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PostPosted: Wed Dec 30, 2015 11:57 pm 
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Rakdos Devoid continues to evolve.. here's where the list is currently at:

4 x Thornbow Archer
4 x Sludge Crawler

2 x Perilous Myr
4 x Culling Drone
3 x Forerunner of Slaughter

2 x Wasteland Strangler
4 x Dominator Drone
3 x Vile Aggregate
2 x Exquisite Firecraft
4 x Touch of the Void

1 x Akoum Firebird
2 x Pia and Kiran Nalaar
2 x Dust Stalker

1 x Ob Nixilis, Reignited

7 x Swamp
8 x Mountain
2 x Smouldering Marsh
2 x Dragonskull Summit
4 x Evolving Wilds


Yes.. that is 61 cards. Hakeem made the suggestion of adding Thornbow Archer and it has been solid, as it gets us on board early, and has a bit of reach late. I cut the late game stuff bc there were games where I couldn't cast them, even with 24 lands. Flood was also an issue.. basically, if I flood.. I lose. Every game I lost, I noticed one thing in common.. 7-8+ lands on the field. So I went back to 23 land and went up to 61 cards to see how the shuffler would do me, and it has been fine. I draw action more consistently and didn't flood in 12-15 games worth of testing.

The deck consistently gets there now. The reach plan is strong enough to close out games against anything that isn't lifegain spam. If someone sticks a Retreat to Kazandu and drops a Nissa's Renewal.. well.. that's gonna probably be a loss. Most ramp decks aren't running Kazandu thankfully, and we can smash through the Jaddi Offshoots and Gatecreeper Vines they play early. Akoum Firebird is just sick.. that card does so much work. Anyway.. if you want to play some go-for-the-throat aggro that's not Goblins and Auras, give this a shot. It's been a really consistent deck for my wife and I.. she really likes it too.


Hey Beast, I played five games with your 61 cards:

starting at level 19

G1 vs mono W aggro: WIN, mvp cards kia and pia, forerunner, killed two creatures with stranglers, 4 damage with dominator drones

G2 golgari elves: WIN: opponent manascrew, killed two blockers with myr and void, dust stalker played with no blockers, easy win

G3 monogreen ramp: LOSS: opponent topdecks rec sage, ulamog, nissa's renewal not much I can do against the nut draw, I probably did well to get him to 4 life before the end.

G4 BRG monsters: WIN: kept a 2-land hand after mulligan, initially I was mana screwed but in the end my opponent flooded. lost my whole board to languish + impulse, but I have lots of burn and the akoum firebird

G5 Rakdos midrange: WIN: black elf and pia+kia are mvp here. No ingest the whole game, but flying tokens get me into firecraft range

So that is 4-1 including at least one dodgy keep. I was able to recover from a sweeper for the win, as well as hold off a white weenie deck with a pretty good draw. I was able to do a lot of damage outside of combat through various means. The quantity of burn is impressive. I had to resist the temptation to aim my burn at my opponents creatures, most of my wins were burn to the face.

I like the Blight Herders but I think removing them was the right call. This deck really starts to lose steam by turn five or so since you have very little evasion (3 cards) or card draw (1 card), and Blight Herder is a value play not really a finisher. Another thing is that ingest is not very dependable, only 80% of the time can your really get the full value. The pings from the black elves helped so I think the elves were a good replacement.

I did not see Moss. In general I would not worry too much about moss since that means you get a free swing for ~7 damage while your opponent leaves you with enough mana for your burn spells. Of course you are a tempo deck and losing a color would hurt very badly. My one loss was to lifegain rather than Moss.

It was a fun deck to play and it was easier to pilot than the Huskabomination deck. If you are unsure what to do, attack with everyone and burn to the face!


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PostPosted: Thu Dec 31, 2015 8:05 am 
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Excellent feedback joesenshu. Thank you for taking it out.. and for taking the time to write such a detailed post. It's actually pretty flattering :)

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PostPosted: Thu Dec 31, 2015 12:38 pm 
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Excellent feedback joesenshu. Thank you for taking it out.. and for taking the time to write such a detailed post. It's actually pretty flattering :)

No problem thanks for sharing your list


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PostPosted: Thu Dec 31, 2015 2:56 pm 
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More Radkos devoidcrats

3 x Sludge Crawler
2 x Vampiric Rites
2 x Bone splinters

3 x Carrier Thrall
3 x Forerunner of slaughter

1 x Liliana, Heretical Healer
2 x Fleshbag Marauder
2 x Wasteland Strangler
2 x Touch of the Void
1 x Complete Disregard
3 x Dominator Drone
2 x Act of treason

2 x Smothering Abomination
2 x Flameshadow conjuring
1 x Akoum bird
2 x Dust Stalker

2 x Priest of the blood rite
1 x Ob Nixilis Reignited

Lands: 24


Thinking about cramming one Gravedigger...but i dunno in exchange of what...

