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PostPosted: Thu Dec 24, 2015 2:44 pm 
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Tried callmemaggit's changes, i support the Firecraft over Akoum, i'm not quite sure if the Myers are a better option than, like, twin bolts.

On the other hand i ran so often into ramp builds that i even begun to consider returning to chandra and sower and maybe some big removal. So, would very like to hear your experiences with this deck and proposed tweaks. Because i really like it and feel that with the needed twink it could get into T1,5 range despite (or because) it's strangeness. But i'm not feeling that i know how exactly to tweak it right now.


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PostPosted: Sun Dec 27, 2015 11:05 am 
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2 drops
2x Knight of the White Orchid
2x Grasp of the Hieromancer
3x Divine Favor
3x Nimbus Wings
2x Infectious Bloodlust
3x Inferno Fist
2x Reprisal

3 drops
3x Skyhunter skirmisher
4x Heliod's Pilgrim
2x Flaring Flame-Kin
1x Akroan Sergeant
3x Iroas's Champion

4 drops
2x Juggernaut
4x Razorfoot Griffin

Lands
13x Plains
9x Mountain
2x Clifftop Retreat


This is the deck I use to get gold with. It is a very guick deck, where you buff up all your first and double strike creatures and deal massive amounts of damage with them. Currently I'm at 8-0 in versus. I haven't unlocked all the cards, so you will miss certain cards in this deck. I'm just starting out with magic so any feedback is appreciated


Last edited by ivardb on Mon Dec 28, 2015 11:41 am, edited 4 times in total.

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PostPosted: Sun Jan 03, 2016 4:48 am 
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ivardb wrote:
2 drops
2x Knight of the White Orchid
2x Grasp of the Hieromancer
3x Divine Favor
3x Nimbus Wings
2x Infectious Bloodlust
3x Inferno Fist
2x Reprisal

3 drops
3x Skyhunter skirmisher
4x Heliod's Pilgrim
2x Flaring Flame-Kin
1x Akroan Sergeant
3x Iroas's Champion

4 drops
2x Juggernaut
4x Razorfoot Griffin

Lands
13x Plains
9x Mountain
2x Clifftop Retreat


This is the deck I use to get gold with. It is a very guick deck, where you buff up all your first and double strike creatures and deal massive amounts of damage with them. Currently I'm at 8-0 in versus. I haven't unlocked all the cards, so you will miss certain cards in this deck. I'm just starting out with magic so any feedback is appreciated


Everything I'm suggesting is assuming you're in Versus, not Solo:

Knight of the White Orchid is great but costs . You may not be able to play it on curve consistently. It may not necessarily be incorrect, but I generally prefer my 2-drops require only 1 colored mana in multi-colored decks, assuming the 2-drops are intended to be played on curve.

Next, you have 13 Enchants. Enchants are risky because if your opponent removes a creature with an Enchant, that's a 2-for-1. If the creature has even more enchants, it's just that much more card disadvantage for you. It is viable, but you just have to take the risk into consideration. My Boros had a similar strategy as yours for a long time, but I had zero enchants. Instead, I ran things like Titan's Strength. It's another way to approach the strategy of buffing Double Strike or evasion creatures. Bloodlust and sometimes Inferno Fist avoid the problem to a degree because Bloodlust can replace itself and you can burn with Inferno Fist if you have a spare red mana in the event your opponent tries to remove the creature it's attached to.

Juggernaut is kind of iffy, he dies pretty easily but he's not bad. Griffin though is usually a pretty bad card. First strike is nice but his stats are horrible. Almost any single target removal or burn kills him and he doesn't apply much pressure with 2 Power. The more I used him the more I realized he is not worth 4 mana.

The first thing I would add to the deck would be more 2-drops, such as Topan Freeblade. The Griffins are the first thing I would replace.

You would definitely want to add Red and White planeswalker cards when you get them. You also might consider a larger variety removal for different situations. Twin Bolt is great, and personally I like Gideon's Reproach better than Reprisal. I could see Tragic Arrogance fitting in well. Exquisite Firecraft is almost too good to not run in any Boros deck because you use it as removal or melt face for the win.

Your mana base looks solid.


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PostPosted: Sun Jan 03, 2016 9:00 am 
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Thanks for the reply. I'll take a look at your suggestions. The only problem is that I don't have all the cards unlocked, but I'll post the deck again after some changes.


