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 Post subject: Re: Acid Moss
PostPosted: Thu Jan 21, 2016 5:38 am 
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or maybe if we can make something like the Black Eldrazi decks in paper (Moss can still hurt for a color with no land fixing and life-costing draw).

you mean Heartless Eldrazi?

good luck without heartless summoning and eye of ugin and eldrazi temple and kozilek's channeler

really that deck is just ramp in the opposite direction. instead of ramping up it moves it's creatures lower on the curve


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 Post subject: Re: Acid Moss
PostPosted: Thu Jan 21, 2016 6:36 am 
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No there are a few in standard, not winning many pro tours, but still present.

The Modern version would, like you say, just be "Ramp-but-not-Ramp" the deck.

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 Post subject: Re: Acid Moss
PostPosted: Thu Jan 21, 2016 7:34 am 
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sidenote: can't wait for tomorrow when I get to add kozilek and a whole bunch of other C spells to my version of modern eldrazi


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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 3:43 pm 
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New video will be up shortly, but it'll explain as to why I haven't put much up. Just completely uninteresting to watch when I'm trying out the awesome decks you guys come up with, just to be pounded into the ground over and over by this card in it's respective decks. It'll be a good example of why playing on Steam is tedious as hell, and I'll wait for the expansions before playing this game anywhere near as much as I want to again.

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 4:11 pm 
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You don't even need to lose to it, you play 2-3 matches in a row against it and you just say "well that's enough for a few days," I don't think it's OP just completely drains any fun out of matches it's involved in.

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 4:14 pm 
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I don't think I said OP. In fact I did state that it destroyed the fun, I wish I could get better games to record but with 3/4 games being like the one I just put up, I'll probably wait until April. I can't even enjoy trying one of the neat decks you guys make without it happening and making it feel pointless trying.

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 4:57 pm 
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New video will be up shortly, but it'll explain as to why I haven't put much up. Just completely uninteresting to watch when I'm trying out the awesome decks you guys come up with, just to be pounded into the ground over and over by this card in it's respective decks. It'll be a good example of why playing on Steam is tedious as hell, and I'll wait for the expansions before playing this game anywhere near as much as I want to again.


You said there was nothing in the context of the deck you could have done in your game, but honestly I'm not sure that's true. You had two scrys after bone-splintering the offshoot, and you left a 1/1 (what good is that going to do you against the top end of an opposing ramp deck) on top. Then on your next turn, you used mortuary mire to put a non-land two drop back on top of your library, making absolutely sure you would not have land the next turn. Against what is obviously a ramp deck (turn one offshoot) going into your opponent's fourth turn, with multiple four CMC cards in hand, it seems like you should have been scrying anything other than land to the bottom. Very rough numbers, your opponent had about a 2/3 chance of having at least one Moss and a 2/5 chance of having more than one. Then you sacrificed a scion to play mire's malice, when absolutely your only chance of coming back was to get to six mana for Kothophod, who can trade off against Crusher. Then you scried a land to the bottom! If you'd just went draw-go instead, then blocked crusher with your thrall to get another scion, your next draw could have been land and you could have cast Kothophod and at least had the ghost of a chance - even after inexplicably keeping a 1/1 on top of the deck when you had two scrys to find land earlier in the game.

TL;DR - Moss wrecks a heck of a lot harder when you actively play in to land-screw.

On the more general topic of Moss/Ramp, I went through my record over my last 500 games and change on Steam, and I've played against ramp 27% of of those. I won 74% of the time against ramp, and 74% of the time against everything other than ramp. So at least personally, Ramp hasn't been a more difficult opposing deck than random other stuff.

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 5:07 pm 
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randomname wrote:
New video will be up shortly, but it'll explain as to why I haven't put much up. Just completely uninteresting to watch when I'm trying out the awesome decks you guys come up with, just to be pounded into the ground over and over by this card in it's respective decks. It'll be a good example of why playing on Steam is tedious as hell, and I'll wait for the expansions before playing this game anywhere near as much as I want to again.


You said there was nothing in the context of the deck you could have done in your game, but honestly I'm not sure that's true. You had two scrys after bone-splintering the offshoot, and you left a 1/1 (what good is that going to do you against the top end of an opposing ramp deck) on top. Then on your next turn, you used mortuary mire to put a non-land two drop back on top of your library, making absolutely sure you would not have land the next turn. Against what is obviously a ramp deck (turn one offshoot) going into your opponent's fourth turn, with multiple four CMC cards in hand, it seems like you should have been scrying anything other than land to the bottom. Very rough numbers, your opponent had about a 2/3 chance of having at least one Moss and a 2/5 chance of having more than one. Then you sacrificed a scion to play mire's malice, when absolutely your only chance of coming back was to get to six mana for Kothophod, who can trade off against Crusher. Then you scried a land to the bottom! If you'd just went draw-go instead, then blocked crusher with your thrall to get another scion, your next draw could have been land and you could have cast Kothophod and at least had the ghost of a chance - even after inexplicably keeping a 1/1 on top of the deck when you had two scrys to find land earlier in the game.