Funny deck to play...yeah, yeah...with Husks it would be better (or not)...but anyways I'm sick of those guys haha

Flameshadows, one pet card of mine, propell most of the creatures into awesome territory, but the deck works ok without them


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PostPosted: Tue Jan 12, 2016 4:55 pm 
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Rakdos Devoid continues to evolve.. here's where the list is currently at:

4 x Thornbow Archer
4 x Sludge Crawler

2 x Perilous Myr
4 x Culling Drone
3 x Forerunner of Slaughter

2 x Wasteland Strangler
4 x Dominator Drone
3 x Vile Aggregate
2 x Exquisite Firecraft
4 x Touch of the Void

1 x Akoum Firebird
2 x Pia and Kiran Nalaar
2 x Dust Stalker

1 x Ob Nixilis, Reignited

7 x Swamp
8 x Mountain
2 x Smouldering Marsh
2 x Dragonskull Summit
4 x Evolving Wilds


Yes.. that is 61 cards. Hakeem made the suggestion of adding Thornbow Archer and it has been solid, as it gets us on board early, and has a bit of reach late. I cut the late game stuff bc there were games where I couldn't cast them, even with 24 lands. Flood was also an issue.. basically, if I flood.. I lose. Every game I lost, I noticed one thing in common.. 7-8+ lands on the field. So I went back to 23 land and went up to 61 cards to see how the shuffler would do me, and it has been fine. I draw action more consistently and didn't flood in 12-15 games worth of testing.

The deck consistently gets there now. The reach plan is strong enough to close out games against anything that isn't lifegain spam. If someone sticks a Retreat to Kazandu and drops a Nissa's Renewal.. well.. that's gonna probably be a loss. Most ramp decks aren't running Kazandu thankfully, and we can smash through the Jaddi Offshoots and Gatecreeper Vines they play early. Akoum Firebird is just sick.. that card does so much work. Anyway.. if you want to play some go-for-the-throat aggro that's not Goblins and Auras, give this a shot. It's been a really consistent deck for my wife and I.. she really likes it too.


Thought I'd try something different, but inspired by you - going the burn route to victory, but grabbing the better aggro creatures.

Rakdos aggro.dec, Built with Decked Builder
http://decks.deckedbuilder.com/d/145694

Untested for now.


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PostPosted: Tue Jan 12, 2016 5:07 pm 
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3 Stonepiker before the 5 mana spot in a 23 land deck. Downgraded Arc Lightning too... Manasinks but not much mana to spend it on.... Really bad Lightning Bolts....overreliance on Lightning Elemental in a chumper's meta....

You are playing a bunch of really poorly fitted cards to do RDW 's job. Feels like a pipedream.
I don't like it one bit DJ. Please explain, I'm usually wrong.


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PostPosted: Tue Jan 12, 2016 5:28 pm 
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3 Stonepiker before the 5 mana spot in a 23 land deck. Downgraded Arc Lightning too... Manasinks but not much mana to spend it on.... Really bad Lightning Bolts....overreliance on Lightning Elemental in a chumper's meta....

You are playing a bunch of really poorly fitted cards to do RDW 's job. Feels like a pipedream.
I don't like it one bit DJ. Please explain, I'm usually wrong.


No idea. Testing it later today, and posted it in advance of doing so - hoping for commentary from Beast. My logic here was pretty straightforward. Assume final turn is 5. Grab the creatures capable, on their own, of doing the maximum damage by t5 - calculation assumes maximum use of mana, hence some of the mana sinks. Add burn mostly to clear the way for them, but universally that doubles as reach. This brings you to this pile. Testing Akoum Stonewaker for performance, but I'm happy with the rest of my choices.

Example Calculation:

Glory chaser: 0, 1, 2, 2, 2 - 7
Sludge Crawler: 0, 2, 2, 3, 3 - 10
Thornbow Archer: 0, 2, 2, 2, 2 - 8
Etc..
On the other end...
Dominator Drone: 0, 0, (2), 3, 3 - 6 (8)
Dust Stalker: 0, 0, 0, 5, 5 - 10

Burn is basically... Can it hit creatures and the opponent? Run it.

Will the deck require more reach? Possibly.

