Hi everybody, first time i post here, and hope, i doesn't make to much errors, but my english isn't very good ( also to speak or write, i understand much better ).
I want to show you the deck who i play at this time, and hope you have some advise to giving me, to make it better ( i'm also new in this game too, 1 week that i play )
Die for me
That's a pretty nice deck for somebody that has only 1 week of experience...you surely played on paper before, or are you really a total noob to the game? if so, i'm amazed, kudos
Yep, too much sac outlets and too few things to sac...and the mana curve is weird, too few 2 CC drops. Also, hellhound is expensiva for what it does, and Chandra ignition, although powerful, don't make sense in a deck which only has one semi-big creature and where the Husk aren't to become huge too many times.
If you want to go for the Husk/chandra combo (bad idea, cause just 2 Chandra's...) i'd go something like this, changing the minimum:
x3 Goblin Arsonist
x2 Vampiric Rites
x2 Bone Splinters
x4 Perilous Myr
x2 Abbot of Keral Keep
x3 Carrier thrall
x3 Chief of the Foundry
x2 Fleshbag Marauder
x3 Nantuko Husk
x3 Thopter Engineer
x2 Act of Treason
x2 Smothering Abomination
x2 Pia and Kiran Nalaar
x2 Priest of the Blood Rite
x2 Chandra's Ignition
x8 Swamp
x7 Mountain
x1 Smoldering Marsh
x2 Dragonskull Summit
x3 Foundry of the Consuls
x2 Rogue's passage
If you lack Carriers, put there Dragon Fodder etc...the idea is to have a wide board to maximize all the sac in your deck and the Husks...also, making your artifacts creatures more powerful is a good idea, you have a lot
I think that if you try these changes, you'll find the deck more focussed
Hi !
I was a paper player, but for a long long time ago ( from 7th edition [ was a kid, not competitive ] to Shadowmoore, with a break at Time Spiral, but i really played competitive at Kamigawa-Ravnica time ). I must say that i like this game, with the 4 slots common, 3 uncommon, 2 rare, 1 legendary, but i'm a little bit lost for the moment.
For the 2 drops, i have not enough cards who have potential, the Carrier Thrall only x1, for an exemple, little bit unlucky on pack openings ( for the gold who i farm every day ) and have only bad cards x3/4 or good commons x1...
In the cards who you advise me to add, i also got : x1 Carrier Thrall, x1 Smothering Abomination and don't have more Nantuko Husk, Thopter Engineer. For the Dragon Fodder, same problem, only have 1. I really agree to your idea of changes, and think that they're the most relevant.
I wanted to do a " colorless " Rakdos aggro at first, but always the same, not the cards, or only 1 of very important commons 1-2 drops.
At last, i was thinking if a blue splash, it would not be better for the moment, because of the curve and the good combination with tokens, but i'm not sure it would help me, no land tutors, colordeath then more probability.