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PostPosted: Sun Jan 03, 2016 4:22 pm 
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ivardb wrote:
Thanks for the reply. I'll take a look at your suggestions. The only problem is that I don't have all the cards unlocked, but I'll post the deck again after some changes.


Topans you already have in the starter, if I remember?...and Elite vanguards...

Try this, if you feel like it :)

3 x Elite vanguard
3 x Titan's Strength.
2 x Fiery impulse

3 x Mage ring bully
4x Topan Freeblade.
2 x Grasp of the Hieromancer
1 x Nimbus Wings
2 x Infectious Bloodlust
2 x Inferno Fist
1 x Reprisal
1 x celestial flare
2 x Twin bolt

2 x Flaring Flame-Kin
2 x Act of treason
3 x Iroas's Champion
1 x Kytheon's Tactics

3 x Firefiend Elemental

1 x angelic edict

If you lack any of those: Consul's Lieutenant, Call of the full moon, Goblin Glory Chaser, the Orchids, topter engineer...they are all good


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PostPosted: Sun Jan 03, 2016 4:31 pm 
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And your mana? I'll try out the deck later


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PostPosted: Sun Jan 03, 2016 4:54 pm 
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ivardb wrote:
And your mana? I'll try out the deck later


9 x Plains
10 x Mountain
2 x Clifftop Retreat
3 x Boros portal or better yet, evolving wilds if you have them...or a mix

and you easily can take out one, probably two lands for more creatures/burn/enchantment (1) the mana curve is pretty low


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PostPosted: Fri Jan 08, 2016 10:59 am 
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First deck contribution, though it's not really my invention. Based on DJs RDW-deck and beeswax' idea to replace the crappy red creatures with the much better white ones, I decided to try a BfZ version of this concept.

1 cmc
1 x Kytheon, Hero of Akros
3 x Elite Vanguard
3 x Goblin Glory Chaser
4 x Titan's Strength


2 cmc
2 x Kor Bladewhirl
4 x Topan Freeblade
3 x Mage-Ring Bully
2 x Subterranean Scout
3 x Call of the Full Moon
4 x Infectious Bloodlust


3 cmc
1 x Chandra, Fire of Kaladesh
3 x Firemantle Mage
3 x Iroas's Champion
2 x Exquisite Firecraft


4 cmc
1 x Akoum Firebird

9 x Plains
9 x Mountain
2 x Clifftop Retreat
1 x Looming Spires


Ideally you start with a one-drop into CotFM (or at least IB), on the play that's almost unstoppable. Keep every hand that supports this start. Sometimes a two-drop is better than an aura on t2 imo, especially if you have a Champion in hand.

Questionable cards and my thoughts on them:
Kor Bladewhirl: AoE Looming Spires with legs + bonus triggers for his bigger brother
MRB: He's a RDW-staple but there aren't many Prowess triggers.
Sub Scout: Weak on his own, but he can finish the game whenever you have a Champion out and any buff in hand.
Chandra: Good card, but don't know if she fits in.
Firebird: Just an additional out to steal a losing game.

The mana base is supposed to offer a white and a red source by turn 2 as often as possible, didn't do any math on that.
No cheap removal spells like Fiery Impulse because of the meta. If an opponent even has a creature, I either overpower or outnumber it. So those are mostly dead draws.

Your thoughts?

I tested it for 10 games so far and went 8-2. The losses were to mana issues (flood vs Thopters and mulligan to 4 into concede). Wins weren't really close, ran into one Languish, but he was at 2 HP already and I hade an Exquisite to finish it.


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PostPosted: Fri Jan 08, 2016 3:18 pm 
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Sol77 wrote:
First deck contribution, though it's not really my invention. Based on DJs RDW-deck and beeswax' idea to replace the crappy red creatures with the much better white ones, I decided to try a BfZ version of this concept.

1 cmc
1 x Kytheon, Hero of Akros
3 x Elite Vanguard
3 x Goblin Glory Chaser
4 x Titan's Strength


2 cmc
2 x Kor Bladewhirl
4 x Topan Freeblade
3 x Mage-Ring Bully
2 x Subterranean Scout
3 x Call of the Full Moon
4 x Infectious Bloodlust


3 cmc
1 x Chandra, Fire of Kaladesh
3 x Firemantle Mage
3 x Iroas's Champion
2 x Exquisite Firecraft


4 cmc
1 x Akoum Firebird

9 x Plains
9 x Mountain
2 x Clifftop Retreat
1 x Looming Spires


Ideally you start with a one-drop into CotFM (or at least IB), on the play that's almost unstoppable. Keep every hand that supports this start. Sometimes a two-drop is better than an aura on t2 imo, especially if you have a Champion in hand.