Note: one of the sub theories here... Use as much mana every turn as possible. Also, treating the creatures this way allows me to evaluate how quickly they can get the opponent into burn range. Example: mr. Goblin Piker (aka: Akoum Stonewaker), on his own, can deal 15 damage by EoT5 under the absolute best circumstances, so he absolutely deserves a testing - that said, as far as mana sinks go, I am only sold on sludge crawler.

Inspiration: I am looking for something akin to Sligh but available in duels. It's got to be 2 colors, because no current mono option has sufficient 2 power 1 drops to run as Sligh. Also, beast beat the living crap out of me with the above list, so I wanted to see if I could improve it.

This is all theory though, and is highly dependent on wether or not my removal package is sufficient to stay ahead of the opponent, on both the play, and the draw.

Btw, I assume that it's not easy to chump this deck. But we shall see later.


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PostPosted: Tue Jan 12, 2016 5:59 pm 
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Why not Vile aggregate ? would provide some reach.
Maybe include Pia and Kyra for some more synergy and reach ?

Taking out 1x Stonewaker (7 manasink with 23 lands seems a bit heavy) and 4 touch of the void. +2 Agregate, +2 Pia and Kira, +1 Rolling Thunder

You don't lose much burn and gain reach. Brings your deck back into conventionnal devoid decks tho....


Last edited by hopop on Tue Jan 12, 2016 6:12 pm, edited 1 time in total.

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PostPosted: Tue Jan 12, 2016 6:11 pm 
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hopop wrote:
Why not Vile agregate ? would provide some reach.
Maybe include Pia and Kyra for some good synergy with agregate and some nice reach as well.

Taking out 1x Stonewaker (7 manasink with 23 lands seems a bit heavy) and 4 touch of the void. +2 Agregate, +2 Pia and Kira, +1 Rolling Thunder

You don't lose much burn and gain reach. Brings your deck into devoid "déjà vu" decks tho....


Pia and Kiran are excellent, but much slower than the other creatures in the deck, dealing at best 6 damage by t5 (including a burn activation). - they will be strongly considered if I determine that the deck needs more reach. I'd be more likely to go -1 thunder than +1 more thunder, but it seems like a decent x spell option, capable of clearing small blockers - when needed, and dealing decent damage when flooded. Traditional, that XR slot is filled with a card like Fireball and I am far from certain Rolling Thunder will be good enough to make anything approaching a final cut of this deck. Aggregate certainly makes more sense if I go the P and K route. I may also consider thopter Engineer at that point, as it would add to my colorless count.

Note: Regarding Vile Aggregate, it completely fails the on it's own test, dealing only 2 damage by EoT 5. Moreover, it totally fails the sligh test in the sense that it requires other creatures to be in play in order to have value. (Since this deck is an attempt at recreating Sligh in duels, it shouldn't be in the list, at least for now.)

These are definitely things I was either already considering or good advice, which I will certainly consider should the deck prove to be less than optimal - we know it won't be optimal, as I'm just theory crafting at this point.

Regarding Touch. I'm not sure why people aren't running it, and I aim to test it extensively. Exile is nice in an aggro deck - removing on death triggers from some pretty important anti aggro cards. It hits up to 3 toughness, which is very relevant by t5. I'm not a huge fan, but it's far from terrible. The replacement for it, IMO, is infectious bloodlust, but I'm not 100%. At least it's a virtual elimination of the 2-1 possibility.


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PostPosted: Tue Jan 12, 2016 9:48 pm 
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Hi everybody, first time i post here, and hope, i doesn't make to much errors, but my english isn't very good ( also to speak or write, i understand much better ).

I want to show you the deck who i play at this time, and hope you have some advise to giving me, to make it better ( i'm also new in this game too, 1 week that i play )

Die for me

x3 Goblin Arsonist
x2 Vampiric Rites
x2 Fiery Impulse
x2 Bone Splinters

x4 Perilous Myr
x1 Abbot of Keral Keep
x2 Altar's Reap

x1 Liliana, Heretical Healer
x1 Graveblade Marauder
x3 Fleshbag Marauder
x2 Nantuko Husk
x2 Thopter Engineer
x2 Act of Treason

x1 Smothering Abomination
x2 Pia and Kiran Nalaar
x3 Blazing Hellhound
x2 Priest of the Blood Rite
x2 Chandra's Ignition

x9 Swamp
x8 Mountain
x1 Smoldering Marsh
x2 Dragonskull Summit
x3 Foundry of the Consuls

So, as I said it, it just make 1 week that I play on Magic Duels, also, i don't have all cards, but you can suggest me changes to do, to have the better winrate that i can have with this idea of deck ( recycling, with the most value i can do, but you have understand it i think ).

