It is currently Thu Nov 28, 2024 7:36 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 337 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17  Next
Author Message
 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 9:35 am 
Offline
Member
User avatar

Joined: Sep 06, 2014
Posts: 11033
Identity: ItsreallyDJ0045
Preferred Pronoun Set: I'm male, lol!
I'm used to keeping two land hands when I have two colours in them. I think I should rethink that if acid Moss is prevalent. Example, yesterday I was playing Kryders gruul monsters deck. I had forest, evolving wilds and five green monsters that cost five or better. Probably a clear toss but I kept it. I drew into mana and ended up being fine but if I was against Moss, I would have been in real trouble


Yeah don't do that. But don't do it even if moss isn't a thing. :P


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 9:49 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 17748
Location: Montreal, Quebec, Canada
Yeah, it’s become an automatic for me that if I have two to five lands and all the colours I need, I keep the hand but in this specific case, that was probably dumb. I had forest, evolving wilds, two colossus, GR, hydra and um...something else that cost five or more. I hadn't mulliganed yet and it was my first game. Which means if I lose, I delete the deck. So I should have tossed. But I drew into land and From Beyond and was fine in the end. Don't know how I won that game...


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 10:06 am 
Offline
Member
User avatar

Joined: Sep 06, 2014
Posts: 11033
Identity: ItsreallyDJ0045
Preferred Pronoun Set: I'm male, lol!
Yeah, it’s become an automatic for me that if I have two to five lands and all the colours I need, I keep the hand but in this specific case, that was probably dumb. I had forest, evolving wilds, two colossus, GR, hydra and um...something else that cost five or more. I hadn't mulliganed yet and it was my first game. Which means if I lose, I delete the deck. So I should have tossed. But I drew into land and From Beyond and was fine in the end. Don't know how I won that game...


Let me guess... T1 Jadi offshoot, Ts2-5 nothing. Gg Barney wins? Lol

Probably failed to mulligan an even worse starting hand. :P


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Sat Dec 26, 2015 11:12 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 17748
Location: Montreal, Quebec, Canada
He was a rank 40 that played tons of devoid stuff. Like those 0/5 guys that give extra toughness to everyone. I never felt threatened

...oh wait that was someone else. No, I was playing against allies who got three on the table immediately but I did a turn 6 ignition and that was that


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 1:20 am 
Offline
Member
User avatar

Joined: Jan 27, 2014
Posts: 5045
I think I got mossed more times last night than I have since Duels: Origins dropped. Holy Jesus f'n Christ! I was playing on my wife's account.. and it was land, Gatecreeper, Pilgrimage, Moss, Moss, Gaea's Revenge like three games in a row.. and one of the pieces of drek even had the nerve to send my wife a taunting message.

I seriously hope this card gets taken out of the game. In previous games, 4 mana land destruction spells like Demolish and Tectonic Rift were underpowered for their cost.. but adding ramp to one of these is just too much. It's really only crippling when the person on the play curves into turn 4 moss.. but when that happens, the game becomes so damn lopsided.

I hate, hate, hate.. Moss.

_________________
Drown Me In Blood - https://m.youtube.com/watch?v=AQXuq5-638g


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 2:30 am 
Offline
Member

Joined: Nov 26, 2015
Posts: 202
I love Moss. Yesterday I Mossed, Fleshbag on opponents Liliana, then Moss, Moss for the win.
Later I was on the receiving end from another ramp deck who played first, mossed me turn 4 and could ramp up to his Ulamog before me, gg. But it's fine.


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 2:34 am 
Offline
Member
User avatar

Joined: Nov 11, 2014
Posts: 132
Location: Trójmiasto
I think I got mossed more times last night than I have since Duels: Origins dropped. Holy Jesus f'n Christ! I was playing on my wife's account.. and it was land, Gatecreeper, Pilgrimage, Moss, Moss, Gaea's Revenge like three games in a row.. and one of the pieces of drek even had the nerve to send my wife a taunting message.

I seriously hope this card gets taken out of the game. In previous games, 4 mana land destruction spells like Demolish and Tectonic Rift were underpowered for their cost.. but adding ramp to one of these is just too much. It's really only crippling when the person on the play curves into turn 4 moss.. but when that happens, the game becomes so damn lopsided.

I hate, hate, hate.. Moss.


feel the same way...

its like who start first and t4 acid wins a game...

not fun anymore, seriously thinking of taking a brake for a while and hope they remove this card....

_________________
Fly, you fools!


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 2:51 am 
Offline
Member
User avatar

Joined: Feb 13, 2015
Posts: 4303
Just give me negate and give aggro more cards then we'll see if ramp wants to waste their turn 4 doing nothing


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 3:02 am 
Offline
Member
User avatar

Joined: Nov 11, 2014
Posts: 132
Location: Trójmiasto

_________________
Fly, you fools!


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 3:21 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
I think I got mossed more times last night than I have since Duels: Origins dropped. Holy Jesus f'n Christ! I was playing on my wife's account.. and it was land, Gatecreeper, Pilgrimage, Moss, Moss, Gaea's Revenge like three games in a row.. and one of the pieces of drek even had the nerve to send my wife a taunting message.

I seriously hope this card gets taken out of the game. In previous games, 4 mana land destruction spells like Demolish and Tectonic Rift were underpowered for their cost.. but adding ramp to one of these is just too much. It's really only crippling when the person on the play curves into turn 4 moss.. but when that happens, the game becomes so damn lopsided.

I hate, hate, hate.. Moss.


