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PostPosted: Tue Jan 26, 2016 5:25 am 
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Quote:
I've played with ruin processor

run breaker of armies or deso twin instead, much better cards


I used to run Breaker in this list, since he's another combo with Presence to exile Ulamog and a 3 turn clock + plague wind vs alot of boards, but eventually I cut it because of it clogging up the curve too much. Don't you feel that the aggro on steam and our boardwhipes sitting at 4 mana warrants a tutourable 'gain 5, make huge clock' card though ? It's been really decent for me; allowing me to recuperate from lethal buying me just enough time to find the card I need to turn the corner, or allowing me to get out of burnrange after a whipe, or allowing Ob ni to go ultimate after a long battle.


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PostPosted: Tue Jan 26, 2016 5:30 am 
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my sultai eldrazi deck doesn't run a single board wipe

things like skyspawner and eyeless watcher gum up the early game enough that I don't need them against aggro

also my earliest B card is turn 5 and my mana base reflects that :2::b::b: is just to stressful on the deck


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PostPosted: Tue Jan 26, 2016 5:33 am 
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That's a totally different approach though. Breaker makes more sense there. I even remember when you posted your simic token aggro deck, I was musing on having enough mana to get to breaker sometimes, but eventually chose Gaea over it since its -1 CMC and untouchable.

I'm a big fan of Skyspawner, Less so of watcher except in the most synergistic of decks. Notable uptick on thopters /tinwbolt make the cards less good than before.

Also I run 15 Black sources if you count Creepers as 1/2. t4 is pretty reliable; especially if you factor in the epiphanies.


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PostPosted: Tue Jan 26, 2016 5:36 am 
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meh I like watcher more then acid-moss

crd never lets me down even when it gets twinbolted cause then they're taking a 1 for two-thirds of a card

if boiling earth started really seeing play then I'd stop running them


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PostPosted: Tue Jan 26, 2016 6:59 am 
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Best screenshot ever :

Superfriends, they get the job done, even if the job is mill vs. dedicated milldecks.
THIS IS SPARTA!


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PostPosted: Tue Jan 26, 2016 9:05 pm 
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Sultai: How to Lose Friends and Alienate People

Creatures (22)
1 x Jace, Vryn's Prodigy
4 x Elvish Visionary
4 x Gatecreeper Vine
4 x Perilous Myr
1 x Nissa, Vastwood Seer
3 x Possessed Skaab
1 x Greenwarden of Murasa
1 x Oblivion Sower
2 x Gaea's Revenge
1 x Ulamog, the Ceaseless Hunger

Spells (14)
4 x Natural Connection
1 x Kiora, Master of the Depths
2 x Languish
4 x Mwonvuli Acid-Moss
1 x Ob Nixilis Reignited
2 x Nissa's Renewal

Lands (24)
1 x Island
2 x Drowned Catacomb
2 x Hinterland Harbor
2 x Lumbering Falls
2 x Sunken Hollow
2 x Swamp
2 x Woodland Cemetery
4 x Evolving Wilds
7 x Forest


So, basically... This is a pure troll deck, but it's actually not a totally terrible idea. It plays as a full control deck. You start out chumping and when possible trading creatures, you continue by recurring moss or languish (lots of ways to do this) over and over until they have no lands or creatures, you kill with PWs, GR, etc...

Still a WIP, so ideas are welcome... We are going for outright anger in our opponents.

Note: considering disperse over creeper vines.


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PostPosted: Wed Jan 27, 2016 1:36 pm 
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DJ, there is very little (and very slow) enchantment hate in that deck. Given the gruesome slog most games must be with this deck, what about adding 1-2 Reclaimation Sage to hedge against Retreats, Spy Networks, etc?

That being said, thematically it looks like a blast.


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PostPosted: Wed Jan 27, 2016 1:41 pm 
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arcM128 wrote:
DJ, there is very little (and very slow) enchantment hate in that deck. Given the gruesome slog most games must be with this deck, what about adding 1-2 Reclaimation Sage to hedge against Retreats, Spy Networks, etc?

That being said, thematically it looks like a blast.