Questionable cards and my thoughts on them:
Kor Bladewhirl: AoE Looming Spires with legs + bonus triggers for his bigger brother
MRB: He's a RDW-staple but there aren't many Prowess triggers.
Sub Scout: Weak on his own, but he can finish the game whenever you have a Champion out and any buff in hand.
Chandra: Good card, but don't know if she fits in.
Firebird: Just an additional out to steal a losing game.

The mana base is supposed to offer a white and a red source by turn 2 as often as possible, didn't do any math on that.
No cheap removal spells like Fiery Impulse because of the meta. If an opponent even has a creature, I either overpower or outnumber it. So those are mostly dead draws.

Your thoughts?

I tested it for 10 games so far and went 8-2. The losses were to mana issues (flood vs Thopters and mulligan to 4 into concede). Wins weren't really close, ran into one Languish, but he was at 2 HP already and I hade an Exquisite to finish it.


Like it

I disagree with the lack of Fieries...they work and help Chandra, who i like a lot...i'd. take out the Kors, the scouts and 1 firemantle...and put the last bully
and 2 impulses + 2 spires more :)


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PostPosted: Fri Jan 08, 2016 3:47 pm 
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Sol77 wrote:
First deck contribution, though it's not really my invention. Based on DJs RDW-deck and beeswax' idea to replace the crappy red creatures with the much better white ones, I decided to try a BfZ version of this concept.

1 cmc
1 x Kytheon, Hero of Akros
3 x Elite Vanguard
3 x Goblin Glory Chaser
4 x Titan's Strength


2 cmc
2 x Kor Bladewhirl
4 x Topan Freeblade
3 x Mage-Ring Bully
2 x Subterranean Scout
3 x Call of the Full Moon
4 x Infectious Bloodlust


3 cmc
1 x Chandra, Fire of Kaladesh
3 x Firemantle Mage
3 x Iroas's Champion
2 x Exquisite Firecraft


4 cmc
1 x Akoum Firebird

9 x Plains
9 x Mountain
2 x Clifftop Retreat
1 x Looming Spires


Ideally you start with a one-drop into CotFM (or at least IB), on the play that's almost unstoppable. Keep every hand that supports this start. Sometimes a two-drop is better than an aura on t2 imo, especially if you have a Champion in hand.

Questionable cards and my thoughts on them:
Kor Bladewhirl: AoE Looming Spires with legs + bonus triggers for his bigger brother
MRB: He's a RDW-staple but there aren't many Prowess triggers.
Sub Scout: Weak on his own, but he can finish the game whenever you have a Champion out and any buff in hand.
Chandra: Good card, but don't know if she fits in.
Firebird: Just an additional out to steal a losing game.

The mana base is supposed to offer a white and a red source by turn 2 as often as possible, didn't do any math on that.
No cheap removal spells like Fiery Impulse because of the meta. If an opponent even has a creature, I either overpower or outnumber it. So those are mostly dead draws.

Your thoughts?

I tested it for 10 games so far and went 8-2. The losses were to mana issues (flood vs Thopters and mulligan to 4 into concede). Wins weren't really close, ran into one Languish, but he was at 2 HP already and I hade an Exquisite to finish it.


Like it

I disagree with the lack of Fieries...they work and help Chandra, who i like a lot...i'd. take out the Kors, the scouts and 1 firemantle...and put the last bully
and 2 impulses + 2 spires more :)


I'd take all the firemantles out as they are not that good without allies. And then keep in the scouts as they can let you push through the last damage.


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PostPosted: Fri Jan 08, 2016 4:45 pm 
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ivardb wrote:

I'd take all the firemantles out as they are not that good without allies. And then keep in the scouts as they can let you push through the last damage.

:confused::confused::confused:

:V :V :V

:bang::bang::bang:


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PostPosted: Fri Jan 08, 2016 4:49 pm 
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omg, he HAS to be joking. It's a joke, there's no way that's not a joke. Primarily because of the 2nd sentence. It's like saying that I'm cutting the Exquisite Firecraft for Bellows Lizard cuz sometimes you just need that extra couple points of damage to win the game.


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PostPosted: Sat Jan 09, 2016 8:39 am 
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I'm with you Barney.

Still, the argument was presented with such confidence, that I caught myself nodding before my brain started yelling at me: "that's nonsense!"