Well well well, look who comes crawling bruised and salty to my side of the fence :p

Also I forgot to reply to DJ yesterday. @DJ You said "I think you're exaggurating to say most decks you face use Green." No. No exaggeration necessary, in fact I've faced more mono Green than Gruul this week. That reliable Rogue's Passage-Outland Colossus makes the lack of removal worth it.

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 7:45 am 
Offline
Member
User avatar

Joined: Jan 30, 2015
Posts: 901
Location: London, England
What would be sweet is if there was a kind of Reflect spell so you can make people acid moss themselves :D

I can't believe there is no magic card called Reflect.

_________________
DARKSHOCK'S DUNGEON - http://forum.nogoblinsallowed.com/viewtopic.php?f=61&t=14407


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 7:48 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 857
Location: Russia
Lets see if we'll get the devoid counter spell for sorceries for 1C. That should be good Moss anti-measure if it still would be a thing after the double update in April.

_________________
"God takes care of himself and you of you" - Isaac Brock


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 7:53 am 
Offline
Member
User avatar

Joined: Oct 31, 2013
Posts: 7350
Location: Newfoundland
Just give me negate and give aggro more cards then we'll see if ramp wants to waste their turn 4 doing nothing


This is the answer right here.

_________________
Check me out on YouTube


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 8:11 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
Unless they botch this horrendously during the April update, we will likely see another deck rise above ramp. Be it reanimator,hand destruction or aggro. Thing is, until then it's Moss on time ALL the time baby.

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 9:09 am 
Offline
Member
User avatar

Joined: Sep 06, 2014
Posts: 11033
Identity: ItsreallyDJ0045
Preferred Pronoun Set: I'm male, lol!
I think I got mossed more times last night than I have since Duels: Origins dropped. Holy Jesus f'n Christ! I was playing on my wife's account.. and it was land, Gatecreeper, Pilgrimage, Moss, Moss, Gaea's Revenge like three games in a row.. and one of the pieces of drek even had the nerve to send my wife a taunting message.

I seriously hope this card gets taken out of the game. In previous games, 4 mana land destruction spells like Demolish and Tectonic Rift were underpowered for their cost.. but adding ramp to one of these is just too much. It's really only crippling when the person on the play curves into turn 4 moss.. but when that happens, the game becomes so damn lopsided.

I hate, hate, hate.. Moss.


Well well well, look who comes crawling bruised and salty to my side of the fence :p

Also I forgot to reply to DJ yesterday. @DJ You said "I think you're exaggurating to say most decks you face use Green." No. No exaggeration necessary, in fact I've faced more mono Green than Gruul this week. That reliable Rogue's Passage-Outland Colossus makes the lack of removal worth it.


If you're going to quote me... Actually quote me. That's not what I said, that's not even what I was talking about, lol.

Unless they botch this horrendously during the April update, we will likely see another deck rise above ramp. Be it reanimator,hand destruction or aggro. Thing is, until then it's Moss on time ALL the time baby.


"Moss on time ALL the time" IS an exaggeration.


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 9:28 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
Quote:
It could be in every deck you see containing green, so unless every time you see green in a deck you see moss t4, I'd say that statement is a slight exaggeration. ;-)


Looks to me like you were talking about the decks containing Moss being an exaggeration, care to try again?

And it isn't. Personal experiences and all DJ, everyone's meta is slightly different.

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 9:55 am 
Offline
Member
User avatar

Joined: May 05, 2015
Posts: 2821
Location: zz
Identity: Nah.
Preferred Pronoun Set: ---
Lexxx20 wrote:
Lets see if we'll get the devoid counter spell for sorceries for 1C. That should be good Moss anti-measure if it still would be a thing after the double update in April.


Warping Wail :evil:

_________________
GameCenter ID: zzmorg82_

Link to my smilies: https://imgur.com/a/HJMsX


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 10:13 am 
Offline
Member
User avatar

Joined: Sep 06, 2014
Posts: 11033
Identity: ItsreallyDJ0045
Preferred Pronoun Set: I'm male, lol!
Quote:
It could be in every deck you see containing green, so unless every time you see green in a deck you see moss t4, I'd say that statement is a slight exaggeration. ;-)


Looks to me like you were talking about the decks containing Moss being an exaggeration, care to try again?

And it isn't. Personal experiences and all DJ, everyone's meta is slightly different.


You wrote: "[Moss] is almost universally played turn 4 regardless of if that causes the win/loss."

Which is a 'slight exaggeration,' especially when compounded by other things you have said on the subject.

I run moss in quite a few decks, so while our metas might be different, my own decks can't 'almost universally' play a t4 moss (man I wish they could though, because each turn after t4, moss becomes deader and deader).

I think you are exaggerating both the relevance of moss, and its consistency. :)

Even if every deck you face is running green, and every green deck you face runs moss, you still won't see moss on t4 all the time, or even the lesser statement 'almost universally.'

It's an excellent card, and when it works it can be devastating, especially in multiples, but let's not blow things out of proportion.


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 10:15 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
"It's the universally expected turn 4 play when facing Green." - Satisfied?

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
 Post subject: Re: Acid Moss
PostPosted: Wed Jan 20, 2016 10:18 am 
Offline
Member
User avatar

Joined: Sep 06, 2014
Posts: 11033
Identity: ItsreallyDJ0045
Preferred Pronoun Set: I'm male, lol!
"It's the universally expected turn 4 play when facing Green." - Satisfied?


Sure :)

Or even just, 'better be prepared for a t4 moss when facing green.'


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 337 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17  Next

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group