I was, and still am considering disperse for exactly that purpose. Also works on PW... Disperse problem card, LD away their ability to play it again kind of a thing. Some cards aren't worth the trouble, others would have a repeatable solution. Just a thought, but that's what I was considering. Remove creepers in order to do it. But I haven't tested that version yet. This one is pretty oppressive as is.

Possibly 2 sage 2 disperse for the creepers? As another option, instead of simply 4 disperse.


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PostPosted: Wed Jan 27, 2016 1:53 pm 
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Good point about the PWs. With all the other mana fixing you have available, what about -4 Natural Connection/Creeper, +2 disperse +2 rec sage. Or some ratio thereof?

The creeper gives you another early blocking body, although there are quite a few of those already. The connection ramps faster, but it doesn't leave you with a board interaction after it resolves.


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PostPosted: Wed Jan 27, 2016 2:11 pm 
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arcM128 wrote:
Good point about the PWs. With all the other mana fixing you have available, what about -4 Natural Connection/Creeper, +2 disperse +2 rec sage. Or some ratio thereof?

The creeper gives you another early blocking body, although there are quite a few of those already. The connection ramps faster, but it doesn't leave you with a board interaction after it resolves.


I'm not too hot on the creeper body, preferring ramp especially in our mini moss meta. I would test -4 creepers first, under normal circumstances. The deck doesn't need bodies really. But it might need some more answers, just in case it falls behind, and the LD plan fails.


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PostPosted: Wed Jan 27, 2016 2:36 pm 
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DJ0045 wrote:
Sultai: How to Lose Friends and Alienate People

Creatures (22)
1 x Jace, Vryn's Prodigy
4 x Elvish Visionary
4 x Gatecreeper Vine
4 x Perilous Myr
1 x Nissa, Vastwood Seer
3 x Possessed Skaab
1 x Greenwarden of Murasa
1 x Oblivion Sower
2 x Gaea's Revenge
1 x Ulamog, the Ceaseless Hunger

Spells (14)
4 x Natural Connection
1 x Kiora, Master of the Depths
2 x Languish
4 x Mwonvuli Acid-Moss
1 x Ob Nixilis Reignited
2 x Nissa's Renewal

Lands (24)
1 x Island
2 x Drowned Catacomb
2 x Hinterland Harbor
2 x Lumbering Falls
2 x Sunken Hollow
2 x Swamp
2 x Woodland Cemetery
4 x Evolving Wilds
7 x Forest


So, basically... This is a pure troll deck, but it's actually not a totally terrible idea. It plays as a full control deck. You start out chumping and when possible trading creatures, you continue by recurring moss or languish (lots of ways to do this) over and over until they have no lands or creatures, you kill with PWs, GR, etc...

Still a WIP, so ideas are welcome... We are going for outright anger in our opponents.

Note: considering disperse over creeper vines.


You're a bad person.. a really bad person.

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PostPosted: Wed Jan 27, 2016 2:50 pm 
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DJ, another Disperse bonus: T4 Moss -> T5 Skaab -> T6 Moss, Disperse, T7 Skaab, T8 rage quit.


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PostPosted: Wed Jan 27, 2016 2:57 pm 
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arcM128 wrote:
DJ, another Disperse bonus: T4 Moss -> T5 Skaab -> T6 Moss, Disperse, T7 Skaab, T8 rage quit.


Yeah, I know... Was one of the reasons I was considering disperse. :-D

@Beast, I was looking for you last night... Tried to see if you were available. Wanted to share this with you.

I figure, if moss is op... Recurring moss 3-6 times in a game would be even more OP. Heh


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PostPosted: Wed Jan 27, 2016 2:58 pm 
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DJ0045 wrote:
arcM128 wrote:
DJ, another Disperse bonus: T4 Moss -> T5 Skaab -> T6 Moss, Disperse, T7 Skaab, T8 rage quit.


Yeah, I know... Was one of the reasons I was considering disperse. :-D

@Beast, I was looking for you last night... Tried to see if you were available. Wanted to share this with you.

I figure, if moss is op... Recurring moss 3-6 times in a game would be even more OP. Heh


I was hiding offline. I can't message or party up with people.. so I hid offline in case they sent me a message, they wouldn't think I was cold shouldering them.