My thanks to you, to spending me little bit of your time to take a look at this. See ya !


Last edited by Kyo on Wed Jan 13, 2016 1:18 am, edited 1 time in total.

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PostPosted: Wed Jan 13, 2016 12:11 am 
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You have a ton of things that cause you to sacrifice your own creatures. Do you have a hard time running out of cards often? It seems like your supply of creatures/spells is going to be under a lot of pressure from your own deck. I think the rest of the Act of Treason cards should be here.

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PostPosted: Wed Jan 13, 2016 12:32 am 
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Well, my Rakdos went 5-0... (Which was enough for me to figure out that) it's bad. Trying some changes suggested by beast, echoing things stated above.

Edit: the new build, with suggestions, just proved a t4 goldfish. Not bad.

Going t1 thornbow, t2 forerunner, t3 vile aggregate (trying it), t4 dominator +haste


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PostPosted: Wed Jan 13, 2016 1:28 am 
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You have a ton of things that cause you to sacrifice your own creatures. Do you have a hard time running out of cards often? It seems like your supply of creatures/spells is going to be under a lot of pressure from your own deck. I think the rest of the Act of Treason cards should be here.



Yes, i'm to much time running out of cards, it's actually the fact who i search to correct. I don't know what for cards i have to remove, and for what. Some ideas, but i don't have the cards who i want to try for make some changes.



DJ, your decklist look really good, that was my first choice, but again, my collection isn't big enough to do and test :cry:


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PostPosted: Wed Jan 13, 2016 1:32 am 
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Kyo wrote:
You have a ton of things that cause you to sacrifice your own creatures. Do you have a hard time running out of cards often? It seems like your supply of creatures/spells is going to be under a lot of pressure from your own deck. I think the rest of the Act of Treason cards should be here.



Yes, i'm to much time running out of cards, it's actually the fact who i search to correct. I don't know what for cards i have to remove, and for what. Some ideas, but i don't have the cards who i want to try for make some changes.



DJ, your decklist look really good, that was my first choice, but again, my collection isn't big enough to do and test :cry:


Beast's OP is better. My new version might be better than that though.


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PostPosted: Wed Jan 13, 2016 1:53 am 
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DJ0045 wrote:
Well, my Rakdos went 5-0... (Which was enough for me to figure out that) it's bad. Trying some changes suggested by beast, echoing things stated above.

Edit: the new build, with suggestions, just proved a t4 goldfish. Not bad.

Going t1 thornbow, t2 forerunner, t3 vile aggregate (trying it), t4 dominator +haste


Nice Goldfish bro! :thumbsup:

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PostPosted: Wed Jan 13, 2016 1:55 am 
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DJ0045 wrote:
Well, my Rakdos went 5-0... (Which was enough for me to figure out that) it's bad. Trying some changes suggested by beast, echoing things stated above.

Edit: the new build, with suggestions, just proved a t4 goldfish. Not bad.

Going t1 thornbow, t2 forerunner, t3 vile aggregate (trying it), t4 dominator +haste


Nice Goldfish bro! :thumbsup:


It was an utter ass kicking... Anyway... I'm here now: Rakdos aggro.dec, Built with Decked Builder
http://decks.deckedbuilder.com/d/145801

Still undefeated, but now the deck is starting to feel good to me.


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PostPosted: Wed Jan 13, 2016 3:19 am 
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Kyo wrote:
Hi everybody, first time i post here, and hope, i doesn't make to much errors, but my english isn't very good ( also to speak or write, i understand much better ).

I want to show you the deck who i play at this time, and hope you have some advise to giving me, to make it better ( i'm also new in this game too, 1 week that i play )

Die for me


That's a pretty nice deck for somebody that has only 1 week of experience...you surely played on paper before, or are you really a total noob to the game? if so, i'm amazed, kudos

Yep, too much sac outlets and too few things to sac...and the mana curve is weird, too few 2 CC drops. Also, hellhound is expensiva for what it does, and Chandra ignition, although powerful, don't make sense in a deck which only has one semi-big creature and where the Husk aren't to become huge too many times.