I feel violated. :blush:


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PostPosted: Sat Jan 09, 2016 9:26 am 
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On another note, I finally scrounged up the courage to post a decklist. It's a tweaked list off of this board. My thanks go to the original poster.

WARNING!!! This got really long! Don't feel bad about not reading everything. Just check out the decklist and go from there. You won't hurt my feelings. Promise.

With that being said: here goes nothing.

It's a combo deck, which goes wide and then tries to win with anthem effects. I dropped part of the original thopter package for more Allies synergies and I have been fairly successful with the deck. For the list I tried to concentrate on maxing synergies to minimize bad opening hands/topdecks. I didn't keep track, but I'm roughly 20/5 with it.
The deck can have aggressive starts, t5 kills are possible, but this is not necessarily the game plan. It is rather to develop your board for the big turn, when you rush your opponent with a wide board of possibly pumped weenies.
I try to play the deck for maximum indirect card advantage, when possible. This means, I'm often holding spells or lands, even though I could play them. Don't get me wrong: I always try to improve my board, but I'm not aggressively pushing for the win, as I'm trying to avoid emptying my hand too quickly.

Creatures
1x Kytheon
3x Akoum Stonewaker
2x Perilous Myr
2x Abbot of Keral Keep
2x Knight of the White Orchid
3x Thopter Engineer
3x Firemantle Mage
2x Lantern Scout
2x Pia and Kiran Nalaar
Non-creature spells
4x Dragon Fodder
1x Kytheon Tactics
1x Exquisite Firecraft
3x Retreat to Emeria
3x Valor in Akros
2x Unified Front
1x Gideon, Ally of Zendikar
Lands
2x Mortuary Mire
3x Foundry of the Consuls
4x Evolving Wilds
2x Clifftop Retreat
5x Plains
6x Mountain
1x Forest
1x Canopy Vista
1x Prairie Stream

Card by card analysis:

Kytheon is always good: Played on T1 and followed by Dragon Fodder or Stonewaker, he is easily flipped on T3. Late he is a decent blocker and also easily flipped, unless you've just been wiped. When flipped he can goad your opponent's best creature into attacking him to get you into a better attacking position, protect one of your creatures for a turn, or beat down for 4. Don't forget to turn him into a creature, before you use anthem effects.

Stonewaker can provide early mana-efficient aggression against an empty board and triggers valor late game. Attacking for 5 with it on turns 3-5 is tempting, as it puts pressure on the opponent and creates indirect card advantage. This will keep you from developing your board, though. I'm considering cutting one, as I don't like drawing more than one in my opening hand.

Perilous Myr occupies two of my four switch-spots. I'm giving it a shot for it's synergies with Engineer and Pia & Kiran.

Abbot's etb becomes better the latter she is played, as the deck goes up to 4cmc, and her prowess will only ever trigger on your turn in this deck. Still, she is very efficient. She is one of the few card advantage cards you have, may trigger landfall, and should still be played on T2, if there's no alternative play. I tried cutting her for more synergistic cards and missed her right away. So, back she is.

Knight of the White Orchid's WW cmc and his very conditional trigger often leave him an over-costed 2/2 first-striker. But when he triggers, he becomes Mr. Synergistic! He ramps an untapped land, thins the deck, triggers landfall for Stonewaker and Retreat, and fetches blue or green mana for Unified Front. Being on the draw and/or playing against ramp helps triggering him in the early game, as does cracking a Foundry late.

Thopter Engineer is a two-for-one that speeds up your artifact creatures, adds a 1/1 flyer to the board and is a decent blocker. Played on curve after Kytheon and another creature her thopter, too, can help flip Kytheon on t3. She also sets up Pia & Kiran nicely.

Firemantle Mage is mass evasion on a stick, which makes him stronger late. But since Lantern Scout, Retreat, Gideon and Unified Front can trigger him again, playing him early is fine.

Lantern Scout is in the deck, cause it buys you time. I finished several games with 30+ life, because of it. It's power of 3 also makes a difference and it's an Ally.

Pia & Kiran is one of your best board builders. It's a three-for-one with burn that is best with Thopter Engineer and/or Valor in play.

Dragon Fodder is the most efficient token producer in Boros to build/rebuild your board. It's also great with Valor.

Kytheon's Tactics I am not sure about. It doesn't build the board, but I'm giving it a try to find out, whether it may be a good topdeck late.

