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PostPosted: Thu Jan 07, 2016 1:35 pm 
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The more I read the happier I am with my choice. Thopters looks to be a great deck for this event


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PostPosted: Thu Jan 07, 2016 1:43 pm 
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Mackey79 wrote:
3 Jund lists and quite a bit of control. I do hope acid moss does not win the day but time will tell. Re the streaming / posting you tube I guess that will be via the links. Hope for some entertaining viewing soon and good luck all (cept the acid moss guys, j/k).

SD


It's not that I have a problem with Acid Moss, I think it's powerful and annoying but certainly not broken, but seeing it everywhere made me not want to play it. Hope I don't get punished too hard for making that choice... Same for Ulamog btw. I tried to do something else which is actually pretty ironic since there are three Jund decks. :D It's gonna be fun though! :)


Fun indeed sir!


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PostPosted: Thu Jan 07, 2016 2:03 pm 
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I'm not surprised to see people with decks that will have trouble suddenly flying the sideboard flag. Setting up a reason why they MIGHT lose.

Thopters would be unplayable if there were sideboards.

I was making a risky meta call that people were going to play spot removal instead of sweepers given the power of Ramp and Gruul Monsters. We'll see how it goes. Should be fun.


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PostPosted: Thu Jan 07, 2016 2:10 pm 
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I'm not surprised to see people with decks that will have trouble suddenly flying the sideboard flag. Setting up a reason why they MIGHT lose.

Thopters would be unplayable if there were sideboards.

I was making a risky meta call that people were going to play spot removal instead of sweepers given the power of Ramp and Gruul Monsters. We'll see how it goes. Should be fun.


All true. But I disagree that thopters side boards badly. You can side into a UR counter burn deck from that shell very easily. Dispel sides in (if they run any instants), so do some of the big red burn spells, so do some hard counters, and you basically beat ramps stupidly slow gameplan into the ground. What are they going to do? Pray for Ulamog. Even mono red can handle ramp in the side, by switching to a thopter game plan, with ample burn - that's assuming your main deck isn't already a million times too fast for ramp in the first place, which it should be.

Oops was that a bit too much? ;-)


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PostPosted: Thu Jan 07, 2016 2:13 pm 
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Red can't side vs lifegain.

My point is that other decks can side vs thopters WAY better than thopters can side vs other decks. So it's a suboptimal deck choice if sides exist.

...now I want a side salad.


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PostPosted: Thu Jan 07, 2016 2:21 pm 
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sure it can

atarka's command :V :V


Last edited by babassoonist on Thu Jan 07, 2016 2:24 pm, edited 4 times in total.

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PostPosted: Thu Jan 07, 2016 2:22 pm 
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Red can't side vs lifegain.

My point is that other decks can side vs thopters WAY better than thopters can side vs other decks. So it's a suboptimal deck choice if sides exist.

...now I want a side salad.


What do you mean? Of course it can. 1 they won't always get their life gain cards, 2 you just prioritize killing them, 3 trample and reach. Offshoot is cute and all, so is the retreat card, but if red runs a deck that can kill by t4/5 and has multiple paths with which to do so, life gain buys them very little time. They have to sweep, and if the red deck is built properly, your next turn is just as nasty. Getting to their big plays takes a long, long time, and you have no removal for their big plays, so you should prioritize taking out cards like offshoot, and go for the throat. I'm not saying it's auto win, not by a million miles, but greedy decks can and do get punished by fast ones.


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PostPosted: Thu Jan 07, 2016 2:27 pm 
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I dunno man, I don't think I could play mono-red decks any faster than the lightning-fast builds I was playing... especially that the other guy is going to put in MOAR lifegain and early game solutions.


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PostPosted: Thu Jan 07, 2016 3:00 pm 
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I knew Barney was on Thopters and Mega was on 5-color for a fact. I've played them on Xbox One before with Mono R.


