Allies as a tribe suck, you need a critical density of them so that means you have to make a lot of subpar choices and leave out lots of objectively better cards. When your opponent doesn't interact, you smash them and when they do you get smashed. I deleted mine.
Some Allies are good enough on their own just for the one-time EtB and Firemantle Mage is definitely one of those. If I were inclined to play red creature-based aggro, I think he'd be automatic.
Hello everybody,
It makes a lot of times since I read your post and with all the respect I have for you,Hakeem, I have to disagree (and agree with you which is paradoxal) when you say
"Allies as a tribe suck"It's true that you need a critical density of allies if you want them to be effective, so I tried to do a deck who can provide me a lot of allies.
Picking cards and launching allies is the core of this deckI don't care if one of them die, they're just cannon meat who can give me more cards thanks to
Evolutionary Leap and it works pretty well with
Flameshadow Conjuring as you all know.
So this is the deck :
2 x
Kor Bladewhirl +1 ally, can be easily removed but sometimes first strike is good
2 x
Evolutionary Leap no comment, a must have in a green deck
2 x
Reprisal keep it for the flying ones, we are poor against them
2 x
Ondu Rising always good to stay alive
2 x
Lantern Scout always good to stay alive
3 x
Firemantle Mage +1 ally, menace
1 x
Nissa, Vastwood Seer +1 ally, no comment
2 x
Tajuru Stalwart +1 ally, not the better one
3 x
Iroas's Champion a good lure always targeted (people don't like double strike )
2 x
Veteran Warleader +1 ally, no comment
2 x
Elemental Bond As I said I need Allies to launch
2 x
Chasm Guide +1 ally, haste
3 x
Ondu Champion +1 ally, trample
2 x
Munda, Ambush Leader to use with caution (I only play him after putting
Evolutionary Leap or
Flameshadow Conjuring,
Elemental Bond )
2 x
Flameshadow Conjuring I love this card
1 x
Gideon, Ally of Zendikar +1 ally, no comment
2 x
Angel of Renewal +1 ally, always good to stay alive
1 x
Woodland Bellower can bring an ally easily
Lands
4 x
Plains5 x
Mountain7 x
Forest2 x
Rootbound Crag2 x
Clifftop Retreat2 x
Sunpetal Grove1 x
Rogue's Passage1 x
Gruul Guildgate1 x
Evolving WildsI know there are lots of creatures who can be stronger than these ones but i just wanted to do it with allies (and this is why
Iroas's Champion normally doesn't have his place here)
I question myself on the utility of 2 x
Elemental Bond with my lots of 2/2 allies, but I need to get cards to launch a lots of allies (and
Gideon, Ally of Zendikar can make this combo easier with the +1/+1 boost).
Kor Bladewhirl,
Woodland Bellower,
Evolving Wilds and
Iroas's Champion can be easily changed in this deck
Hero of Goma Fada is a good card, but it rarely makes more than 1 round (always destroyed or exiled) however I'll probably add it in my next games
Retreat to Emeria is a good one too but it doesn''t work well with
Flameshadow Conjuring. It still is a good card for an allies deck
I had to test it with
Might of the Masses,
Infuse with the Elements or
Sigil of Valor, I still don't know which one to choose
I'm actually poor against flying, any advices?
Suppression Bonds maybe ?
This deck is still in construction, and I really need advices to make it better.