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PostPosted: Wed Jan 27, 2016 3:08 pm 
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DJ0045 wrote:
arcM128 wrote:
DJ, another Disperse bonus: T4 Moss -> T5 Skaab -> T6 Moss, Disperse, T7 Skaab, T8 rage quit.


Yeah, I know... Was one of the reasons I was considering disperse. :-D

@Beast, I was looking for you last night... Tried to see if you were available. Wanted to share this with you.

I figure, if moss is op... Recurring moss 3-6 times in a game would be even more OP. Heh


I was hiding offline. I can't message or party up with people.. so I hid offline in case they sent me a message, they wouldn't think I was cold shouldering them.


I'm tempted to post this list on the Reddit page in one of the Moss complain festivals. Experiment to see how many down votes I can get. Lolz...

Edit: anyway, I did some more testing and 4X Disperse seem right to me. It's adding a lot of utility in the deck, creating a number of new potential win cons, and ways to interact with the opponent's deck.


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PostPosted: Wed Jan 27, 2016 4:31 pm 
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This is a question, not a criticism: Doesn't this just lose hard to ramp? Opponent drops a From Beyond, they're getting to Ulamog and there's very little at first glance the deck can do to stop them. They're gonna have more ramp than you have land destruction in any case.

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PostPosted: Wed Jan 27, 2016 4:33 pm 
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randomname wrote:
This is a question, not a criticism: Doesn't this just lose hard to ramp? Opponent drops a From Beyond, they're getting to Ulamog and there's very little at first glance the deck can do to stop them. They're gonna have more ramp than you have land destruction in any case.


I think it is more of a fun deck than anything. This loses hard to ramp and aggro from a glance. Mid-range though...this could be brutal against them.

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PostPosted: Wed Jan 27, 2016 4:45 pm 
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Kryder wrote:
randomname wrote:
This is a question, not a criticism: Doesn't this just lose hard to ramp? Opponent drops a From Beyond, they're getting to Ulamog and there's very little at first glance the deck can do to stop them. They're gonna have more ramp than you have land destruction in any case.


I think it is more of a fun deck than anything. This loses hard to ramp and aggro from a glance. Mid-range though...this could be brutal against them.


Yeah, I think it depends on the draw. Myr, and languish help a ton against early aggro, as do disperse and visionary. They'd need a pretty great draw to get past my early defenses and probably trample, but there's no doubt that some RDWs would run rampant against this build.

Against pure ramp, I'm less certain tbh. I think if I play first I win, if they play first it depends. Regarding their ramp spells, it depends heavily on which spells they are running. Destroying their lands may be sufficient if I can keep them below 7 - there are many ways to recur moss in this deck, I just need to see 1. And of course, this deck is perfectly comfortable playing as just a pure ramp deck. It's not really missing any of the important ramp cards except for from beyond, which is tbh of dubious value, IMO.

But, what Kryder said, it's just for fun. I think it's probably relatively competitive, I think it will wreck non spike decks, and in general, when it works you get to troll people to death, which was the whole point.

:angel:

Edit: btw, the fact that this deck is tier 2 or worse pretty much proves moss isn't OP. If it were, a deck like this would be tier 1. Fwiw.


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PostPosted: Thu Jan 28, 2016 1:52 pm 
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Well, before playing it, I'll tell you, this deck dies to evasion. You are right btw, rdw will laugh at you; some myrs and 1/1's and 0/2's is not enough to disrupt them, and 2 Languish is way too little too late. I'm gonna analyze this deck and see if its's salvageable, because, I VE BEEN MOSSED ENOUGH ITS TIME FOR PAYBACK.


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PostPosted: Thu Jan 28, 2016 1:56 pm 
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Well, before playing it, I'll tell you, this deck dies to evasion. You are right btw, rdw will laugh at you; some myrs and 1/1's and 0/2's is not enough to disrupt them, and 2 Languish is way too little too late. I'm gonna analize this deck and see if its's salvageable, because, I VE BEEN MOSSED ENOUGH ITS TIME FOR PAYBACK.


Just FYI, I'm running 4 disperse for 4 creepers at the moment. so try that build first... Still feels tier 2. Let me know what you come up with. From what I can tell, it needs a solid second plan for the games where it draws no moss.


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