Settled on a less Mill orientated W/U control deck. Was struggling for wincons, but I've found the Sphinx actually started to work well as a poor-man's Ojutai, with the ability to stall out with the larger amount of Islands I've placed in.
Azorius "STOP RIGHT THERE CRIMINAL SCUM!" Deck:Creatures (9):3 x
Felidar Cub (with the amount of enchantments causing issues like retreats/evolpea, 3 is needed for consistency and he's still a 2/2 beater otherwise)
1 x
Jace, Vryn's Prodigy (as standard)
2 x
Hixus, Prison Warden (was on the fence with this guy, but flashing him in to swing is still worth it in a control mirror)
1 x
Disciple of the Ring (I'm not a huge lover. When it's good, it's great. When it's bad, it sucks more than other players will admit, more of a necessity when lacking other utility creatures)
2 x
Guardian of Tazeem (4/5 flyer with the ability to stall out/tap blockers should the need arise, not as good as he is in Simic Tempo, but worth it as a finisher)
Spells (25):3 x
Celestial Flare (still necessary to deal with GR, Simic Hexproof land, Ulamog and other nasty stuff)
2 x
Horribly Awry (since including these I've been able to stall vs RDW and aggro a LOT more often, don't want to see more than 1 in my hand though)
3 x
Telling Time (still an invaluable tool in decks running blue needing info)
2 x
Scatter to the Winds (I find the Awaken trigger has saved me more often than not, and I try to hold this counter back for latter turns)
4 x
Spell Shrivel (some hate this card, I love it. Anything played on curve even in a ramp deck? Sorted. Aggro playing something turn 3-6? Sorted. Exile is also relevant vs recursion effects)
4 x
Inspiration (I tried
Coastal Discovery in it's place, but the instant speed was sorely missed, and I didn't find I used Awaken from it that often)
4 x
Countermand (just the next-best hard counter spell available to us, dumping some cards can be relevant too in midrange matchups without GY fetch)
1 x
Gideon, Ally of Zendikar (running White? You should run this. A 4 turn indestructible beater at best, a chump-blocking producer at worst)
2 x
Planar Outburst (the best board wipe available to us, previously ran some copies of Tragic Arrogance, but that fit better in mill where I had an enchantment to protect, Awaken here is great too if you can hold out that long)
Land (26):7 x
Plains10 x
Island2 x
Prairie Stream2 x
Glacial Fortress 1 x
Foundry of the Consuls 4 x
Evolving Wilds