If you want to go for the Husk/chandra combo (bad idea, cause just 2 Chandra's...) i'd go something like this, changing the minimum:

x3 Goblin Arsonist
x2 Vampiric Rites
x2 Bone Splinters

x4 Perilous Myr
x2 Abbot of Keral Keep
x3 Carrier thrall

x3 Chief of the Foundry
x2 Fleshbag Marauder
x3 Nantuko Husk
x3 Thopter Engineer
x2 Act of Treason

x2 Smothering Abomination
x2 Pia and Kiran Nalaar

x2 Priest of the Blood Rite
x2 Chandra's Ignition

x8 Swamp
x7 Mountain
x1 Smoldering Marsh
x2 Dragonskull Summit
x3 Foundry of the Consuls
x2 Rogue's passage


If you lack Carriers, put there Dragon Fodder etc...the idea is to have a wide board to maximize all the sac in your deck and the Husks...also, making your artifacts creatures more powerful is a good idea, you have a lot

I think that if you try these changes, you'll find the deck more focussed :)


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PostPosted: Wed Jan 13, 2016 4:03 am 
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Kyo wrote:
Hi everybody, first time i post here, and hope, i doesn't make to much errors, but my english isn't very good ( also to speak or write, i understand much better ).

I want to show you the deck who i play at this time, and hope you have some advise to giving me, to make it better ( i'm also new in this game too, 1 week that i play )

Die for me


That's a pretty nice deck for somebody that has only 1 week of experience...you surely played on paper before, or are you really a total noob to the game? if so, i'm amazed, kudos

Yep, too much sac outlets and too few things to sac...and the mana curve is weird, too few 2 CC drops. Also, hellhound is expensiva for what it does, and Chandra ignition, although powerful, don't make sense in a deck which only has one semi-big creature and where the Husk aren't to become huge too many times.

If you want to go for the Husk/chandra combo (bad idea, cause just 2 Chandra's...) i'd go something like this, changing the minimum:

x3 Goblin Arsonist
x2 Vampiric Rites
x2 Bone Splinters

x4 Perilous Myr
x2 Abbot of Keral Keep
x3 Carrier thrall

x3 Chief of the Foundry
x2 Fleshbag Marauder
x3 Nantuko Husk
x3 Thopter Engineer
x2 Act of Treason

x2 Smothering Abomination
x2 Pia and Kiran Nalaar

x2 Priest of the Blood Rite
x2 Chandra's Ignition

x8 Swamp
x7 Mountain
x1 Smoldering Marsh
x2 Dragonskull Summit
x3 Foundry of the Consuls
x2 Rogue's passage


If you lack Carriers, put there Dragon Fodder etc...the idea is to have a wide board to maximize all the sac in your deck and the Husks...also, making your artifacts creatures more powerful is a good idea, you have a lot

I think that if you try these changes, you'll find the deck more focussed :)


Hi !

I was a paper player, but for a long long time ago ( from 7th edition [ was a kid, not competitive ] to Shadowmoore, with a break at Time Spiral, but i really played competitive at Kamigawa-Ravnica time ). I must say that i like this game, with the 4 slots common, 3 uncommon, 2 rare, 1 legendary, but i'm a little bit lost for the moment.

For the 2 drops, i have not enough cards who have potential, the Carrier Thrall only x1, for an exemple, little bit unlucky on pack openings ( for the gold who i farm every day ) and have only bad cards x3/4 or good commons x1...

In the cards who you advise me to add, i also got : x1 Carrier Thrall, x1 Smothering Abomination and don't have more Nantuko Husk, Thopter Engineer. For the Dragon Fodder, same problem, only have 1. I really agree to your idea of changes, and think that they're the most relevant.

I wanted to do a " colorless " Rakdos aggro at first, but always the same, not the cards, or only 1 of very important commons 1-2 drops.

At last, i was thinking if a blue splash, it would not be better for the moment, because of the curve and the good combination with tokens, but i'm not sure it would help me, no land tutors, colordeath then more probability.


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PostPosted: Wed Jan 13, 2016 4:13 am 
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Kyo wrote:

At last, i was thinking if a blue splash, it would not be better for the moment, because of the curve and the good combination with tokens, but i'm not sure it would help me, no land tutors, colordeath then more probability.


Ufff...three colors in a fast deck usually means dooooommm

Yeah, i though you weren't new to the game haha

Glad you liked the input :)


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PostPosted: Wed Jan 13, 2016 5:09 am 
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Kyo wrote:

At last, i was thinking if a blue splash, it would not be better for the moment, because of the curve and the good combination with tokens, but i'm not sure it would help me, no land tutors, colordeath then more probability.


Ufff...three colors in a fast deck usually means dooooommm

Yeah, i though you weren't new to the game haha

Glad you liked the input :)


Normally that is true but my Sultai crats deck is mainly U/B but splashes Green for Blisterpod, FTB, and Nissa and it works really well as I have 1 drops in black so I rarely have a situation where I have no green and only pods to play on T1 as I never keep a starting hand without a swamp. Though I suppose Pod is really just Husk fodder so it doesn't really matter when I get to cast it.

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