First things first, complaining about the dungeon structure of Zelda means that you are picking at a fundamental part of the game's layout, the same way you would if you said all pokemon games were too similar because they have 8 gyms you have to do in a certain order. That is not a problem with the game, and you should not criticize it as such. The entire appeal of Zelda is this particular story structure.
I mean, I kind of see that as a failing of the Pokémon franchise in the first through fourth gens, and while having the Team Magma/Aqua sidequest in Gen 3 happen during the 8 gym leaders progression was nice, it kind of felt to me like that was just trying to re-do Team Rocket, and even though Gen 5 had some sort of story that made me intrigued, I don't think they went quite far enough with it. I think the non-handheld Pokémon games did some extremely interesting things (I'm counting both the Stadiums and XDs, though not Colosseum because that was boring), but were kind of hampered in different ways. And I've probably put thousands of hours into Pokémon games, unlike with other Nintendo franchises.
Quote:
^ Getting that out of the way, your comment makes me believe that you have not played any of the 3d zeldas recently. The gameplay is drastically different between ocarina of time, majora's mask, wind waker, and twilight princess. As in, the actual items given to the character throughout the story make the games play out very differently. The games are also presented to the player in drastically different styles, both thematically and when it comes to the storytelling experience each one puts forward. Saying they are all too similar literally means, to me, that you have not played them recently and/or you simply weren't paying enough attention to what you were doing at the time.
You are very right on that count. It's been probably 3 or 4 years since I played any of Skyward Sword, and the other three I mentioned (Ocarina, Twilight, and Wind Waker) were all quite before that. I think, by percentage of the game, I played Ocarina the most, followed by Skyward Sword, then Twilight Princess, and finally Wind Waker trailing in last place because, essentially, I got handed the controller when my friend who owned the game couldn't get past the dungeon for some reason or another. I don't even think I played in all the dungeons of Ocarina, and I know it didn't take all that long to complete that game.
Quote:
^ I don't like Skyward Sword, and I think the recent Zelda games are all "meh", but I want to defend the other 3d ones.
You didn't really address this one in your second post, but I think Skyward Sword suffered from two, maybe three major things. First, it was coming off the heels of Twilight Princess, which meant a few things. Following Twilight Princess they had to figure out what "other world" to include and while you could argue mechanically that it was the sections of ancient past, the whole "sky" aspect is definitely front and center in the game, as it keeps you going back there as if it's Hyrule Field, and the sky itself is... well, I found it kind of boring since there was not much up there, mostly it was transportation. Also, as you said, Twilight Princess gave us Link's best companion in Midna, and while almost anything they made would have been lesser compared to her, Fi was as bad as Navi, which only compounded the issue. The motion controls are another issue; while I did not find them enjoyable, I did think it was led to interesting design such as the four-armed stalfos which you had to hit from the right direction to slip past their guard and such, so it could be considered a third point of weakness.
--------
I want to say that I have the intent to one day play through Majora's Mask and A Link to the Past, because I've heard those two have the greatest thematic and narrative presentation of all the Legend of Zelda games. I've never known anyone who had the games, so I've never been able to see or play them myself.