TL;DR - Moss wrecks a heck of a lot harder when you actively play in to land-screw.

On the more general topic of Moss/Ramp, I went through my record over my last 500 games and change on Steam, and I've played against ramp 27% of of those. I won 74% of the time against ramp, and 74% of the time against everything other than ramp. So at least personally, Ramp hasn't been a more difficult opposing deck than random other stuff.


I just wanted to chime in on this: I had exactly the same thoughts when watching the video. You shouldn't just hand ramp the game. I'm not saying you win if you play differently, but there's no way you win if you make those choices. None. Moss is a very good card for ramp, it's even better though if the opponent just gives up as soon as Moss gets played.


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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 5:08 pm 
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Kothophed would have lost me life even faster at worst, traded with one crusher and lost 1 life at best with another card draw. The only thing in that deck that dealt with Gaea's/Crusher is Fleshbag, and he wouldn't have had 1 creature on the board if I even had found it. As I'd said in the vid, at a point I just gave up. I'd have cast Koth at best given the cards seen.

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 5:29 pm 
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Kothophed would have lost me life even faster at worst, traded with one crusher and lost 1 life at best with another card draw. The only thing in that deck that dealt with Gaea's/Crusher is Fleshbag, and he wouldn't have had 1 creature on the board if I even had found it. As I'd said in the vid, at a point I just gave up. I'd have cast Koth at best given the cards seen.


If you just give up whenever you see Moss hit the stack, you'll lose a heck of a lot of games you could have had a chance at winning.

Earlier today, when I was playing a Mono-Blue deck on the draw, my GW Ramp opponent went T3 Nissa's Pilgrimage T4 Moss T5 Gaea's Revenge. If you were to describe a seemingly perfect example of how broken Moss is, a Mono-Blue player going in to turn five with three lands in play against a Ramp opponent with seven lands and Gaea's Revenge would seem ideal.

I won that game. Played to my outs - in this case, I had Jace and successfully dug for Willbreaker who stole his T7 Oblivion Sower, who can block Gaea's Revenge.

Same deck, different opponent, this time RG Ramp. I kept a three land hand on the play, then none of the next six cards on top of the deck were land. My opponent played T4 Moss and T5 Moss - and I only had a counterspell for one. My opponent resolved Ulamog.

I won that game too.

And a third game where my opponent resolved T5 Plated Crusher. And a fourth, very long, game against another RG Ramp opponent. I've only played eleven games total with the deck, but even though Ramp isn't a particularly favorable match-up for it (it's better against mid-range and control), it's 4-0 against Ramp so far and 2-0 against another couple of control decks running Moss.

The point of this isn't to boast, but rather that Moss is beatable if you build decks with enough lands (and that's not necessarily a ton - this Mono-Blue deck has 22, but also has card draw, card selection and 3x of the 3 CMC thopter than finds you a basic land), some kind of a plan against the top end threats Ramp decks play, and don't try to punch Moss with your chin.

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 6:40 pm 
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Agree with random, as I posted in the Grixis thread I won a game with my mill deck against a mono green player who Mossed me on T4,5 & 6! Luckily I was on the play and had managed to get out my Tutelage before that garbage started to happen and I eventually milled him out the turn before he would of won.

It still a stupid card and the meta would be a lot more fun without it, although that win did feel epic!

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 8:53 pm 
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randomname is my new favorite poster. Sorry felbatista.

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 9:05 pm 
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Hakeem928 wrote:
randomname is my new favorite poster. Sorry felbatista.


Where have you been all week? You've been incognito since your matchup..

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 9:22 pm 
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Hakeem928 wrote:
randomname is my new favorite poster. Sorry felbatista.


Where have you been all week? You've been incognito since your matchup..


The salt got to him. :smirk:

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 10:08 pm 
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I used to be Hakeem's favorite poster during wartime. :(


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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 10:11 pm 
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I used to be Hakeem's favorite poster during wartime. :(


You're a CGB fanboy now.. just another Servitraitor.

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 10:13 pm 
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Love that guy. I've spent a total of zero minutes on his twitch tho. Just like yours!


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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 10:14 pm 
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Love that guy. I've spent a total of zero minutes on his twitch tho. Just like yours!


That's bc there's no gay pr0n on either of our streams.

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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 10:18 pm 
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They both lack one Hakeem


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 Post subject: Re: Acid Moss
PostPosted: Fri Jan 22, 2016 11:11 pm 
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They both lack one Hakeem


I think mega had it right.

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