Actually, 5 color was a last minute switch bc I got tired of all the other decks I was testing being inconsistent besides Rakdos (which I wish I'd of played now). I was just scrolling through my decks and went past that list and was like, "Ya know.. this thing always ran pretty well for me." So I took it out for a few spins and it reminded me why I liked it. I put in Moss at the end bc I figured I'd be up against it and could use the additional fixing.. and I like that it hits man lands in control matchups. I'm worried about not having the tools needed for the ramp matchup though.

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PostPosted: Thu Jan 07, 2016 3:02 pm 
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randomname wrote:
Kryder wrote:

My issue with Thopters is that I've played them 28 times since B4Z dropped...and I am 28-0 against them. It is the only deck I am perfect against (Elves is 19-1, thanks randomname!) I haven't had any issue beating Thopters, the closest I've come to losing is when I got down to 7 life. That is pretty much why I have such disdain for the deck.


Err... sorry about that. Elves are bad, but even a stopped clock is right twice a day, etc.


No your not...lol. Funny thing is, I had 6 sweepers in that deck, had the mana to play any of them the turn before I lost, and didn't find any of them in the top 20 cards. Stuff happens. :D

I just remembered it was you I was playing when it happened (you were playing Azban Elves according to my notes).

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PostPosted: Thu Jan 07, 2016 3:07 pm 
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sure it can

atarka's command :V :V


The things I would do with the this card. Image It would fit perfect in the duels meta just like it does in Standard.

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PostPosted: Thu Jan 07, 2016 3:23 pm 
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There is actually a fair amount of sweepers in the tourney.

Matter of fact, 12 decks use at least 1 sweeper, the average is a little over 3 between them...not counting cards like Hixus and Rolling Thunder, which would push the average to almost 4 per deck that is packing them. Which is 75% of the field.

5 of those decks can recur the sweepers as well, 3 of them several times.

That is why I don't consider the beatdown plan a winning one in this tourney. Too many sweepers, IMO.

On the other side of the equation, the are 9 decks with lifegain, although the majority of them are limited to 2 cards, and some of those are quite incidental (Vampiric Rites), and I'd say half are Nissa's Renewal. Only 3 Jaddi Offshoot and 1 Shadows of the Past.

The decks packing Rolling Thunder are looking pretty good indeed.

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PostPosted: Thu Jan 07, 2016 4:08 pm 
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Dieverse and I are gonna get started shortly. http://www.twitch.tv/ubrmensch

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PostPosted: Thu Jan 07, 2016 4:09 pm 
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Dieverse and I are gonna get started shortly. http://www.twitch.tv/ubrmensch


Good luck to both of you!

Now I have to leave work to get home and watch it!

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PostPosted: Thu Jan 07, 2016 4:32 pm 
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Blink and you missed it. Dieverse 2-0

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PostPosted: Thu Jan 07, 2016 4:45 pm 
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Blink and you missed it. Dieverse 2-0


Yeah, he came out like a bandit and stole those games from you.

Luck of the draw.

GGs.

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PostPosted: Thu Jan 07, 2016 4:46 pm 
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I build diverse his deck and actually played steely Dano with it on ladder and I would say diverse has the advantage


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PostPosted: Thu Jan 07, 2016 5:10 pm 
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Holy crap, did Dieverse had a God hand twice? Because if that deck is that consistent, I just roll over and die! :-o

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PostPosted: Thu Jan 07, 2016 6:01 pm 
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He didn't achieve or upload to YouTube? I missed it...

EDIT: Oh nvm..


Last edited by InFaMoUsGeMiNi on Thu Jan 07, 2016 6:04 pm, edited 1 time in total.

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PostPosted: Thu Jan 07, 2016 6:04 pm 
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Mackey79 wrote:
Holy crap, did Dieverse had a God hand twice? Because if that deck is that consistent, I just roll over and die! :-o


He should consistently have 2 power on t2. Maybe more. He made some, to me, questionable decisions on the deck, but yeah, it's going to be fast.


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