and leads than we could ever tie up neatly in bows, to allow for revisitations of places and characters, etc.
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Q: Are you required now to plan all blocks with potential future storylines in mind? Are no planes allowed to be one-trick ponies?
A: Yes, more or less, although some planes are more story-fecund than others.
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Q: How many brains does Nicol Bolas actually have?
A: He has as many brains as he wants. He has all the brains. (I know I'm supposed to know the answer, but I don't. Do you remember when Jace lost a toe to frostbite in Agents of Artifice? Yeah, me neither.)
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Q: I know you have issue with Viashino being "Creature-Viashino" instead of "Creature-Lizard", but how are Merfolk not being Fish or Minotaur not being Ox or likewise different?
A: Viashino should have the Lizard type, but we missed that change with two separate rounds of revisions -- big ones -- and it became too painful and too disruptive to fix. Merfolk and minotaur are resonant, familiar words/tropes; it would be silly to remove those words from the type line to serve some artificial taxonomy. I'm not interested in changing Pegasus to Bird Horse, either.