Exquisite Firecraft is the most efficient burn spell in the pool; no doubt about it. As a finisher it feels win-more, though, but it's nice to finish off a big blocker after, or a small one before combat.

Retreat to Emeria is the most versatile card in the deck and is best played when you can activate it in the same turn, which is why it is a terrible topdeck. So, leaving an uncracked Evolving Wilds in play can be a good idea, when you're topdecking. Cracking Evolving Wilds with Retreat in play is also one of the few chances you have at using a combat trick. Choosing between Retreat's two abilities can be tricky at times, especially when you have several in play. Trying to produce pumped surprise blockers against an opponent's attack has taught me some painful lessons about the stack ??!!! Also, don't forget that it produces Allies which may retrigger Firemantle Mage/Lantern Scout. With Valor in play all you ever want is tokens, though.

Valor in Akros is a card receiving lots of hate on this board, and for good reason. Without the right deck it truly means a wasted t4 and is definitely win-more. It being a maximum three-of in a format without enchantment tutoring doesn't help its reputation either. Enter Retreat. Suddenly you can play six cards which produce temporary anthem effects with the same cmc, which even combo, when you have both in play. With seventeen cards that can put up to four creatures into play at once, plus three Retreats, Valor becomes worthwhile. Now, playing it on t4 means board development. This deck is no Valor build-around. It's a deck that can make good use of it. And my inner Timmy loves it! Similar to Retreat and Wilds, having an uncracked Foundry of the Consuls in play may turn a terrible topdeck into a possible finisher.

Unified Front is responsible for my funky mana base. It provides lots of uses: simply casting it with no synergies will develop your board, with Allies in play it triggers them, and with Valor it is often GG. Obviously, you should always try to cast it for 3+ tokens, but sometimes all you need is the Allies trigger.

Gideon is another perfect fit for this deck. He can put 2/2 Allies into play to build your board, triggering any Allies you already have. He can provide a permanent anthem, or become the biggest creature your deck has to offer. His Loyalty is very useful, which is why I usually +1 him right after I cast him. This will give me the chance to use his -4 on my next turn and still keep him. Try not to cast him with a flipped Kytheon on the board, as this will force you to choose between the two of them.

Mortuary Mire: I'm a fan of this card, and it has won me many a game with lots of different decks. It's black mana is never relevant to me. I only ever want it for its etb. In this deck it creates card advantage against an opponent's removal and helps rebuilding after a sweeper. The fact that this deck can actually make good use of Mire's colored mana to cast a bigger Unified Front is just gravy.

Foundry of the Consuls is a natural fit with Engineer, Pia & Kiran and Valor. Nuff said.

Evolving Wilds is probably the best example for how different cards can and should be played depending on what phase of the game you're in: during the first two turns these should be used for mana fixing, but starting on turn three you can already consider them possible landfall combo pieces, and may keep them to set up a big turn.

The singletons of Forest, Canopy Vista and Prairie Stream are meant to be fetched with Evolving Wilds and Knight of the White Orchid respectively. They are in the deck to enable Unified Front.

Mountains, Plains and Clifftop Retreats? It's a Boros deck, duh!

Wow, this got a lot longer than I had anticipated! Thanks for reading and your feedback is always welcome.

P.S.: Should my English sound somewhat off (preposterous, patronizing, or just plain weird), I’m sorry: it's not my native language and I haven't been writing English for quite a while.


Last edited by Magister-Ludorum on Sat Jan 09, 2016 12:21 pm, edited 2 times in total.

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PostPosted: Sat Jan 09, 2016 9:46 am 
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Dude I ain't reading that college essay you just put up


at least include a tl;dr man


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PostPosted: Sat Jan 09, 2016 10:35 am 
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Fixed. Thanks for the friendly reminder, Babs.


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PostPosted: Sat Jan 09, 2016 11:14 pm 
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Magister, welcome to the site, man. You already sound like a totally awesome guy.


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PostPosted: Sun Jan 10, 2016 2:12 am 
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babs was breaking hearts and shattering dreams today, glad I logged on so late, lol

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Hakeem928 wrote:
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PostPosted: Sun Jan 10, 2016 3:18 am 
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Thanks for the warm welcome!. Seems like my days of trying to become a "totally awesome guy" are finally coming to a middle.


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PostPosted: Sun Jan 10, 2016 3:54 am 
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Lol I forgot that chile had that quote in his sig :V

Anyways I don't like knight of the white orchid in here, deck seems fine otherwise


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